View all of our changes in a minimal format.
Sorted in chronological order.
General
[Sun Cleric] Solar Crash AP scaling reduced by 2%.
[Sun Cleric] Purging Flames custom scaling removed.
[Sun Cleric] Horusath Blast AP scaling reduced by 10%.
[Starcaller] Warden's Precision scaling reduced by 5%.
[Sun Cleric] Sunflare AP scaling reduced by 3%.
[Starcaller] Sentinel Glaive mana scaling reduced by 1.5%. (20% value reduction)
[Knight of Xoroth] Unintended per level scaling on Demon's Blood gain to Black Shield removed. Base % value increased by 20 per stack.
[Knight of Xoroth] Death To All is now a 2 point node
[Knight of Xoroth] Superheated Blade adjusted
General
[Knight of Xoroth] Demonflare adjusted
[Knight of Xoroth] Demonic Visage adjusted
[Knight of Xoroth] Infernal Strike adjusted
[Tinker] Scrap Slam now generates 15 scrap up from 10
[Tinker] Bot Battling reworked
[General] Items that roll a random stat affix on top of having a standard stat distrubution now roll an affix of a lower bracket and top-end variance of Stamina affix has been reduced.
[Knight of Xoroth] Fleshcarver reworked
[Knight of Xoroth] War spec tree adjusted slightly for better pathing
[Knight of Xoroth] Mutilation now causes Meatsaw to also give a Deathfire stack
[Knight of Xoroth] Superheated Blade reworked
[Witch Doctor] Bug fixed where you couldn't utilize the Gonk's Blessing talent properly
[Tinker] Mechanics Tinker tree adjusted
[Tinker] Updated some Mechanics Tinker visuals (Molten Upgrenade, Hydraulic Charge, etc.)
[Tinker] Shrapnel Mine baseline, Rocket Boots moved to its position
[Tinker] Fine Tuned adjusted
[Tinker] Upgrade adjusted
[Tinker] Crash and Thrash no longer shares a cooldown with Hydraulic Strike
[Tinker] Bot: Crash and Thrash adjusted
[Tinker] Hoarder adjusted
[Tinker] Base duration of Beacons increased by 5 sec
[Tinker] Increased the radius of Beacons to 10yds up from 5yds
[Tinker] Module Mechanic, Bandage Gun, and Eureka! now require Rifle Repair Shots
General
[Knight of Xoroth] Brimstone Bludgeon switched with Pestilence of War
[Knight of Xoroth] Various War tree nodes have been adjusted
[Knight of Xoroth] Burning Rage active added to the War tree
[Knight of Xoroth] Consuming Blade adjusted
[Knight of Xoroth] Hellburn active added to the War tree
[Knight of Xoroth] Juggernaut active added to the War tree
[Knight of Xoroth] Gore now generates 1 Deathfire
[Barbarian] Honored Ancestor performing Ancestral Whirl on every Barbaric Strike fixed.
[Knight of Xoroth] Gore now has 2 charges and no longer requires a critical strike
[Cultist] Hallucination now shifts you forward slightly.
[Stormbringer] Invigorating Surge 10 static check slightly improved
[Stormbringer] Issue where Updraft required 20 static has been fixed and it now properly requires 10 static
[Monk] Double Jump now has forward momentum baseline
[Runemaster] Fixed various Riftblade-associated bugs
[Chronomancer] Increased the base healing of Accelerated Learning slightly
[Venomancer] Everlasting Webs is now Serpent's Cunning
[Venomancer] Class tree adjusted slightly to put the shapeshifting nodes in T1, making them more accessible early on and in general
[Venomancer] Cycle of Decay adjusted
[Venomancer] Venom Bolt now does Plague Damage
[Venomancer] Venom Spewer adjusted
[Venomancer] Rot tree adjusted slightly
[Demon Hunter] Evasive adjusted
[Knight of Xoroth] War Knight of Xoroth tree in the process of heavy adjustment
[Demon Hunter] Eye of Archimonde adjusted
[Knight of Xoroth] Fist of Xoroth duration now scales with Deathfire
[Knight of Xoroth] Cooldown of Fist of Xoroth increased to 1.5min up from 1min
[Knight of Xoroth] Flames of Xoroth cooldown reduced to 6 sec baseline, Hellfire spec passive no longer reduces the cooldown by 10 sec
[Knight of Xoroth] Hellfire Weapons swapped with Perpetual Flame
[Knight of Xoroth] Perpetual Flame reworked
[Knight of Xoroth] Hellfire Bellows now has a choice node option with a spell called Hellfire Breath
[Knight of Xoroth] Brimstone Buckler now has a Deathfire effect
[Knight of Xoroth] Explosive Deathfire now only works with Flames of Xoroth, Skulltaker, and Brimstone Buckler
[Knight of Xoroth] Base damage of Infernal Strike increased slightly
[Knight of Xoroth] Xorothian Flames is now a 2 point node
[Knight of Xoroth] Flesh Hook is now baseline and learned at level 8
[Knight of Xoroth] Demonic Strength now increases critical strike chance instead of damage dealt
[Knight of Xoroth] Infernal Strike now has a 6 sec cd baseline, reduced to 0 as Hellfire
[Knight of Xoroth] Demonfeast now heals for slightly more, but requires a critical strike
[Knight of Xoroth] Oath of Hellfire bake in the Hellfire spec tree
[Knight of Xoroth] Demonstrike now has a 4 sec cd baseline, cd reduction removed from Demonic Strength
[Knight of Xoroth] Previous spec passive is now called Executioner and is available in the War tree
[Knight of Xoroth] Oath of Defiance baked in the Defiance spec tree
[Tinker] Sentry Shot damage scaling reduced.
[Knight of Xoroth] Spec passive is now Oath of War
[Tinker] Shotgun no longer has a cooldown, crit chance reduced by 5%.
[Tinker] Assault Scope fixed.
[Tinker] Rifle damage increased by 10%.
[Tinker] Bomb Launcher damage reduced by 5%.
[Tinker] Sapper Charge damage increase per stack reduced by 10%.
[Tinker] Rockadier damage reduced (hidden custom scaling removed)
General
[Vanguard] Shield Expert reworked
[Vanguard] King's Guard reworked
[Vanguard] Hammer of Kings tooltip adjusted
[Vanguard] Bastion Slam is now a passive called Bastionn
[Demon Hunter] Chaos Blades adjusted
[Vanguard] With Honor adjusted to work with Death Ram
[Demon Hunter] Gust and Chaos Nova are now on the gcd
[Son of Arugal] Killer Instinct adjusted
[Son of Arugal] Packleader tree adjusted slightly
[Son of Arugal] Taldaram's Torment is now baseline
[Son of Arugal] Ferocious Frenzy adjusted to have crit baseline
[Son of Arugal] Drenched in Blood adjusted
[Sun Cleric] Blightbreaker moved to the Blessings tree
[Tinker] Increased the scaling of Resourceful Tech
[Tinker] Eureka adjusted
[Tinker] Questionable Methods reworked
[Tinker] Field Medic adjusted
[Tinker] Calculated Shots adjusted
[Tinker] Enhanced Remote broken up into 2 talents and made into a switch node