Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2024/04/07

General

Change

[Sun Cleric] Solar Crash AP scaling reduced by 2%.

Change

[Sun Cleric] Purging Flames custom scaling removed.

Change

[Sun Cleric] Horusath Blast AP scaling reduced by 10%.

Change

[Starcaller] Warden's Precision scaling reduced by 5%.

Change

[Sun Cleric] Sunflare AP scaling reduced by 3%.

Change

[Starcaller] Sentinel Glaive mana scaling reduced by 1.5%. (20% value reduction)

Change

[Knight of Xoroth] Unintended per level scaling on Demon's Blood gain to Black Shield removed. Base % value increased by 20 per stack.

Change

[Knight of Xoroth] Death To All is now a 2 point node

Change

[Knight of Xoroth] Superheated Blade adjusted

2024/04/06

General

Change

[Knight of Xoroth] Demonflare adjusted

Change

[Knight of Xoroth] Demonic Visage adjusted

Change

[Knight of Xoroth] Infernal Strike adjusted

Change

[Tinker] Scrap Slam now generates 15 scrap up from 10

Change

[Tinker] Bot Battling reworked

Change

[General] Items that roll a random stat affix on top of having a standard stat distrubution now roll an affix of a lower bracket and top-end variance of Stamina affix has been reduced.

Change

[Knight of Xoroth] Fleshcarver reworked

Change

[Knight of Xoroth] War spec tree adjusted slightly for better pathing

Change

[Knight of Xoroth] Mutilation now causes Meatsaw to also give a Deathfire stack

Change

[Knight of Xoroth] Superheated Blade reworked

Change

[Witch Doctor] Bug fixed where you couldn't utilize the Gonk's Blessing talent properly

Change

[Tinker] Mechanics Tinker tree adjusted

Change

[Tinker] Updated some Mechanics Tinker visuals (Molten Upgrenade, Hydraulic Charge, etc.)

Change

[Tinker] Shrapnel Mine baseline, Rocket Boots moved to its position

Change

[Tinker] Fine Tuned adjusted

Change

[Tinker] Upgrade adjusted

Change

[Tinker] Crash and Thrash no longer shares a cooldown with Hydraulic Strike

Change

[Tinker] Bot: Crash and Thrash adjusted

Change

[Tinker] Hoarder adjusted

Change

[Tinker] Base duration of Beacons increased by 5 sec

Change

[Tinker] Increased the radius of Beacons to 10yds up from 5yds

Change

[Tinker] Module Mechanic, Bandage Gun, and Eureka! now require Rifle Repair Shots

2024/04/05

General

Change

[Knight of Xoroth] Brimstone Bludgeon switched with Pestilence of War

Change

[Knight of Xoroth] Various War tree nodes have been adjusted

Change

[Knight of Xoroth] Burning Rage active added to the War tree

Change

[Knight of Xoroth] Consuming Blade adjusted

Change

[Knight of Xoroth] Hellburn active added to the War tree

Change

[Knight of Xoroth] Juggernaut active added to the War tree

Change

[Knight of Xoroth] Gore now generates 1 Deathfire

Change

[Barbarian] Honored Ancestor performing Ancestral Whirl on every Barbaric Strike fixed.

Change

[Knight of Xoroth] Gore now has 2 charges and no longer requires a critical strike

Change

[Cultist] Hallucination now shifts you forward slightly.

Change

[Stormbringer] Invigorating Surge 10 static check slightly improved

Change

[Stormbringer] Issue where Updraft required 20 static has been fixed and it now properly requires 10 static

Change

[Monk] Double Jump now has forward momentum baseline

Change

[Runemaster] Fixed various Riftblade-associated bugs

Change

[Chronomancer] Increased the base healing of Accelerated Learning slightly

Change

[Venomancer] Everlasting Webs is now Serpent's Cunning

Change

[Venomancer] Class tree adjusted slightly to put the shapeshifting nodes in T1, making them more accessible early on and in general

Change

[Venomancer] Cycle of Decay adjusted

Change

[Venomancer] Venom Bolt now does Plague Damage

Change

[Venomancer] Venom Spewer adjusted

Change

[Venomancer] Rot tree adjusted slightly

Change

[Demon Hunter] Evasive adjusted

Change

[Knight of Xoroth] War Knight of Xoroth tree in the process of heavy adjustment

Change

[Demon Hunter] Eye of Archimonde adjusted

Change

[Knight of Xoroth] Fist of Xoroth duration now scales with Deathfire

Change

[Knight of Xoroth] Cooldown of Fist of Xoroth increased to 1.5min up from 1min

Change

[Knight of Xoroth] Flames of Xoroth cooldown reduced to 6 sec baseline, Hellfire spec passive no longer reduces the cooldown by 10 sec

Change

[Knight of Xoroth] Hellfire Weapons swapped with Perpetual Flame

Change

[Knight of Xoroth] Perpetual Flame reworked

Change

[Knight of Xoroth] Hellfire Bellows now has a choice node option with a spell called Hellfire Breath

Change

[Knight of Xoroth] Brimstone Buckler now has a Deathfire effect

Change

[Knight of Xoroth] Explosive Deathfire now only works with Flames of Xoroth, Skulltaker, and Brimstone Buckler

Change

[Knight of Xoroth] Base damage of Infernal Strike increased slightly

Change

[Knight of Xoroth] Xorothian Flames is now a 2 point node

Change

[Knight of Xoroth] Flesh Hook is now baseline and learned at level 8

Change

[Knight of Xoroth] Demonic Strength now increases critical strike chance instead of damage dealt

Change

[Knight of Xoroth] Infernal Strike now has a 6 sec cd baseline, reduced to 0 as Hellfire

Change

[Knight of Xoroth] Demonfeast now heals for slightly more, but requires a critical strike

Change

[Knight of Xoroth] Oath of Hellfire bake in the Hellfire spec tree

Change

[Knight of Xoroth] Demonstrike now has a 4 sec cd baseline, cd reduction removed from Demonic Strength

Change

[Knight of Xoroth] Previous spec passive is now called Executioner and is available in the War tree

Change

[Knight of Xoroth] Oath of Defiance baked in the Defiance spec tree

Change

[Tinker] Sentry Shot damage scaling reduced.

Change

[Knight of Xoroth] Spec passive is now Oath of War

Change

[Tinker] Shotgun no longer has a cooldown, crit chance reduced by 5%.

Change

[Tinker] Assault Scope fixed.

Change

[Tinker] Rifle damage increased by 10%.

Change

[Tinker] Bomb Launcher damage reduced by 5%.

Change

[Tinker] Sapper Charge damage increase per stack reduced by 10%.

Change

[Tinker] Rockadier damage reduced (hidden custom scaling removed)

2024/04/03

General

Change

[Vanguard] Shield Expert reworked

Change

[Vanguard] King's Guard reworked

Change

[Vanguard] Hammer of Kings tooltip adjusted

Change

[Vanguard] Bastion Slam is now a passive called Bastionn

Change

[Demon Hunter] Chaos Blades adjusted

Change

[Vanguard] With Honor adjusted to work with Death Ram

Change

[Demon Hunter] Gust and Chaos Nova are now on the gcd

Change

[Son of Arugal] Killer Instinct adjusted

Change

[Son of Arugal] Packleader tree adjusted slightly

Change

[Son of Arugal] Taldaram's Torment is now baseline

Change

[Son of Arugal] Ferocious Frenzy adjusted to have crit baseline

Change

[Son of Arugal] Drenched in Blood adjusted

Change

[Sun Cleric] Blightbreaker moved to the Blessings tree

Change

[Tinker] Increased the scaling of Resourceful Tech

Change

[Tinker] Eureka adjusted

Change

[Tinker] Questionable Methods reworked

Change

[Tinker] Field Medic adjusted

Change

[Tinker] Calculated Shots adjusted

Change

[Tinker] Enhanced Remote broken up into 2 talents and made into a switch node