View all of our changes in a minimal format.
Sorted in chronological order.
General
[Reaper] Empyrean Fortitude adjusted
[Stormbringer] Added a Supercharge effect to Thunder Orb
[Stormbringer] Lightning Whip swapped with Thunder Orb
[Chronomancer] RAP scaling of Sandblast and Unearth adjusted
[Stormbringer] Adjusted Air Elemental scaling
[Chronomancer] Borrowed Time adjusted
[Chronomancer] Class capstones adjusted
[Cultist] Occultism adjusted
[Witch Hunter] Coiling Shot duration increased to 3s up from 2s
[Cultist] Fixed a bug where Armageddon and Nether Drain had no scaling
[Witch Hunter] Witch Hunter stances removed
[Witch Hunter] Boltslingers now use auto shot
[Witch Hunter] Added ranks to Coiling Shot, Darkslayer Bolt, Heartstop Bolt, Witching Bolt, and Witchbane
[Witch Hunter] Boltslinger abilities now scale with ranged weapon damage instead of offhand damage
[Witch Hunter] Darksight is now Dark Regeneration and it no longer gives stealth detection
[Primalist] Boon of the Hawk no longer gives stealth detection
General
[Chronomancer] Artificer and Class tree repathed slightly.
[Runemaster] Improved Trispell now a 1 point node.
[Chronomancer] Infinite Shield removed.
[Chronomancer] Converge the Infinite moved to Displacement.
[Chronomancer] Chaotic Protector moved to Displacement renamed to Orderly Protector now interacts with Bronze Protector.
[Chronomancer] Chronicler moved.
[Chronomancer] New node Stationary Clock added to calss tree.
[Chronomancer] New node Correct The Mistake added to class tree.
[Chronomancer] Sandmancy split into Sandmancy and Excavation.
[Chronomancer] Insight moved to class tree. Original position replaced by new node Unearthed Passage.
[Chronomancer] Wisdom position moved.
[Chronomancer] Wand of Time reworked.
[Chronomancer] New node Critical Timing added to class tree.
[Chronomancer] Preservation reworked into Fate Twister.
[Chronomancer] New node Cavern's Calling added to class tree.
[Chronomancer] New node Uproot added to class tree.
[Chronomancer] Buy Time reworked. Now in capstone.
General
[Witch Hunter] Ricochet now costs 20 rage down from 40
[Witch Hunter] Class tree adjusted for better pathing and clarity
[Witch Hunter] Omen of Tormment now only reduces the cost of your next spell by 20% down from 100%
[Witch Hunter] Crippling Bolt removed
[Witch Hunter] Heartless no longer gives crit and instead allows Heartstop Bolt to reduce healing received
[Witch Hunter] Heartstop Bolt is now a 1 point node
[Witch Hunter] Heartstop Bolt now refreshes the duration of Tormentor Bolt
[Witch Hunter] Acrobat now gives 40% movement speed up from 20%
[Witch Hunter] Escape Artist is now a choice node with Pursuit
[Witch Hunter] Create Distance switched with Alertness
[Witch Hunter] Darken the Skies is no longer a capstone, is now in the Boltslinger tree, and has been adjusted
[Witch Hunter] With Style adjusted
[Witch Hunter] Repeater Bolt now has a 6 sec cooldown up from 2 sec
[Witch Hunter] Subdue now stuns for 4 sec, but only once
[Witch Hunter] Repeater is now Repeater Bolt and benefits without ambiguity from all talents mentioning bolt
[Witch Hunter] Darkbane no longer stacks
[Witch Hunter] One Shot reworked
[Witch Hunter] Witchbane reworked
[Witch Hunter] Heartstop Bolt now has a 6 sec cooldown
[Witch Hunter] Witchbane switched with Darkslayer Bolt
[Witch Hunter] Witching Bolt no longer drains mana and instead has Tormentor Bolt synergy
[Cultist] Entropic Slam now reduces Insanity baseline
[Cultist] Wrathful Slam no longer reduces the cooldown of Entropic Slam
[Cultist] The Final Hour added to the Dreadnought tree
[Cultist] Eldritch Swiftness now reduces the cooldown of Entropic Slam
[Cultist] Nether Drain added to the Dreadnought tree
General
[Demon Hunter] Warlock's Bane combo now starts with Doomglaive.
[Demon Hunter] Twin Slice now generates 6 rage.
[Primalist] Primalist can no longer equip shields.
[Demon Hunter] Problem with Slaying Demon Form preventing regeneration of Felfury resolved.
[Runemaster] Improved Pyrostrike and Arcane Arsonist swapped.
[Runemaster] Prost Prison DR fixed.
[Runemaster] Improved Pyrostrike now a one point node with reduced effectiveness from the previous maximum.
[Runemaster] Glyphic Ruin is now a 1 second cast but not interrupted by movement.
[Runemaster] Runemasters receiving an additional unindended crit mod fixed.
[Runemaster] Phase Rush stacks reduces to 2.
[Runemaster] Chaotic Good no longer increases crit damage mod, now instead grants additional SP based on intellect.
[Runemaster] Phase Rush can now correctly trigger from Unleash Runes.
[Runemaster] Spellsling and Spellwrath causing GCD on interruption fixed.
[Runemaster] Unleashed Glyphs SP scaling increased.
[Runemaster] Arcane Student now additionally reduced the cooldown of Thaumaturgy by 2 sec.
[Runemaster] Glyphic Ruin going through reflects and immunities fixed.
[Runemaster] Runed Cascade and Primordial Pulse cast range increased to 40yds.
[Chronomancer] Cast time of Do Over reduced by 2 sec baseline
[Chronomancer] Saviour adjusted
[Chronomancer] Reverse Wound now only extends the duration of Accelerated Recovery when you take the Saviour talent
[Chronomancer] Chronicler now increases spell damage instead of Spirit and Intellect
[Chronomancer] Chronostasis now only slows baseline and its secondary effect is now part of the Unmaker of Realities talent
[Chronomancer] Accelerated Recovery no longer increases healing done to an ally baseline
[Chronomancer] Rapid Processing no longer alters tick rate and instead causes Accelerated Recovery to increase healing done to an ally
[Chronomancer] Accelerated Recovery now ticks every 2 sec instead of every 3 sec
[Chronomancer] Time Out! swapped with Dimensional Phasing, Dimensional Phasing removed
[Chronomancer] Buy Time swapped with Empowerment
[Chronomancer] Improved Reverse Wound is now a 1 point node
[Chronomancer] Cooldown of Disc of Legend reduced by 2 sec
[Chronomancer] Twist of Fate no longer reduces hit chance
[Chronomancer] Discs upon Discs removed
[Chronomancer] Word of Balance: Guard switched with Keep Accelerating
[Chronomancer] Carbon Dating is now a 1 point node
[Chronomancer] Mark of Order is now a choice node with Timeline Tether
[Chronomancer] Orbtwister adjusted
[Chronomancer] Time Loop removed
[Chronomancer] Quickspell adjusted
[Chronomancer] Future Vision reworked
[Chronomancer] Displacement and Artificer now get their pets from their spec passives
[Guardian] Fixed a bug where Vanguard Guardians were not getting their threat bonus through their spec passive
[Venomancer] Skitter swapped with The Old Kingdom