View all of our changes in a minimal format.
Sorted in chronological order.
General
[Barbarian] Frozen Blades proc chance reduced.
[Cultist] Cosmic Ooze issues fixed
[Cultist] Entropic Grasp now additionally drains 5 Insanity periodically during its channel.
[Cultist] Entropic Comet delay increased, cast time removed, cd increased by 5 sec.
[Cultist] Satiating Gaze effectiveness reduced slightly.
[Cultist] Switch node with Satiating Gaze introduced.
[Cultist] Unrelenting Void duration increased by 1 second.
[Witch Doctor] Damage gain per Hex of Batscreech Blast and Voodoo Serpent Beam reduced from all sources.
[Knight of Xoroth] Burning Scripture damage increase reduced by 5%.
[Pyromancer] Volcanic Shell cooldown reduced to 2 mins.
[Pyromancer] Bursting Temper node added to Draconic.
[Pyromancer] Dragon's Blood remade to affect Draconic Fang to a lesser extent and now a one point node.
[Runemaster] Ley Focus haste reduced, tooltip fixed, duration gain increased per Inscribed Rune.
[Runemaster] Improved Trispell fixed and value increased.
[Runemaster] Familiar: Trispel scaling increased.
[Runemaster] Runestone: Spellsnap damage scaling increased.
[Runemaster] Frost, Arcane and Fire Blade scaling increased.
[Runemaster] Runestone: Foretelling damage scaling increased. Hidden stat scaling removed.
[Runemaster] Runestone: Frost Prison damage scaling increased. Hidden stat scaling removed.
[Runemaster] Runestone: Icy Death damage scaling increased.
[Runemaster] Runestone: Pyrostrike damage scaling increased. Hidden stat scaling removed.
[Runemaster] Runestone: Walking Flame damage scaling increased.
[Runemaster] Runestone: Torch damage scaling increased.
Following Runemaster changes were due to miscategorization which gave them 0.03 SP scaling.
[Runemaster] Unleash Runes scaling reduced.
[Pyromancer] Increased scaling of Breath of Alextrasza.
[Pyromancer] Breath of Neltharion scaling reduced.
[Pyromancer] Firebomb gain from Flamecasting reduced significantly.
[Pyromancer] Slagstone scaling increased.
[Tinker] Tinker talents are in a state of limbo. Pickable and usable, but in a state of being reworked. The Invention tree in particular is a W.I.P
[Tinker] Modules standardized at 20 sec CD , and to only work with Repair Shot
[Tinker] Beacons now have "overcharge" effects, more powerful effects that you can initiate by casting Repair Shot on them
[Tinker] Shield Beacon now lasts 15s instead of 40
[Tinker] Shield Beacon now reduces all damage taken
[Tinker] Questionable Methods now gives 3 Standard Ammunition, up from 1
[Tinker] Freeze Ray no longer costs ammo
[Tinker] Reduced the CD of Freeze Ray from 45 to 30 sec
[Tinker] Restorative Beacon now lasts 15s instead of 40
[Tinker] Freeze Ray now lasts 3 sec, down from 5
[Tinker] Death Ball and Jump Pad have switch places
[Starcaller] Aegis of Ice tooltip fixed.
[Son of Arugal] Spell crit modifiers fixed.
[Chronomancer] Time Stretch fixed.
[Sun Cleric] Shine will now become instant cast when used with Sunset
[Witch Doctor] Berserking fixed to work with ranged crits.
[Sun Cleric] After trying new sunset effects on Illumination and Spears, we'll be reverting the Spears Sunset effect back to what it was, and taking the Sunset effect off of Illumination
[Ranger] Class tree capstones adjusted slightly
[Monk] Chastice DoT gaining unintended multiple value from combos damage increase removed.
[Ranger] Some pathing changes to class tree and Archery spec tree for clarity and better options
[Ranger] Added a new switch node "Arrow To The Knee" to Dismounting Shot
[Ranger] Values of Swift Quiver brought down slightly
[Ranger] Horn of Perserverance and Endurance adjusted
[Ranger] Updated the capstone options for Farstrider
[Ranger] Blow The Horns! is now a 2 point node
[Ranger] Ranger General's Command adjusted and cooldown increased slightly
[Ranger] Razorquils is no longer a 2 point node and has been adjusted
[Ranger] Repathed the Farstrider tree for clarity and better pathing options
[Ranger] Rapid Reload adjusted
[Ranger] Adjusted various talents in the Farstrider tree
[Ranger] New Class Tree Talent: Ranger's Grace
[Ranger] Fixed a bug where Splintered Arrows was sometimes proc'ing off of Quick Shot when it wasn't talented
[Ranger] Horn of Perserverance and Horn of Coordination combined into 1 talent
[Ranger] Ranger's Horn of Perseverance now gives 10% reduced resource cost, up from 5%, and an additional effect added
[Ranger] Elven Enchantments reworked
[Cultist] Dark Prophecy now increases critical strike chance
[Cultist] Influence tree pathing adjusted
[Cultist] New switch node with Tentacle of Yogg-Saron
[Demon Hunter] Inevitable Doom cooldown reduction up to 60%, from 30%
[Demon Hunter] Archimondes Wrath now also lets you generate all stacks of Felfury when you use Infernal Doom
[Barbarian] Barbaric Vigor moved to the Brutality tree, few talents shifted to account for this change.
[Barbarian] Removed the deadzone on Maiming Throw only
[Barbarian] Improved Berserker Axe now only grants 5% crit to Berserker Axe instead of also increasing its damage by the same amount
[Barbarian] Fixed a bug where Axe Volley was ignoring LoS
[Reaper] Doomer reverted to now give 4% up from 2%
[Barbarian] Reduced the damage of Berserker Axe
[Reaper] Umbral Wanderer now reduces the CD of Possess by 40%, down from 50%
[Reaper] Damage of Reap reduced slightly
[Necromancer] New switch node added to Plague Science
[Necromancer] Some talent pathing adjusted in the Death spec tree to account for the above changes
[Necromancer] Ray of Rot can now critically strike
[Necromancer] Parasites and Wormfood changed slightly, all damage between Parasites and the associated Wormfood talent have been aggregated so that Parasites maintains its PvE aspect, and Wormfood adds the more pvp-oriented aspect to the interaction
[Necromancer] Ray of Rot no longer hits multiple targets
General
[Pyromancer] Rearranged Flameweaving tree
[Pyromancer] Added new 1/1 node called Firelord in the class tree in the Flameweaving section
[Pyromancer] Added new 2/2 node called Pyrepaver to the class tree in the Flameweaving section
[Pyromancer] Flamespill now also buffs damage and healing of Flamespill by 25%
[Pyromancer] Fixed a bug where Flamewake with Infernal Crossroads would attempt to space out the paths additional times for each splitting path, throwing off the spacing significantly
[Pyromancer] Renamed Infernal Paths to Infernal Crossroads
[Pyromancer] Fixed a bug where Flamewake's damage/healing would not increase toward the end of its path
[Pyromancer] Flamewake now heals allies as well as damaging enemies
[Pyromancer] Updated VFX of Flamewake
[Pyromancer] Flamewake now creates Path of Flames faster, and each Path of Flames is spaced further apart leading to a much larger and better spaced total trail
[Pyromancer] Replaced Fire is Life with a new passive called Hot and Dangerous that causes Flamecasting stacks to also boost healing done by 3%
[Pyromancer] Infernity now increases healing done by 5% and reduces the CD of Overheat by 3 sec
[Pyromancer] The Phoenix pet's Kiss of Al'ar spell is now instant and has a 15 sec CD
[Pyromancer] Fire Walker now grants 5%/10% healing done and 3%/6% crit to Ember Touch instead of previous effects
[Pyromancer] Flamewalking now increases healing the target takes from your next Ember Touch by 20% per stack instead of granting +1% spell damage
[Pyromancer] Eternal Flame now also increases duration of PoF by 8 sec
[Pyromancer] Adjusted Slagmend to be more in line with a Flash of Light style heal
[Pyromancer] Replaced Draconic Aegis with a new spell called Ember Touch that acts as a Greater Heal style heal