Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/10/26

General

Change

[Barbarian] Frozen Blades proc chance reduced.

Change

[Cultist] Cosmic Ooze issues fixed

Change

[Cultist] Entropic Grasp now additionally drains 5 Insanity periodically during its channel.

Change

[Cultist] Entropic Comet delay increased, cast time removed, cd increased by 5 sec.

Change

[Cultist] Satiating Gaze effectiveness reduced slightly.

Change

[Cultist] Switch node with Satiating Gaze introduced.

Change

[Cultist] Unrelenting Void duration increased by 1 second.

Change

[Witch Doctor] Damage gain per Hex of Batscreech Blast and Voodoo Serpent Beam reduced from all sources.

Change

[Knight of Xoroth] Burning Scripture damage increase reduced by 5%.

Change

[Pyromancer] Volcanic Shell cooldown reduced to 2 mins.

Change

[Pyromancer] Bursting Temper node added to Draconic.

Change

[Pyromancer] Dragon's Blood remade to affect Draconic Fang to a lesser extent and now a one point node.

Change

[Runemaster] Ley Focus haste reduced, tooltip fixed, duration gain increased per Inscribed Rune.

Change

[Runemaster] Improved Trispell fixed and value increased.

Change

[Runemaster] Familiar: Trispel scaling increased.

Change

[Runemaster] Runestone: Spellsnap damage scaling increased.

Change

[Runemaster] Frost, Arcane and Fire Blade scaling increased.

Change

[Runemaster] Runestone: Foretelling damage scaling increased. Hidden stat scaling removed.

Change

[Runemaster] Runestone: Frost Prison damage scaling increased. Hidden stat scaling removed.

Change

[Runemaster] Runestone: Icy Death damage scaling increased.

Change

[Runemaster] Runestone: Pyrostrike damage scaling increased. Hidden stat scaling removed.

Change

[Runemaster] Runestone: Walking Flame damage scaling increased.

Change

[Runemaster] Runestone: Torch damage scaling increased.

Change

Following Runemaster changes were due to miscategorization which gave them 0.03 SP scaling.

Change

[Runemaster] Unleash Runes scaling reduced.

Change

[Pyromancer] Increased scaling of Breath of Alextrasza.

Change

[Pyromancer] Breath of Neltharion scaling reduced.

Change

[Pyromancer] Firebomb gain from Flamecasting reduced significantly.

Change

[Pyromancer] Slagstone scaling increased.

Change

[Tinker] Tinker talents are in a state of limbo. Pickable and usable, but in a state of being reworked. The Invention tree in particular is a W.I.P

Change

[Tinker] Modules standardized at 20 sec CD , and to only work with Repair Shot

Change

[Tinker] Beacons now have "overcharge" effects, more powerful effects that you can initiate by casting Repair Shot on them

Change

[Tinker] Shield Beacon now lasts 15s instead of 40

Change

[Tinker] Shield Beacon now reduces all damage taken

Change

[Tinker] Questionable Methods now gives 3 Standard Ammunition, up from 1

Change

[Tinker] Freeze Ray no longer costs ammo

Change

[Tinker] Reduced the CD of Freeze Ray from 45 to 30 sec

Change

[Tinker] Restorative Beacon now lasts 15s instead of 40

Change

[Tinker] Freeze Ray now lasts 3 sec, down from 5

Change

[Tinker] Death Ball and Jump Pad have switch places

Change

[Starcaller] Aegis of Ice tooltip fixed.

Change

[Son of Arugal] Spell crit modifiers fixed.

Change

[Chronomancer] Time Stretch fixed.

Change

[Sun Cleric] Shine will now become instant cast when used with Sunset

Change

[Witch Doctor] Berserking fixed to work with ranged crits.

Change

[Sun Cleric] After trying new sunset effects on Illumination and Spears, we'll be reverting the Spears Sunset effect back to what it was, and taking the Sunset effect off of Illumination

Change

[Ranger] Class tree capstones adjusted slightly

Change

[Monk] Chastice DoT gaining unintended multiple value from combos damage increase removed.

Change

[Ranger] Some pathing changes to class tree and Archery spec tree for clarity and better options

Change

[Ranger] Added a new switch node "Arrow To The Knee" to Dismounting Shot

Change

[Ranger] Values of Swift Quiver brought down slightly

Change

[Ranger] Horn of Perserverance and Endurance adjusted

Change

[Ranger] Updated the capstone options for Farstrider

Change

[Ranger] Blow The Horns! is now a 2 point node

Change

[Ranger] Ranger General's Command adjusted and cooldown increased slightly

Change

[Ranger] Razorquils is no longer a 2 point node and has been adjusted

Change

[Ranger] Repathed the Farstrider tree for clarity and better pathing options

Change

[Ranger] Rapid Reload adjusted

Change

[Ranger] Adjusted various talents in the Farstrider tree

Change

[Ranger] New Class Tree Talent: Ranger's Grace

Change

[Ranger] Fixed a bug where Splintered Arrows was sometimes proc'ing off of Quick Shot when it wasn't talented

Change

[Ranger] Horn of Perserverance and Horn of Coordination combined into 1 talent

Change

[Ranger] Ranger's Horn of Perseverance now gives 10% reduced resource cost, up from 5%, and an additional effect added

Change

[Ranger] Elven Enchantments reworked

Change

[Cultist] Dark Prophecy now increases critical strike chance

Change

[Cultist] Influence tree pathing adjusted

Change

[Cultist] New switch node with Tentacle of Yogg-Saron

Change

[Demon Hunter] Inevitable Doom cooldown reduction up to 60%, from 30%

Change

[Demon Hunter] Archimondes Wrath now also lets you generate all stacks of Felfury when you use Infernal Doom

Change

[Barbarian] Barbaric Vigor moved to the Brutality tree, few talents shifted to account for this change.

Change

[Barbarian] Removed the deadzone on Maiming Throw only

Change

[Barbarian] Improved Berserker Axe now only grants 5% crit to Berserker Axe instead of also increasing its damage by the same amount

Change

[Barbarian] Fixed a bug where Axe Volley was ignoring LoS

Change

[Reaper] Doomer reverted to now give 4% up from 2%

Change

[Barbarian] Reduced the damage of Berserker Axe

Change

[Reaper] Umbral Wanderer now reduces the CD of Possess by 40%, down from 50%

Change

[Reaper] Damage of Reap reduced slightly

Change

[Necromancer] New switch node added to Plague Science

Change

[Necromancer] Some talent pathing adjusted in the Death spec tree to account for the above changes

Change

[Necromancer] Ray of Rot can now critically strike

Change

[Necromancer] Parasites and Wormfood changed slightly, all damage between Parasites and the associated Wormfood talent have been aggregated so that Parasites maintains its PvE aspect, and Wormfood adds the more pvp-oriented aspect to the interaction

Change

[Necromancer] Ray of Rot no longer hits multiple targets

2023/10/25

General

Change

[Pyromancer] Rearranged Flameweaving tree

Change

[Pyromancer] Added new 1/1 node called Firelord in the class tree in the Flameweaving section

Change

[Pyromancer] Added new 2/2 node called Pyrepaver to the class tree in the Flameweaving section

Change

[Pyromancer] Flamespill now also buffs damage and healing of Flamespill by 25%

Change

[Pyromancer] Fixed a bug where Flamewake with Infernal Crossroads would attempt to space out the paths additional times for each splitting path, throwing off the spacing significantly

Change

[Pyromancer] Renamed Infernal Paths to Infernal Crossroads

Change

[Pyromancer] Fixed a bug where Flamewake's damage/healing would not increase toward the end of its path

Change

[Pyromancer] Flamewake now heals allies as well as damaging enemies

Change

[Pyromancer] Updated VFX of Flamewake

Change

[Pyromancer] Flamewake now creates Path of Flames faster, and each Path of Flames is spaced further apart leading to a much larger and better spaced total trail

Change

[Pyromancer] Replaced Fire is Life with a new passive called Hot and Dangerous that causes Flamecasting stacks to also boost healing done by 3%

Change

[Pyromancer] Infernity now increases healing done by 5% and reduces the CD of Overheat by 3 sec

Change

[Pyromancer] The Phoenix pet's Kiss of Al'ar spell is now instant and has a 15 sec CD

Change

[Pyromancer] Fire Walker now grants 5%/10% healing done and 3%/6% crit to Ember Touch instead of previous effects

Change

[Pyromancer] Flamewalking now increases healing the target takes from your next Ember Touch by 20% per stack instead of granting +1% spell damage

Change

[Pyromancer] Eternal Flame now also increases duration of PoF by 8 sec

Change

[Pyromancer] Adjusted Slagmend to be more in line with a Flash of Light style heal

Change

[Pyromancer] Replaced Draconic Aegis with a new spell called Ember Touch that acts as a Greater Heal style heal