Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/11/01

General

Change

[Tinker] New talent: Mechanical Mind

Change

[Tinker] Various Mechanic Tinker talents adjusted, example: many 2 pointers are now 1 pointers

Change

[Tinker] New switch node talent: Engine Augmentation/Speed Augmentation

Change

[Tinker] New talent: Arclight Adept

Change

[Tinker] New talent: Thaw 'Em and Cook 'Em

Change

[Tinker] New talent: Bomb Batting

Change

[Tinker] New talent: Scrap Slam

Change

[Tinker] New switch node talent: Bot Expert/Turret Expert

Change

[Tinker] Various new nodes added to the Mechanics Tinker tree

Change

[Tinker] New talent: Mechsuit Expert

Change

[Tinker] Shredder: Flamethrower adjusted

Change

[Tinker] Mechanics Tinker talent tree adjusted

Change

[Tinker] Shredder: Sawblade adjusted

Change

[Tinker] Blackpowder Barrage remade to be an amalgamation between Minigun and its former self

Change

[Tinker] Sentry Turrets are now on a charge system

Change

[Tinker] Minigun removed

Change

[Tinker] Removed the mana cost on Reload

Change

[Tinker] Re-added Bomb Launcher and Rocket Launcher, but to the Firearms tree

Change

[Tinker] Re-arranged the Firearms tree with the "Demolition" playstyle in mind, which combines aspects of the old DPS Invention tree with Firearms

Change

[Tinker] Firearms Tinker now has a "Demolition" side of the tree and is ready for more testing

Change

[Tinker] Added new switch nodes to the class tree

Change

[Tinker] Firearms Tinker passive is now a switch node between two guns

Change

[Tinker] Rounds now have a 30 second cooldown

Change

[Tinker] Reworked Self Sufficiency

Change

[Tinker] Deft Hands is now a 1 point node

Change

[Tinker] Re-arranged the class tree for clarity and better pathing options

Change

[Tinker] Reworked Mechaplating

Change

[Guardian] Shield Combat adjusted

Change

[Guardian] Added a switch node below Press the Attack

Change

[Guardian] Added a new switch node to Improved Spartan Kick

Change

[Guardian] Are You Not Entertained? removed and its effects put into the Gladiator spec passive

2023/10/31

General

Change

[Pyromancer] Increased range of Volcanic Burst to 40yd

Change

[Pyromancer] Volcanic Burst now has a 1 min CD

Change

[Pyromancer] Volcanic Burst tooltip clarified

Change

[Pyromancer] Rekindle now has an Overheat effect causing it to last twice as long

Change

[Pyromancer] Fixed a bug where Ember Touch was not correctly consuming Overheat

Change

[Pyromancer] Rekindle now lasts 1.5 sec baseline

Change

[Pyromancer] Slagstones against enemies affected by Scalding Brand now extend its duration by 1 sec

Change

[Pyromancer] Rekindle now has a 1.5 min CD

Change

[Pyromancer] Scalding Brand tickrate doubled

Change

[Pyromancer] Scalding Brand now has a 45 sec cooldown

Change

[Pyromancer] Rearranged Incineration tree

Change

[Pyromancer] Reworked Speed Slagging into a 2/2 node

Change

[Pyromancer] Burning Barrage is now called Demolisher and is a 2/2 node also boosts the damage of Scorching Ray by 3% per rank

Change

[Pyromancer] Burning Barrage ranks now give 20% damage to Slag Barrage down from 40%

Change

[Pyromancer] Created a number of new switch nodes in Incineration

Change

[Pyromancer] Added a new passive called Cataclysm to Incineration

Change

[Pyromancer] Slag Foundry now also boosts the damage of Slagstone

Change

[Pyromancer] Added a new passive called Hellscape to Incineration

Change

[Pyromancer] Added a new passive called Burning Vortex to Incineration

Change

[Pyromancer] Added a new passive called Living Torch to Incineration

Change

[Pyromancer] Added a new passive called Burn Book to Incineration

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[Pyromancer] Added a new passive called Cinderfield to Incineration

Change

[Pyromancer] Added a new passive called Controlled Burn to Incineration

Change

[Pyromancer] Firefall now has a 20 sec recharge

Change

[Pyromancer] Firefall is now a 15yd aoe centered on a target rather than 30yd around the caster

Change

[Pyromancer] Firefall moved to top of Incineration tree

Change

[Pyromancer] Firefall is now instant cast

Change

[Pyromancer] Firefall now has 3 charges

Change

[Pyromancer] Reduced the value of Scepter of Fire's thorns effect on Ember Touch

Change

[Pyromancer] Hot Trail movement speed nerfed from 50% to 40%

Change

[Pyromancer] Hot Trail duration buffed from 3 secs to 6 secs

Change

[Pyromancer] Added node to Incineration that causes Meteor, Phoenix Breath and Firebomb to create a patch of fire under the target causing 60% of initial damage over 12 sec

Change

[Pyromancer] Burning Embers now causes Spellburn to silence its target for 2 sec instead of applying Ignite

Change

[Pyromancer] Fixed cast VFX of Meteor

Change

[Pyromancer] Dancing Flames & Stoke are now a switch node

Change

[Pyromancer] Slag Foundry stacks now buff the damage of next Slag Barrage by 5% per stack instead of increasing armor

Change

[Pyromancer] Slag Foundry now stacks to 10

Change

[Pyromancer] Hot Headed is now called Infernus, causes Slagstone to deal an additional 15% of its damage as periodic damage over 3 sec

Change

[Pyromancer] Removed Wildfire

Change

[Pyromancer] Explode is now a 30 sec cooldown

Change

[Pyromancer] Cataclysmic Revenge is now baseline at level 15

Change

[Pyromancer] Swapped the positions of Cauterize Wounds & Flamewake

Change

[Tinker] Build: Restorative Beacon now heals a flat amount scaling with healing SP instead of being % based

Change

[Tinker] Fixed an issue where Cybernetic Augmentations was displaying a circular aura around affected targets for its entire duration

2023/10/29

General

Change

[Tinker] Improved Nanobot Barrier changed to Barrier X15 Upgrade

Change

[Tinker] Various Invention talents have been adjusted for clarity and to remove that "filler" feeling

Change

[Tinker] Field Medic adjusted

Change

[Tinker] Preventantive Medacine has been added as a switch node to Nanobot Cleanser

Change

[Tinker] Power Cell now also removes the mana cost of Guns

Change

[Tinker] Nanobot Cleanser has been added to the Invention tree

Change

[Tinker] Turbo Inventor now increases crit, rather than healing done, and is now also stacked by Modules

Change

[Reaper] Fixed a bug where you couldnt path through Callous Soul to reach Hulking Harvester

Change

[Ranger] Ranger's Gambit unintended per level value of stealth detection removed.

Change

[Necromancer] Sludge Belcher is now a 2 point node again so you can skip Ray of Rot in Death if you prefer

Change

[Starcaller] Astral Warfare side of class tree repathed.

Change

[Starcaller] Twinkle Toes now additionally causes you to take less damage while Shooting Star is active.

2023/10/28

General

Change

[Guardian] Scaling of Song of Battle reduced by 10%.

Change

[Witch Doctor] New connections made.

Change

[Witch Doctor] New node Frenzied Sprits added to Shadowhunting tree.

Change

[Witch Doctor] Applying Hexes no longer resets your weapon swing timer.

Change

[Witch Doctor] Shadowbite CD reduced by 5 sec.

Change

[Witch Doctor] Shadow Mark AP scaling increased.

Change

[Witch Doctor] Hexing Strike CD reduced by 2 sec.

Change

[Witch Doctor] Rage of Bwonsamdi scaling reduced.

Change

[Witch Doctor] Shadowhunter's Glaive scaling increased.

Change

[Witch Doctor] Hexxing Strike scaling slightly increased.

Change

[Witch Doctor] Sen'jin's Presence tooltip fixed.

Change

[Witch Doctor] Hexxing Strike applied Hexes AP scaling fixed.

Change

[Witch Doctor] Snakeblood Brew icons not being the same for every rank fixed.