View all of our changes in a minimal format.
Sorted in chronological order.
General
[Tinker] New talent: Mechanical Mind
[Tinker] Various Mechanic Tinker talents adjusted, example: many 2 pointers are now 1 pointers
[Tinker] New switch node talent: Engine Augmentation/Speed Augmentation
[Tinker] New talent: Arclight Adept
[Tinker] New talent: Thaw 'Em and Cook 'Em
[Tinker] New talent: Bomb Batting
[Tinker] New talent: Scrap Slam
[Tinker] New switch node talent: Bot Expert/Turret Expert
[Tinker] Various new nodes added to the Mechanics Tinker tree
[Tinker] New talent: Mechsuit Expert
[Tinker] Shredder: Flamethrower adjusted
[Tinker] Mechanics Tinker talent tree adjusted
[Tinker] Shredder: Sawblade adjusted
[Tinker] Blackpowder Barrage remade to be an amalgamation between Minigun and its former self
[Tinker] Sentry Turrets are now on a charge system
[Tinker] Minigun removed
[Tinker] Removed the mana cost on Reload
[Tinker] Re-added Bomb Launcher and Rocket Launcher, but to the Firearms tree
[Tinker] Re-arranged the Firearms tree with the "Demolition" playstyle in mind, which combines aspects of the old DPS Invention tree with Firearms
[Tinker] Firearms Tinker now has a "Demolition" side of the tree and is ready for more testing
[Tinker] Added new switch nodes to the class tree
[Tinker] Firearms Tinker passive is now a switch node between two guns
[Tinker] Rounds now have a 30 second cooldown
[Tinker] Reworked Self Sufficiency
[Tinker] Deft Hands is now a 1 point node
[Tinker] Re-arranged the class tree for clarity and better pathing options
[Tinker] Reworked Mechaplating
[Guardian] Shield Combat adjusted
[Guardian] Added a switch node below Press the Attack
[Guardian] Added a new switch node to Improved Spartan Kick
[Guardian] Are You Not Entertained? removed and its effects put into the Gladiator spec passive
General
[Pyromancer] Increased range of Volcanic Burst to 40yd
[Pyromancer] Volcanic Burst now has a 1 min CD
[Pyromancer] Volcanic Burst tooltip clarified
[Pyromancer] Rekindle now has an Overheat effect causing it to last twice as long
[Pyromancer] Fixed a bug where Ember Touch was not correctly consuming Overheat
[Pyromancer] Rekindle now lasts 1.5 sec baseline
[Pyromancer] Slagstones against enemies affected by Scalding Brand now extend its duration by 1 sec
[Pyromancer] Rekindle now has a 1.5 min CD
[Pyromancer] Scalding Brand tickrate doubled
[Pyromancer] Scalding Brand now has a 45 sec cooldown
[Pyromancer] Rearranged Incineration tree
[Pyromancer] Reworked Speed Slagging into a 2/2 node
[Pyromancer] Burning Barrage is now called Demolisher and is a 2/2 node also boosts the damage of Scorching Ray by 3% per rank
[Pyromancer] Burning Barrage ranks now give 20% damage to Slag Barrage down from 40%
[Pyromancer] Created a number of new switch nodes in Incineration
[Pyromancer] Added a new passive called Cataclysm to Incineration
[Pyromancer] Slag Foundry now also boosts the damage of Slagstone
[Pyromancer] Added a new passive called Hellscape to Incineration
[Pyromancer] Added a new passive called Burning Vortex to Incineration
[Pyromancer] Added a new passive called Living Torch to Incineration
[Pyromancer] Added a new passive called Burn Book to Incineration
[Pyromancer] Added a new passive called Cinderfield to Incineration
[Pyromancer] Added a new passive called Controlled Burn to Incineration
[Pyromancer] Firefall now has a 20 sec recharge
[Pyromancer] Firefall is now a 15yd aoe centered on a target rather than 30yd around the caster
[Pyromancer] Firefall moved to top of Incineration tree
[Pyromancer] Firefall is now instant cast
[Pyromancer] Firefall now has 3 charges
[Pyromancer] Reduced the value of Scepter of Fire's thorns effect on Ember Touch
[Pyromancer] Hot Trail movement speed nerfed from 50% to 40%
[Pyromancer] Hot Trail duration buffed from 3 secs to 6 secs
[Pyromancer] Added node to Incineration that causes Meteor, Phoenix Breath and Firebomb to create a patch of fire under the target causing 60% of initial damage over 12 sec
[Pyromancer] Burning Embers now causes Spellburn to silence its target for 2 sec instead of applying Ignite
[Pyromancer] Fixed cast VFX of Meteor
[Pyromancer] Dancing Flames & Stoke are now a switch node
[Pyromancer] Slag Foundry stacks now buff the damage of next Slag Barrage by 5% per stack instead of increasing armor
[Pyromancer] Slag Foundry now stacks to 10
[Pyromancer] Hot Headed is now called Infernus, causes Slagstone to deal an additional 15% of its damage as periodic damage over 3 sec
[Pyromancer] Removed Wildfire
[Pyromancer] Explode is now a 30 sec cooldown
[Pyromancer] Cataclysmic Revenge is now baseline at level 15
[Pyromancer] Swapped the positions of Cauterize Wounds & Flamewake
[Tinker] Build: Restorative Beacon now heals a flat amount scaling with healing SP instead of being % based
[Tinker] Fixed an issue where Cybernetic Augmentations was displaying a circular aura around affected targets for its entire duration
General
[Tinker] Improved Nanobot Barrier changed to Barrier X15 Upgrade
[Tinker] Various Invention talents have been adjusted for clarity and to remove that "filler" feeling
[Tinker] Field Medic adjusted
[Tinker] Preventantive Medacine has been added as a switch node to Nanobot Cleanser
[Tinker] Power Cell now also removes the mana cost of Guns
[Tinker] Nanobot Cleanser has been added to the Invention tree
[Tinker] Turbo Inventor now increases crit, rather than healing done, and is now also stacked by Modules
[Reaper] Fixed a bug where you couldnt path through Callous Soul to reach Hulking Harvester
[Ranger] Ranger's Gambit unintended per level value of stealth detection removed.
[Necromancer] Sludge Belcher is now a 2 point node again so you can skip Ray of Rot in Death if you prefer
[Starcaller] Astral Warfare side of class tree repathed.
[Starcaller] Twinkle Toes now additionally causes you to take less damage while Shooting Star is active.
General
[Guardian] Scaling of Song of Battle reduced by 10%.
[Witch Doctor] New connections made.
[Witch Doctor] New node Frenzied Sprits added to Shadowhunting tree.
[Witch Doctor] Applying Hexes no longer resets your weapon swing timer.
[Witch Doctor] Shadowbite CD reduced by 5 sec.
[Witch Doctor] Shadow Mark AP scaling increased.
[Witch Doctor] Hexing Strike CD reduced by 2 sec.
[Witch Doctor] Rage of Bwonsamdi scaling reduced.
[Witch Doctor] Shadowhunter's Glaive scaling increased.
[Witch Doctor] Hexxing Strike scaling slightly increased.
[Witch Doctor] Sen'jin's Presence tooltip fixed.
[Witch Doctor] Hexxing Strike applied Hexes AP scaling fixed.
[Witch Doctor] Snakeblood Brew icons not being the same for every rank fixed.