View all of our changes in a minimal format.
Sorted in chronological order.
General
[Witch Doctor] Hex of Shrinking per level value increased, intellect scaling fixed.
[Witch Doctor] Stasis Ward activation time clarified in tooltip.
[Witch Doctor] Crippling Curses per level value reduced, minor intellect scaling added.
[Witch Doctor] Mana Jinx value reduced.
[Witch Doctor] Hex of Death scaling slightly increased.
[Witch Doctor] Raptor's Speed no longer silences you but drops off on cast.
[Witch Doctor] Blessing of Sseratus tooltip fixed.
[Witch Doctor] Fang of Hir'eek cast time reduced.
[Witch Doctor] Dark Loyalty CD penalty reduced to 50%.
[Witch Doctor] Glory of Zandalar moved to Voodoo tree, tree slightly repathed.
[Witch Doctor] Class tree pathing slightly adjusted.
[Necromancer] Spectral Decay base damage reduced, scaling increased.
[Necromancer] Lichplague per disease damage reduced, scaling increased.
[Starcaller] Starsweep and Improved Starburst swapped.
[Chronomancer] Wonders of Time tooltip fixed.
[Starcaller] Starburst tooltip fixed.
[Starcaller] Heavy Impact fixed.
[Starcaller] Nebula proc chance increased by 5%.
[Cultist] New talent Uncanny Likeness added to Influence tree.
[Cultist] Gift of N'zoth STR to crit conversion reduced by 10%.
General
[Necromancer] Plague's Reach removed.
[Necromancer] Reworked Gift of Death.
[Necromancer] Plague Doctor no longer gives Runic Power.
[Necromancer] Reworked Chronic Disease.
[Necromancer] Reworked Toxic Plagues.
[Barbarian] Juggernaut is now a switch node with Whirling Death.
[Barbarian] Reduced the bleed damage of Impale!, as it got caught in the recent scaling changes and was too high.
[Barbarian] Reduced the damage of Gutspiller.
[Barbarian] Berserker Rush is now on the same GCD as Headhunter Axes (previously it was on the GCD, but separate).
[Tinker] My Greatest Invention introduced to Inventions spec tree as a passive.
[Tinker] Tremor Beacon introduced to Inventions spec tree.
[Tinker] Replenishment Beacon introduced to Inventions spec tree.
[Demon Hunter] Annihilan Strike given ranks.
[Necromancer] Harvest Plague damage to healing percent reduced.
[Demon Hunter] Slaying spec passive reduces Twin Slice double cast CD by 2 seconds.
[Primalist] Predator's Hunt AP value reduced.
[Cultist] Melee tentacles damage scaling reduced.
[Primalist] Torn To Shreds scaling reduced.
[Primalist] Tear Them Apart value reduced.
[Primalist] Primal Shred AP scaling reduced.
General
[Primalist] Fixed a bug where Cave In could miss
[General] Standardized all raid auras at 100 yds radius
[Starcaller] Starcrash is now a 1 point node
[Cultist] Added a new visual to Corrupt Mind
[Tinker] Invention and Firearms Tinker reworks currently WIP.
[Tinker] Nanobots now have a 40yd range
[Tinker] Modules are now on a charge system
[Tinker] Spanner Smash no longer has a weapon requirement
[Ranger] Adjusted the effect of Backstreet Justice
[Ranger] Adjusted the tooltip of Grapplebomb to better reflect how it actually works
[Ranger] Adjusted the effect of Adaptation: Huntsman
[Ranger] Fixed various Archery talent tooltips for clarity
[Ranger] Spread Shot now has 2 charges, but is otherwise the same
[Ranger] Woodland Embrace reworked in the Archery tree
[Ranger] Fixed the scaling on Venom Injection
[Ranger] Hawkeye now fires a shot every 2 sec, up from 5 sec
[Ranger] Wild Acuity switched with Quick Blades (Class Tree and Dueling Spec Tree)
[Ranger] New node added to class tree: Debilitating Venom
[Ranger] You can now see the "recently parried" buff again on your buff bar
[Ranger] Slick Flank now increases movement speed by 50%, up from 40%
[Ranger] Dueling capstones updated
[Ranger] Dueling spec tree rearranged slightly for better pathing options and clarity
[Ranger] Knockout duration reduced to 5s from 8s
[Ranger] Finesse adjusted to work with Ambuscade
[Ranger] Desperado cooldown reduced by 5 sec
[Ranger] Concealed Defenses now increases damage dealt, rather than reducing damage taken
[Ranger] Dirty Strikes is now Agile Strikes and affects Wild Strike, Woodland Blade, Ravage, and Brigand Strike and is now a 2 point node
[Ranger] RAP reduction on Adaptation: Bandit increased
[Ranger] Adaptation: Bandit removed from the class tree. It is now automatically applied to you when you choose the Dueling spec passive
[Necromancer] Rearranged the Death spec tree for clarity and improved pathing options
[Necromancer] Created a switch node for Wretched Bile
[Necromancer] Some 2 point nodes converted to 1 point nodes in the Death tree
[Necromancer] Created a switch node for Parasites
[Necromancer] Plague Bomb no longer reduces chance to hit
[Necromancer] Reduced the effectiveness of Malady of Famine
[Necromancer] Fixed a bug where Plague Doctor was healing for far too much, far too often
[Necromancer] Removed the cast animation that would play whenever you proc'd Plague Doctor
[Necromancer] Toned down the visual of Plaguedrinker
[Necromancer] Polished the Parasites talent
[Necromancer] Fixed a bug where Plaguedrinker wasn't properly increasing damage
[Demon Hunter] Breath of Tichondrius is now on standard GCD category.
[Cultist] Entropic Comet not dealing damage fixed.
[Demon Hunter] Slaying tree repathed.
[Demon Hunter] Fel Napalm and Improved Smites swapped places.
[Demon Hunter] Wrathbringer now causes Doomglaive to have a chance to trigger a Felstrike, repositioned.
[Demon Hunter] Slaying tooltips made dynamic.
[Demon Hunter] Glaive Rush no longer scales with movement speed.
[Demon Hunter] Abyssal Destruction now additionally increased the damage of Wrathglaive.
[Demon Hunter] New node Rushing Fury added to capstone row of Slaying.
[Demon Hunter] Fel Madness downside removed.
[Demon Hunter] Blood of Azzinoth cooldown reduced to 2 minutes.
[General] Fixed a bunch of talents that were not properly increasing DoT damage
[General] Slight VFX adjustments
[General] All broken periodic damage increase talent nodes have been fixed
[Chronomancer] Temporal Focus can now be cast while casting
[Tinker] Shield Beacon and Restorative Beacon have received Overcharge effects which trigger upon hitting your Beacon with a Repair Shot
[Starcaller] Fixed an issue where Tidecall would often be unlearned when changing map or relogging
[Necromancer] Fractured Shards fixed and value reduced by 75%.
[Necromancer] Frost Fog tick rate reduced.
[Necromancer] Refreshing Chill proc rate reduced by 5%.