Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/11/04

General

Change

[Starcaller] Class tree repathed.

Change

[Starcaller] Moonlit Impacts can now additionally proc through Water Bolt.

Change

[Starcaller] New node Moonlight Ripple added to class tree.

Change

[Son of Arugal] Nightmare slow value increased.

Change

[Starcaller] New node Continual Starfall added to class tree.

Change

[Son of Arugal] Enraging Howl now causes Blood Howl to reduce the attack power of enemies struck.

Change

[Son of Arugal] Carelessness reworked.

Change

[Son of Arugal] Umbral Hunter reworked.

Change

[Son of Arugal] Grim Magic swapped with Umbral Hunter.

Change

[Son of Arugal] Gnash Effectiveness reduced by 5% per point.

Change

[Son of Arugal] Ultra Instincts moved to capstone row, point count reduced to 1, effectiveness increased.

Change

[Son of Arugal] Lurking Fury moved to previous spot of Ultra Instincts.

Change

[Son of Arugal] Claws of Fury now affects Remorseless Assault instead of Reckless Abandon.

Change

[Son of Arugal] Ferocious Pursuit moved out of capstone row. Range reduced.

Change

[Son of Arugal] Remorseless Assault periodic activation increased. Self slow reduced significantly. Duration reduced. CD reduced.

Change

[Son of Arugal] Worgen Bites can no longer proc from periodic damage.

Change

[Son of Arugal] Crimson Expedition tick rate increase halved, now additionally increases the damage of Goldrinn's Thirst by 5%.

Change

[Son of Arugal] Bloodclaws base damage reduced slightly.

Change

[Son of Arugal] Hidden scaling of Grimclaws removed.

Change

[Necromancer] Proc rate of Parasite Plague increased from 20% to 25%

Change

[Necromancer] Updated the class tree capstones

Change

[Necromancer] Class tree repathed slightly on the bottom left side of the tree

Change

[Necromancer] Expediting Death switched with Parasitic Infestation in the class tree

Change

[Necromancer] Expediting Death adjusted

Change

[Necromancer] Ray of Rot now has ranks

Change

[Necromancer] Chill Touch is no longer in the class tree

Change

[Necromancer] Fixed a bug where Putrefy ranks were not working

Change

[Necromancer] Chronic Disease now works with Ray of Rot

2023/11/03

General

Change

[Son of Arugal] Remorseless Assault moved to previous spot of Shadowfang Rage.

Change

[Son of Arugal] Reckless Abandon moved to capstone tier and CD increased.

Change

[Son of Arugal] Shadowfang Rage moved to previous spot of Reckless Abandon.

Change

[Primalist] Legacy of Rexxar now procs from melee attacks, value of buffs granted incresed slightly.

Change

[Primalist] Brutalize no longer uses both weapons, weapon damage increased.

Change

[Primalist] Bearskin slow immunity removed. Now grants a thorns effect for duration. Duration increased bz 2 sec. Improved Bearskin CD reduction increased.

Change

[Primalist] Primal Charge damage cone made more accurate to its dash collision box.

Change

[Witch Hunter] Conviction cooldown is now 60 sec from 10

Change

[Witch Hunter] Repeater now generates slightly more maximum mana

Change

[TInker] Crack Shot now also reduces the activation time of Sticky Bomb by 1 sec

Change

[Tinker] Chassis Augmentation adjusted

Change

[Tinker] Chassis Augmentation added back to the Mechanics tree

Change

[Tinker] Mechanics Tinker capstones adjusted

Change

[Tinker] Deft Hands reworked

Change

[Tinker] Gizmotronic Rifle reworked

Change

[Tinker] Class tree re-arranged for better pathing options across all 3 classes, specifically with Mechanics in mind

Change

[Monk] Blademaster Strike now has a 1 sec gcd

Change

[Monk] Blade Finesse talent added to the Blademaster tree

Change

[Monk] Blademaster abilities standardized at 8yds, down from 10

Change

[Monk] Reaching Blade adjusted

Change

[Ranger] Excruciating Poison now only stacks up to 30%, down from 50% reduced healing

Change

[Ranger] Ambuscade now has a 40 sec cooldown, up from 30

Change

[Ranger] Counter Striker now roots for 3sec instead of stuns

2023/11/01

General

Change

[Tinker] Piercing Impact now has scaling

Change

[Tinker] Piercing Impact no longer increases Physical Damage done to the target

Change

[Tinker] Blackpowder Barrage no longer consumes ammo

Change

[Tinker] Improved Spanner Smash damage increased has been reduced to 5/10% from 10/20%

Change

[Tinker] Mana cost of Repair Shot reduced slightly

Change

[Tinker] Mechanics Tinker tree re-arranged slightly in order to better support two fundamental playstyles: Mechsuit v Turrets

Change

[Tinker] Power Foundry is no longer a capstone

Change

[Tinker] Supercharge is no longer a switch node and is available in the middle of the tree

Change

[Tinker] Scrap Slam now regenerates mana baseline, alongside Scrap

Change

[Tinker] Spanner Smash damage reduced slightly

Change

[Tinker] Arclight Adept and Bomb Batting adjusted

Change

[Tinker] Flamethrower no longer requires you to self-channel it

Change

[Tinker] Shrapnel Mine now has scaling

Change

[Tinker] Snipe and Blackpowder Shot now share a different GCD from most Firearms abilities, making their switches feel more fluid when swapping guns

Change

[Tinker] New Firearms spec talent: Azerothian Sniper

Change

[Tinker] Snipe no longer has a CD, but has a much longer cast time

Change

[Tinker] Quickscope adjusted for the above change

Change

[Tinker] Take Aim now works with Snipe and not Blackpowder Shot and now increases casting time, rather than reducing it

Change

[Tinker] Snipe no longer has a deadzone, but has a reduced maximum range

Change

[Tinker] Battery Swap now gives mana back rather than reloading your gun

Change

[Tinker] You are now guaranteed to critically strike when you use Snipe with Quickscope

Change

[Tinker] Precision Scopes down to 20% from 30% critical strike effectiveness

Change

[Tinker] Assault Scopes and Blasting Barrels positions swapped

Change

[Monk] The chain effect from Uppercut now gains increased effectiveness while in Fighting spec

Change

[Monk] Improved Bladegrease adjusted

Change

[Monk] Tyr's Strike's chain effect now only gives 10% crit, down from 20%

Change

[Monk] Scaling added to Maiming Strikes and Bladegrease

Change

[Monk] Decisive Strikes reworked

Change

[Monk] Re-arranged the Blademaster tree slightly

Change

[Monk] Nimble Movement moved down 2 rows in the class tree

Change

[Monk] Some basic 'filler' nodes in the Blademaster tree were consolidated into the spells they augmented and removed from the tree

Change

[Monk] Cat-Like Reflexes is now a switch node with Nimble Movement

Change

[Monk] Reworked Quick Strikes

Change

[Monk] Reduced the cd of Martial Strike to 10 sec baseline

Change

[Tinker] You can now use Mechsuit abilities alongside regular Tinker abilities while you're in your Mechsuit.

Change

[Sun Cleric] Spears of Light vfx scaling fixed

Change

[Sun Cleric] Dawnbringer vfx scaling fixed

Change

[Son of Arugal] Bloodfang Bite and Grimclaws have swapped places in the class tree

Change

[Cultist] Issue where Twilight Devastation would only proc once has been fixed

Change

[Son of Arugal] Issue where Sanguine Rupture was not proccing Crimson Curse has been fixed

Change

[Witch Doctor] Mark of Mojo has received vfx

Change

[Pyromancer] Scepter of Fire Ember Touch interaction vfx adjusted

Change

[Witch Doctor] Issue where learning Ward Empowerment showed the aura in your aura bar has been fixed

Change

[Tinker] Scrap resource has been altered to only affect Mechsuits and Bot/Turret upgrades

Change

[Pyromancer] Path of Flames scaling fixed

Change

[Tinker] Anti-Magic grenade vfx improved

Change

[Tinker] All healing abilities set to Nature school to group them up for interrupt interaction reasons

Change

[Tinker] Improved Spanner Smash reworked

Change

[Tinker] Build: Alarm Beacon now summons 'Alarm Beacon', not 'Tremor Beacon'