Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/11/11

General

Change

[Tinker] Mechsuits no longer silence you

Change

[Tinker] Crash and Thrash shares a cd with Hydraulic Strike and is usable again

Change

[Barbarian] Berserker given a Savagery effect

Change

[Barbarian] Reworked the Bloodcrazed talent

Change

[Barbarian] Torture adjusted

Change

[Barbarian] Blood Drainer reworked to no longer increase tick rate

2023/11/09

General

Change

[Reaper] Anguish no longer reduces the cooldown of Withering Touch

Change

[Monk] Bladebreakers combo effect now properly works with Chastise

Change

[Ranger] Wild Striker adjusted to work with Quick Shot and Skullpiercer Shot

Change

[Ranger] Razorquils now reduces the cooldown of Falcon's Call

Change

[Ranger] Sentinel adjusted

Change

[Ranger] Ranger's Grace now only increases Ranged Haste

Change

[Ranger] Forest Herald now works with Flank instead of Wild Strike

Change

[Ranger] Falcon's Call is now in the middle of the Farstrider tree

Change

[Ranger] Adaptation: Gloomstalker has been adjusted to work with Farstrider specifically

Change

[Ranger] Ranger capstones adjusted

Change

[Ranger] Quick Footed removed from the Dueling Tree and its Counterblades effect merged with the Toe to Toe talent

Change

[Ranger] Adaptations are now learned when you pick your spec and are passive

Change

[Tinker] You can now once again use both Power Foundry and Scraptron at the same time

Change

[Tinker] Enhanced Remote reworked

Change

[Tinker] Scraptron put in Bot: Crash and Thrash's place

Change

[Tinker] Bot: Crash and Thrash removed

Change

[Tinker] Turret Upgrade Z-15 proc chance increased from 15 to 25%

Change

[Tinker] Tinker class tree nodes adjusted and re-pathed slightly to allow for better clarity and choice across all 3 specs

Change

[Tinker] Upgrade!'s Shotgun effect is now the previous Bomb Launcher effect - Molten Upgrenade

Change

[Tinker] Azerothian Sniper adjusted

Change

[Tinker] The damage of Sniper Rifle has been decreased. The aim is to make Sniper Rifle shots powerful, but not so powerful that you would choose to sit in Snipe Rifle indefinitely without switching guns

Change

[Tinker] Commando moved to the Firearms tree and adjusted.

Change

[Tinker] Capstone options updated for Firearms

Change

[Tinker] Molotov Bombs is now available pre-capstone

Change

[Tinker] Blackpowder Barrage now shoots 6 missiles, up from 3

Change

[Tinker] Bomb Launcher now holds 6 ammunition, up from 3

Change

[Tinker] Pyromania now increases the casting speed of Bomb Launcher, rather than its damage

2023/11/08

General

Change

[Reaper] Withering Touch CD now 20 sec up from 15

Change

[Tinker] Reload now reloads all of your standard ammunition

Change

[Tinker] Some Mechanics and Firearms Tinker talents have been reverted to their previous design

Change

[Tinker] Eureka! adjusted.

Change

[Tinker] Overcharge: Replenishment now restores 10% max mana, down from 20%

Change

[Tinker] Fixed a bug where Eureka! wasn't properly proc'ing

Change

[Witch Doctor] Slither now gives 100% dodge towards ranged and spells

Change

[Witch Doctor] Fixed various typos and tooltip errors across all trees

Change

[Witch Doctor] Added a switch node to Strike A Deal

Change

[Witch Doctor] Appeasement of Bwonsamdi adjusted

Change

[Witch Doctor] Shadowhunter Strike now does Shadowstrike damage

Change

[Witch Doctor] Added a switch node to Panther's Pounce

Change

[Witch Doctor] Cooldown of Shadow Claw reduced from 20 sec to 15 sec

Change

[Witch Doctor] Darkspear Drums is now a 1 point node

Change

[Witch Doctor] Cobra's Quickness is now a 1 point node

Change

[Witch Doctor] Raptor Pens is now a 1 point node

Change

[Witch Doctor] Panther Talons reworked

Change

[Witch Doctor] Legacy of Vol'jin no longer reduces damage dealt

Change

[Witch Doctor] Veil of Darkness no longer reduces the targets chance to hit. New effect added, values adjusted.

Change

[Witch Doctor] Fixed a bug where Witch Doctor interrupts had no CD in Shadowhunting spec

Change

[Witch Doctor] Saurid Swarm and Raptor's Call are now instant cast baseline

Change

[Witch Doctor] Loa's Strength moved to the class tree

Change

[Witch Doctor] Shadowhunting spec tree adjusted for better pathing and clarity

Change

[Witch Doctor] Improved Rage of Bwonsamdi adjusted

Change

[Witch Doctor] Devotion of Bethekk and Bwonsamdi made baseline at levels 10/15

Change

[Witch Doctor] Loa's Strength is now a 1 point node

Change

[Stormbringer] Additional ranks added to Crackling Thunder

Change

[Stormbringer] Stormforged Brilliance is now a 1 point node

Change

[Stormbringer] Static Electricity now gives 5% Nature Damage up from 3%

Change

[Stormbringer] Force Drag and Expulsion switched in the Thunder tree

Change

[Stormbringer] Crackling Burst node added to the class tree where the interrupt once was

Change

[Stormbringer] Breezeway is now a 1 point node

Change

[Stormbringer] Some filler nodes adjusted and/or removed from the Wind Stormbringer tree

Change

[Chronomancer] Endless Sands now works with Epoch

Change

[Stormbringer] Wind Blast now works with Aeromancy

Change

[Chronomancer] Removed the cast time on Decomposition

Change

[Chronomancer] Artificer tree re-arranged slightly so that your pet is your first option

Change

[Barbarian] Headhunter's Spear's cooldown is now reset on killing blow, the talent reducing the CD of Headhunter's Spear has been removed

Change

[Sun Cleric] Vigil of the Sands (Prayer of the Sands Sunset effect) base healing increased slightly, scaling increased slightly.

Change

[Witch Doctor] Might of Quetz'lun increases the CD of Serpent Ward by further 5 seconds.

Change

[Sun Cleric] Prayer of the Sands ranks added.

Change

[Sun Cleric] Dawnbringer AOE range reduced slightly (accidental pull prevention)

Change

[Witch Doctor] Revitalize base cast time reduced by 0.5 sec.

Change

[Witch Doctor] Ward Empowerment reduced to 1 point node.

Change

[Witch Doctor] Brewing spec passive proc chance increased by 3% and tooltip clarified.

Change

[Witch Doctor] Loa's Bre maximum stack count reduced by 1.

Change

[Witch Doctor] Loa's Brew tick rate halved.

Change

[Witch Doctor] Loa's Brew HoT scaling reduced slightly.

Change

[Witch Doctor] Mark of Blood level scaling increased.

Change

[Witch Doctor] Hex of Blood SP scaling increased slightly.

Change

[Witch Doctor] Juju Burst SP scalign increased slightly.

Change

[Witch Doctor] Serpent Ward SP scaling reduced.

Change

[Witch Doctor] Spirit Wards no longer stack.

Change

[Starcaller] Seawitch Blessing ICD reduced.

Change

[Starcaller] Seawitch Blessing scaling reduced.

Change

[Starcaller] Seawitch Blessing unintentionally proccing from abilities in addition to attacks fixed.

Change

[Guardian] Early level spread of Thundering Charge damage adjusted.

Change

[Guardian] Arcing Strike Energy Cost reduced by 5.

Change

[Son of Arugal] Dark Liturgy ranks added.

Change

[Son of Arugal] Bloodfang Bite ranks added.

Change

[Son of Arugal] Improved Taldaram's Torment adjusted.

Change

[Son of Arugal] Blood side of class tree slightly repathed for early healing viability.

2023/11/04

General

Change

[Tinker] Deploy Battle Turret X-13 has now become Build: Battle Turret X-13 to add synergy to other talents that interact with Build abilities.

Change

[Necromancer] Issue where Putrefy could not be ranked up has been fixed.

Change

[Pyromancer] Draconic spec tree minor pathing adjustments made.

Change

[Starcaller] Sentinel's Focus haste unified.

Change

[Starcaller] Starbarian giving improper amount of spell haste fixed.