Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/11/17

General

Change

[Witch Doctor] Capstones adjusted in the class tree and Voodoo spec tree

Change

[Witch Doctor] Voodoo spec tree adjusted for better pathing and clarity

Change

[Witch Doctor] Serpentbind has been reflavored

Change

[Witch Doctor] Idol of Death reworked

Change

[Witch Doctor] Hastened Wards is now a 1 point node

Change

[Witch Doctor] Voodoo Spec Passive now gives 5% more damage down from 8%

Change

[Witch Doctor] Lowered the scaling on Hexblade

Change

[Witch Doctor] Attrition now gives 8% more damage up from 5%

Change

[Witch Doctor] Lowered the scaling on Serpent Wards

Change

[Witch Doctor] Increased the cooldown of Serpentbind

Change

[Witch Hunter] Caltrops now finished in the Boltslinger tree

Change

[Witch Hunter] Fixed a bug where Witchbane and Punisher were not correctly increasing the damage of Tormentor Bolt

Change

[Primalist] Geode Lord adjusted

Change

[Primalist] Geothermal reworked

Change

[Primalist] Heavy Flows adjusted

Change

[Primalist] Proc chances increased across the board for Geomancy through talents

Change

[Primalist] Earthspine now generates 5% max mana on use

Change

[Primalist] Rumbler proc chance increased to 15% from 12% and is now a 1 point node

Change

[Primalist] Improved Earthspine now reduces the cd by 10 sec, up from 5

2023/11/16

General

Change

[Witch Hunter] Updated the Inquisition tree for better pathing and clarity

Change

[Witch Doctor] Some new nodes added to the class tree

Change

[Witch Doctor] Baseline cooldown of Juju Burst reduced to 8 sec

Change

[Witch Doctor] Updated various 'filler' nodes in the class tree

Change

[Witch Doctor] Improved Juju Burst reworked

Change

[Witch Doctor] Potion Toss and Ingredient: Frog Venom are now in the Brewing tree

Change

[Witch Doctor] Totem of Hir'eek now only works with Batscreech Blast, Hex of Death, or Fang of Hir'eek

Change

[Witch Doctor] Adjusted class and Voodoo spec tree capstones

Change

[Witch Doctor] Hex of Night no longer silences

Change

[Witch Doctor] Stasis Ward not has a 2 sec delay, down from 3

Change

[Witch Doctor] Improved Spirit Shock removed, the cooldown reduction was made baseline

Change

[Witch Doctor] Sen'jin's Blessing adjusted

Change

[Witch Doctor] Bwonsamdi's Protection adjusted

Change

[Witch Doctor] Vivacious Brews adjusted

Change

[Witch Doctor] After removing the ability to reduce the hit change of opponents from Veil, added Vol'jin's Way to the Shadowhunting tree as a defensive option

Change

[Witch Doctor] Bwonsamdi's Deal now reduces healing by 10% per stack, down from 20%

Change

[Witch Doctor] Devotions now share a shorter cd than their base cd

Change

[Sun Cleric] Unbreakable Focus increased from 10% to 5%

Change

[Sun Cleric] Legacy of the Silverhand talent added to Seraphim tree

Change

[Witch Hunter] Defender of Darkshire now synergizes with Bolts rather than with Repeater

Change

[Witch Hunter] Swoop now also makes you immune to snares

Change

[Witch Hunter] Reduced the mana generated by Repeater from 10% to 8%

Change

[Witch Hunter] Reduced the damage of Coiling Shot from 50% Weapon Damage to 30%

Change

[Witch Hunter] Increased the damage of Darkslayer Bolt and Heartstop Bolt slightly

Change

[Witch Hunter] Added With Style to the Boltslinger tree

Change

[Witch Hunter] Added Razor Caltrops to the Boltslinger tree

Change

[Witch Hunter] Added My Trusty Arbalest to the Boltslinger tree

Change

[Witch Hunter] Added Caltrops to the Boltslinger tree

Change

[Witch Hunter] Ricochet adjusted

Change

[Witch Hunter] Added a few new nodes and switch nodes to the Boltslinger tree

Change

[Witch Hunter] Witchbane no longer has a cast time

Change

[Cultist] Eldritch Swiftness now causes Eldritch Slam to have a chance to drain Insanity.

2023/11/15

General

Change

[Cultist] Fortune Telling and Dark Rites swapped.

Change

[Cultist] Dark Rites and Spreading Prophecy swapped.

Change

[Cultist] Saronite Prayer talent replaced by Spreading Prophecy.

Change

[Cultist] Feeding Darkness no longer passively drains Insanity, now instead reduces the CD of Eldritch Grasp.

Change

[Cultist] Wrath of the Black Empire ranks added.

Change

[Cultist] Fortune Telling now increases all crit chance and causes Eldritch Smite to drain 20 Insanity instead of Generating 10.

Change

[Cultist] Maddening Wrath can now proc from periodic damage.

Change

[Cultist] Eldritch Grasp deals more damage based on time channeled (You can snap it for just DoT source for Eldritch Symbiosis, channel for Insanity needs or full channel to get more worth out of its damage)

Change

[Sun Cleric] Battle Cleric replaced by Vital Fury.

Change

[Pyromancer] Slagforged Armor fixed to reflect the tooltip effect better, value increased.

Change

[Sun Cleric] Redeemer reworked.

Change

[Pyromancer] Binding Flames scaling fixed.

Change

[Pyromancer] Kiss of Al'ar scaling fixed.

Change

[Necromancer] Sower of Sickness Malady effectiveness increase reduced to 50% from 100%

Change

[Necromancer] Malady of Famine Leech damage increase increased to 12% from 10%

Change

[Necromancer] Malady of Rot damage increase increased to 10% from 7%

Change

[Necromancer] Malady of Damnation movement speed reduction increased to 20% from 15%

Change

[Witch Hunter] Sensed Evil no longer applies Exposed Evil

Change

[Witch Hunter] Hunter in the Night adjusted

Change

[Witch Hunter] Defender of Darkshire reworked to have a unique interaction with each specs playstyle

Change

[Witch Hunter] Updated various SFX and VFX's for Inquisition Witch Hunters

Change

[Witch Hunter] Improved Shadowblast and Darkhide are now 1 point nodes

Change

[Witch Hunter] Dark Shots adjusted

Change

[Witch Hunter] Some Darkness choice nodes have shifted positions or been freed from their choice node bonds entirely

Change

[Witch Hunter] Darkness tree re-arranged for better pathing and clarity

Change

[Witch Hunter] Darkhide Reworked

Change

[Witch Hunter] Updated the capstones for Inquisition

Change

[Witch Hunter] Witchknight now applies Sensed Evil

Change

[Witch Hunter] Inquisition spec passive adjusted

Change

[Witch Hunter] You now start with Burrow Bolt as Inquisition

Change

[Witch Hunter] Burrow Bolt adjusted

Change

[Witch Hunter] Witchknight now requires you to be using Witchmail

Change

[Witch Hunter] Tank Witchhunters will now upgrade their Witchmail through their talents, rather than having multiple passive tank-oriented buffs in the tree that both the dps and tank playstyles can grab

Change

[Witch Hunter] Grim Duty renamed Witchmail

Change

[Witch Hunter] Quick Escape reworked into Calculated Escape

Change

[Witch Hunter] Re-arranged the Inquisition tree for better pathing and clarity

Change

[Witch Hunter] Reworked Hasty Repeater into Repeat Offender

Change

[Witch Hunter] Punishing Bolt stacks now increase the damage of Bolts other than Punishing Bolt

Change

[Witch Hunter] Vengeful Intent reworked

Change

[Witch Hunter] Tonics now all have a standardized 15 sec duration

Change

[Witch Hunter] Pyro Tonic now only gives 20% increased Fire Damage down from 25%

Change

[Witch Hunter] Class capstones adjusted

Change

[Witch Hunter] Tonics now share a reduced cooldown, rather than sharing their full cooldown

Change

[Witch Hunter] Conviction reworked

Change

[Witch Hunter] Acrobat reworked

Change

[Witch Hunter] Enhanced Bolts adjusted

Change

[Witch Hunter] Charged Bolts reworked

2023/11/13

General

Change

[Pyromancer] Draconic Tree adjusted for better pathing and clarity

Change

[Pyromancer] Draconic Tempest reworked