View all of our changes in a minimal format.
Sorted in chronological order.
General
[Witch Doctor] Capstones adjusted in the class tree and Voodoo spec tree
[Witch Doctor] Voodoo spec tree adjusted for better pathing and clarity
[Witch Doctor] Serpentbind has been reflavored
[Witch Doctor] Idol of Death reworked
[Witch Doctor] Hastened Wards is now a 1 point node
[Witch Doctor] Voodoo Spec Passive now gives 5% more damage down from 8%
[Witch Doctor] Lowered the scaling on Hexblade
[Witch Doctor] Attrition now gives 8% more damage up from 5%
[Witch Doctor] Lowered the scaling on Serpent Wards
[Witch Doctor] Increased the cooldown of Serpentbind
[Witch Hunter] Caltrops now finished in the Boltslinger tree
[Witch Hunter] Fixed a bug where Witchbane and Punisher were not correctly increasing the damage of Tormentor Bolt
[Primalist] Geode Lord adjusted
[Primalist] Geothermal reworked
[Primalist] Heavy Flows adjusted
[Primalist] Proc chances increased across the board for Geomancy through talents
[Primalist] Earthspine now generates 5% max mana on use
[Primalist] Rumbler proc chance increased to 15% from 12% and is now a 1 point node
[Primalist] Improved Earthspine now reduces the cd by 10 sec, up from 5
General
[Witch Hunter] Updated the Inquisition tree for better pathing and clarity
[Witch Doctor] Some new nodes added to the class tree
[Witch Doctor] Baseline cooldown of Juju Burst reduced to 8 sec
[Witch Doctor] Updated various 'filler' nodes in the class tree
[Witch Doctor] Improved Juju Burst reworked
[Witch Doctor] Potion Toss and Ingredient: Frog Venom are now in the Brewing tree
[Witch Doctor] Totem of Hir'eek now only works with Batscreech Blast, Hex of Death, or Fang of Hir'eek
[Witch Doctor] Adjusted class and Voodoo spec tree capstones
[Witch Doctor] Hex of Night no longer silences
[Witch Doctor] Stasis Ward not has a 2 sec delay, down from 3
[Witch Doctor] Improved Spirit Shock removed, the cooldown reduction was made baseline
[Witch Doctor] Sen'jin's Blessing adjusted
[Witch Doctor] Bwonsamdi's Protection adjusted
[Witch Doctor] Vivacious Brews adjusted
[Witch Doctor] After removing the ability to reduce the hit change of opponents from Veil, added Vol'jin's Way to the Shadowhunting tree as a defensive option
[Witch Doctor] Bwonsamdi's Deal now reduces healing by 10% per stack, down from 20%
[Witch Doctor] Devotions now share a shorter cd than their base cd
[Sun Cleric] Unbreakable Focus increased from 10% to 5%
[Sun Cleric] Legacy of the Silverhand talent added to Seraphim tree
[Witch Hunter] Defender of Darkshire now synergizes with Bolts rather than with Repeater
[Witch Hunter] Swoop now also makes you immune to snares
[Witch Hunter] Reduced the mana generated by Repeater from 10% to 8%
[Witch Hunter] Reduced the damage of Coiling Shot from 50% Weapon Damage to 30%
[Witch Hunter] Increased the damage of Darkslayer Bolt and Heartstop Bolt slightly
[Witch Hunter] Added With Style to the Boltslinger tree
[Witch Hunter] Added Razor Caltrops to the Boltslinger tree
[Witch Hunter] Added My Trusty Arbalest to the Boltslinger tree
[Witch Hunter] Added Caltrops to the Boltslinger tree
[Witch Hunter] Ricochet adjusted
[Witch Hunter] Added a few new nodes and switch nodes to the Boltslinger tree
[Witch Hunter] Witchbane no longer has a cast time
[Cultist] Eldritch Swiftness now causes Eldritch Slam to have a chance to drain Insanity.
General
[Cultist] Fortune Telling and Dark Rites swapped.
[Cultist] Dark Rites and Spreading Prophecy swapped.
[Cultist] Saronite Prayer talent replaced by Spreading Prophecy.
[Cultist] Feeding Darkness no longer passively drains Insanity, now instead reduces the CD of Eldritch Grasp.
[Cultist] Wrath of the Black Empire ranks added.
[Cultist] Fortune Telling now increases all crit chance and causes Eldritch Smite to drain 20 Insanity instead of Generating 10.
[Cultist] Maddening Wrath can now proc from periodic damage.
[Cultist] Eldritch Grasp deals more damage based on time channeled (You can snap it for just DoT source for Eldritch Symbiosis, channel for Insanity needs or full channel to get more worth out of its damage)
[Sun Cleric] Battle Cleric replaced by Vital Fury.
[Pyromancer] Slagforged Armor fixed to reflect the tooltip effect better, value increased.
[Sun Cleric] Redeemer reworked.
[Pyromancer] Binding Flames scaling fixed.
[Pyromancer] Kiss of Al'ar scaling fixed.
[Necromancer] Sower of Sickness Malady effectiveness increase reduced to 50% from 100%
[Necromancer] Malady of Famine Leech damage increase increased to 12% from 10%
[Necromancer] Malady of Rot damage increase increased to 10% from 7%
[Necromancer] Malady of Damnation movement speed reduction increased to 20% from 15%
[Witch Hunter] Sensed Evil no longer applies Exposed Evil
[Witch Hunter] Hunter in the Night adjusted
[Witch Hunter] Defender of Darkshire reworked to have a unique interaction with each specs playstyle
[Witch Hunter] Updated various SFX and VFX's for Inquisition Witch Hunters
[Witch Hunter] Improved Shadowblast and Darkhide are now 1 point nodes
[Witch Hunter] Dark Shots adjusted
[Witch Hunter] Some Darkness choice nodes have shifted positions or been freed from their choice node bonds entirely
[Witch Hunter] Darkness tree re-arranged for better pathing and clarity
[Witch Hunter] Darkhide Reworked
[Witch Hunter] Updated the capstones for Inquisition
[Witch Hunter] Witchknight now applies Sensed Evil
[Witch Hunter] Inquisition spec passive adjusted
[Witch Hunter] You now start with Burrow Bolt as Inquisition
[Witch Hunter] Burrow Bolt adjusted
[Witch Hunter] Witchknight now requires you to be using Witchmail
[Witch Hunter] Tank Witchhunters will now upgrade their Witchmail through their talents, rather than having multiple passive tank-oriented buffs in the tree that both the dps and tank playstyles can grab
[Witch Hunter] Grim Duty renamed Witchmail
[Witch Hunter] Quick Escape reworked into Calculated Escape
[Witch Hunter] Re-arranged the Inquisition tree for better pathing and clarity
[Witch Hunter] Reworked Hasty Repeater into Repeat Offender
[Witch Hunter] Punishing Bolt stacks now increase the damage of Bolts other than Punishing Bolt
[Witch Hunter] Vengeful Intent reworked
[Witch Hunter] Tonics now all have a standardized 15 sec duration
[Witch Hunter] Pyro Tonic now only gives 20% increased Fire Damage down from 25%
[Witch Hunter] Class capstones adjusted
[Witch Hunter] Tonics now share a reduced cooldown, rather than sharing their full cooldown
[Witch Hunter] Conviction reworked
[Witch Hunter] Acrobat reworked
[Witch Hunter] Enhanced Bolts adjusted
[Witch Hunter] Charged Bolts reworked
General
[Pyromancer] Draconic Tree adjusted for better pathing and clarity
[Pyromancer] Draconic Tempest reworked