Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/11/21

General

Change

[Witch Doctor] Some switch nodes added to the Brewing spec tree

Change

[Witch Doctor] Revitalize adjusted

Change

[Witch Doctor] Ingredients can now stack up to 5 times baseline

Change

[Witch Doctor] Brew Splash given a target cap

Change

[Witch Doctor] Ingredients are now on a 5 charge system

Change

[Witch Doctor] Alchemical Invigoration adjusted

Change

[Witch Doctor] Revitalize adjusted

Change

[Witch Doctor] Improved Revitalize reworked

Change

[Witch Doctor] Legacy of Zandalar reworked

Change

[Witch Doctor] Drakkari Barrier removed

Change

[Witch Doctor] Cobra Sting removed

Change

[Witch Doctor] All Witch Doctor ingredients have had their values adjusted

Change

[Witch Doctor] Soothing Juju now increases its mana cost by 10% per stack down from 20%

Change

[Witch Doctor] Mojo Beam adjusted

Change

[Witch Doctor] Soothing Juju no longer increases the healing received by your next Soothing Juju

Change

[Witch Doctor] Duration of Serpent Ward reduced to 10 sec

Change

[Witch Doctor] Updated the tooltip of Loa's Brew to show all of the possible buffs

Change

[Witch Doctor] Witch Doctor Flasks are now on a 2 charge system

Change

[Witch Doctor] Hakkar's Chosen node added to the class tree

Change

[Witch Doctor] Blood for the Blood God node added to the class tree

Change

[Witch Doctor] Raptor's Speed is now baseline

Change

[Witch Doctor] Cooldown of Vol'jin's Way increased to 3min from 2.5min

Change

[Witch Doctor] Spirit Ward now has a 25 sec cooldown up from 10

Change

[Witch Doctor] Godslayer now invokes Bwonsamdi

Change

[Witch Doctor] Stranglethorn Style now stacks 5 times, down from 10

Change

[Witch Doctor] Legacy of Vol'jin now has a 15% chance to give a Shadow Mark on ranged auto attack, down from 20

Change

[Witch Doctor] Voodoo Arrows now scales off ranged weapon damage

Change

[Primalist] Grove Guardian adjusted

Change

[Primalist] New switch node added to Primal Strikes

2023/11/18

General

Change

[Barbarian] Decapitate and Brutal Swing no longer reset your swing timer. (doesnt start the timer anew, which would interrupt your swing)

Change

[Barbarian] Wrecker cost reduced by 15.

Change

[Barbarian] Relentless Barbarian proc chance on rank 2 corrected.

Change

[Barbarian] Wildling and Ancestor's Wrath swapped.

Change

[Barbarian] Brutal Carnage now additionally reduces the cost of Brutal Swing by 10.

Change

[Necromancer] Animation spec passive combined with Scourgelord and now has a 10% chance to generate Foul Remnants on minion attacks

Change

[Necromancer] Animation tree in the process of being re-pathed

Change

[Necromancer] Unrelenting Army is now a 1 point node

Change

[Necromancer] Some new nodes added to the Animation tree

Change

[Necromancer] Updated all of the tooltips and descriptions in the Animation spec

Change

[Necromancer] All Necromancer raise spells have had their passive effects adjusted

Change

[Necromancer] Guts adjusted and stacks clarified in tooltip

Change

[Necromancer] Essence of the Ghoul reworked

Change

[Necromancer] Essence of the Abomination reworked

Change

[Necromancer] Class tree re-arranged slightly for better pathing and clarity

Change

[Necromancer] Unholy Command now increases haste by an additional 5% per life force consumed past 1

Change

[Ranger] Splintered Arrows reworked

Change

[Ranger] Waterskin scaling fixed

Change

[Ranger] Spreadshot adjusted

Change

[Barbarian] Rancor now procs off of any critical strikes

Change

[Barbarian] Cripple now procs off of any critical strikes

Change

[Witch Doctor] Cooldown of Reclaim Life increased to 10 sec from 8

Change

[Witch Doctor] Cooldown of Juju Burst increased to 10 sec from 8

Change

[Witch Doctor] Juju Burst now invokes Hir'eek

Change

[Witch Doctor] Rage of Bwonsamdi now does Physical Damage

Change

[Witch Doctor] Rage of Bwonsamdi now invokes Bethekk and has been reflavored as a result

Change

[Witch Doctor] Hir'eeks buff from Gift of the Loa now lasts 8 sec, down from 15 and increases periodic damage by 25% down from 50%

Change

[Witch Doctor] Damage scaling brought down across the board

Change

[Witch Doctor] Bwonsamdi's Protection now has a 8 sec cd and procs from all damage, rather than critical strikes

Change

[Witch Doctor] Fixed a tooltip error that claimed Gift of the Loa was doing Shadow Damage

Change

[Primalist] Fixed a bug where Fist of Therazane wasn't stunning players

Change

[Witch Doctor] Mana Jinx no longer increases the cost of resources

Change

[Primalilst] Earthmother's Chosen adjusted

Change

[Primalist] Re-added AP scaling to Life Primalist heals after the recent scaling adjustments wiped them

Change

[Primalist] Wildwalker reworked to Wild Warrior

Change

[Primalist] Primal Strength is now a 1 point node

Change

[Primalist] Enchanted Hide removed

Change

[Primalist] Reworked Primal Resurgence

Change

[Primalist] Wildheart reworked

Change

[Primalist] New talent added to Wildwalker spec tree: My Totem, My Rules

Change

[Primalist] Polished various tooltips across the class

Change

[Primalist] New talent added to Wildwalker spec tree: Druid of the Claw

Change

[Primalist] Rally to Me! adjusted

Change

[Primalist] Environmentalist adjusted

Change

[Primalist] Stone Cold adjusted

Change

[Primalist] New talent added to the class tree: Grove Guardian

Change

[Primalist] New talent added to the class tree: Mending The Earth

Change

[Primalist] New talent added to the class tree: The Chosen One

Change

[Primalist] Power of Ursol adjusted

Change

[Primalist] New talent added to the class tree: Wild Carnage

Change

[Primalist] New talent added to the class tree: Earthmother's Pendant

2023/11/17

General

Change

[Venomancer] Nerubian Poison duration increased by 3 sec and can now stack up to 3 times.

Change

[Barbarian] Devastating Blows stack count reduced to 10.

Change

[Barbarian] Savage Massacre effect doubled.

Change

[Barbarian] Blackhand's Might effectiveness reduced by 15%.

Change

[Barbarian] Warstriker effect reduced by 10%.

Change

[Barbarian] Bloodthirsty Assault proc not having an ICD fixed.

Change

[Barbarian] Ripper scaling increased.

Change

[Barbarian] Relentless Barbarian no longer reduces the CD of Barbaric Strike.

Change

[Son of Arugal] Vampiric Fang CD reduced.

Change

[Son of Arugal] Vampiric Fang moved to an earlier position in the blood tree.

Change

[Witch Doctor] Darkspear Drums no longer reduces the cooldown of Shadow Strike

Change

[Witch Doctor] Shadow Strike cooldown is now 2 seconds baseline

Change

[Witch Doctor] Some new nodes added to the Shadowhunting tree

Change

[Witch Doctor] Adjusted the Shadowhunting spec tree

Change

[Witch Doctor] Updated the Legacy of Vol'jin playstyle in the Shadowhunting tree

Change

[Witch Doctor] Raptor's Speed now frees you from roots and snares when you shapeshift in and out of it

Change

[Witch Doctor] Hex of Lethargy now only reduces haste and no longer stacks

Change

[Witch Doctor] Slowness Jinx now only slows movement speed

Change

[Witch Doctor] Big Bad Voodoo is now in the Brewing tree, pending tree repathing/polish in the near future

Change

[Witch Doctor] Some Voodoo spec tree nodes have been updated to be less 'filler'