View all of our changes in a minimal format.
Sorted in chronological order.
General
[Witch Doctor] Some switch nodes added to the Brewing spec tree
[Witch Doctor] Revitalize adjusted
[Witch Doctor] Ingredients can now stack up to 5 times baseline
[Witch Doctor] Brew Splash given a target cap
[Witch Doctor] Ingredients are now on a 5 charge system
[Witch Doctor] Alchemical Invigoration adjusted
[Witch Doctor] Revitalize adjusted
[Witch Doctor] Improved Revitalize reworked
[Witch Doctor] Legacy of Zandalar reworked
[Witch Doctor] Drakkari Barrier removed
[Witch Doctor] Cobra Sting removed
[Witch Doctor] All Witch Doctor ingredients have had their values adjusted
[Witch Doctor] Soothing Juju now increases its mana cost by 10% per stack down from 20%
[Witch Doctor] Mojo Beam adjusted
[Witch Doctor] Soothing Juju no longer increases the healing received by your next Soothing Juju
[Witch Doctor] Duration of Serpent Ward reduced to 10 sec
[Witch Doctor] Updated the tooltip of Loa's Brew to show all of the possible buffs
[Witch Doctor] Witch Doctor Flasks are now on a 2 charge system
[Witch Doctor] Hakkar's Chosen node added to the class tree
[Witch Doctor] Blood for the Blood God node added to the class tree
[Witch Doctor] Raptor's Speed is now baseline
[Witch Doctor] Cooldown of Vol'jin's Way increased to 3min from 2.5min
[Witch Doctor] Spirit Ward now has a 25 sec cooldown up from 10
[Witch Doctor] Godslayer now invokes Bwonsamdi
[Witch Doctor] Stranglethorn Style now stacks 5 times, down from 10
[Witch Doctor] Legacy of Vol'jin now has a 15% chance to give a Shadow Mark on ranged auto attack, down from 20
[Witch Doctor] Voodoo Arrows now scales off ranged weapon damage
[Primalist] Grove Guardian adjusted
[Primalist] New switch node added to Primal Strikes
General
[Barbarian] Decapitate and Brutal Swing no longer reset your swing timer. (doesnt start the timer anew, which would interrupt your swing)
[Barbarian] Wrecker cost reduced by 15.
[Barbarian] Relentless Barbarian proc chance on rank 2 corrected.
[Barbarian] Wildling and Ancestor's Wrath swapped.
[Barbarian] Brutal Carnage now additionally reduces the cost of Brutal Swing by 10.
[Necromancer] Animation spec passive combined with Scourgelord and now has a 10% chance to generate Foul Remnants on minion attacks
[Necromancer] Animation tree in the process of being re-pathed
[Necromancer] Unrelenting Army is now a 1 point node
[Necromancer] Some new nodes added to the Animation tree
[Necromancer] Updated all of the tooltips and descriptions in the Animation spec
[Necromancer] All Necromancer raise spells have had their passive effects adjusted
[Necromancer] Guts adjusted and stacks clarified in tooltip
[Necromancer] Essence of the Ghoul reworked
[Necromancer] Essence of the Abomination reworked
[Necromancer] Class tree re-arranged slightly for better pathing and clarity
[Necromancer] Unholy Command now increases haste by an additional 5% per life force consumed past 1
[Ranger] Splintered Arrows reworked
[Ranger] Waterskin scaling fixed
[Ranger] Spreadshot adjusted
[Barbarian] Rancor now procs off of any critical strikes
[Barbarian] Cripple now procs off of any critical strikes
[Witch Doctor] Cooldown of Reclaim Life increased to 10 sec from 8
[Witch Doctor] Cooldown of Juju Burst increased to 10 sec from 8
[Witch Doctor] Juju Burst now invokes Hir'eek
[Witch Doctor] Rage of Bwonsamdi now does Physical Damage
[Witch Doctor] Rage of Bwonsamdi now invokes Bethekk and has been reflavored as a result
[Witch Doctor] Hir'eeks buff from Gift of the Loa now lasts 8 sec, down from 15 and increases periodic damage by 25% down from 50%
[Witch Doctor] Damage scaling brought down across the board
[Witch Doctor] Bwonsamdi's Protection now has a 8 sec cd and procs from all damage, rather than critical strikes
[Witch Doctor] Fixed a tooltip error that claimed Gift of the Loa was doing Shadow Damage
[Primalist] Fixed a bug where Fist of Therazane wasn't stunning players
[Witch Doctor] Mana Jinx no longer increases the cost of resources
[Primalilst] Earthmother's Chosen adjusted
[Primalist] Re-added AP scaling to Life Primalist heals after the recent scaling adjustments wiped them
[Primalist] Wildwalker reworked to Wild Warrior
[Primalist] Primal Strength is now a 1 point node
[Primalist] Enchanted Hide removed
[Primalist] Reworked Primal Resurgence
[Primalist] Wildheart reworked
[Primalist] New talent added to Wildwalker spec tree: My Totem, My Rules
[Primalist] Polished various tooltips across the class
[Primalist] New talent added to Wildwalker spec tree: Druid of the Claw
[Primalist] Rally to Me! adjusted
[Primalist] Environmentalist adjusted
[Primalist] Stone Cold adjusted
[Primalist] New talent added to the class tree: Grove Guardian
[Primalist] New talent added to the class tree: Mending The Earth
[Primalist] New talent added to the class tree: The Chosen One
[Primalist] Power of Ursol adjusted
[Primalist] New talent added to the class tree: Wild Carnage
[Primalist] New talent added to the class tree: Earthmother's Pendant
General
[Venomancer] Nerubian Poison duration increased by 3 sec and can now stack up to 3 times.
[Barbarian] Devastating Blows stack count reduced to 10.
[Barbarian] Savage Massacre effect doubled.
[Barbarian] Blackhand's Might effectiveness reduced by 15%.
[Barbarian] Warstriker effect reduced by 10%.
[Barbarian] Bloodthirsty Assault proc not having an ICD fixed.
[Barbarian] Ripper scaling increased.
[Barbarian] Relentless Barbarian no longer reduces the CD of Barbaric Strike.
[Son of Arugal] Vampiric Fang CD reduced.
[Son of Arugal] Vampiric Fang moved to an earlier position in the blood tree.
[Witch Doctor] Darkspear Drums no longer reduces the cooldown of Shadow Strike
[Witch Doctor] Shadow Strike cooldown is now 2 seconds baseline
[Witch Doctor] Some new nodes added to the Shadowhunting tree
[Witch Doctor] Adjusted the Shadowhunting spec tree
[Witch Doctor] Updated the Legacy of Vol'jin playstyle in the Shadowhunting tree
[Witch Doctor] Raptor's Speed now frees you from roots and snares when you shapeshift in and out of it
[Witch Doctor] Hex of Lethargy now only reduces haste and no longer stacks
[Witch Doctor] Slowness Jinx now only slows movement speed
[Witch Doctor] Big Bad Voodoo is now in the Brewing tree, pending tree repathing/polish in the near future
[Witch Doctor] Some Voodoo spec tree nodes have been updated to be less 'filler'