View all of our changes in a minimal format.
Sorted in chronological order.
General
[Venomancer] Chitinous Form is now Ancient Chitin and gives increased dodge chance
[Venomancer] Chosen of Shadra is now given with the Fortitude spec passive
[Venomancer] You no longer lose Exposed Flesh when you leave Scorpion Form
[Venomancer] Exposed Flesh is now learned in the Fortitude spec passive, rather than being baseline for Scorpid Form
[Venomancer] Removed the reagent cost from Venom Resistance
[Venomancer] You no longer learn Fang's Guidance baseline
[Necromancer] CD of Wormfood now 8 sec down from 10
[Primalist] Increased the duration of Boontiful to 12 sec, up from 4sec
[Primalist] Fixed a bug where Ride the Wave wasn't procing
[Primalist] Increased the per-level scaling of Heavy Handed
[Primalist] Rejuvenating Boons now scales with attack power
[Tinker] Fixed a bug where Scraptron wasn't scaling
[Tinker] The effect of Expert Mechanic has been reworked, it now refreshes a Turret charge
[Tinker] Clockwork Knight now has a mana cost
[Tinker] Augmechtation values brought down slightly
[Tinker] Clockwork Knight cast time increased to 5s from 3s
[Tinker] Cleaned up various tooltips and descriptions in the Mechanics tree
[Tinker] Sentry Turret Upgrade now always gives Molten Upgrenade rather than basing it on your currently active gun
[Tinker] Scaling adjusted on Molten Upgrenade
[Tinker] Fixed a bug where part of the Supercharge effect was affecting the Tinker and not their pet
[Tinker] Fixed a bug where you were not getting Molten Upgrenade when using Upgrade
[Monk] Focus talent reworked slightly to give it a less generic effect
[Reaper] Deathwail node given a Replenishment proc
[Monk] Burning Banner now has a 3min cooldown, up from 2min
[Witch Doctor] Might of Quetz'lun reworked
[Witch Doctor] Cooldown of Idol of Death increased to 45 seconds, up from 40 sec
[Witch Doctor] Mana cost of all Jinxes increased
[Chronomancer] Timerend mana cost reduced from 22% to 15%.
[Chronomancer] New node added to Duality tree called Unearthed Pools.
[Chronomancer] Unmake ranks added.
[Chronomancer] Disc of Legend base damage reduced.
[Chronomancer] Sandblasts casts with From Darkness proc do not incur a GCD.
[Chronomancer] Erase hidden Intellect scaling removed, SP scaling introduced (didnt have any), base and per level increased.
[Chronomancer] Chronurgy (Orger) base value increased.
[Chronomancer] Reverse Wound base value increased. SP scaling reduced slightly.
[Chronomancer] Decomposition per level damage increased.
[Chronomancer] Unearth SP scaling increased.
[Chronomancer] Unearth range increased to 40.
[Chronomancer] Sandblast base and per level damage increased slightly.
[Venomancer] Nerubian Poison SP scaling reduced slightly.
[Reaper] Soulrot AP scaling reduced.
General
[Tinker] Range of Hydraulic Charge reduced to 30 yds from 40 yds
[Necromancer] Scaling of Icequake increased very slightly
[Necromancer] Fixed a bug where Icequake was 'double-dipping' with its AoE
[Necromancer] Scaling of Lichfrost reduced very slightly
[Necromancer] Damage gained per Glacial Shift stack increased to 10%, up from 5%
General
[Venomancer] Clasp moved to level 15.
[General] Multiple spell ranks placed in appropriate tabs. Rank values adjusted.
[Witch Doctor] Mojo Madness CD increased slightly.
[Witch Doctor] Mojo Beam periodic value reduced, periodicity increased, end heal value increased significantly.
[Witch Doctor] Mojo Madness now causes Mojo Beam to reduce the damage taken of the target instead of increasing their damage.
[Chronomancer] Deconstruction proc chance lowered but required stack count to activate lowered by one.
[Chronomancer] Deconstruction enemy health scaling removed, median damage increased.
[Chronomancer] Biting Chaos fixed.
[Witch Doctor] Chosen of Hakkar adjusted
[Witch Doctor] Spirit of Da Loa adjusted
[Witch Doctor] Loa Empowerment adjusted
[Witch Doctor] Gift of the Maelstrom adjusted
[Witch Doctor] Adjusted the class tree for better pathing options across all 3 specs
[Witch Doctor] Cast Time of Snakeblood Brew reduced from 2s to 1.5s
[Witch Doctor] Scaling of Mojo Beam increased
[Witch Doctor] Lowered the per-hex scaling of Batscreech Blast from 8% to 5%
[Witch Doctor] Increased the tick rate of Mojo Beam to match its new duration
[Witch Doctor] Lowered the scaling of Hex of Death slightly
[Witch Doctor] Hex of Lethargy now invokes Hir'eek
[Witch Doctor] Devotion of Bwonsamdi now also reduces damage taken by 3%
[Witch Doctor] Fixed Raptor scaling
[Witch Doctor] Adjusted the scaling of Bloodthirsty Pounce
[Witch Doctor] Adjusted the scaling of Voodoo Arrows
[Witch Doctor] Fixed the scaling of Saurids
[Primalist] Primordial Earth no longer interacts with Hand of the Earthmother.
[General] Skill lines (spellbook tabs) and rank acquisition of many spells adjusted.
[Reaper] Essence Tear duration reference fixed. Duration increased by 2 seconds.
[Starcaller] Astral Combatant duration increased by 2 sec.
[Starcaller] Astral Combatant value increased by 5%.
[Starcaller] Astral Projection proc chance increased by 2%.
[Starcaller] Starfire Shot SP scaling fixed.
[Starcaller] Mana scaling of Hand of Elune reduced by 5%.
[Starcaller] Value increase of Hand of Elune through Moon and Sea reduced, Lunar Channeling increased.
[Starcaller] Elune's Vigil tooltip adjusted to be dynamic to your level and stats.
[Starcaller] Moonbow Starcaller spec passive is now a switch node with Elune's Vigil.
[Starcaller] New node Lunar Swiftness added in the originalsplace of Elune's Vigil.
[Monk] Acrobatics while using Light's Grace fixed.
[Monk] Chain Move: Bladebreaker now increases the duration of Chastise.
[Witch Doctor] Totem of Hir'eek no longer consumed by things that it should not be consumed by.
[Cultist] Eldritch Swiftness fixed.
[Cultist] Wavering Pride no longer applies without Wavering Hope.
General
[Tinker] Fixed a bug where I'm The Creator Now wasn't procing off Bot abilities
[Tinker] Mechaplating now procs off Bot abilities as well as Build
[Ranger] Quick Shot adjusted
[Son of Arugal] Blood Rituals scaling reduced.
[Son of Arugal] Dark Liturgy scaling reduced.
[Cultist] Fortune Telling now drains 5 Insanity instead of 3.
[Cultist] Eldritch Mending ranks adjusted, scaling slightly increased.
[Witch Doctor] Brewing capstones adjusted
[Witch Doctor] Big Bad Voodoo moved to Brewing capstones
[Witch Doctor] Voodoo Puddle added to the Voodoo tree as an AoE option
[Witch Doctor] You can now pick a Dinosaur Avatar as Shadowhunting in Tier 2
[Witch Doctor] Warding adjusted
[Witch Doctor] Some new nodes added to the Brewing spec tree