View all of our changes in a minimal format.
Sorted in chronological order.
General
[Necromancer] Putrid Summoner now gives minion damage a chance to generate Runic Power
[Venomancer] Improved Miasma is now a switch node with a passive that grants haste and a reduction to the duration of fear and silence effects
[Venomancer] Withering Venom is now an AoE
[Venomancer] Added some nodes to Stalking tree
[Venomancer] Withering Venom moved in tree
[Venomancer] Burrow is now a switch node with a passive that reduces damage taken while Shapeshifted
[Venomancer] Fang of Shadra base dmg increased
[Venomancer] Added some nodes to Stalking
[Venomancer] Fang of Shadra now always crits
[Venomancer] Fang of Shadra no longer consumes Lethal Toxin baseline, moved to a node which now also heals based on dmg dealt
[Venomancer] Leg Strike now has 3 charges with a 20 sec recharge
[Venomancer] Form Changer is now called Skinn Shedder, now also provides 4%/8% cost reduction to all other spells
[Venomancer] Escalation now affects either Gift of Shadra or Wilt depending on your previous pick
[Venomancer] Miasma is now learned baseline for Venomancer at level 4
[Venomancer] Stalker Form is now the 1st class tree node for Stalking instead of being baseline, and comes bundled with Venom Fang
[Venomancer] Ritual Healing is now learned baseline for Venomancer at level 8
[Venomancer] Scorpid Form is now the 1st class tree node for Fortitude instead of being baseline, and comes bundled with Scorpid Claw
[Venomancer] Exposed Flesh stack generation now grants 5 Rage down from 10
[Venomancer] Added 2 new healing nodes to Rot tree
[Venomancer] Replaced Venom Spit with a switch node
[Venomancer] Removed Venomancer's Gift
[Venomancer] Replaced Venomancer's Gift with a switch node
[Venomancer] Rotspreader now triggers from Blight & Serpent's Coil instead of Venom Spit
[Venomancer] Ritualistic Renewal now affects Venomancer's Gift
[Venomancer] Reintroduced chain effect for Ritual Healing
[Venomancer] Extraction replaced with a switch node
[Runemaster] Added new VFX/SFX for each of the Salvo procs, they no longer force the caster into a casting animation and are now more a bit more consistent with eachother
[Knight of Xoroth] Hellgate is now a passive that creates a Hellgate when you Demonstrike
General
[Pyromancer] Ember Touch scaling increased.
[Pyromancer] Bushfire remade. Now increases the bonus provided by Overheat.
[Pyromancer] Living Torch reworked
[Pyromancer] Blessing of the Firelands node added to the Incineration tree
[Pyromancer] Fire Bomber node added node added to the Incineration tree
[Pyromancer] Flame Swell adjusted
[Pyromancer] Blessing of the Firelands talent added
[Pyromancer] Burn Book reworked into Explosive Force
[Pyromancer] Searing Speed reworked
[Pyromancer] Adjusted the Incineration spec tree for better pathing and clarity
[Pyromancer] Fixed a bug where Blaze and Ignite could never miss
[Pyromancer] Incineration spec capstones adjusted
[Stormbringer] Added Gust of Wind ability to the Wind Stormbringer spec tree
[Pyromancer] Class capstones adjusted
[Venomancer] Fang Venom: Blight reworked to no longer restores 1% maximum health
[Venomancer] Exposed Flesh now increases Physical Damage taken by an additional 1% per stack
[Venomancer] Deadly Sting now gives 10% crit to Sting rather than 10% increased damage
[Venomancer] Wicked Poison now proc's off crits
[Venomancer] Scorpid Claw no longer procs Fang Venoms on every 6th hit
[Venomancer] Fixed a bug where Regenerative Properties was still only proc'ing on crits, which meant it never proc'd at all
[Venomancer] Fixed a bug where Slimestriker wasn't procing
[Venomancer] Corrosion's Rage cost reduced to 10 baseline
[Venomancer] Catalyst no longer costs Rage and gives 10 Rage immediately upon use
[Venomancer] Corrosion now has a 10yd range with the new Improved Corrosion talent
[Venomancer] Corrosion nature damage taken and attack power reduced brought down to 1% per stack from 2%
[Venomancer] Improved Corrosion reworked to increase range and deal additional Nature Damage
[Venomancer] Fortitude capstones adjusted
[Venomancer] Catalyst cooldown increased to 30 sec up from 8
[Venomancer] Fang Venom: Weakening reworked and put into the Fortitude tree
[Venomancer] Fixed a bug where Tail Strike was consuming Venomtipped Poison twice
[Venomancer] Tail Strike now applies your Fang Venom effects
[Reaper] Wraithblade now deals Spectral Damage instead of Shadow
[Reaper] Cooldown of Wraithblade increased by 5 sec
[Reaper] You no longer have to be behind the target to use Wraithblade
[Reaper] Wraithblade now generates 3 Reaped Souls
[Tinker] Clockwork Knight is now called Clockwork Assistant again
[Cultist] Base damage of Mental Assault (Tentacle of C'thun) increased.
[Tinker] Bunker Operative no longer affects Blackpowder Shot
[Demon Hunter] Inevitable Doom damage value increased.
[Demon Hunter] Felglare SP scaling reduced.
[Demon Hunter] Felglare AP scaling removed. Base adjusted.
General
[Venomancer] Some talents switched between the Fortitude and class trees
[Venomancer] Some new talents added to the Fortitude tree
[Venomancer] Charm of Warding reworked
[Venomancer] Protogenesis reworked
[Venomancer] Fortified Exoskeleton adjusted
[Guardian] Fine Plating node reworked
[Guardian] Bladed Bulwark is now in in the class tree
[Barbarian] Slowness, Mana, and Shrinking Jinx no longer invoke Bwonsamdi
[Witch Doctor / Runemaster] Eye of the Kirin Tor and Voodoo Alchemy can no longer stack
[Witch Doctor] Few Devotion stance VFX updates for more visual clarity when a devotion is cast
[Tinker] Expert Mechanic refreshing all charges has been fixed, now properly refreshes only one
[Necromancer] All Animate spell CDs reduced baseline
[Necromancer] Animation Talent placement slightly updated
[Necromancer] Animate: Rotlings now put on a 3 charge system with a 5 sec recharge time and taken off of GCD
[Necromancer] Animate: Rotlings added to Animation spec tree as an active
[Necromancer] Issues with Grimestep fixed
[Necromancer] Issue where Underking was not reducing the CD of Unholy Command has been fixed
[Necromancer] Issue where Graverobber was not summoning a Rotling every Unholy Command has been fixed
[Barbarian] Improved Berserker Axe reworked
[Barbarian] Some connection changes made to the Headhunting tree
[Barbarian] Warstriker removed and combined with Barbaric Vigor
[Witch Doctor] Chosen of Hakkar now only heals the Witch Doctor
[Venomancer] Fortitude spec is a WIP
[Venomancer] Reduced the rage drained by Carapace Regeneration to 10, from 15
[Venomancer] Reduced the speed that Harden Carapace decays by 40%
[Venomancer] Chitinous Spikes adjusted
[Venomancer] Corrosion now has a 5yd range
[Venomancer] Corrosion no longer reduces armor
[Venomancer] Added Enchanted Chitin node to the Fortitude tree
[Venomancer] Insectoid Alacrity now also gives movement speed to all allies
[Venomancer] Chosen of Shadra is now Regrow Exoskeleton and has been adjusted