Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/11/27

General

Change

[Necromancer] Putrid Summoner now gives minion damage a chance to generate Runic Power

Change

[Venomancer] Improved Miasma is now a switch node with a passive that grants haste and a reduction to the duration of fear and silence effects

Change

[Venomancer] Withering Venom is now an AoE

Change

[Venomancer] Added some nodes to Stalking tree

Change

[Venomancer] Withering Venom moved in tree

Change

[Venomancer] Burrow is now a switch node with a passive that reduces damage taken while Shapeshifted

Change

[Venomancer] Fang of Shadra base dmg increased

Change

[Venomancer] Added some nodes to Stalking

Change

[Venomancer] Fang of Shadra now always crits

Change

[Venomancer] Fang of Shadra no longer consumes Lethal Toxin baseline, moved to a node which now also heals based on dmg dealt

Change

[Venomancer] Leg Strike now has 3 charges with a 20 sec recharge

Change

[Venomancer] Form Changer is now called Skinn Shedder, now also provides 4%/8% cost reduction to all other spells

Change

[Venomancer] Escalation now affects either Gift of Shadra or Wilt depending on your previous pick

Change

[Venomancer] Miasma is now learned baseline for Venomancer at level 4

Change

[Venomancer] Stalker Form is now the 1st class tree node for Stalking instead of being baseline, and comes bundled with Venom Fang

Change

[Venomancer] Ritual Healing is now learned baseline for Venomancer at level 8

Change

[Venomancer] Scorpid Form is now the 1st class tree node for Fortitude instead of being baseline, and comes bundled with Scorpid Claw

Change

[Venomancer] Exposed Flesh stack generation now grants 5 Rage down from 10

Change

[Venomancer] Added 2 new healing nodes to Rot tree

Change

[Venomancer] Replaced Venom Spit with a switch node

Change

[Venomancer] Removed Venomancer's Gift

Change

[Venomancer] Replaced Venomancer's Gift with a switch node

Change

[Venomancer] Rotspreader now triggers from Blight & Serpent's Coil instead of Venom Spit

Change

[Venomancer] Ritualistic Renewal now affects Venomancer's Gift

Change

[Venomancer] Reintroduced chain effect for Ritual Healing

Change

[Venomancer] Extraction replaced with a switch node

Change

[Runemaster] Added new VFX/SFX for each of the Salvo procs, they no longer force the caster into a casting animation and are now more a bit more consistent with eachother

Change

[Knight of Xoroth] Hellgate is now a passive that creates a Hellgate when you Demonstrike

2023/11/26

General

Change

[Pyromancer] Ember Touch scaling increased.

Change

[Pyromancer] Bushfire remade. Now increases the bonus provided by Overheat.

Change

[Pyromancer] Living Torch reworked

Change

[Pyromancer] Blessing of the Firelands node added to the Incineration tree

Change

[Pyromancer] Fire Bomber node added node added to the Incineration tree

Change

[Pyromancer] Flame Swell adjusted

Change

[Pyromancer] Blessing of the Firelands talent added

Change

[Pyromancer] Burn Book reworked into Explosive Force

Change

[Pyromancer] Searing Speed reworked

Change

[Pyromancer] Adjusted the Incineration spec tree for better pathing and clarity

Change

[Pyromancer] Fixed a bug where Blaze and Ignite could never miss

Change

[Pyromancer] Incineration spec capstones adjusted

Change

[Stormbringer] Added Gust of Wind ability to the Wind Stormbringer spec tree

Change

[Pyromancer] Class capstones adjusted

Change

[Venomancer] Fang Venom: Blight reworked to no longer restores 1% maximum health

Change

[Venomancer] Exposed Flesh now increases Physical Damage taken by an additional 1% per stack

Change

[Venomancer] Deadly Sting now gives 10% crit to Sting rather than 10% increased damage

Change

[Venomancer] Wicked Poison now proc's off crits

Change

[Venomancer] Scorpid Claw no longer procs Fang Venoms on every 6th hit

Change

[Venomancer] Fixed a bug where Regenerative Properties was still only proc'ing on crits, which meant it never proc'd at all

Change

[Venomancer] Fixed a bug where Slimestriker wasn't procing

Change

[Venomancer] Corrosion's Rage cost reduced to 10 baseline

Change

[Venomancer] Catalyst no longer costs Rage and gives 10 Rage immediately upon use

Change

[Venomancer] Corrosion now has a 10yd range with the new Improved Corrosion talent

Change

[Venomancer] Corrosion nature damage taken and attack power reduced brought down to 1% per stack from 2%

Change

[Venomancer] Improved Corrosion reworked to increase range and deal additional Nature Damage

Change

[Venomancer] Fortitude capstones adjusted

Change

[Venomancer] Catalyst cooldown increased to 30 sec up from 8

Change

[Venomancer] Fang Venom: Weakening reworked and put into the Fortitude tree

Change

[Venomancer] Fixed a bug where Tail Strike was consuming Venomtipped Poison twice

Change

[Venomancer] Tail Strike now applies your Fang Venom effects

Change

[Reaper] Wraithblade now deals Spectral Damage instead of Shadow

Change

[Reaper] Cooldown of Wraithblade increased by 5 sec

Change

[Reaper] You no longer have to be behind the target to use Wraithblade

Change

[Reaper] Wraithblade now generates 3 Reaped Souls

Change

[Tinker] Clockwork Knight is now called Clockwork Assistant again

Change

[Cultist] Base damage of Mental Assault (Tentacle of C'thun) increased.

Change

[Tinker] Bunker Operative no longer affects Blackpowder Shot

Change

[Demon Hunter] Inevitable Doom damage value increased.

Change

[Demon Hunter] Felglare SP scaling reduced.

Change

[Demon Hunter] Felglare AP scaling removed. Base adjusted.

2023/11/25

General

Change

[Venomancer] Some talents switched between the Fortitude and class trees

Change

[Venomancer] Some new talents added to the Fortitude tree

Change

[Venomancer] Charm of Warding reworked

Change

[Venomancer] Protogenesis reworked

Change

[Venomancer] Fortified Exoskeleton adjusted

Change

[Guardian] Fine Plating node reworked

Change

[Guardian] Bladed Bulwark is now in in the class tree

Change

[Barbarian] Slowness, Mana, and Shrinking Jinx no longer invoke Bwonsamdi

Change

[Witch Doctor / Runemaster] Eye of the Kirin Tor and Voodoo Alchemy can no longer stack

Change

[Witch Doctor] Few Devotion stance VFX updates for more visual clarity when a devotion is cast

Change

[Tinker] Expert Mechanic refreshing all charges has been fixed, now properly refreshes only one

Change

[Necromancer] All Animate spell CDs reduced baseline

Change

[Necromancer] Animation Talent placement slightly updated

Change

[Necromancer] Animate: Rotlings now put on a 3 charge system with a 5 sec recharge time and taken off of GCD

Change

[Necromancer] Animate: Rotlings added to Animation spec tree as an active

Change

[Necromancer] Issues with Grimestep fixed

Change

[Necromancer] Issue where Underking was not reducing the CD of Unholy Command has been fixed

Change

[Necromancer] Issue where Graverobber was not summoning a Rotling every Unholy Command has been fixed

Change

[Barbarian] Improved Berserker Axe reworked

Change

[Barbarian] Some connection changes made to the Headhunting tree

Change

[Barbarian] Warstriker removed and combined with Barbaric Vigor

Change

[Witch Doctor] Chosen of Hakkar now only heals the Witch Doctor

Change

[Venomancer] Fortitude spec is a WIP

Change

[Venomancer] Reduced the rage drained by Carapace Regeneration to 10, from 15

Change

[Venomancer] Reduced the speed that Harden Carapace decays by 40%

Change

[Venomancer] Chitinous Spikes adjusted

Change

[Venomancer] Corrosion now has a 5yd range

Change

[Venomancer] Corrosion no longer reduces armor

Change

[Venomancer] Added Enchanted Chitin node to the Fortitude tree

Change

[Venomancer] Insectoid Alacrity now also gives movement speed to all allies

Change

[Venomancer] Chosen of Shadra is now Regrow Exoskeleton and has been adjusted