Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/11/13

General

Change

[Pyromancer] Dragon's Wrath reworked

Change

[General] Weapon proficiencies adjusted.

Change

[Witch Hunter] Fixed a bug where Momentum was shown in tooltips and being proc'd without having the Boltsinger talent

Change

[Witch Hunter] Adjusted the Boltslinger tree to clean up missing connections

Change

[Pyromancer] Draconic tree, some nodes adjusted

Change

[Pyromancer] Class capstones adjusted

Change

[Ranger] Blow The Horns adjusted

Change

[Ranger] Razorquils now also effects Falcon Dive

Change

[Ranger] Quick Blades reworked into Wild Striker

Change

[Ranger] Updated the wording of Ranger Horn tooltips for clarity

Change

[Ranger] Venomstrike adjusted

Change

[Ranger] All of Flanks empowered effects in the Brigand spec passive are now unique, rather than all of them critically striking

Change

[Tinker] Hydraulic Charge adjusted

Change

[Tinker] Short Circuit is now passive and augments Distracto Shot

Change

[Tinker] Fixed a bug where only rank 1 Supercharge had its proper visual and sfx

Change

[Tinker] One In The Chamber adjusted to work with Sniper Blackpowder Shots

Change

[Tinker] Fixed a bug where Supercharge still required Scrap

Change

[Tinker] Headshots! adjusted to work with Sniper Blackpowder Shots

Change

[Tinker] Piercing Impact adjusted to work with Snipe

Change

[Tinker] Some nodes have been moved around slightly in the Firearms tree

Change

[Tinker] Pyromania now also reduces the cast time of Rocket Launcher

2023/11/12

General

Change

[Witch Hunter] Flourish now connected to Improved Dawn Blade.

Change

[Son of Arugal] Infected Claw rank acquisition levels adjusted.

Change

[Witch Hunter] Effect of Potion Belt increased by 10.

Change

[Guardian] Royal Decree reduced to 1 point node. Default duration of Confidence lockout reduced to 60s.

Change

[Starcaller] Nightblade to Protected by the Stars connection removed.

Change

[Starcaller] Endless Sky now connected to Warden's Blade.

Change

[Starcaller] Slipstream SP scaling increased.

Change

[Starcaller] Starlord's Fury and Warden's Blade swapped.

Change

[Starcaller] Aspect mastery and Heavy Impact/Moonstone switch swapped.

Change

[Starcaller] Tide Lash ranks added.

2023/11/11

General

Change

[Starcaller] Improved Starsunder now additionally increases its damage by 5%.

Change

[Starcaller] Astral Warfare tree repathed.

Change

[Starcaller] Heavy Impact now procs from Celestial Cleave.

Change

[Starcaller] Moonstone is now a switch node with Heavy Impact.

Change

[Starcaller] Astral Warfare (passive) is now a switch node with Moon Mirror.

Change

[Starcaller] Improved Moon Hammer merged into Wrath of Elune.

Change

[Starcaller] Dance in the Starlight and Starcovered Night nodes added to Astral Warfare tree.

Change

[Starcaller] Raid Aura added to Astral Warfare tree, called Shrouded Stars.

Change

[Starcaller] Astral Combatant remade.

Change

[Starcaller] Improved Starsunder value reduced by 5% per rank.

Change

[Pyromancer] Pyromancer class tree adjusted for better pathing and clarity

Change

[Guardian] Spellcaster's Degree removed and replaced by Cavalry Tactics.

Change

[Pyromancer] Petrified Visage adjusted

Change

[Guardian] Song of Battle and Ballad of the Dragonslayer Spirit scaling value reduced, SP scaling added (change to fully utilise later gear)

Change

[Pyromancer] Magma Skin adjusted

Change

[Tinker] Holstered Cannon Fixed.

Change

[Pyromancer] Conjured Scales reworked

Change

[Tinker] Snipe RAP scaling fixed.

Change

[Pyromancer] Dragonscales effects adjusted

Change

[Tinker] Bomb Launcher RAP scaling fixed.

Change

[Pyromancer] Molten Rapacity adjusted

Change

[Tinker] Enchanted Battery fixed.

Change

[Pyromancer] Descender and Firewalk combined

Change

[Tinker] Gizmotronic Rifle renamed Gizmotronic Spark Rifle, proc renamed Gizmotronic Spark, now deals fire damage.

Change

[Pyromancer] Reaching Talons adjusted

Change

[Tinker] Scaling of Blasting Charge increased.

Change

[Pyromancer] Breath Work is now a 2 point node

Change

[Tinker] Handcannon now deals Flamestrike damage.

Change

[Pyromancer] Flame Mastery is now a 1 point node

Change

[Tinker] Pyromania fixed.

Change

[Pyromancer] Draconic Lineage values increased

Change

[Tinker] Rocket Launcher DoT scaling increased.

Change

[Tinker] Molotov scaling increased. Hidden scaling removed.

Change

[Pyromancer] Breath Work values increased

Change

[Tinker] Lightning Conductor scaling increased.

Change

[Tinker] Bullet Rain duration increased.

Change

[Tinker] Rockadier scaling increased.

Change

[Pyromancer] Dragonfire adjusted

Change

[Ranger] Bloodstalker damage bonus reduced by 5%.

Change

[Pyromancer] Increased the base scaling of Draconic Fang and Scorching Ray

Change

[Pyromancer] Boiling Point is now a 1 point node

Change

[Ranger] Coordination damage bonus reduced by 1% per stack.

Change

[Ranger] Coordinated Attack haste value reduced by 2%.

Change

[Primalist] Earthmother's Blessing now has a switchnode connected to it

Change

[Knight of Xoroth] Demon's Breath hidden Strength scaling removed, standard scaling introduced.

Change

[Guardian] Defensive Pose and Offensive Pose have been removed. Their effects have been aggregated into the spec trees

Change

[Primalist] Bouldermancer capstone has been incorporated into the base spell effect for Boulder Dash

Change

[Son of Arugal] Shadow Vigil proc logic fixed.

Change

[Guardian] Endurance now gives a flat 10/20 max energy, down from 20/40%

Change

[Starcaller] Wave Crash ranks level acquisitions fixed damage adjusted.

Change

[Guardian] General's Presence adjusted to be a 1point node

Change

[Guardian] Sturdy Constitution adjusted

Change

[Guardian] Warmaster adjusted

Change

[Starcaller] Tide Lash hidden spirit scaling removed. SP scaling increased.

Change

[Guardian] Cost of Linebreaker reduced slightly

Change

[Starcaller] Rain of Comets scaling reduced.

Change

[Guardian] Grounded removed from some Guardian abilities

Change

[Guardian] Various tooltips and descriptions in the Guardian class have been adjusted for clarity

Change

[Starcaller] Constellation Strikes giving 5 SP instead of 5% damage fixed.

Change

[Guardian] Tactical Combat and Glory have been reworked

Change

[Guardian] Vanguard tree adjusted for clarity and better pathing options

Change

[Starcaller] Lunar Prophecy CD refund reduced to 5s from 8s.

Change

[Guardian] Improved Forgehammer now causes Forgehammer to strike 3 additional enemies

Change

[Starcaller] Cosmic Ripple SP scaling reduced slightly.

Change

[Witch Doctor] Fang of Hir'eek now instant with a cooldown.

Change

[Guardian] Arcing Strike now hits 2 enemies baseline

Change

[Witch Doctor] Attrition now procs from casting Batscreech Blast.

Change

[Tinker] Re-added the switch node between Scraptron and Power Foundry

Change

[Tinker] Battle Engineer adjusted