Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/07/06

General

Change

[Ranger] Flank now deals 150% wep dmg down from 250% but has increased AP scaling

Change

[Ranger] Reduced base effects of Strider's Blade to 30% damage and 2 targets

Change

[Ranger] Strider's Blade no longer provides a reduction to damage taken

Change

[Ranger] Slightly reduced Agility scaling of Falconstrike

Change

[Ranger] Falconstrike now boosts Quick Shot damage by 50% down from 150%

Change

[Ranger] Falconstrike's buff to Quick Shot now lasts 8 sec up from 4 sec

Change

[Ranger] Falconstrike now on regular GCD

2023/07/05

General

Change

[Monk] Beckon removed from talent tree

Change

[Monk] Discipline Monk passive now auto learns Beckon

Change

[Son of Arugal] Bare Fangs removed from talent tree

Change

[Son of Arugal] Eternal Curse now auto learns Bare Fangs

Change

[Sun Cleric] Let Them Come removed from talent tree

Change

[Sun Cleric] Seraph's Oath now auto learns Let Them Come

Change

[Witch Hunter] Vicious Mockery removed from talent tree

Change

[Witch Hunter] Grim Duty now auto learns Vicious Mockery

Change

[Reaper] Writhe removed from talent tree

Change

[Reaper] Jailer of Souls will now auto learn Writhe

Change

[Demon Hunter] Betray removed from talent tree

Change

[Demon Hunter] Burning Vengeance will now auto learn Betray

Change

[Primalist] Gaze of Theradras removed from talent tree

Change

[Primalist] Body of Stone will now auto learn Gaze of Theradras

Change

[Guardian] Challenge removed from talent tree

Change

[Guardian] Vanguard Spec Passive will now auto learn Challenge

Change

[Cultist] Test of Pride removed from talent tree

Change

[Cultist] Herald of Y'Shaarj will now auto learn Test of Pride

Change

[Venomancer] Vile Stinger removed from talent tree

Change

[Venomancer] Scorpid Form now auto learns Vile stinger

Change

[Pyromancer] Updated VFX/SFX on Flame Swell

Change

[Pyromancer] Flame Swell still requiring ignite has been fixed

Change

[Son of Arugal] Fixed an issue where Consume wouldn't properly hit enemies that are invisible.

Change

[Starcaller] Aspects now properly display proc chance increases with Improved Aspects as well as Aspect Mastery.

Change

[Sun Cleric] Seraph's oath tooltip changed to properly display how many enemies Gavel of Atonement cleaves while active.

Change

[Barbarian] Changed Keg Smash to 5 yds instead of melee range (doesnt change its range) making it so empty kegs now increases the range of it as intended.

Change

[Starcaller] Node placement and node connections of Astral Warfare tree have been completely overhauled.

Change

[Starcaller] Starshield Smash no longer applies Scattered Stars by itself. In combination with Meteor Smash talent (unchanged) it was resetting more than twice the value of its own cooldown upon consumption with very few targets.

Change

[Starcaller] Celestial Knight proc chance from Starsunder increased to 25% to make it more reliable for DPS AOE.

Change

[Starcaller] Celestial Cleave cooldown reduced to 3 seconds to fill out the gap left by previously higher uptime of Celestial Knight.

Change

[Starcaller] Command has been removed from the class tree and is now learned when acquiring Warden of the Moon.

Change

[Starcaller] Starbarian moved to na new position in the class tree under Lunar Shock and above Mana Charged.

Change

[Starcaller] New node Nightblade, which increases the damage done by Starlord Strike (proc of Aspect of the Starlord) introduced to the class tree placed in Starbarian's old position.

Talents & Abilities

Change

[Tinker] Fixed an issue that caused Healing Mist to heal enemy NPC's

Change

[Necromancer] Fixed an issue where Lich Training could trigger from itself creating an endless proc loop.

2023/07/04

General

Change

[Runemaster] Fixed an issue where Runed Orb was also boosting the crit damage of affected spells

Change

[Runemaster] Runed Orb's debuff is now consumed on cast instead of on hit, preventing multiple projectile spells from benefitting from 1 buff

Change

[Runemaster] Fixed an issue where Runed Orb was usable while moving

Change

[Chronomancer] Chaos Shard triggers now correctly generate an Order stack

Change

[Starcaller] Astral Projection fixed

Change

[Starcaller] Improved Starsunder now also boosts Starsunder's chance to apply scattered stats by 5% per rank

Change

[Starcaller] Command is removed from class tree

Change

[Starcaller] Command is now taught for free alongside Warden of the Moon

Change

[Starcaller] Added a new node to class tree

Change

[Starcaller] Celestial Awakening Tooltip cleaned up

Change

[Son of Arugal] Issue where Blood Rituals would not heal caster when marked has been fixed

Change

[Runemaster] Ace of Stars now properly procs Cosmic Impact

Change

[Reaper] Issue where Soul Infusion was resetting the CD of Reave has been fixed

Change

[Reaper] Issue where Lament was not triggering the Dominion reaped soul consumption effect has been fixed

Change

[Sun Cleric] Sunsworn tooltip clarified

Change

[Ranger] You can now trinket the stun from Counter Striker

Change

[Ranger] Issue where Spread Shot (Instant Cast) couldn't be used while moving has been fixed

Change

[Chronomancer] Quickening now properly affects the tickrate of Accelerated Recovery

Change

[Barbarian] Mow Them Down tooltip inaccurate values fixed

Change

[Knight of Xoroth] Issue where Brimstone Splinters was increasing the maximum amount of Deathfire stacks has been fixed

Change

[Witch Doctor] Quickened Curses will now only affect damaging hexes

Change

[Runemaster] Golemancy will now correctly appear in the Runic spellbook tab instead of General (pending patch)

Change

[Monk] Tyr's Claw will now correctly appear in the Blademaster spellbook tab instead of General (pending patch)

Change

[Venomancer] Widow's Kiss will now be properly placed in the Stalking spell tab instead of General spell tab (pending patch)

Change

[Starcaller] Nebula node in Astral Warfare is now connected to Blanket of Stars.

Change

[Starcaller] Aspect Mastery node in Astral Warfare is now connected to Improved Starsunder.

Change

[Starcaller] New connection path has been created between Moonwalk and Flask of Moonwell Water to improve pathing logic and improve pathing between middle and left sections of the tree.

Change

[Starcaller] New connection path has been created between Moonwalk and Rain of Comets to improve pathing logic and improve pathing between middle and right sections of the tree.

Change

[Starcaller] Rain of Comets and Astral Armor have swapped positions in the class tree to avoid having to path through a defensive node when it is not desired.

Change

[Starcaller] Moonwalk node in class tree has been moved upwards by one row to create new pathing choices.

Change

[Starcaller] New connection path has been created in the class tree between repositioned Aspect of the Moonwell to repositioned Moon Touch.

Change

[Starcaller] New connection path has been created in the class tree between repositioned Moon Touch and Flask of Moonwell Water.

Change

[Starcaller] Moon Touch and Reverse Magic have swapped positions in the class tree so DPS setups do not have to path through a healing node to access utility while retaining accesibility to Moon Touch for healing specs.

Change

[Starcaller] Improved Aspects and Aspect of the Moonwell have swapped positions in the class tree for better access to Improved Aspects for DPS specs while retaining accessibility to Aspect of the Moonwell for relevant specs.

Talents & Abilities

Change

[Monk] Bladegrease can now stack on the same target when multiple Monks are in a party.

Change

[Runemaster] Glyphed Barrier will now properly reduce the cooldown of Mind Guard by 2/4 seconds.

Change

[Witch Doctor] Voodoo Serpent Beam should no longer randomly stop casting and properly benefit from haste.

Change

[Witch Doctor] Voodoo Serpent Beam will now trigger the initial tick when the channel begins.

Change

[Ranger] Fixed an issue where Adaptation: Crossbowman could stack with other Adaptations.

Change

[Son of Arugal] Bloodsore can no longer be manually cancelled.

Change

[Ranger] Farstrider's Command will no longer proc while below 5 Archery Points.

Change

[KoX] Dismenberment will now properly apply the healing reduction effect when used against monsters.

Change

[Cultist] When going Insane, while above 100 stacks of Total Madness you will now also gain stacks of End My Madness. This debuff reduces all healing received by 1%. This means Cultists will take -1% healing while at 101 stacks of Total Madness. And take -100% healing at 200 stacks of Total Madness. (pending restart)

2023/07/03

General

Change

[Starcaller] Celestial Aegis mana cost has been reduced from 40% Maximum Mana to 30% Maximum Mana.

Change

[Starcaller] Tidal Rebirth will no longer have a reagent cost.

Change

[Cultist] Fixed Hammer of Twilight tooltip to match its actual performance.

Change

[Reaper] Soulwarden's Resolve and Jailer of Souls in reaper class tree and Domination were not swapped as intended.

Change

[Tinker] Mechsuit:Provoke (taunt) can no longer miss.

Change

[Starcaller] Command (taunt) can no longer miss.

Change

[Monk] Beckon (taunt) can no longer miss.

Change

[Venomancer] Vile Stinger (taunt) can no longer miss.

Change

[Reaper] Writhe (taunt) can no longer miss.

Change

[Witch Hunter] Vicious Mockery (taunt) and all it's ranks can no longer miss.

Change

[Primalist] Gaze of Theredras (taunt) can no longer miss.

Change

[Sun Cleric] Let Them Come (taunt) can no longer miss.

Change

[Demon Hunter] Betray (taunt) can no longer miss.

Change

[Son of Arugal] Bare Fangs (taunt) can no longer miss.

Talents & Abilities

Change

[Necromancer] Frozen Heart now properly increases your Grave Mage passive buff to Frost damage and crit. (pending restart)