Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/07/03

General

Change

[Cultist] Empire's Grasp (taunt) can no longer miss.

Change

[Knight of Xoroth] Snarl (taunt) can no longer miss.

Change

[Cultist] Test of Pride (taunt) can no longer miss.

Change

Infilrate will now unaura when changing maps, this will prevent entering cities as large model NPC's.

Change

[Reaper] Fixed the tooltips of each of Essence Tear's debuffs to reflect the correct stats stolen

Change

[Reaper] Fixed a bug causing Essence Tear to be able to stack

Change

[Starcaller] Huntress Shot now has a chance to apply a Scattered Star baseline

Change

[Starcaller] Meteor Slam now causes Starshield Smash to apply Scattered Stars to all enemies struck

Change

[Starcaller] Starshield Smash now strikes up to 8 enemies

Change

[Starcaller] Starshield Smash no longer drains mana

Change

[Starcaller] Reduced proc chance of Celestial Knight to 10%

Change

[Starcaller] Celestial Knight now procs from effective healing or damage dealt by Starsunder, rather than any arcane damage dealt

Change

[Starcaller] Reduced the base CD refund from Scattered Star consumption for Lunar Shock to 2 sec from 3 sec

Change

[Starcaller] Reduced ICD of Nebula from 2 sec to 1 sec

Change

[Starcaller] Cosmic Impact now called Nebula, proc chance reduced

Change

[Starcaller] Reduced the effectiveness of Lunar Renewal by 50%

Change

[Starcaller] Recuced the cost of Lunar Renewal by 50%

Change

[Starcaller] Reduced proc chance of Lunar Conquest

Change

[Starcaller] Starsweep now hits a max of 8 enemies

Change

[Starcaller] Starsweep & Moonblade now share a CD

Change

[Starcaller] Replaced Mana Charges with a passive called Mana Charged that increases the effectiveness of consuming Scattered Stars by 50%

Change

[Starcaller] Starsweep now has a 20 sec CD up from 5 sec

Change

[Starcaller] Starry Knight now increases Starsunder's chance to proc Scattered Stars, instead of Celestial Strike's

Change

[Starcaller] Overflowing Mana is now called Grains of Sand, and now increases the max stack amount of Scattered Stars instead of Mana Charges

Change

[Starcaller] The CD of Moonblade is now reduced by 2 sec whenever you consume a scattered star

Change

[Starcaller] Added a new node that causes Starsweep & Moonblade to both grant increased energy regen for a short time

Change

[Starcaller] Starsweep now consumes Scattered Stars from all enemies struck

Change

[Starcaller] Moonblade no longer boosts energy regen

Change

[Starcaller] Starsweep now scales with Intellect instead of current mana

Change

[Starcaller] Starsweep no longer slows

Change

[Starcaller] Starsweep no longer consumes mana

Change

[Starcaller] Moonblade no longer shreds Armor/MR

Change

[Starcaller] Moonblade now consumes Scattered Stars

Change

[Starcaller] Moonblade now scales with Intellect instead of current mana

Change

[Starcaller] Moonblade no longer consumes mana

Change

[Starcaller] Added a new node to make Starfire Shot boost ranged haste

Change

[Starcaller] The CD of Starfire Shot is now reduced by 2 sec whenever you consume a scattered star

Change

[Starcaller] Starfire Shot no longer boosts ranged haste baseline

Change

[Starcaller] Starfire Shot now consumes Scattered Stars

Change

[Starcaller] Starfire Shot no longer scales with mana

Change

[Starcaller] Starfire Shot no longer consumes mana

Change

[Starcaller] Astral Warfare Starcaller (talent) now reduces the cost of Celestial Strike by 5 down from 10

Change

[Starcaller] Increased the cooldown of Starfire Shot to 24 sec from 18 sec

Change

[Starcaller] Starsunder now has a baseline chance to apply Scattered Stars

Change

[Starcaller] Aspect of the Cosmos now reduces the cost of Celestial Strike by 5 down from 15

Change

[Starcaller] Celestial Strike no longer has a chance to apply Scattered Stars

Change

[Venomancer] Scorpid Form no longer provides a fixed attack speed

Change

[KoX] Wicked Swordplay is now called Dread Knight, and gives Suffuse's healing ticks a chance to make your Hellgate pulse with flames

Change

[Venomancer] Stalker Form no longer provides a fixed attack speed

Change

[KoX] Rearranged a number of nodes significantly in Defiance to improve flow of levelling

Change

[KoX] Fiery Retribution now reduces the CD of Shieldgore instead of Hellish Rebuke

Change

[KoX] Increased base CD of Black Shield to 1.5 min

Change

[KoX] Replaced Improved Furnace of Fiends with a passive that reduces the CD of Black Shield by 30 sec

Change

[KoX] Broken Shackles now also reduces the cooldown of Flesh Hook by 5 sec

Change

[KoX] Added a new passive that causes Suffuse to reduce ALL damage taken by 15%

Change

[KoX] Hellfire Imps now redirect all threat to the Knight of Xoroth

Change

[KoX] Suffuse no longer reduces magic damage taken baseline

Change

[KoX] Removed Furnace of Fiends

Change

[KoX] Combined the effects of Furnace of Fiends and Black Shield (Black Shield will now consume Demon's Blood stacks to scale its absorb)

Change

[KoX] Base rage cost of Shieldgore increased

Change

[KoX] Hellish Rebuke is now a passive, proccing its original effect whenever you expend 1 Deathfire or use Flames of Xoroth

Change

[KoX] Brutal Conquest has been simplified to simply reduce the rage cost of Shieldgore

Change

[KoX] Fixed an issue where Brimstone Buckler had its proc effect even without the passive that is supposed to introduce its effect

Change

[KoX] Forgefiend's Blade no longer has a weapon requirement

Change

[KoX] Put the VFX/SFX of Forgefiend's Blade onto Forges of Demonfire

Change

[KoX] Forgefiend's Blade is now a passive

Change

[KoX] Snarl removed from tree

Change

[KoX] Snarl is now taught for free alongside Oath of Defiance

Change

[KoX] Demon's Breath is now a passive, proccing its original effect when you use Shieldgore

Change

[KoX] Bulwark is now a passive, called Infernal Bulwark, proccing its original effect when you use Infernal Strike, now stacking up to 3 down from 4

Change

[Reaper] Soul Shock now counts as an Incapacitate effect instead of a Sleep

Change

[Monk] Updated the function of Momentum to make it unleash at max stacks (Which is 6 with Heavy Staves)

Change

[Requires Restart and Patch] Fixed Unlearn cost to be adaptive to level. Level 1 starts at a 4 Mark of Ascension cost and scales up to 250. Gold costs will now scale the same way.

Talents & Abilities

Change

[Pyromancer] Fixed an issue where Scorching Ray would not consume Overheating if it killed a single target.(pending restart)

Change

[Pyromancer] Dragonfire will now properly reset the cooldown if it gets the last hit or your target dies while the projectile is in the air. (pending restart)

Change

[Necromancer] Transfer Life no requires targeting a minion to cast. It can now be cast target independent and will automatically heal minions in range. (pending restart)

Change

[Starcaller] Fixed an issue where Moon Hammer required 8 points invested when it should have 0 investment requirement.

Change

[Necromancer] Unlearning a Raise: Minion spell in the talent trees will now de-summon that specific minion.

Change

[Necromancer] Grave March will now cause your ranged and spell caster minions to begin attacking, instead of rushing towards the enemy and giving them mean looks.

Change

[Necromancer] You will no longer lose your Runic Power when leveling up.

Change

[Necromancer] Minions will now speed up while you are mounted so they don't get left behind and despawn when you zoom.

System Changes

Change

[Systemic Rage Casting Change] Rage will no longer decay outside of combat if you are casting a spell that requires rage. This prevents situations where spells like Radiant Flame from Sun Cleric could begin a cast out of combat, then fail to complete the cast because your rage decayed before the spell completed.(pending restart)

2023/07/02

General

Change

[Guardian] Swapped Improved Inspiring Strike and Valiant Cleave in the Gladiator Tree due to general usefulness of Improved Inspiring Strike and situational usefulness of Valiant Cleave. Swapping them will improve pathing choices.

Change

[Pyromancer] A connecting path is created created in Flameweaving tree between Peep’s Whistle and Roaring Pyre for better pathing, improved options.

Change

[Pyromancer] Infernal Path and Fire is Life talents swap their positions within Flameweaving tree so Infernal Path becomes a choice, not a mandatory pathing node.

Change

[Pyromancer] A connecting path is created in Flameweaving tree between newly repositioned Fire is Life to Draconic Aegis for better pathing, improved options and connection between utility nodes.

Change

[Pyromancer] Al Dante and Cataclysm talents in Flameweaving tree now connect to Burning Crescendo so the left and right outer paths of the tree can soundly connect to the middle. Outgoing connections which previously connected Roaring Pyre and Draconic Aegis to Lucifron’s Teachings were removed to avoid crossing paths.

Change

[Pyromancer] Moved the position of Burning Command to second row of Flameweaving to acquire Burning Command (spec) at a similar level to Summon Flame Orb (class) so newer players can get used to it earlier and that pathing at the bottom of the tree is freed up for more choice.

Change

Fixed an issue where Draconic Aegis had a completely ridiculous coefficient scaling.

2023/07/01

General

Change

[Pyromancer] Flame Swell no longer consumes Ignite, but has received a 2s increase to the cooldown

Change

[Runemaster] Updated Deck of Wonders VFX/SFX

Change

[Necromancer] Updated Unholy Champion VFX/SFX

Talents & Abilities

Change

[Necromancer] Fixed an issue where Flesh Golem, Gurgling Horror, Grave Mage, and other non physical minions could not proc Foul Remnants.

Change

[Necromancer] Clarified Foul Bidding: Protect tooltip to make it clear your minions do not attack while active.

Change

[Necromancer] Clarified Fetid Pawns tooltip to indicate it will also launch Ghouls(Ghoulish Mutation) at the target.

Change

[Necromancer] Foul Bidding Assault. Tooltip now displays threat % increase. Minions will now display the active aura for additional PvP clarity.

Change

[Necromancer] Clarified tooltip to indicate Crypt Scarab also increases the size of your minions.

Change

[Necromancer] Upped damage by roughly 50% on Rank 1 Crypt Scarabs to account for full stacks not noticably increasing the damage of minions at lower levels. Higher ranks were slightly buffed. This will improve the early level gameplay flow of Animation Necro.

Change

[Necromancer] Removed the deprecated tooltip reference for Animate: Putrid Ghoul from the Animation Necromancer passive. No gameplay was changed.

Change

[Necromancer] Crypt Scarab max/base/spell level refactored to account for learning rank 2 immediately upon unlocking the spell at level 13 in talent trees.