View all of our changes in a minimal format.
Sorted in chronological order.
Talents & Abilities
All ranks of Second Wind now properly requires you to be at 35% health or below to trigger.
[Area 52] Fixed an issue where you could not learn rank 3 Second Wind.
Mystic Enchants
Maggots from Maggot Trap now deals significantly less damage in PvP.
[Thrall] Fixed an issue where Maggot Trap could be used without knowing Snake Trap.
[Thrall] Fixed and issue where Maggot Trap could be used without knowing Snake Trap.
General
Implemented a temporary solution to resolve stuck LFG queues. The temp fix will only allow players to queue for 1 role. Multirole queues were breaking LFG.
Enterring a dungeon with LFG tool now tells you the last boss required to complete the instance.
Fixed an issue that would prevent you from seeing a follow up card or future drafts after learning Demon Mastery through a skill card if you did not have a soul shard generator. Relogging will resolve any characters with this issue.
Talents & Abilities
Fixed an issue where Warden of Demon reach had to be re-equipped after dying for all mechanics to work properly. Additionally removed the duration on consuable buffs in Warden of Demon reach to add more fluidity and fun to the playstyle in dungeons.
Fixed a tooltip issue on Maggot Trap pending next spell patch.
[Requires Launcher Update] Fixed an issue where Shuriken Toss and Crimson Tempest werent showing their visual properly while using the HD patch.
Frenzied Regeneration now reduces damage versus players by 10%, changed from 20%.
Second Wind has been reworked and now reads: Whenever you are below 35% health, your melee abilities will generate 12/24/36 rage and 8/16/24% of your base health over 12 seconds. This effect can only occur once every 30 seconds.
Dungeons & Raids
[Karazhan] [Prince Malchezaar] Prince Malchezaars Axes, Infernals, their target visual and all visuals associated to Doom cast are now active and visible inside the Shadow Realm on Mythic and higher difficulty when Prince Malchezaar enters phase three and shatters reality.
[Karazhan] [Prince Malchezaar] Further reduced fps lag generated during Doom casts.
[Karazhan] [Prince Malchezaar] Improved synchronisation between Adumbral Pools positions inside the Shadow and the Normal Realm. Adumbral Pools now spawn in the exact same position.
[Karazhan] [Prince Malchezaar] Prince Malchezaar now summons Gorehowl as his weapon when phase three starts.
[Karazhan] [Prince Malchezaar] Improved fixate behaviour of Prince Malchezaars Axes.
[Karazhan] [Prince Malchezaar] Infernals Hellfire and Doom Explosion now inflict damage based on proximity, as further a player is away from the casting Infernal, as lower the damage of its effects.
[Karazhan] [Prince Malchezaar] Prince Malchezaar now summons two Axes on higher player counts instead of pair when phase three starts.
[Karazhan] [Prince Malchezaar] Improved visuals on Infernal Summons and Doom Casts.
[Karazhan] [Prince Malchezaar] Enfeeble now restores the effected player to maximum health when removed.
[Karazhan] [Prince Malchezaar] Prince Malchezaar no longer casts Cleave and Sunder Armor separately. He now casts Hack and Slash, attacking with both weapons for 50% Weapon damage each, sundering the targets armor with the main-hand and cleaves enemies in-front of him with the off-hand. He than starts a vicious assault increasing his attack speed by 100% for 8 seconds.
[Karazhan] [Netherspite] [Netherspite] Greatly reduced fps lag generated during the Netherspite encounter.
[Karazhan] [Netherspite] [Netherspite] The Nether Portal - Entropy (Black) stacking buff, Nether Infusion - Entropy, now reduces Shadow damage taken by 1% down from 2% and increases scale by 1% down from 2% per stack. Nether Infusion - Entropy now stacks up to 99 times up from 49.
[Karazhan] [Netherspite] [Netherspite] The Ever Expanding Voidzones no longer disappear after reaching their maximum size on Mythic and higher difficulty.
[Karazhan] [Netherspite] [Netherspite] The Nether Portal - Domination (Blue) stacking buff, Nether Infusion - Domination, now increases damage dealt by 1% down from 2%, magic damage taken by 1% down from 2%, and movement speed by 1% down from 2% per stack. Nether Infusion - Domination, both the player and the buff applied to Netherspite now stacks up to 99 times up from 49.
[Karazhan] [Netherspite] [Netherspite] The Nether Portal - Domination (Blue) stacking buff, Nether Infusion - Domination, now increases damage dealt by 1% down from 2%, magic damage taken by 1% down from 2%, and movement speed by 1% down from 2% per stack. Nether Infusion - Domination, both the player and the buff applied to Netherspite now stacks up to 99 times up from 49.
[Karazhan] [Netherspite] The Nether Portal - Serenity (Green) stacking buff, Nether Infusion - Serenity, now increases all healing done by 1% down from 2%, mana costs by 1% down from 2%, and maximum mana by 1%, changed from a fix value per stack. Nether Infusion - Serenity, both the player and the buff applied to Netherspite now stacks up to 99 times up from 49.
[Karazhan] [Netherspite] The Nether Portal - Serenity (Green) stacking buff, Nether Infusion - Serenity, now heals Netherspite for 0.01% of his maximum health per second, per stack. Previously would heal for a fix amount.
[Karazhan] [Netherspite] The Nether Portal - Perseverance (Red) stacking buff, Nether Infusion - Perseverance, now reduces damage taken by 1% down from 2%, scale by 1% down from 2%, and health by 1%, changed from a fix value per stack. Nether Infusion - Perseverance, both the player and the buff applied to Netherspite now stacks up to 99 times up from 49.
[Karazhan] [Netherspite] The Nether Portal - Perseverance (Red) no longer increases health by a fix value. It now increases health by 200% on application.
[Karazhan] [Netherspite] The Nether Portal - Entropy (Black) will now rotate its position together with the other portals on Mythic and higher difficulty.
[Karazhan] [Netherspite] Doubled the update interval of Netherspites Nether Portals. This causes them to apply stacks twice as fast and check for targets crossing their beam twice as often.
[Karazhan] [Shade of Aran] Shade of Aran removed mana costs from all spells except base spells and ultimate abilities.
[Karazhan] [Shade of Aran] Shade of Aran will no longer evade when a player is outside the room or gets to close to the room door. He instead now teleports all player outside his room to his position.
[Karazhan] [Shade of Aran] Removed periodically appearing Arcane Rift explosions before the Arcane Rift spiral begins moving at the rooms edges.
[Karazhan] [Shade of Aran] Arcane Rifts now reach every corner of the room.
[Karazhan] [Shade of Aran] Arcane Explosions casted during the final phase of the fight are now called Arcane Rift. Arcane Rifts now inflict 10 to 30% maximum health damage depending on the raids difficulty down from 48%. Arcane Rifts once again destroy all forms of absorption. Arcane Rifts now prevent targets hit from casting and attacking for 3 seconds.
[Karazhan] [Shade of Aran] Enchanted Water Elementals Water Bolt no longer reduce their targets movement speed.
[Karazhan] [Shade of Aran] Corrected an issue where Flame Wreath Explosion and Sheeplosion would scale with the effected players damage modifiers.
[Karazhan] [Shade of Aran] Shade of Aran now casts Chains of Ice right before summoning his Blizzard, rooting all player in place for 10 seconds.
[Karazhan] [Shade of Aran] Shade of Aran no longer casts Chains of Ice at a random timer.
[Karazhan] [Shade of Aran] Arcane Missiles now has a channel time of 3 seconds up from 2.5 and will cast an additional missile.
[Karazhan] [Terestian Illhoof] Fiendish Schemer now also increases casting speed by 1% per stack.
[Karazhan] [Terestian Illhoof] Curse of Destruction is now a curse and can be dispelled. Curse of destruction will now explode immediately if removed by any means.
[Karazhan] [Terestian Illhoof] Corrected an issue where Curse of Destruction would scale with the effected players damage modifiers.
[Karazhan] [Terestian Illhoof] Corrected an issue where the Demonic Chain would been handled as the sacrificed players pet, causing its damage inflicted and damage taken to scale with the effected players modifiers.
[Karazhan] [Terestian Illhoof] The Demonic Chain can now sacrifice multiple player at once. The Demonic Chain will now search for targets to sacrifice based on the raids player count. Terestian Illhoof will no longer schedule a new sacrifice until the currently active Demon Chain has been slain or their are no more sacrifice targets available. Player now stay sacrificed until either the chain or the sacrificed player dies, previously the chain would execute the effected player after 30 seconds and a new chain spawned immediately.
[Karazhan] [Terestian Illhoof] Fiendish Imps now use caster AI and will cast Firebolt without attacking in between casts unless interrupted.
[Karazhan] [Terestian Illhoof] Fiendish Portals no longer declare the closest player to be the imp tank. Terestian Illhoof is now able to filter the Imp tank for target purposes throughout the combat.
[Karazhan] [The Curator] The Curator will now start his final phase at 20% remaining health, up from 15%.
[Karazhan] [Terestian Illhoof] Shadowbolt is now called Chaos Bolt. Chaos Bolt has a 3 sec cast time up from 1.5 sec. Chaos Bolt is now casted less frequently.
with Arcane Sear.
[Karazhan] [The Curator] Arcane Flares now have a more mechanical appearance. Arcane Flares now inflict Arcane damage to all targets around them instead of damaging a single target
[Karazhan] [The Curator] Termination now increases the Arcane damage taken by all targets in its path by 5% per hit. Stacking up to 100 times lasting 60 seconds.
[Karazhan] [The Curator] The Curator will now stop choosing targets for Termination when he is close to an Evocation Phase.
[Karazhan] [The Curator] Hateful Bolt now applies a debuff to its target to indicate that the target has been recently hit. It has no additional effect.
[Karazhan] [Nightbane] Final Hour will now trigger its damage if removed by any means. The damage of Final Hour now reduces with the raids player count.
[Karazhan] [Nightbane] Increased the missile speed of Rain of Bones. This is a cosmetic change. Damage and interval are unchanged.
[Karazhan] [Nightbane] Nightbane no longer requires the quest NAME to be completed by the summoning player. This change will be active for future seasons with the release of Serpentshrine Caverns.
[Karazhan] [The Opera] Corrected an issue where The Stench of Failure would scale with the effected players damage modifiers.
[Karazhan] [The Red Riding Hood] The Red Ridding Hood will no longer be shamed if it fails to stand inside the spotlight when Stage Fright is applied.
[Karazhan] [The Red Riding Hood] Improved The Big Bad Wolfs fixate and chase behaviour.
[Karazhan] [The Wizzard of Oz] The Crones Cyclones now have a more appealing model.
[Karazhan] [The Wizzard of Oz] Improved Titos fixate behaviour.
[Karazhan] [The Wizzard of Oz] Dorothea now casts Frost Bolt instead of Water Bolt.
[Karazhan] [Maiden of Virtue] Blessing of the Martyr now scales the damage that is redirected to the current martyr with the raids player count.
[Karazhan] [Maiden of Virtue] Blessing of the Martyr now lasts 30 seconds up from 10 and will only be casted once between Desperate Prayer casts.
[Karazhan] [Maiden of Virtue] Doubled the time player have to cleanse themselves from the Judgement of Virtue before they die.
[Karazhan] [Maiden of Virtue] Increased the duration of the Seal of Virtue debuff to 60 seconds up from 30.
[Karazhan] [Maiden of Virtue] Corrected an issue where Desperate Prayers area damage would inflict no damage.
[Karazhan] [Moroes] Dorothea Milstipe now uses caster AI and will cast Mindflay on her primary target rather then auto attacking unless interrupted.
[Karazhan] [Moroes] Lady Catriona VonIndi now uses caster AI and will cast Smite on random targets rather then auto attacking unless interrupted.
[Karazhan] [Moroes] Lady Catriona VonIndi no longer casts Power Word Shield.
[Karazhan] [Moroes] Baron Rafe Dreuger no longer casts Judgement of Command. He now casts Crusader Strike instead.
[Karazhan] [Moroes] Lady Dorothea Milstipe now uses caster AI and will cast Mind Flay at her primary target without auto attacking in between casts unless interrupted.
[Karazhan] [Moroes] Lady Keira Berrybuck no longer casts Holy Light. She now casts Consecration instead.
[Karazhan] [Moroes] Moroes no longer casts Blind.
[Karazhan] [Moroes] Energized is now called Well Fed. Well Feed now prevents a new Starving debuff prom applying.
[Karazhan] [Moroes] Corrected an issue where Starving scaled with the effected players damage modifiers.
[Karazhan] [Moroes] Starving now inflicts damage based on the players current health and stack count. Previously would inflict a fix amount of damage per stack.
[Karazhan] [Moroes] Moroes will now Shadowstep multiple times in a row to apply Garrote on higher player counts.
[Karazhan] [Moroes] Moroes will now prefer to cast Garrote on targets that are currently not effected by Garrote.
[Karazhan] [Moroes] Garrote can no longer stack.
[Karazhan] [Moroes] Corrected an issue where Garrote would scale with the effected players damage modifiers.
[Karazhan] [Attumen the Huntsman] Attumen will no longer evade or manipulate his threat if a player leaves the main battlefield. Instead he now applies the Coward debuff to the target. Coward reduces all damage deal and healing done by 11% and increases all damage taken by 11%. Coward lasts 60 seconds and stacks up to 9 times.
[Karazhan] [Attumen the Huntsman] Corrected an issue where Fel Fire would sometimes disappear.
[Karazhan] [Attumen the Huntsman] Intangible Presence now reduces targets hit dodge and parry chance by 10% and now stacks up to 9 times. Previously would reduce only hit rating by 50% without stacking.
[Karazhan] [Attumen the Huntsman] Attumen no longer casts Shadow Cleave.
[Karazhan] [Attumen the Huntsman] Increased armor reduction per charge of Devastating Strike to 20% up from 10%.
[Karazhan] [Attumen the Huntsman] Attumen and Midnight now move into the centre of the battlefield to mount up and start their attack 3 seconds later, again adding a large amount of threat to the closest target.
[Karazhan] [Attumen the Huntsman] Midnight now also casts Charge but without spawning Fel Fire.
[Karazhan] [Attumen the Huntsman] Attumen will now spawn from the left entrance to Midnights stable and move into the centre of the battlefield before starting to attack. Attumen will apply a large amount of threat to the closest enemy once he starts his assault.
[TBC Raids] Corrected an issue where Chained spells would bypass area damage reduction of player pets.
[Karazhan] [General] Updated all bosses to latest standards.
[TBC Raids] Mythic Difficulty is now available for Karazhan, Gruuls Lair, Magtheridons Lair, Serpentshrine Caverns, Tempest Keep. Mythic difficulty features all Ascended mechanics at a lower scaling.
Mystic Enchants
[Thrall] - [Area 52] - Swashbuckling Mystic Enchantments tooltips have been updated to indicate they now only require an empty off - hand (no off-hand) while wielding a one-handed weapon and that you can INDEED use ranged weapons.
[Thrall] & [Area 52]
Fixed an issue where the proc chance of Bone Arrow from the Bone Arrow Worldforged Mystic Enchantment was far lower than intended.