Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2016/11/28

Dungeons & Raids

Change

Quartermaster Zigris no longer fires his gun off at an extremely fast rate.

Change

Quartermaster Zigris now casts his Hooked net skill and Drinks Healing Potions.

Change

Crystal Fang no longer summons Spire Spiderlings.

Change

Bannok Grimaxe no longer casts Whirlwind, Mortal Strike, and Mark of Flame.

Change

Lowered the amount of illusions Jandice Barov summons from 14 to 6.

Change

Doctor Theolen Krastinov will now attack any players that get within 10 yards of him.

Change

Removed Immolate from Lord Alexei Barov's usable skills.

Change

Removed Arcane Devastation and Arcane Resonance from Lady Illucia Barov's usable skills.

Change

Added conditions to Instructor Malicia's heals which requires that she be below a certain HP threshold to cast them.

Change

Lady Illucia Barov now properly casts all of her skills.

Change

Instructor Malicia now casts her Corruption and Renew skills more intelligently/frequently.

Change

Instructor Malicia's cast intervals have been tweaked for all skills.

Change

Instructor Malicia no longer spams heals on herself even if she is on full HP.

Change

Removed Dark Plague from Lorekeeper Polkelt's list of skills to be used in the fight.

Change

Doctor Theolen Krastinov now properly casts Frenzy only after being lowered to 50% health.

Change

Doctor Theolen Krastinov now properly shouts "The doctor is in!" on aggro.

Change

The additional Arcane Aberrations and Mana Remnants surrounding the pylons in Dire Maul are now scripted.

Change

Lord Hel'Nurath's guards now despawn once he dies in Dire Maul.

Change

The "King of the Gordok" debuff now properly applies to all party members.

Change

Prince Tortheldrin now uses the proper dialogue after killing Immol'Thar.

Change

You are now able to kill Cho'Rush the Observer in Dire Maul.

Change

Guard Slip'kik's walk speed in Dire Maul has been lowered.

Change

You can now fight Prince Tortheldrin after killing Immol'Thar.

Change

You can now bring down the barrier protecting Immol'Thar by killing all of the Arcane Aberrations and Mana Remnants protecting the 5 pylons.

Change

Increased the damage of the Cave Creepers, Deep Stingers, and Burrowing Thundersnouts in the Ring of Law.

Change

Fineous Darkvire in Blackrock Depths now paths up and down the ramp.

Change

The Burrowing Thundersnouts, Borer Beetles, Deep Stingers, Dark Screechers, Dredge Worms, and Cave Creepers in the Ring of Law now immedietally go after players in the arena.

Change

The bosses Gorosh the Dervish, hedrum the Creeper, and Ok'thor the Breaker from the Ring of Law now immedietally go after players in the arena.

Change

Stratholme: Magistrate Barthilas now runs to the back of the instance if the first gate at the undead entrance is activated..

2016/11/27

Talents & Abilities

Change

Blood Craze enchants now properly only proc when crit by a damaging spell or melee strike.

World

Change

Argent Dawn, Timbermaw Hold, and Cenarion Circle Reputation amounts on kill have been reverted to their Vanilla Values.

2016/11/26

Talents & Abilities

Change

Bear Form, Dire Bear Form, Moonkin Form, and Improved Barkskin have all been changed. Mail/Plate no longer benefit from the armor buff, and Improved Barkskin now only applies while in Travel Form or while Unshifted.

2016/11/25

Talents & Abilities

Change

The Master Summoner enchants were out of control and have had their effects lowered.

Change

The following abilities now no longer overlap: Elemental Mastery, Nature’s Swiftness, Natural Alacrity, Arcane Power, Presence of Mind, Inner Focus, Bestial Wrath, Combustion, Icy Veins, Divine Illumination, Avenging Wrath, Metamorphosis, Berserk, Cold Blood, Adrenaline Rush, Blade Flurry, Death Wish, Power infusion.

Dungeons & Raids

Change

The Stratholme Trap Gate event now works as intended.

Change

Majority of rarespawns in dungeons no longer has a 100% spawn chance.

2016/11/24

Talents & Abilities

Change

Mixology has been disabled until further notice

Change

Flask of Supreme Power, Flask of the Titans, Flask of Chromatic Resistance and Flask of Distilled Wisdom now require an alchemy lab to craft.

Change

Beacon of Light has had its tooltip updated to reflect that it only transfers healing done by Holy Light and Flash of Light. Additionally, only 25% of the healing done is transferred, down from 100%

2016/11/23

Talents & Abilities

Change

You can now no longer cast healing spells in Moonkin Form and Shadow Form

Change

Life Tap (Rank 6) has been nerfed from 827 + 50% SP health converted, to 527 + 50% SP health converted

Change

Holy Specialization (Priest) now increases the critical hit chance of non-priest holy spells as well

Change

Shadow Focus (Priest) now Increases the hit chance and reduce the mana cost of non-priest shadow spells as well

Change

Crtical Mass (Mage) now increases the critical hit chance of non-mage fire spells as well

Change

The 'Healing Light' random enchant has had its values reduced to 1/2/3%, down from 4/8/12%

Change

'Healing Light' has had its values reduced to 2/4/6% down from 4/8/12%

Dungeons & Raids

Change

All Creatures in Gnomeregan have had their damage and health values reverted to Vanilla Standards.

Change

All Creatures in Razorfen Down have had their damage and health values reverted to Vanilla Standards.

Change

All Creatures in Uldaman have had their damage and health values reverted to Vanilla Standards.

Change

All Creatures in Temple of Atal'Hakkar have had their damage and health values reverted to Vanilla Standards.

Change

All Creatures in Dire Maul East have had their damage and health values reverted to Vanilla Standards.

Change

All Creatures in Dire Maul West have had their damage and health values reverted to Vanilla Standards.

Change

All Creatures in Dire Maul North have had their damage and health values reverted to Vanilla Standards.

2016/11/22

Talents & Abilities

Change

Updated the tooltips for a lot of talents in order to properly clarify that they do not interact with spells from other classes. (We might have missed some, don't be alarmed if a talent still says that it works with spells all classes, but actually doesn't, it's a work in progress.)

Change

Omen of Clarity now reduces the mana, energy and rage cost of non-druid spells as well.

Change

Shadow Mastery (Warlock) now increases the damage dealt by non-Warlock Shadow spells as well.

Change

Emberstorm (Warlock) now increases the damage dealt by non-warlock Fire spells as well.

Change

Purification (Shaman) now increases the healing done by non-shaman spells as well.

Change

Adrenaline Rush (Rogue) is now usable while shapeshifted.

Change

Blade Flurry (Rogue) is now usable while shapeshifted.

Change

Hunger for Blood (Rogue) is now usable while shapeshifted.

Change

Darkness (Priest) now increases the damage done by non-priest shadow spells as well.

Change

Blessed Reislience (Priest) now increases the healing done by non-priest spells as well.

Change

Spiritual Healing (Priest) now increases healing done by non-priest spells as well.

Change

Focused Power (Priest) now increases the damage you deal with non-priest spells as well.

Change

Holy Power (Paladin) has been reworked and now increases the crit damage of holy spells.

Change

Twin Disciplines (Priest) has been reworked and now increases the damage you deal with holy spells.

Change

Divine Illumination: The mana cost reduction now applies to non-paladin spells as well.

Change

Frost Channeling: The mana cost reduction now applies to non-mage spells as well.

Change

Fire Power (Mage talent) now applies to non-mage spells as well.

Change

Arcane Power now increases the damage dealt by all spells, not just mage spells.

Change

Nature's Swiftness (Druid) has been renamed 'Natural Alacrity' to distinguish it from the Shaman version.

Change

Gift of Nature: Healing will now apply to all healing spells.

Item Changes

Change

'High-Powered Flashlight' will no longer be taught and can no longer be created.

2016/11/20

World

Change

World Bosses

Dungeons & Raids

Change

Gnomeregan

Change

Arcane Nullifier X-21: Now casts 'Mass Dispel'

Change

Arcane Nullifier X-21: Now casts 'Reflection Shield'

Change

Viscous Fallout: Resistant to Frost + Nature, Immune to Root + Snares

Change

Viscous Fallout: Now casts Radiation Cloud

Change

Viscous Fallout: Now correctly applies Corrosive Ooze to itself as an aura. The debuff is triggered by player attacks.

Change

Viscous Fallout: Melee attacks now deal Nature damage.

Change

Irradiated Horror: Melee attacks now deal Nature damage.

Change

Electrocutioner: Now properly casts 'Shock' at a random hostile

Change

Crowd Pummeler 9-60: Uses abilities more frequently.

Change

Mechanical Units in Gnomeregan are now immune to Fear, Poison and Bleed effects.

Change

Mekgineer Thermaplugg has been reworked from the ground up.

Change

The encounter should now more closely resemble its Classic counterpart.

Change

Mekgineer Thermaplugg will now activate the machines that surround him upon reaching certain HP thresholds.

Change

Upon activation, these machines will spawn 'Walking Bombs' at set intervals.

Change

Walking Bombs will march towards the nearest enemy player in vision and detonate themselves when in range.

Change

If enough machines are activated, the waves of 'Walking Bombs' may prove too much to handle.

Change

The machines can be deactivated by pressing the red button at their base.

Change

Upon pressing the button, the machine will revert to its inactive state and stop spawning 'Walking Bombs' for a limited duration.

Change

Mobile Alert System: Upon seeing a player, will now yell "Warning! Warning! Intruder alert!" three times before summoning Mechanized Guardians.

Change

Mobile Alert System: Implemented waypoints.

Change

Mobile Alert System: Will no longer path towards or attack players. Will alert other NPCs of players' presence.

Change

Upper Blackrock Spire

Change

Upper Blackrock Spire is now only accessible to players under the protection of the Red Dragonflight.

Change

The door to UBRS will now automatically open in the presence of an equipped Seal of Ascension.