Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/06/23

General

Change

[Ranger] Precision Shot now costs 60 Focus baseline up from 50

Change

[Ranger] Burning Quiver now gives 15% damage down from 30%

Change

[Ranger] Fixed a double dipping issue with Quick Shot & Skullpiercer Shot

Change

[Ranger] Reduced RAP scaling of Precision Shot a bit

Change

[Ranger] Reduced AP scaling of Quick Shot

Change

[Witch Doctor] Fixed Slow Poison

Change

[Tinker] Battle Engineer now reduces CD by 1 sec per use down from 3 sec

Change

[Tinker] Turret Mechanics now reduces CD of Turret summons by 15% without reducing duration

Change

[Tinker] Battle Engineer no longer reduces duration of turrets

Change

[Chronomancer] Fixed a bug where Accelerated Recovery would not generate an Order stack

Change

[Sun Cleric] Fixed an issue where Solar Crash would not correctly count as a Slow effect

Change

[Cultist] Renamed Swift Scripture to Unspeakable Truth

Change

[Stormbringer] Fixed Improved Lightning Rod

Change

[Cultist] Fixed Swift Scripture

Change

[Cultist] Fixed Brace For Impact

Change

[Cultist] Brace For Impact now reduces pushback by 50% up from 40%

Change

[Pyromancer] Fixed a bug where Flame Swell's DoT (Supreme Combustion) would not apply if used while moving

Change

[Pyromancer] Fixed a bug causing the Pyromancy talent to be unlearnable in some circumstances

Change

[Witch Hunter] Fixed a bug where Hatred and Vitriol stacks could still occur without the talent that is supposed to enable them

Change

[Witch Hunter] Fixed a double-dipping issue with Punishing Bolt's scaling

Change

[Witch Hunter] Fixed a bug where Curseguard's cooldown would not correctly be reduced by talents like At The Stake which interact with Witching Beast spells

Change

[Witch Hunter] Houndmaster's Call now costs mana

Change

[Witch Hunter] Houndmaster's Call no longer interacts with Wickedness/purity, now just makes hounds leap to the target, cause Shadow Damage and root them for 4 sec

Change

[Witch Hunter] Houndmaster's Call now requires Witchblast Musket instead of Blazing Blade

Change

[Demon Hunter] Nether Lance will now correctly appear in the Felblood tree

Change

[Demon Hunter] Increased the cooldown of Nether Lance to 2 sec from 1.5 sec

Change

[Demon Hunter] Fixed an issue where Demon Form was not correctly converting Dodge Rating into armor/MR for Tyranny

Change

[Son of Arugal] Fixed a bug causing the 2nd rank of Life Anew to appear as Tissue Decay

Change

[Son of Arugal] Increased range of Infected Claw to 8yd

Change

[Son of Arugal] Fixed a bug where Plague Sweep would allow Infected Claw to strike multiple enemies on its own

Change

[Guardian] New icon for Bladed Bulwark

Change

[Son of Arugal] Reduced base radius of Claw Sweep to 8yd from 12yd

Change

[Guardian] Defensive Pose now reduces Raise Shield CD by 2 sec down from 4 sec

Change

[Guardian] Added a couple new nodes to first bracket of Class tree

Change

[Ranger] Fixed an issue where Venom Injection would not apply properly

Change

[Guardian] Rearranged early nodes of Class and Inspiration trees

Change

[Pyromancer] Increased base values of Draconic Fang

Change

[KoX] Reorganised early tiers of Class tree to make active abilities less frontloaded and improve options for all specs

Change

[KoX] Added 2 new early nodes to Class tree (one is 2-rank)

Change

[Sun Cleric] Fixed an issue where Heatstroke (the stun triggered by Rapture) was not trinketable

Change

[Starcaller] Fixed Bathe (talent) so that it will now correctly cause Torrent to apply the buff

Change

[Primalist] Fixed endless rage

Change

[Starcaller] Warden of the Moon now grants 200% threat up from 150%

Change

[Witch Doctor] Fixed an issue causing Mojo Beam and Voodoo Serpent Beam to share CD

Change

[Witch Doctor] Fixed a bug where Dambala's Rage was making Serpent Wards infinite

Change

[Barbarian] Fixed a bug where Berserker Axe ranks > 1 required you to be Enraged in order to use the ability

Change

[Barbarian] Follow up now causes Brutal Swing to grant your next Wrecker 10% increased damage per target hit, up to 6

Change

[Barbarian] Added a new 2-tier passive node to Brutality (replacing Rancor)

Change

[Barbarian] Increased the base CD of Barbaric Strike to 12 sec from 8 sec

Change

[Barbarian] Removed Rancor

Change

[Barbarian] Restructured Brutality tree to reduce the frontloading of active abilities

Change

[Stormbringer] Windwalker now lasts 6 sec up from 4 sec

Change

[Barbarian] Fixed a bug where Drunken Brawler would not display in the buff bar

Change

[Stormbringer] Fixed Windwalker

Change

[All] Tank stances now have 5 sec cast time

Change

[Reaper] Doomrend should now correctly cause 100% weapon damage down from 250%

Change

[All] Tank stances now reduce damage dealt by 25%, up from 15%

Change

[All] Fixed an issue where the Reset Both Trees option was not working

2023/06/22

General

Change

[Starcaller] Updated the SFX of the glaives launched during Huntress Strafe to be less annoying

Change

[Pyromancer] Fixed a bug where Fiery Momentum was increasing the effect of Dragonscales

Change

[Pyromancer] Reduced base scaling from SP of Fiery Momentum

Change

[Pyromancer] Fiery Momentum (the damage from Blazing Speed) now gains 25% damage per stack down from 60%

Change

[Pyromancer] Improved Dragon Breaths now boosts damage by 5% down from 10% per rank

Change

[Pyromancer] Deep Breaths now boosts damage by 15% down from 30%

Change

[Barbarian] Fixed Mow Them Down

Change

[Barbarian] Fixed a bug where Breath of the North was scaling from Carnage

Change

[Barbarian] Reduced AP scaling of Brutal Swing

Change

[Barbarian] Crushing Slam now gains 25% damage per Carnage stack, down from 35%

Change

[Barbarian] Headhunting Barbarian now reduces the energy cost of Axe Throwing by 10

Change

[Barbarian] Tankard Toss scaling reduced

Change

[Barbarian] Increased the energy cost of Axe Throwing to 40

Change

[KoX] Fixed a double-dipping issue with the scaling granted to the bonus damage Infernal Strike deals against nearby enemies affected by Flames of Xoroth

Change

[KoX] Hellfire Knight of Xoroth passive now reduces CD of Flames of Xoroth by 9 sec instead of outright removing its CD

Change

[KoX] Flesh Hook no longer taunts enemies

Change

[KoX] Reduced scaling of Flames of Xoroth

Change

[Monk] Added a number of new node connections to allow more free movement through Class tree

Change

[Monk] Added a new 2-rank node to reduce the cooldown of Uppercut

Change

[Monk] Added multiple new 2-rank nodes to Class tree

Change

[Monk] Exposing Uppercut no longer reduces the CD of Uppercut

Change

[Monk] Improved Engrave Fists now has 2 ranks

Change

[Monk] Added vertical node connections between Hastened Strikes & Zealous Might

Change

[Monk] Swapped the positions of Maiming Strike and Hastened Strikes in the class tree

Change

[Monk] Added vertical node connections between Maiming Strike & Fists of Power

Change

[Monk] Bladenado now reduces the cooldowns of both Blade Tempest and Titanstrike by 20% instead of previous effects

Change

[Monk] Reduced duration of Thrashing Blade (from Thrashing Tempest) to 8 sec from 16 sec

Change

[Monk] Added a new 2-point node to Blademaster tree in first bracket

Change

[Monk] Thrashing Tempest can now also proc from Burning Thrust as well as Blade Tempest

Change

[Monk] Improved Bladegrease (talent) now has 2 ranks

Change

[Monk] Tyr's Claw's bleed effect is now its own talent

Change

[Monk] Wing Chun (talent) now has 2 ranks

Change

[KoX] Fixed a bug where the 2nd rank of Unbound Inferno would not further reduce the rage cost of Infernal Strike as intended

Change

[KoX] Increased base CD of Ritual of Sealing to 40 sec up from 20 sec

Change

[KoX] Increased base CD of Furnace of Fiends to 1 min up from 45 sec

Change

[KoX] Hellish Rebuke (in Oath of Defiance) now reduces damage taken by 5%, and fire damage by a bonus 5%, instead of 10% and 15% respectively

Change

[KoX] Hellskin now reduces damage taken by 8% down from 15%

Change

[KoX] Hellskin now gives a 15% chance to reflect fire spells down from 25%

Change

[Guardian] Battlemaster (from Battlemaster Strike) now grants Arcing Strike +50% Weapon Damage, down from +100% while active

Change

[Guardian] Reduced damage of Heavy Strikes per stack to 4% from 10%

Change

[Guardian] Significantly reduced AP/SP scaling of Thundering Charge's damage component, ranked damage values remain untouched

Change

[All] Fixed an issue where a number of classes lost the ability to Block attacks