View all of our changes in a minimal format.
Sorted in chronological order.
General
[Primalist] Boon of the Elements can no longer critically strike
[Runemaster] Prismatic Blade no longer requires %s
[Pyromancer] Erupting and Dormant can now be cancelled
[Tinker] Rocket Boots now properly removes Root effects
[Tinker] Spare Parts buff no longer falls off when you use a Mechsuit
[Tinker] Issue where Recycling Bin wouldn't let you summon your Clockwork Knight has been fixed
[Tinker] Shield Crush stacks are now removed when you exit the Vanguard X-173 Mechsuit
[SoA] Dark Liturgy Rank 2 now heals more than Dark Liturgy Rank 1
Talents & Abilities
[Sun Cleric] Let Them Come can no longer miss
[Sun Cleric] Fixed an issue where Solar Avengers damage bonus was stackable. It will now only apply once. (for 15% increased damage done)
[Sun Cleric] Path of Light now has SP scaling
[Sun Cleric] Fixed an issue where Dawnsear Damage over Time effect was not scaling with ranks properly
[Sun Cleric] Fixed an issue where Trial of Valor would make your Valkyrie Spear taunt twice, instead of the intended once. It will now trigger it's taunt once the spear lands
[Sun Cleric] Fixed an issue where you could cast Seraphims Oath and switch to a different primary tree and retain its effects in Blessings/Piety trees
[Sun Cleric] Fixed an issue where in some circumstances it was possible to apply faith to allies, it should now correctly only apply to yourself
Talents & Abilities
[Sun Cleric] Fixed an issue where the Level scaling was far too high on Warmth. It will now grant 1 stamina per level, rather than 5
[Pyromancer] Fixed an issue where Scorching Talons tooltip was incorrect. It now correctly states that Magic Damage taken is reduced by 20%
[Sun Cleric] Guidance spells will now no longer require you to target the ally affected by Solar Guidance and will now instead auto-cast on the target of your Solar Guidance.
Talents & Abilities
[Pyromancer] Fixed an issue where Deep Breaths damage bonus to Breath of Neltharion was not stacking with Breath Charges damage increase.
[Pyromancer] Fixed an issue where Magmaspike could only hit up to 1 additional nearby enemy. It will now correctly deal damage to all nearby targets within 8 yards.
[Pyromancer] Fixed an issue where Burst did not correctly have a Global Cooldown on Ranks 2-10
[Pyromancer] Fixed an issue where Dragon's Blood was not increasing the Critical Strike Damage Bonus of Neltharions Breath by 60%.
[Pyromancer] Fixed an issue where Ashes of Life was scaling from Attack Power and Spell Power, it will now heal for the correct amount as the tooltip states.
[Pyromancer] Fixed an issue where Dancing Flames was not spreading Volcanic Burst and Ignite properly, They will now correctly be spread like Scalding Brand.
[Pyromancer] Cataclysmic Ray now causes a new damage entry called Scorching Ray (Cataclysmic Ray) its damage remains unchanged.
[Pyromancer] Fixed an issue where Scorching Ray would deal AoE damage in a 1 yard radius all the time. It will now correctly deal damage to 1 target unless Cataclysmic Ray is active.
[Pyromancer] Fixed an issue where the Stun applied by some of Pyromancers abilities was not able to be trinketed or Racialed to dispell the stun effect.
General
[General] Gnomes removed
[General] Gnomes can now be Witch Doctor and Demon Hunter
[Starcaller] Starsunder now reflects 80% of damage dealt back to you, every attack made against you for the next 30 minutes is reflected back to the target
[Starcaller] Renamed to Starballer, and can only equip gold chains and low-hanging trousers
[Barbarian] Getting back to back Unga and Bunga procs proc Unga Bunga, instantly killing the target
[Barbarian] Your main hand attacks have a chance to proc “Unga” and your offhand attacks have a chance to proc “Bunga”
[KoX] Corpse Blade has received VFX changes, your weapon now becomes a Corpse
[Guardian] All damaging abilities grant 90% DR for 5 seconds and an additional 5 seconds for each yard you move forward while this effect is active, stacks up to 30 times.
[Pyromancer] Now requires matches to use any ability that deals Fire Damage
[Stormbringer] Wind Servant has been renamed to Thunder Buddy because storms are scary
[Monk] Renamed to Mime
[Monk] Can no longer type in chat, as they are vowed to silence, and can only use emotes to communicate
Talents & Abilities
[Pyromancer] Fixed an issue where Stoke was not useable, and also wasn't becoming useable when Ignite was on the target. It now correctly requires Ignite to be cast.
[Pyromancer] Fixed an issue where Melt wouldn't hit more than 1 target when the Overheat condition was met. It will now correctly hit up to 3 nearby targets in addition to the main target when Overheated.
General
[Cultist] Abyssal Doom incorrect cast time being displayed has been fixed
[Primalist] Earthspine visual scaling issue has been fixed
[Primalist] Earth's Embrace Amber Stone VFX no longer stays in place upon cancelling
[Monk] Jab VFX no longer has an effect on the caster
[Guardian] Glory, Tactical Combat, and Minstrel tooltip have been fixed
[Starcaller] Stellar Drift has received new VFX
[Starcaller] Slipstream VFX has been changed to accurately reflect the radius
[Necromancer] Putrefy has received new impact VFX
[Necromancer] Crpyt Plague VFX after 18s has been changed to reflect the radius affected
[Necromancer] Crypt Plague aura has received slight VFX changes
General
[SoA] Vampirism procs have been fixed
[Tinker] Rocket Boots Roots issue has been fixed
[Necromancer] Slight VFX change on Flesh to Worms cast
[Necromancer] Slight caster VFX change on Phylactery
[Necromancer] Crypt Plague no longers has an impact VFX on the caster, and does not cause a cast animation after the 18s duration
[Necromancer] Black Death has received VFX changes
General
[SoA] The Cup Runneth Over can now stack 10 times down from 16
[SoA] Consume now on regular GCD
[SoA] Consume now costs a small % of your base HP to cast
[SoA] Taldaram's Torment now costs a small % of your base HP to cast
[SoA] Taldaram's Torment now has 40yd range down from 50yd
[SoA] Taldaram's Torment now stacks up to 4 times down from 10
[Reaper] Soulrot is now a 60 sec CD with 14 sec duration
[Reaper] Soulrot now harvests a Soul Fragment every tick instead of generating a reaped soul when it ends
[Guardian] Fixed tooltip of Shattering
[Tinker] Spare Parts should now correctly last indefinitely
[Sun Cleric] Valkyrie Spear's Holyflame Ground effect now ticks every sec instead of every 2sec
[Sun Cleric] Valkyrie Spear's Holyflame Ground effect now scales with rank
[Sun Cleric] Valkyrie Spear's Holyflame Ground effect now lasts 15 sec up from 12 sec
[Sun Cleric] Valkyrie Spear's Holyflame Ground effect no longer grounds enemies
[Sun Cleric] Valkyrie Spear is now a 30 sec CD
[Sun Cleric] Cleaned up the tooltip of Valkyrie Spear
[Sun Cleric] Shining Shield is now a passive
[Sun Cleric] Blade of the Sun is now a passive
[Sun Cleric] Dawnbringer now has a 15 sec base CD up from 12 sec
[Sun Cleric] Replaced Emancipate with a new passive
[Sun Cleric] Solar Crash is now a passive
[Sun Cleric] Gleam is now a passive
[Sun Cleric] Fixed Transgression tooltip
[Monk] You can now choose to cancel the Engrave Fists buff if you want to, but I don't reccomend it
[Monk] Engrave Fists now has a 2 sec cast time and an animation
[Monk] Unarmed Combat Master is now called Engrave Fists
[Monk] Hook is now learned at level 2 up from level 1
[Monk] Iron Fists is now learned at level 4 up from level 2
[Monk] Martial Strike is now learned for Runes spec at level 17, instead of while using a one handed weapon
[Monk] Staff Strike is now learned for Discipline spec at level 10, instead of while using a staff
[Monk] Added some new basic passives to Fighting
[Monk] Tithe buffs are now death persistent
[Monk] Disabled Haymaker
[Monk] Pursuit at 6 stacks now increases both damage and duration of combat moves by 25% down from 100% and 20% respectively
[Monk] Pursuit duration reduced to 30 sec
[Monk] New icon for Fist of Light
[Monk] Divine Tempest now simply called Pursuit, and allows you to generate Pursuit stacks (which no longer generate baseline)
[Monk] Meditate now also regenerates energy, in addition to health
[Monk] Fist of Light now gets its cooldown reduced by Jab
Talents & Abilities
[Pyromancer] Fixed an issue where Burning Embers wasn't making Spellburn cast ignite whilst this talent was learned.
[Pyromancer] Fixed an issue where Draconic Tempest was not increasing the cooldown of Ignite by 30 seconds, 70% reduced duration and 70% increased tick rate.
[Pyromancer] Fixed an issue where Everburn was not increasing the duration of Ignite, Blaze and Scalding Brand
[Pyromancer] Quickburn now correctly Increases the tick rate and reduces the Duration of Ignite, Blaze and Scalding Brand.