View all of our changes in a minimal format.
Sorted in chronological order.
General
[Monk] Changed the name of Maiming Strike in the core Monk tree
[Monk] Changed the name for Tyr's Claw to fit the class fantasy
[Monk] Changed the name for Maiming Claw to fit the class fantasy
[Monk] Updated the icon and name of Eradicator
[Monk] Updated the icon and name of Ambidextrous
[Monk] Updated the icon for Decisive Strike
[Monk] Decisive Strike now gives 10% critical strike damage bonus at Rank 1 and 20% at rank 2, rather than giving 20% for both ranks.
Blade of the Serpent now procs off all auto attacks, rather than just melee auto attacks.
Primal Weapons: Bestial Might now has an animation and sound effect when used.
Fixed a tooltip error with Improved Hand of the Earthmother to reflect its actual values
[Venomancer] Lifeblood no longer has a cost.
[Venomancer] Lifeblood's cooldown has been set at 90sec up from 50sec.
[Sun Cleric] Solar Wrath's scaling has been reduced.
[Sun Cleric] Solar Wrath Is now off the global cooldown
[Sun Cleric] Solar Guidance can no longer be applied through LoS
[Witch Doctor] Removed Colour from Hexing Strike.
[Venomancer] Removed Colour from Poison Spit.
[Venomancer] Nerubian Sting Tooltip updated to display correct value.
[Venomancer] Leech Poison now only consumes one stack of Lethal Toxin.
[Venomancer] Lifeblood now applies a 30% damage reduction for 6 sec.
[Venomancer] Lifeblood's cooldown increaed to 50sec up from 3sec.
[Venomancer] Lifeblood now heals for 20% of your max health up from 12%
[Venomancer] Lifeblood can no longer crit.
[Witch Doctor] Shadowbite Hex consumption damage scaling has been increased.
[Sun Cleric] Ancient Rites talent fixed.
[Witch Doctor] Bloodspill talent in Voodoo now additionally makes you gain a mana regen buff after a successful proc.
(pending patch)
[Reaper] Fixed an issue where Soulwarden's Resolve couldn't be used without a target
[Knight of Xoroth] Added two new nodes to the class tree.
[Starcaller] Changed Warden Training so that it reduces the remaining cooldown of Astral Blade by 1 sec instead of resetting it.
[Runemaster] Overflowing Mana now increases your spell critical strike damage bonus by 50%.
[Monk] Renamed Wing Chun to Decisive Strike and changed its icon to something more suitable
[Stormbringer] Arcane Lightning now increases your spell critical strike damage bonus by 60%.
[Son of Arugal] Atherann's Anguish now increases your spell critical strike damage bonus by 100%.
[Pyromancer] Disaster's critical strike damage bonus was increased to 100%.
[Demon Hunter] Felblood Demon Hunter's critical strike damage bonus only affects Felstrike.
[Chronomancer] Fixed a bug where Balance of Power was giving increased critical strike damage bonus.
[Demon Hunter] Felblood Demon Hunter's critical strike damage bonus reduced to 20%.
[Barbarian] Brutal Axes critical strike damage bonus reduced to 20%.
[Ranger] Adaptation: Crossbow's ranged haste reduction was reduced to 25%.
[Witch Doctor] Fixed an issue where Healing Ward was having issues healing targets outside of LoS
[Ranger] Adaptation: Crossbow's critical strike damage bonus was reduced to 25%.
[Witch Hunter] Headshot critical strike damage bonus was reduced to 20%.
[Witch Doctor] Glory of Zandalar now only effects spells.
[Witch Hunter] Heartseekers critical strike damage bonus was reduced to 10%.
[Chronomancer] Added 70% increased critical strike damage bonus to Black Hole.
[Cultist] Updated Cultist's Lightbreaker talent to only effect spell critical strike damage bonus.
General
[Sun Cleric] Guidance: Sanctify's distance reduced from 100 yds down to 40yds
[Sun Cleric] Guidance: Intervention's distance reduced from 100 yds down to 40yds
[Sun Cleric] Guidance: Calamity's distance reduced from 100 yds down to 40yds
[Sun Cleric] Guidance: Safeguard's distance reduced from 100 yds down to 40yds
[Sun Cleric] Guidance: Zealous Trance's distance reduced from 100 yds down to 40yds
[Sun Cleric] Solar Guidance's distance reduced from 100 yds down to 40yds
[Sun Cleric] Guidance: Tough of Light's distance reduced from 100 yds down to 40yds
[Monk] Blademaster Monk (Spec Passive) value has been reduced from 50% to 25%. (pending restart)
[Barbarian] Splash Zone now additionally increases Spell Power (pending restart after goose)
General
[Monk] Tyr's Claw weapon damage has been reduced from 150% to 125%. (This change is live, forgot to changelog it earlier.)
[Demon Hunter] Tyrant's Gaze now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance
[Witch Doctor] Dreadful Screech now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance
[Guardian] Torn Tendon's Root effect now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance
[Guardian] Challenge's Fear effect now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance
[Guardian] Gladiator's Net now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance
[Cultist] Cosmic Ooze now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance
[Cultist] Sow Fear now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance
[Cultist] Abyssal Ward's Fear effect now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance
[Son of Arugal] Liquify's Fear effect now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance
[Runemaster] Sorcerer's Cage now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance
[Necromancer] Ghoulify now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance
[Reaper] Mark of Terror now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance
[Witch Doctor] Updated all of the potion ingredients so that they still work if your target LoS's you mid-toss but the potion was already in the air
[Witch Doctor] Changed the visual for Shadow Claw to better match what the name implies.
[Witch Doctor] Updated the icon for Juju Burst to better reflect how the spell looks when used.
[KoX] Curse of Hel'nurath no longer has a rage cost but now has a 15 sec CD and can only be applied to 1 target at a time
[Witch Doctor] Serpent Ward no longer has a fire nova visual when it spawns
[Witch Doctor] Wards no longer have a lightning visual when they spawn
[Witch Doctor] Voodoo Serpent Beam should now correctly be interruptible
[Witch Doctor] Shadow Marks can no longer be dispelled
[Witch Doctor] Fixed a bug where Wardmaster stacks would not correctly show in the buff bar
[Witch Doctor] Voodoo Serpent Beam no longer has a green glow effect on the caster/target
[SoA] Cascading Torment will now proc even if the damage kills the target
[Reaper] Mark of Terror now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance
[SoA] Blood Rituals will no longer cause Dark Liturgy to apply the buff to self
[Venomancer] Shadra's Binding incorrectly costing Spec Talent point and Lord of Decay costing Class talent point after their swap has been fixed. (restart)
General
[Demon Hunter] Felrend has been capped to 12 targets due to preformance issues.
[Venomancer] Shadra's Binding has been moved to the Class Tree under Spider Senses.
[Venomancer] Lord of Decay has been moved to the Rot tree in Shadra's Binding 's original position.
[Venomancer] Resistant's Stun duration reduction has been increased from 15% to 20%.
[Venomancer] Empowered Exoskeleton was move to Threatening Posture's original position.
[Venomancer] Exoskeleton's damage reduction has been lowered from 8% to 6%.
[Venomancer] Toxic Sludge has been moved to the middle of the tree but the effeciveness of it's slow has been lowered from 70% to 60%.
[Venomancer] Threatening Posture has been moved to Toxic Sludge's original position.
[Venomancer] The nodes towards the top of Fortitude tree have been moved around to help them perform their role at early levels.
[Venomancer] Dread Poison now ticks 60% faster.
[Venomancer] Rage cost of Chosen of Shadra has been reduced by 5.
[Venomancer] Increased SP scaling of Withering Venom's damage over time effect.
[Venomancer] Scaling of Widow's Kiss has been slightly lowered, scaling of Nerubian Sting has been increased by the same amount.
[Venomaner] Removed hidden Intellect scaling from Withering Venom's initial damage.
[Venomancer] Base damage of Nerubian Poison has been increased slightly along with it's scaling.
[Venomancer] Withering Venom's duration and tickrate have been increased.
[Venomancer] Fang Venom: Creeping Poison tick rate has changed to 2 seconds from 1 second but its damage has been increased as a compensation (lowering burst).