View all of our changes in a minimal format.
Sorted in chronological order.
General
[Witch Hunter] Changed the tooltip if Witch Knight to no longer display learning two-handed swords as its learned by default.
General
[Venomancer] Added connecting nodes from Vile Fangs and Nerubian Sting to Widow's Kiss
[Monk] Flaming Blade of Lantresor's base damge has been lowered as it had unitended high base damage
[Starcaller] Issue where Moon Arrow was consuming Lunar Mark without Explosive Moonlight has been fixed
[Starcaller] Issue where Cosmic Shift stealth wouldn't break on casting spells has been fixed
[Starcaller] Issue where Starfury was not proccing on Huntress Shot crits has been fixed
[Starcaller] Lunar Focus no longer references Mana Charges in tooltip
[Starcaller] Lunar Renewal scuffed mana cost in tooltip has been fixed
[Starcaller] Issue where Stand Against Darkness was not applying to enemies has been fixed
[Starcaller] Warrior of Elune old tooltip updated
[Monk] Fixed an issue where Flaming Blade of Lantresor would have a higher AP coefficent than intended.
[Ranger] Battle Screech buff is now visible to the player.
[Monk] Fixed mispelling in the tooltip of Thrashing Tempest
[Witch Doctor] Primordial Synergy has been fixed.
[Witch Doctor] Slither's cooldown has been increased from 30 seconds up to 45 seconds
[Witch Doctor] Slither now clears Slows, Roots, Snares on cast.
[Monk] Martial Strike CD is now properly reduced by Ambidextrous node in Blademaster.
[Witch Doctor] Increased Agility, Spellpower, and Attack power scaling for Raptors
[Knight of Xoroth] Blade of Xoroth's scaling per Deathfire stack has been reduced.
[Witch Doctor] Increased Agility, Spellpower, and Attack power scaling for Saurids
[Witch Doctor] Darkspear Drums now reduce the Cooldown of Shadowhunter Strike by 0.5 and 1 (at rank 1 and rank 2 respectivly) up from 0.2 and 0.4.
[Witch Doctor] Added Attack Power and Agility scalings as well as damage per level to Voodoo Fire.
[Witch Doctor] Added Attack Power, Spellpower and Agility scalings as well as damage per level to Serpent Ward.
[Primalist] Fixed a bug where Emerald Slumber would put Dreamslip on cooldown.
[Runemaster] Magebreaker no longer burns mana.
[Runemaster] Aspect of Chaos now increases crit damage by 30% down from 50%
[Runemaster] Spellblades weapon damage component reduced from 50% to 30%
[Runemaster] Reduced SP scaling of Spellblades damage
[Tinker] Take Aim now boosts damage by 30% down from 40%
[Tinker] Take Aim no longer buffs crit chance
[Tinker] Take Aim now lasts 12 sec up from 8 sec
[Monk] Changed effects of Staffguard talent
[Monk] Wind Dancer ICD increased to 8 sec
[Monk] Fixed an issue causing Chakram not to scale properly with Chain Effects
[Monk] Sweeping Kick's chain effect now allows Combat Moves to cleave 2 additional enemies per stack instead of letting them cleave 2 total, then 4 total, etc (now 3 total, 5 total, etc)
[Monk] Dual Weapon Master is now called Massacre and simply grants +10% damage against bleeding enemies
[Monk] Burning Thrust is now single target baseline
[Monk] Updated the effects of Combo Strikes to a new function
[Monk] Fixed a bug where Hundred Fist Strike would not correctly end your Combat Move chain
[Monk] Blessed Strikes now grants Followup instead of a Holy Rune
[Monk] Blessed Strikes now has a 10 sec ICD
[Monk] Hit Combo now has a 10 sec ICD
[Monk] Hit Combo no longer generates a Holy Rune
[Monk] Hit Combo's effect now lasts for 6 sec
[Monk] Fixed Quickened Wrath
[Monk] Flaming Blade of Lantresor now deals Flamestrike damage instead of pure Fire
[Monk] Increased CD of Flaming Blade of Lantresor to 30 sec from 20 sec
[Monk] Increased base damage of Flaming Blade of Lantresor
[Monk] Increased the cooldown of Martial Strike to 15 sec
[Monk] Ambidextrous now reduces the CD of Martial Strike
[Monk] Martial Strike now regenerates 40% Energy on use
[Monk] Hastened Strikes now reduce the Energy cost of Blademaster Strike instead of Martial Strike
[Monk] Martial Strike no longer costs Energy
[Monk] Thrashing Blade no longer generates Holy Runes
[Monk] Flaming Blade of Lantresor now has a Chain Effect
[Monk] Maiming Strike now causes Martial Strike to increase bleed damage taken by 20% up from 10% and no longer stacks
[Monk] Increased base damage of Blademaster Strike to 80% from 50%
[Monk] Increased effectiveness of Engrave Runes of Grace
[Monk] Engrave Runes of Zeal now reduces energy costs by 50% instead of boosting movespeed
[Monk] Engrave Runes of Benediction now updated to match the changes to other Engrave spells
[Monk] Staff Combat now reduces the armor of affected enemies, stacking 3 times
[Monk] Reduced base cost of Staff Strike to 50 from 60
[Monk] Heavy Staves now boosts staff strike damage by 10% instead of previous effects
[Monk] Clobber no longer deals damage or increases threat
[Monk] Staff Strike no longer charges up with multiple stacks, now simply does a frontal AoE attack
[Monk] Clobber no longer gets increased CD for unarmed
[Monk] Replaced Chakra of Discipline with Chakra of Storms (as a passive)
[SoA] Fury of Goldrinn is no longer removed when Curse of the Worgen ends
[Monk] Fixed an issue where Combat Move Chain could be manually canceled
[Monk] Fixed name of Chakra of Light
[Monk] Changed the name of Chakra of Discipline to Chakra of Power
[Monk] Burning Thrust now has a Chain Effect.
[Witch Doctor] Fixed a bug causing Souleater to not work as intended
[Monk] Momentum now regenerates 20 Energy after using an effect that ends a Combat Move chain
[Witch Doctor] Clarified tooltip of Darkspear Drums
[Witch Doctor] Fixed a bug causing Serpent Ward to last 5000% longer than it should
[Witch Doctor] Fixed Darkspear Drums
[SoA] Fixed an issue where some characters had access to Grimclaw as an active ability
[Barbarian] Clarified "Axe Throwing" in the Mow Them Down talent
General
[Monk] Issue where Chakra of Wrath would not apply DoT has been fixed
[Ranger] Issue where Backstep was causing some spells to be instant cast has been fixed
[Stormbringer] Issue where Rank 2 Improved Voltaic Burst was making Voltaic Burst instant cast has been fixed
[SoA] Issue where Claw Sweep could not be used with daggers has been fixed
[Guardian] Valiant Cleave now correctly makes Valiant Strike to cleave to 2 nearby targets.
[Guardian] Feats of Strength spell tooltip and buff tooltip now match.
[Guardian] An issue with Vanguard Guardian(spec passive)not dealing damage when blocking has been resolved.
[Guardian] Crowd Pummeler not making Death Ram hit an additional target has been fixed.
[Starcaller] Stellar Drift can no longer be cast while dead (but the knockback can happen after death if the target is close to the source corpse)
[Cultist] Re-worded the Corruption Cultist spec passive to more accurately reflect the actual effect.
[Monk] Connected Quenching Blow to Transcending.
[Monk] Mirror Image will now correctly appear in the Blademaster tab.
[Monk] Tyr's Claw now applies Combat Move Chain like other Combat Moves.
[Required Patch] Adjusted the visual scaling of Boon of the Turtle to make it a bit smaller.
[Son of Arugal] Curse of the Worgen and Eternal Curse no longer have a set attack speed.
[Guardian] Updated tooltip of Thundering Charge to reflect you can cancel it early
[Reaper] Crimson Scythe now requires a 2h weapon
[Reaper] Cull now requires a 2h weapon
[Son of Arugal] Fixed an issue where Dark Liturgy was forcing targets into Curse of the Worgen
[Reaper] Scythe Rush now requires a 2h weapon
[Cultist] The damage of Total Madness now ramps correctly