View all of our changes in a minimal format.
Sorted in chronological order.
General
[Cultist] Total Madness stacks now boost damage taken by 25% per stack up from 15%
[Monk] Titanstrike no longer requires 1h weapons
[Monk] Martial Strike now costs 30 Energy
[Monk] Martial Strike now grants Followup instead of a holy rune
[Monk] Thrashing Blade now deals 50% regular weapon damage instead of offhand
[Monk] Martial Strike is now a 12 sec CD
[Monk] Martial Strike no longer requires dual weapons
[Monk] Blade Tempest no longer scales with Holy Runes
[Monk] Increased base CD of Blade Tempest
[Monk] Runeslam now grants Followup
[Monk] Runeslam no longer generates 3 runes
[Monk] Runeslam now has a 0.5 sec GCD down from 1 sec
[Monk] Lorescribe no longer generates runes
[Monk] Staff Strike now grants Followup instead of a Holy Rune when released
[Monk] Staff Combat now causes Staff Strike to deal bonus AP-scaling holy damage when used with 4+ stacks instead of granting a bonus rune
[Monk] Chakra spells are now passives
[Monk] Removed Holy Runes
[Monk] Brawler now grants 15% crit damage to combat moves and 10% damage to effects which end the chain
[Monk] Benediction is now a Combat Move chain ender as well
[Monk] Magmasteel now procs on every 3rd Blademaster Strike instead of every 5th
[Monk] Blademaster Strike no longer generates Holy Runes
[Monk] Every 3rd Blademaster Strike grants Followup, allowing you to use a Combat Move
[Monk] Blademaster Strike's cycle is now a 3 stack effect rather than 5
[Monk] Blademaster Strike now has 2 sec cast time up from 1.8 sec
[Monk] Combat Training now boosts the effect of Chain Effects by 15%/30% instead of previous effects
[Monk] Zeal now reduces GCDs of Jab & Combat Moves instead of increasing attack speed
[Monk] Improved Uppercut now boosts its damage by 5%/10% instead of modifying its cooldown
[Monk] Engrave Runes of Zeal no longer buffs attack speed and now reduces GCDs of Jab / Combat Moves by 50%
[Monk] Engrave Runes spells now have a 3 min shared CD and 20 sec duration
[Monk] Word of Wrath now has a 45 sec CD up from 40 sec
[Monk] Fixed an issue where Sacred Style would proc twice from Sweeping Kick
[Monk] Word of Wrath now buffs by 50% down from 100%
[Monk] Hundred Fist Strike now also ends your Comat Move Chain, scaling with the recently used effects similarly to Combo Breaker
[Monk] The recently used effects from Combat Moves now stack
[Monk] The recently used effects from Combat Moves now affect Combo Breaker as well
[Monk] Combo Breaker now becomes usable after 3 Combat Moves, ending your Combat Move Chain
[Monk] Combat Move buffs (recently used effect) are no longer exclusive
[Monk] Combo Breaker no longer costs 3 Holy Runes
[Monk] Combat Moves now become available after using Jab
[Monk] Renamed & reflavoured Hook into Chakram
[Monk] Chakram removed from Fighting tree
[Monk] Removed Holy Rune cost text from Blade Tempest.
[Monk] Removed the flavor text from Discipline Monk talent
[Monk] Edge of Ruin now grants Followup
[Monk] Updated the tooltip of Endurance of Eonar to reflect Combo Breaker rename.
[Monk] Removed the flavor text from Fighting Monk talent
[Monk] Updated the tooltip of Fists of Aggramar to reflect Combo Breaker rename.
[Monk] Updated the tooltip of Fighting Monk to reflect Combo Breaker rename.
General
[Starcaller] Starsweep scaling values have been increased.
[Starcaller] Aspect of the Starlord can no longer proc from ranged attacks and ranged spells
[Ranger] Issue where Swiftshot wouldn't proc has been fixed
[Guardian] Renamed Fling to Spartan Kick
[Monk] Combat Moves no longer have a CD
[Guardian] Minstrel now heals 2% health down from 3% per proc
[Monk] Combat Move buffs that impact your next Combat Move now only affect other combat moves
[Monk] Burning Thrust now grants a stack of Combo, up to 3
[Monk] All Combat Moves now cost 1 stack of Combo instead of 3/5/10 Holy Runes
[Monk] Hook no longer has a cooldown
[Monk] Hook now grants a stack of Combo, up to 3
[Monk] Hook now costs 3 Holy Runes
[Monk] Uppercut's damage bonus to your next Combat Move is reduced to 25% from 75%
[Monk] Jab now simply generates a Holy Rune and deals damage
[Starcaller] Starfire Shot scaling with mana and SP has been increased slightly.
[Starcaller] Guardian of Elune, Enchanted Aegis, Heavy Impact positions have been shifted upwards.
[Starcaller] Pulsar Blade has been renamed into Pulsar Explosion, moved upwards one row and it's target count increase has been modified to 4, down from 6.
[Starcaller] Starburst(passive node affecting Vengeance of Elune) has been removed.
[Starcaller] Celestial Knight node has been removed.
[Starcaller] Cosmic Vengeance node has been removed.
[Starcaller] Moonstone has been moved to Starsweep's original location and it's cooldown reducing effect reduced.
[Starcaller] All previous Vengeance of Elune modifying nodes have been changed to interact with Starburst.
[Starcaller] Starsweep has been moved towards the middle of the Astral Warfare tree.
[Starcaller] Endless Sky has been moved to the right side of the tree and changed into a stamina nad mana increasing node.
[Starcaller] Vengeance of Elune has been removed and rotationally replaced by Starburst.
[Starcaller] Warrior of Elune does not require Polearms any more
[Starcaller] Starshield Smash has been renamed into Starburst.
[Starcaller] Starshield Smash no longer requires a Shield.
[Starcaller] Starburst now affects 6 enemies baseline down from 8
[Starcaller] Improved Vengeance of Elune is now Improved Starburst, and provides 2 sec CDR down from 3 sec
[Starcaller] Pulsar Explosion now increases max targets of Starburst by 4 down from 6
[Starcaller] Moonstone now grants 1.5 sec refund bonus down from 3 sec
[Starcaller] Renamed Starshield Smash to Starburst
General
[Reaper] Issue where Soulrot DoT would get removed when losing LoS has been fixed
[Monk] Light's Grace now works with Double Jump modifiers (ie. Acrobatics).
[Monk] Fanaticism has been changed to a single point node.
[Monk] Fanaticism has been changed to Fight Club, a physical damage increasing node.
[Monk] Dip and Weave node from Fighting has swapped places with Fanaticism node in Class tree.
[Monk] Discipline Monk spec passive now auto-learns Staff Sweep a new AOE spell that generates threat and energy per target hit (pending restart).
General
[Venomancer] A new connection has been created between Gripping Web and Surprise Attack in Stalking tree.
[Starcaller] Issue where Reverse Magic could be cast while silenced has been fixed
[Cultist] Empowered Isolation gear icon aura fixed
[Primalist] Ursine Crush cone radius reduced from 20yds to 10yds
[Primalist] Ursine Crush vfx accurately reflects effect radius now
[Runemaster] Inscribe Rune sfx toned down a bit
[Monk] Burning Charge and Master of Blades nodes in Blademaster tree have been swapped.
[General] Sunken Temple class quests are available again
[Witch Doctor] Slither now drops root effects
[Monk] Blade Tempest no longer requires runes to cast, will now incur a reduced cooldown based off of runes exhausted
[Necromancer] Fixed tooltip of Ray of Rot
[Necromancer] Fixed an issue where an old effect of Plague's Reach was still active
[Necromancer] Fixed the tooltip of Rotcaster (the proc from Angel of Death)