View all of our changes in a minimal format.
Sorted in chronological order.
General
[Venomancer] Scaling of the initial damage of Fang of Shadra has been reduced slightly in favour of it's secondary effect and Dread Poison scaling.
[Venomancer] Scaling of initial damage of Venom Fang has been reduced and it's Damage over Time scaling increased.
[Venomancer] A new passive node called Venomous Cascade has been introduced into the Stalking tree to give them AOE capabilities without without bloating active ability count.
[Venomancer] Chosen of Shadra moved to Fury of Anub'Rekhan's original position.
[Venomancer] Stalking tree has received systematic node position adjustments.
[Venomancer] Scorpid Step moved to Sturdy Carapace orignal position.
[Venomancer] Sturdy Carapace moved to Chosen of Shadra's original position.
[Venomancer] Fury of Anub'Rekhan moves to Scorpid Step's original position.
[Venomancer] The Old Kingdom moved from Stalking tree to Class tree under Tunnel Below.
[Ranger] Beatdown now boosts damage by 15% per stack down from 20%
[Ranger] Beatdown now stacks 10 times down from 15
[Ranger] Fixed tooltip of Beatdown
[Cultist] Tentacle of Yogg-Saron now lasts 18 sec down from 30 sec and has a 1.5 min CD up from 1 min
[Cultist] Aura of Yogg-Saron should no longer stack
[Cultist] Edicts are now on GCD
[Cultist] Void Runes now decay by 1 every 10 sec instead of all stacks falling off instantly after 15 sec
[Reaper] Dread Locks now also boosts the duration of Soulwarden's Resolve by 2 sec
[Reaper] Soulwarden's Resovle now has an 8 sec base duration
[Reaper] Soulwarden's Resolve now has a 40 sec CD for non-Domination specs
[Necromancer] Fixed a bug where Will of the Necropolis would not correctly drain RP
[Necromancer] Added a pet bar for the Necromancer to use to control their summoned Undead as a group, in the same way that a Hunter or Warlock can with their primary pet
[Runemaster] Empowering Salvos now buffs damage by 8%/16% down from 15%/30%
[Runemaster] Spell Cannon now causes primordial energy stacks to boost Primordial Blast's damage by 10% down from 30%
[Runemaster] Spellblades now deals 20% weapon damage per hit down from 30%
[Runemaster] Aspect of Chaos now grants a 25% chance to gain a salvo on crit instead of always giving one
[Runemaster] Aspect of Chaos no longer boosts crit damage
[Runemaster] Arcane Impact now grants 25% per rank up from 50%
[Witch Hunter] Shadewalker now boosts spell damage by 20% of Agility up from 15%
[Witch Hunter] Shadewalker now correctly increases all forms of spell damage instead of only Shadow, matching the effect of its tooltip
[SoA] Vestigial Muck will now break after the affected target takes a certain percentage of their maximum health as damage (We are gonna do this for more similar CC effects, if you want one added to this functionality make a suggestion and we'll consider it!)
[Guardian] Mow Them Down duration increased by 1 sec
[Guardian] Hammer of Kings AP scaling reduced
[Sun Cleric] Solar Crash now slows by 40% down from 60%
[Ranger] Fixed an issue where Dismounting Shot went to 0 range with a crossbow equipped
[Starcaller] Scattered Stars is no longer a magic effect
[Starcaller] Moon and Sea ranks now each grant 40% pushback reduction
[Starcaller] Starfury can now proc from all Moonbow attack crits
[Reaper] Annihilation now causes Desolate to always refund 2 sec of Crimson Scythe's cooldown, instead of giving it a 10% chance to completely reset
[Starcaller] Guided Reflexes cooldown increased from 1 min to 1.5 min
[KoX] Increased AP scaling of Torn Flesh slightly
[KoX] Brimstone Bludgeon's missing health damage calculation is now linear & 1:1 (0% bonus at 100% health, full 250% at 0% health)
[KoX] Added missing AP scaling to Brimstone Bludgeon
[KoX] Brimstone Bludgeon now causes up to 250% weapon damage based on missing health, up from 125%
[Witch Doctor] Increased level scaling of Serpent Ward's Flame Spit attack
[Witch Doctor] Increased base damage of Serpent Ward's Flame Spit attack
[Witch Doctor] Revitalize now affects a maximum of 8 targets
[Witch Doctor] Swapped the mana costs of Hex of Blood & Hex of Death
[Witch Doctor] The spec selection menu now shows Potion Toss as the second example active spell for Brewing
[Demon Hunter] Fel Communion now grants 5% haste instead of only spell haste
[Sun Cleric] Battle Priest now gives +20% total armor down from +150% (We will be changing this talent somehow this is a hotfix, it wasn't intended to affect shields)
[Sun Cleric] Reduced the amount of mana regained when Sunset ends
[Sun Cleric] Guidance spells can now only be used if you have Solar Guidance on an ally
[Monk] Chakram is now called Chastise
[Monk] Bursting Impact now also increases damage by 10%, as well as increasing crit chance
[Monk] Shifted around some early nodes in the top right of the class tree
[Monk] Exposing Uppercut is now called Injuries, and also gives Chakram a DoT
[Monk] Moved Improved Engrave Fists to the Fighting tree
[Monk] Moved Bladebreaker to class tree
[Monk] Added weapon swing trail to Blademaster Strike visual
[Monk] Blade Tempest is now a Combat Move chain ender
[Monk] Blade Tempest now has 5yd radius down from 8yd
[Monk] Added weapon swing trail to Blade Tempest visual
[Monk] Updated effects of Eradiactor talent
[Monk] Blade Tempest now deals some physical damage in addition to 85% weapon damage, scaling with AP
[Monk] Windwalk now only buffs Blademaster strike
[Monk] Blade Tempest no longer slows the caster
[Monk] Windwalk now boosts damage by 50% down from 75%
[Monk] Blade Tempest now slightly enlarges the caster while active
[Monk] Slightly updated VFX of Blade Tempest
[Monk] Reduced the radius of Blade Tempest's visual effect
[Monk] Updated SFX of Blade Tempest
[Monk] Blademaster Strike now gains 50% cast time reduction per Blade Mastery Stack (1.5/0.75/0)
[Monk] Tyr's Claw now has an energy cost
[Monk] Blademaster Strike cast time is now 1.5 baseline down from 2 sec
[Monk] New icon for Tyr's Claw
[Monk] Tyr's Claw now causes 150% weapon damage up from 100%
[Monk] Grace of Aman'Thul now has a 0.5 sec ICD between charge removals
[Monk] Flurry now regenerates 10 Energy when you use a Combat Move down from 20
[Monk] Added ranks to Chakram
[Monk] Heavy Staves is now called Inner Strength, granting 15% Staff Strike damage and allowing Sweeping Kick to cleave an additional enemy baseline
[Monk] Blessed Strikes now grants Followup after using a cobmo breaker instead of on crit
[Monk] Whomper now grants Staff Strike 25% damage down from 50%
[Monk] Liberty now reduces Engrave spell cooldowns by 30 sec up from 15 sec
[Monk] Benediction will now benefit from effects which make Combat Moves / breaker effects strike multiple targets
[Monk] Benediction now restores 10% health up from 8%
[Monk] Updated the effects of Swift Justice
[Monk] Swift Justice is now called Beatdown
[Witch Doctor] Fixed tooltip of Touch of Mueh'zala's to display value.
[Witch Doctor] Fixed tooltip for Hex of Shrinking to display value.
[Witch Doctor] Fixed tooltip for Voodoo Creep to display its value.
General
[Witch Doctor] Issue where Slither was not working has been fixed
[Venomancer] Black Widow now can proc from Shadow Damage too but it's proc chance has been lowered to 8% down from 10%.
[Venomancer] Spider Jump melee range use does not float you in the air for as long anymore.
[Venomancer] Dread Poison now deals Shadow Damage.
[Guardian] Ballad of the Dragonslayer now shows the % chance value of proc.
[Pyromancer] Slagshaping now shows the % chance value of proc.
[Cultist] Maddening Wrath now shows the % chance value of proc.
[Venomancer] Rot Spec passive now shows the % chance to proc Cycle of Decay.
[Sun Cleric] Sungate now only applies daze only at the teleport location, not on cast.
[Starcaller] Improved Aspects and Aspect Mastery now properly increase the effectiveness of the Aspects and not just the proc chance.