View all of our changes in a minimal format.
Sorted in chronological order.
General
[Tinker] Bot: Crash & Thrash now scales with agi
[Tinker] Bot: Crash & Thrash no longer costs energy
[Tinker] Bot: Crash & Thrash now has 3 sec base CD down from 10 sec
[Tinker] Bot: Crash & Thrash now costs 15 Scrap
[Tinker] Bot: Crash & Thrash now on regular GCD
[Tinker] Bot: Decimate is now called Bot: Crash & Thrash
[Tinker] Scraptron's Scrapstrike no longer boosts damage of Spanner Smash
[Tinker] Added new capstone for Mechanics
[Tinker] Build: Scraptron now costs 25 Scrap
[Tinker] Build: Scraptron now has a 30 sec duration, 30 sec CD
[Tinker] Build: Blast Cannon now costs 25 Scrap
[Tinker] Spanner Smash no longer cleaves
[Tinker] Spanner Smash no longer generates increased threat
[Tinker] Updated icon of Turret Mechanic
[Tinker] Bot: C.U.R.B Stomp now costs 25 Scrap
[Tinker] Bot: C.U.R.B Stomp now has 35 sec CD down from 45 sec
[Tinker] Supercharge now lasts 8 sec up from 4 sec
[Tinker] Supercharge now reduces bot CDs instead of refunding command CDs every tick
[Tinker] Supercharge now buffs bot damage by 150% up from 30%
[Tinker] Supercharge now has 1.5 min CD
[Tinker] Bot: Deploy is now on regular GCD
[Tinker] Supercharge is now on regular GCD
[Tinker] Bot: Deploy now costs 25 Scrap, costs no energy
[Tinker] Bot: Deploy now has a 20 sec CD down from 60 sec
[Tinker] Bot: Deploy now teleports your Clockwork Knight to a targeted location and causes it to expel fire around it
[Tinker] Bot: Intimidate is now called Bot: Deploy
[Tinker] Bot: Repair Mode now costs 15 Scrap
[Tinker] Steam Rush no longer has a charge effect and now instead causes a large amount of single target damage
[Tinker] Bot: Hydraulic Charge now has 10 sec CD down from 12 sec
[Tinker] Bot: Hydraulic Charge now costs 15 Scrap
[Tinker] Bot: Hydraulic Charge now on regular GCD
[Tinker] Bot: Hydraulic Strike now only has the Electric Field bonus effect that was previously for Bruiser Bot, instead of 1 for each type of pet
[Tinker] Bot: Hydraulic Strike no longer costs energy
[Tinker] Bot: Hydraulic Strike no longer shares CD with Bot: Decimate
[Tinker] Bot: Hydraulic Strike now costs 25 Scrap
[Tinker] Bot: Hydraulic Strike now on regular GCD
[Tinker] Bot: Hydraulic Strike now has 8 sec CD down from 10 sec
[Tinker] Clockwork Assistant is now called Clockwork Knight
[Tinker] Mechsuit Capacity is now called Scrap
[Tinker] Added 3 Chassis Augments to Mechanics core
[Tinker] Added Core Augmentation kit to the Mechanics tree
[Tinker] Junkyard Bruiser's Scrap ability is now called Recycle, and also regenerates Mechsuit capacity
[Tinker] Junkyard Bruiser is replaced by its Scrap ability as a standalone talent node
[Tinker] Junkyard Bruiser replaced
[Tinker] Clockwork Assistant now appears behind the caster in the character select screen
[Tinker] Fixed cooldown of Combat Augment: Hydraulic Springs
[SoA] Kiss of the Vampyr now lasts 30 seconds
[Tinker] Combat Augemntation Kit will now teach you Combat Augments
[Runemaster] Having Inscribed Runes available no longer has VFX.
General
[Tinker] Added a new customisation system for the Clockwork Assistant that still needs some work yet
[Tinker] Fixed the scaling coefficient for Sniper Shot to favor RAP properly
[Tinker] Arclight Smash now deals Arcane Damage
[Tinker] Arclight Smash is now single target and deals increased base damage
[Tinker] Clockwork Assistant now also learns Strider Rush (renamed to Steam Rush)
[Tinker] Clockwork Assistant now also learns Arclight Smash
[Tinker] Clockwork Assistant no longer has a taunt
[Tinker] Mechalink is now a passive effect that boosts the effectiveness of Clockwork Assistant while it is near you
[Tinker] Replaced Build: Strider Bot with a new passive
[Tinker] Telescopic Focusing Lens now also affects the Clockwork Assistant
[Tinker] Telescopic Focusing Lens now causes affected Creations' next attack to cause increased damage
[Tinker] Telescopic Focusing Lens now on GCD and costs 15 Energy
[Tinker] Telescopic Focusing Lens is now core for Mechanics instead of Mechalink
[Tinker] Telescopic Focusing Lens no longer has a Taunt effect
[Tinker] Build: Blast Cannon now has a 2 sec cast time
[Tinker] Build: Blast Cannon now upgrades all Sentry Turrets for 20 sec, causing them to fire Flameturret Shots instead of their regular attacks, which cause large fire damage and apply a stacking DoT
[Tinker] Build: Blast Cannon now has a 2 min CD and a 20 sec duration
[Tinker] Build: Strider Bot replaced with a new passive that upgrades turrets
[Tinker] Changed icon for Build: Minelayer Bot
[Tinker] Changed icon for Build: Clockwork Assistant
[Cultist] Added a new passive to Influence
[Tinker] Build: Bruiser Bot is now Build: Clockwork Assistant
[Cultist] Protection From Light is now a passive
[Monk] Fixed a bug where Meditate would cause the caster's Mana to spike to strange intervals
[Monk] Updated tooltips of Left Flank / Right Flank to reflect that using the correct Hook will generate a bonus Holy Rune
[Monk] Fixed a bug where some Monk characters would start with no Left Hook / Right Hook spells
[Monk] Pursuit passive is now learned at level 4 up from level 3
[Monk] Burning Banner now also reduces the energy cost of Blademaster Strike
General
[Necromancer] Knight of Decay scaling issue with Unholy Command has been fixed.
[Primalist] Volcanic Skin scaling Issue has been fixed
[Primalist] Primal Charge has received a slight VFX change
[Primalist] Primal Wave has received new "Wave" VFX
[Cultist] Devour Curse has received new VFX
[Cultist] Devour Curse can no longer be cast if you have nothing to dispel
[Cultist] Gaze Of C'Thun has received new VFX
[Chronomancer] Issue where Gravity Bomb would not go off if the target left LOS has been fixed
[Chronomancer] Issue where Timerend Rank 1 was stronger than Rank 2 has been fixed
[Chronomancer] Issue where True Balance was not Death Persistent has been fixed
[Tinker] Issue where Bullet Rain would apply 2 stacks has been fixed and now applies 1 stack
[SoA] Atherann's Anguish will now generate 1 stack of Exsanguination
[SoA] Life Drinker Beam VFX has been changed
General
[Venomancer] Swapped the positions of Fang Venom: Lifeblood and Fungal Assailant
[Monk] Flaming Blade of Lantresor now has 10yd range while a 2h weapon is equipped
[Tinker] Fixed the tooltip of Dynamite Stacks
[Tinker] Bomb Launcher no longer increases the energy cost of BPS
[Tinker] Bomb Launcher ammo capacity increased from 2 to 3
[Tinker] Bomb Launcher firing rate reduced
[Tinker] Increased the boost given to Repair Shot by Bomb Launcher
[Tinker] Shotgun now reduces BPS damage by 30% down from 50%
[Tinker] Updated tooltip of Bomb Launcher to reflect that the bombs replace the regular BPS effect instead of being in addition to it
[Runemaster] Added a new passive node to Riftblade