Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/02/19

General

Change

[Tinker] Bot: Crash & Thrash now scales with agi

Change

[Tinker] Bot: Crash & Thrash no longer costs energy

Change

[Tinker] Bot: Crash & Thrash now has 3 sec base CD down from 10 sec

Change

[Tinker] Bot: Crash & Thrash now costs 15 Scrap

Change

[Tinker] Bot: Crash & Thrash now on regular GCD

Change

[Tinker] Bot: Decimate is now called Bot: Crash & Thrash

Change

[Tinker] Scraptron's Scrapstrike no longer boosts damage of Spanner Smash

Change

[Tinker] Added new capstone for Mechanics

Change

[Tinker] Build: Scraptron now costs 25 Scrap

Change

[Tinker] Build: Scraptron now has a 30 sec duration, 30 sec CD

Change

[Tinker] Build: Blast Cannon now costs 25 Scrap

Change

[Tinker] Spanner Smash no longer cleaves

Change

[Tinker] Spanner Smash no longer generates increased threat

Change

[Tinker] Updated icon of Turret Mechanic

Change

[Tinker] Bot: C.U.R.B Stomp now costs 25 Scrap

Change

[Tinker] Bot: C.U.R.B Stomp now has 35 sec CD down from 45 sec

Change

[Tinker] Supercharge now lasts 8 sec up from 4 sec

Change

[Tinker] Supercharge now reduces bot CDs instead of refunding command CDs every tick

Change

[Tinker] Supercharge now buffs bot damage by 150% up from 30%

Change

[Tinker] Supercharge now has 1.5 min CD

Change

[Tinker] Bot: Deploy is now on regular GCD

Change

[Tinker] Supercharge is now on regular GCD

Change

[Tinker] Bot: Deploy now costs 25 Scrap, costs no energy

Change

[Tinker] Bot: Deploy now has a 20 sec CD down from 60 sec

Change

[Tinker] Bot: Deploy now teleports your Clockwork Knight to a targeted location and causes it to expel fire around it

Change

[Tinker] Bot: Intimidate is now called Bot: Deploy

Change

[Tinker] Bot: Repair Mode now costs 15 Scrap

Change

[Tinker] Steam Rush no longer has a charge effect and now instead causes a large amount of single target damage

Change

[Tinker] Bot: Hydraulic Charge now has 10 sec CD down from 12 sec

Change

[Tinker] Bot: Hydraulic Charge now costs 15 Scrap

Change

[Tinker] Bot: Hydraulic Charge now on regular GCD

Change

[Tinker] Bot: Hydraulic Strike now only has the Electric Field bonus effect that was previously for Bruiser Bot, instead of 1 for each type of pet

Change

[Tinker] Bot: Hydraulic Strike no longer costs energy

Change

[Tinker] Bot: Hydraulic Strike no longer shares CD with Bot: Decimate

Change

[Tinker] Bot: Hydraulic Strike now costs 25 Scrap

Change

[Tinker] Bot: Hydraulic Strike now on regular GCD

Change

[Tinker] Bot: Hydraulic Strike now has 8 sec CD down from 10 sec

Change

[Tinker] Clockwork Assistant is now called Clockwork Knight

Change

[Tinker] Mechsuit Capacity is now called Scrap

Change

[Tinker] Added 3 Chassis Augments to Mechanics core

Change

[Tinker] Added Core Augmentation kit to the Mechanics tree

Change

[Tinker] Junkyard Bruiser's Scrap ability is now called Recycle, and also regenerates Mechsuit capacity

Change

[Tinker] Junkyard Bruiser is replaced by its Scrap ability as a standalone talent node

Change

[Tinker] Junkyard Bruiser replaced

Change

[Tinker] Clockwork Assistant now appears behind the caster in the character select screen

Change

[Tinker] Fixed cooldown of Combat Augment: Hydraulic Springs

Change

[SoA] Kiss of the Vampyr now lasts 30 seconds

Change

[Tinker] Combat Augemntation Kit will now teach you Combat Augments

Change

[Runemaster] Having Inscribed Runes available no longer has VFX.

2023/02/18

General

Change

[Tinker] Added a new customisation system for the Clockwork Assistant that still needs some work yet

Change

[Tinker] Fixed the scaling coefficient for Sniper Shot to favor RAP properly

Change

[Tinker] Arclight Smash now deals Arcane Damage

Change

[Tinker] Arclight Smash is now single target and deals increased base damage

Change

[Tinker] Clockwork Assistant now also learns Strider Rush (renamed to Steam Rush)

Change

[Tinker] Clockwork Assistant now also learns Arclight Smash

Change

[Tinker] Clockwork Assistant no longer has a taunt

Change

[Tinker] Mechalink is now a passive effect that boosts the effectiveness of Clockwork Assistant while it is near you

Change

[Tinker] Replaced Build: Strider Bot with a new passive

Change

[Tinker] Telescopic Focusing Lens now also affects the Clockwork Assistant

Change

[Tinker] Telescopic Focusing Lens now causes affected Creations' next attack to cause increased damage

Change

[Tinker] Telescopic Focusing Lens now on GCD and costs 15 Energy

Change

[Tinker] Telescopic Focusing Lens is now core for Mechanics instead of Mechalink

Change

[Tinker] Telescopic Focusing Lens no longer has a Taunt effect

Change

[Tinker] Build: Blast Cannon now has a 2 sec cast time

Change

[Tinker] Build: Blast Cannon now upgrades all Sentry Turrets for 20 sec, causing them to fire Flameturret Shots instead of their regular attacks, which cause large fire damage and apply a stacking DoT

Change

[Tinker] Build: Blast Cannon now has a 2 min CD and a 20 sec duration

Change

[Tinker] Build: Strider Bot replaced with a new passive that upgrades turrets

Change

[Tinker] Changed icon for Build: Minelayer Bot

Change

[Tinker] Changed icon for Build: Clockwork Assistant

Change

[Cultist] Added a new passive to Influence

Change

[Tinker] Build: Bruiser Bot is now Build: Clockwork Assistant

Change

[Cultist] Protection From Light is now a passive

Change

[Monk] Fixed a bug where Meditate would cause the caster's Mana to spike to strange intervals

Change

[Monk] Updated tooltips of Left Flank / Right Flank to reflect that using the correct Hook will generate a bonus Holy Rune

Change

[Monk] Fixed a bug where some Monk characters would start with no Left Hook / Right Hook spells

Change

[Monk] Pursuit passive is now learned at level 4 up from level 3

Change

[Monk] Burning Banner now also reduces the energy cost of Blademaster Strike

2023/02/17

General

Change

[Necromancer] Knight of Decay scaling issue with Unholy Command has been fixed.

Change

[Primalist] Volcanic Skin scaling Issue has been fixed

Change

[Primalist] Primal Charge has received a slight VFX change

Change

[Primalist] Primal Wave has received new "Wave" VFX

Change

[Cultist] Devour Curse has received new VFX

Change

[Cultist] Devour Curse can no longer be cast if you have nothing to dispel

Change

[Cultist] Gaze Of C'Thun has received new VFX

Change

[Chronomancer] Issue where Gravity Bomb would not go off if the target left LOS has been fixed

Change

[Chronomancer] Issue where Timerend Rank 1 was stronger than Rank 2 has been fixed

Change

[Chronomancer] Issue where True Balance was not Death Persistent has been fixed

Change

[Tinker] Issue where Bullet Rain would apply 2 stacks has been fixed and now applies 1 stack

Change

[SoA] Atherann's Anguish will now generate 1 stack of Exsanguination

Change

[SoA] Life Drinker Beam VFX has been changed

2023/02/16

General

Change

[Venomancer] Swapped the positions of Fang Venom: Lifeblood and Fungal Assailant

Change

[Monk] Flaming Blade of Lantresor now has 10yd range while a 2h weapon is equipped

Change

[Tinker] Fixed the tooltip of Dynamite Stacks

Change

[Tinker] Bomb Launcher no longer increases the energy cost of BPS

Change

[Tinker] Bomb Launcher ammo capacity increased from 2 to 3

Change

[Tinker] Bomb Launcher firing rate reduced

Change

[Tinker] Increased the boost given to Repair Shot by Bomb Launcher

Change

[Tinker] Shotgun now reduces BPS damage by 30% down from 50%

Change

[Tinker] Updated tooltip of Bomb Launcher to reflect that the bombs replace the regular BPS effect instead of being in addition to it

Change

[Runemaster] Added a new passive node to Riftblade