View all of our changes in a minimal format.
Sorted in chronological order.
General
[Starcaller] Overflowing Mana is now called Grains of Sand, and now increases the max stack amount of Scattered Stars instead of Mana Charges
[Starcaller] The CD of Moonblade is now reduced by 2 sec whenever you consume a scattered star
[Starcaller] Added a new node that causes Starsweep & Moonblade to both grant increased energy regen for a short time
[Starcaller] Starsweep now consumes Scattered Stars from all enemies struck
[Starcaller] Moonblade no longer boosts energy regen
[Starcaller] Starsweep now scales with Intellect instead of current mana
[Starcaller] Starsweep no longer slows
[Starcaller] Starsweep no longer consumes mana
[Starcaller] Moonblade no longer shreds Armor/MR
[Starcaller] Moonblade now consumes Scattered Stars
[Starcaller] Moonblade now scales with Intellect instead of current mana
[Starcaller] Moonblade no longer consumes mana
[Starcaller] Added a new node to make Starfire Shot boost ranged haste
[Starcaller] The CD of Starfire Shot is now reduced by 2 sec whenever you consume a scattered star
[Starcaller] Starfire Shot no longer boosts ranged haste baseline
[Starcaller] Starfire Shot now consumes Scattered Stars
[Starcaller] Starfire Shot no longer scales with mana
[Starcaller] Starfire Shot no longer consumes mana
[Starcaller] Astral Warfare Starcaller (talent) now reduces the cost of Celestial Strike by 5 down from 10
[Starcaller] Increased the cooldown of Starfire Shot to 24 sec from 18 sec
[Starcaller] Starsunder now has a baseline chance to apply Scattered Stars
[Starcaller] Aspect of the Cosmos now reduces the cost of Celestial Strike by 5 down from 15
[Starcaller] Celestial Strike no longer has a chance to apply Scattered Stars
[Venomancer] Scorpid Form no longer provides a fixed attack speed
[KoX] Wicked Swordplay is now called Dread Knight, and gives Suffuse's healing ticks a chance to make your Hellgate pulse with flames
[Venomancer] Stalker Form no longer provides a fixed attack speed
[KoX] Rearranged a number of nodes significantly in Defiance to improve flow of levelling
[KoX] Fiery Retribution now reduces the CD of Shieldgore instead of Hellish Rebuke
[KoX] Increased base CD of Black Shield to 1.5 min
[KoX] Replaced Improved Furnace of Fiends with a passive that reduces the CD of Black Shield by 30 sec
[KoX] Broken Shackles now also reduces the cooldown of Flesh Hook by 5 sec
[KoX] Added a new passive that causes Suffuse to reduce ALL damage taken by 15%
[KoX] Hellfire Imps now redirect all threat to the Knight of Xoroth
[KoX] Suffuse no longer reduces magic damage taken baseline
[KoX] Removed Furnace of Fiends
[KoX] Combined the effects of Furnace of Fiends and Black Shield (Black Shield will now consume Demon's Blood stacks to scale its absorb)
[KoX] Base rage cost of Shieldgore increased
[KoX] Hellish Rebuke is now a passive, proccing its original effect whenever you expend 1 Deathfire or use Flames of Xoroth
[KoX] Brutal Conquest has been simplified to simply reduce the rage cost of Shieldgore
[KoX] Fixed an issue where Brimstone Buckler had its proc effect even without the passive that is supposed to introduce its effect
[KoX] Forgefiend's Blade no longer has a weapon requirement
[KoX] Put the VFX/SFX of Forgefiend's Blade onto Forges of Demonfire
[KoX] Forgefiend's Blade is now a passive
[KoX] Snarl removed from tree
[KoX] Snarl is now taught for free alongside Oath of Defiance
[KoX] Demon's Breath is now a passive, proccing its original effect when you use Shieldgore
[KoX] Bulwark is now a passive, called Infernal Bulwark, proccing its original effect when you use Infernal Strike, now stacking up to 3 down from 4
[Reaper] Soul Shock now counts as an Incapacitate effect instead of a Sleep
[Monk] Updated the function of Momentum to make it unleash at max stacks (Which is 6 with Heavy Staves)
[Requires Restart and Patch] Fixed Unlearn cost to be adaptive to level. Level 1 starts at a 4 Mark of Ascension cost and scales up to 250. Gold costs will now scale the same way.
General
[Guardian] Swapped Improved Inspiring Strike and Valiant Cleave in the Gladiator Tree due to general usefulness of Improved Inspiring Strike and situational usefulness of Valiant Cleave. Swapping them will improve pathing choices.
[Pyromancer] A connecting path is created created in Flameweaving tree between Peep’s Whistle and Roaring Pyre for better pathing, improved options.
[Pyromancer] Infernal Path and Fire is Life talents swap their positions within Flameweaving tree so Infernal Path becomes a choice, not a mandatory pathing node.
[Pyromancer] A connecting path is created in Flameweaving tree between newly repositioned Fire is Life to Draconic Aegis for better pathing, improved options and connection between utility nodes.
[Pyromancer] Al Dante and Cataclysm talents in Flameweaving tree now connect to Burning Crescendo so the left and right outer paths of the tree can soundly connect to the middle. Outgoing connections which previously connected Roaring Pyre and Draconic Aegis to Lucifron’s Teachings were removed to avoid crossing paths.
[Pyromancer] Moved the position of Burning Command to second row of Flameweaving to acquire Burning Command (spec) at a similar level to Summon Flame Orb (class) so newer players can get used to it earlier and that pathing at the bottom of the tree is freed up for more choice.
Fixed an issue where Draconic Aegis had a completely ridiculous coefficient scaling.
General
[Pyromancer] Flame Swell no longer consumes Ignite, but has received a 2s increase to the cooldown
[Runemaster] Updated Deck of Wonders VFX/SFX
[Necromancer] Updated Unholy Champion VFX/SFX
Talents & Abilities
[Necromancer] Fixed an issue where Flesh Golem, Gurgling Horror, Grave Mage, and other non physical minions could not proc Foul Remnants.
[Necromancer] Clarified Foul Bidding: Protect tooltip to make it clear your minions do not attack while active.
[Necromancer] Clarified Fetid Pawns tooltip to indicate it will also launch Ghouls(Ghoulish Mutation) at the target.
[Necromancer] Foul Bidding Assault. Tooltip now displays threat % increase. Minions will now display the active aura for additional PvP clarity.
[Necromancer] Clarified tooltip to indicate Crypt Scarab also increases the size of your minions.
[Necromancer] Upped damage by roughly 50% on Rank 1 Crypt Scarabs to account for full stacks not noticably increasing the damage of minions at lower levels. Higher ranks were slightly buffed. This will improve the early level gameplay flow of Animation Necro.
[Necromancer] Removed the deprecated tooltip reference for Animate: Putrid Ghoul from the Animation Necromancer passive. No gameplay was changed.
[Necromancer] Crypt Scarab max/base/spell level refactored to account for learning rank 2 immediately upon unlocking the spell at level 13 in talent trees.
General
[Starcaller] Bathe fixed
[Primalist] Endless Rage now grants 5/10 Rage every 5 sec instead of 10/20
[Son of Arugal] Life Anew now grants 40% reduced pushback per rank
[Son of Arugal] Feral now grants 3 Rage every 5 sec down from 5 Rage every 5 sec
[Witch Hunter] Searing Hilt now grants 15% haste down from 40%
[Witch Hunter] Fencing Master now grants 4% melee haste per stack down from 6%
[Witch Hunter] Interrogator now lasts 10 sec but grants only 3% haste per stack
[Tinker] Handcannon now reduces healing by 30% for 8 sec
[Runemaster] Attempting a fix for an issue where Thaumaturgy would fail to consume certain effects if the target was killed by the initial damage
[Runemaster] Sorcerer's Cage should now be able to deal damage to slow-immune targets
[Reaper] Added node connection between Anima Drinker and Limbo
[Sun Cleric] Ranks of Guidance: Invervention will now all appear in the Blessings tab
[Reaper] Added node connection between Umbral Wanderer and Dark Passage
[Reaper] Moved Soulwarden's Resolve into the class tree
[Reaper] Spectre Stride now has a talent that causes it to reduce healing to the target, in the Soul tree
[Reaper] Moved Jailer of Souls into the Domination tree
[Ranger] Blood Siphon no longer reduces healing effects with its Soul Infusion
[Reaper] Spectre Stride no longer reduces healing effects baseline
[Monk] Bodyslam now reduces the target's healing received by 50% for its duration
[Monk] Clarified the tooltip of Light's Grace to reflect that allows you to Double Jump again before hitting the ground, instead of actually resetting Double Jump's cooldown
[Ranger] Ironstrike Quiver values nerfed
[Ranger] Backstep now specifically affects Skullpiercer Shot & Quick Shot, instead of just boosting RAP
[Ranger] Swiftshot should now proc correctly
[Ranger] Counter Striker now correctly counts as a stun effect (and will be correctly trinketable)
[Witch Doctor] Updated tooltip of Voodoo Witch Doctor to reflect that it no longer actually allows your hexes to crit baseline
[Pyromancer] Magma Skin now also reduces pushback by 50%
[Pyromancer] Student of the Flame now also reduces pushback by 30%
[Pyromancer] Fixed Twin Flames talent
[Stormbringer] Wind's Grace now also reduces pushback by 40%
[Stormbringer] Pressure Release now also reduces pushback by 40%
[Stormbringer] Fixed an issue where Flux stacks would also apply to self
Talents & Abilities
Earthshaping will now trigger Geode, not Geode Barrage as stated in the tooltip.