View all of our changes in a minimal format.
Sorted in chronological order.
General
[Guardian] Bladed Bulwark no longer interacts with 2h weapons
[Necromancer] Increased damage scaling of Skeletal Archers
[Necromancer] Reduced hp scaling of Skeletal Archers slightly
[Necromancer] Muckworms tooltip no longer states that it allows diseases to crit
[Runemaster] Aspect of Blades no longer grants melee crit from int
[Runemaster] Aspect of Blades' proc now also generates an Inscribed Rune
[Demon Hunter] Taskmaster's Command now dispels active stuns on the target instead of granting immunity to stuns for the duration
[Runemaster] Master of Runes passive now procs from any spell crits not just arcane
[Reaper] Maw Knight now reduces duration of stun and fears on you by 40% instead of granting fear immunity and reducing stuns by 35%
[Demon Hunter] Taskmaster's Command is now a 12 sec CD, 8 sec duraion instead of 15 sec CD, 10 sec duration
[Starcaller] Guardian of Elune now reduces chance to be crit by 6%
[KoX] Hellskin now reduces chance to be crit by 6%
[Cultist] Cleaned up tooltip of Wave of Doubt
[Cultist] Wave of Doubt now reduces crit chance of affected enemies by 6%
[Venomancer] Cleaned up tooltip of Fang Venom: Blight
[Venomancer] Fang Venom: Blight now reduces chance to be crit by 3% per stack
[Witch Hunter] Changed Hidden Crossbow into a tank passive (including 6% crit reduction) and moved it down in the tree
[Witch Hunter] Stoicism is now a physical ability instead of holy
[Sun Cleric] Valkyrie's Watch no longer costs Energy
[Sun Cleric] Solar Crash now correctly costs Rage
[Monk] Blade Mastery now lasts 10 sec up from 7 sec
[Sun Cleric] Moved Sun Warrior's Protection down in the Seraphim tree
[Monk] Added unique icons to Left Flank and Right Flank
[Sun Cleric] Sun Warrior's Protection is now a passive, now grants reduced enemy crit chance plus an additional effect
[Monk] Triggering a combo effect from Devotion of Khaz'goroth no longer triggers text to appear
[Monk] Bells of Light now reduces enemy crit chance against you by 6%
[Tinker] Rocket Boots now costs 10 Energy to activate down from 30
General
[Sun Cleric] Fixed SP scaling of Bursting Bulwark
[Monk] A few other minor tweaks to account for the spec shifting
[Monk] Windwalk now makes your next Blademaster Strike instant
[Monk] Windwalk now correctly provides minor stealth
[Monk] Windwalk no longer has a specific weapon requirement
[Monk] Windwalk now boosts speed by 50% up from 40%
[Monk] Added some nodes to Blademaster Monk spec
[Monk] Focus of Norgannon now causes Chakram to generate a Holy Rune
[Monk] Reworded Focus of Norgannon, Devotion of Khaz'goroth and Fists of Aggramar
[Monk] Chakra Alignment is now called Focus of Norgannon
[Monk] Endurance of Eonar now reduces duration of slows used against the Monk
[Monk] Blessed Brawler is now called Endurance of Eonar
[Monk] All Runes of... Abilities now use the naming convention of 'Engrave Runes of...'
[Monk] Rearranged nodes in all 3 trees
[Monk] Runeslam now requires a Staff
[Monk] Chakra of Discipline moved from Runes core to Fighting tree
[Monk] Martial Strike is now instant, no longer triggering on next melee
[Monk] Moved Eradicator to Blademaster spec and changed its effects
[Monk] Runic Invocation now resets the cooldown of Light's Grace and Unburden when used
[Monk] Moved Light's Reach to Blademaster spec and changed its effects
[Monk] Moved Runic Invocation to Blademaster spec and changed its effects
[Monk] Quickness now also regenerates 30% energy
[Monk] Titanstrike's effect now increases allied crit chance against the target by 5% instead of previous effects
[Monk] Sanctified Hands has been changed into a passive for Blademaster
[Monk] Titanstrike now lasts 10 sec
[Monk] Harsh Conversion now provides a 10% damage boost down from 12%
[Monk] Burning Thrust now restores Energy
[Monk] Blademaster Strike no longer grants 3 Holy Runes every 5th use
[Monk] The every 5th use effect on Blademaster Strike no longer causes the player to rush forward, now simply does damage in a line
[Monk] Blademaster Strike now generates 1 Holy Rune
[Monk] Blademaster Strike now costs 35 Energy
[Monk] Martial Strike now costs 25 Energy
[Monk] Modified VFX of Blademaster Strike
[Monk] Moved Quickness to Runes from Fighting
[Monk] Reworked Righteous Palm into a new ability for Blademaster
[Monk] Added Mirror Image ability to Blademaster tree
[Monk] Reworked Fanaticism into a new passive for Blademaster
[Monk] The 2H Sword component of Benediction (from Discipline) has been split into its own ability for Blademaster called Burning Thrust
[Monk] Benediction no longer has a weapon based effect, its staff effect has been baked baseline into the ability
[Monk] Soul Bind now lasts 15 sec
[Monk] Effects of Soul Bind increased, added a 1 min CD
[Monk] Lorescribe has been moved to Discipline from Fighting
[Monk] Reverant Mending is now called Mend Ward again, and now once again removes Broken Ward stacks
[Monk] Eradicator has been moved to Blademaster from Fighting
[Monk] Runes of... spells have been moved to Fighting from Runes
[Monk] Devotion of Khaz'Goroth has been moved to Fighting from Runes
[Monk] Fist of Light has been moved to Fighting from Runes
[Monk] Chakra Spells have been moved to Fighting from Runes
[Monk] Runic Invocation has been moved to Fighting from Runes
[Monk] Chakra Alignment has been moved to Fighting from Runes
[Monk] Moment of Glory has been moved to Discipline from Runes
[Monk] Reverant Mending has been moved to Discipline from Runes
[Monk] Harsh Conversion has been moved to Blademaster spec from Fighting
[Monk] Tyr's Claw has been moved to Blademaster spec from Fighting
[Monk] Templar's Might has been moved to Blademaster spec from Fighting
[Monk] Titanstrike has been moved to Blademaster spec from Fighting
[Monk] Windhaste has been moved to Blademaster spec from Discipline
[Monk] Zephyr Edge has been moved to Blademaster spec from Discipline
[Monk] Windwalk has been moved to Blademaster spec from Discipline
[Monk] Blade Tempest has been moved to Blademaster spec from Discipline
[Monk] Renamed Runes spec to Blademaster
[Monk] Moved the Iron Fists passive to a higher level
[Runemaster] Spellsling now unleashes essences
[Monk] Removed the Eternal Balance passive
[Runemaster] Spellsling now has a 3 sec CD and is instant for Riftblade spec
[Venomancer] Ritual Healing now automatically causes you to face your target regardless of where you're facing when you hit the button
[Pyromancer] Phoenix Rebirth is now learned at level 35
[Runemaster] Removed the VFX from Essences
[Pyromancer] Phoenix Rebirth now requires an Elemental Fire instead of an Essence of Fire
[Primalist] Fixed an issue where Shattering Slam was able to move grip-immune enemies (inc. target dummies)
General
[SoA] Vampiric Fang has received slight vfx changes
[SoA] Shadow Craze has received new vfx
[SoA] Vestigial Muck has received new vfx