Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/02/04

General

Change

[SoA] Consume has received new vfx

Change

[SoA] Gorge has received new vfx

Change

[SoA] Lifedrinker beam vfx has been fixed

Change

[Pyromancer] Volcanic Shell has received new vfx

Change

[Stormbringer] Kiss of the Clouds has received new vfx

2023/02/03

General

Change

[Witch Doctor] Fixed an issue with the tooltip of Devotion of Bwonsamdi

Change

[Starcaller] Cosmic Vengeance now gives +1% damage taken to scattered stars stacks and its tooltip has been updated to reflect this

Change

[All] Added class trainer NPCs to Orgrimmar and Stormwind (other cities coming soon)

Change

[All] Added class trainer NPCs to Valley of Trials, Northshire, Coldridge, Deathknell, Red Cloud Mesa & Teldrassil

Change

[Cultist] Issue where Influence Cultists weren't receiving instant cast Edicts has been fixed

Change

[Barbarian] Rancor has received a new visual

Change

[Guardian] Ballad of the Dragonslayer has received a new visual effect / sound effect

Change

[KoX] Bulwark has received a new visual

Change

[Primalist] Lavamancy is now be properly affecting Volcanic Skin

Change

[Starcaller] Celestial Aegis has received a new visual

Change

[Starcaller] Cosmic Crown now properly increases the duration of Celestial Aegis

Change

[Cultist] Abyssal Ward visual has received a change and small tone down

Change

[Necromancer] Issue where Skeletal Archers were very small has been fixed.

Change

[Primalist] Dreamshield has received a new visual

Change

[Chronomancer] Maw of Order has received a new visual

2023/02/02

General

Change

[Runemaster] Draenei can now be Runemasters

Change

[Starcaller] Tauren can now be Starcallers

Change

[Necromancer] Cleaned up tooltip of Unholy Frenzy

Change

[Necromancer] Summoning Mastery now gives Brittle Skeletons a chance to apply a slow + AP reduction effect, and boosts the damage of their Unholy Command effect

Change

[Necromancer] Increased dmg scaling of Brittle Skeletons slightly (archers are still better for raw DPS but the gap is smaller)

Change

[Necromancer] Reduced dmg scaling of Skeletal Archers

Change

[Necromancer] Blood Elf can now be Necromancers

Change

[Tinker] Blood Elf and Draenei can now be Tinkers

Change

[Guardian] Blood Elf can now be Guardians

Change

[Stormbringer] Blood Elf can now be Stormbringers

Change

[Runemaster] Riftblade spec passive now increases the effectiveness of Attunements instead of granting weapon skill from Intellect

Change

[Cultist] Tauren, Blood Elf and Draenei can now be Cultists

Change

[Runemaster] Elemental Blade now has a 5 sec CD baseline, with a passive introduced a few levels later that removes it when you get your first Lost Page

Change

[Runemaster] Added unique visual effects to all Attunements so you can see visually which one you are in without referencing the aura bar

Change

[Runemaster] Added unique visual effects to all Blade types so you can see visually which one you are in without referencing the aura bar

Change

[Runemaster] Moved to a new tooltip convention for Lost Page passives

Change

[Sun Cleric] Sun Ray's 15+ Solar Power effect is now a Sunset effect

Change

[Runemaster] Changed some levels for Runemaster abilities

Change

[Sun Cleric] Horusath Blast now generates 2 Solar Power

Change

[Sun Cleric] A new passive is given at level 2 that causes Gavel of Atonement to generate Solar Power

Change

[Sun Cleric] Sunset is now a manually activated ability that becomes usable at 20 stacks of Solar Power

Change

[Sun Cleric] Sunset no longer passively boosts your haste/crit

Change

[Sun Cleric] Sunset now lasts up to 1 min, and empowers your next 5 abilities with a Sunset effect depending on the ability

Change

[Sun Cleric] Added Sunset effects to Gavel of Atonement, Sunflare, Illumination, Spears of Light, Glorious Execution, Radiant Flame

Change

[Sun Cleric] Sunset now instantly depletes all Solar Power when it activates

Change

[Sun Cleric] Added a new passive node to Blessings tree

Change

[Sun Cleric] Shine now only generates Solar Power on effective healing

Change

[Sun Cleric] Illumination's interaction with Sunshine is now described in the tooltip of Sunshine instead of Illumination

Change

[Sun Cleric] Illumination now only generates Solar Power on effective healing

Change

[Primalist] Mountain Hammer now scales from Strength

Change

[Primalist] Reworked Shattering Slam (Epicly)

Change

[Primalist] Earthshaping now only affects damaging spell power

Change

[Primalist] Fixed a bug where Runestone Body would not show correctly in the aura bar

Change

[Primalist] Removed Runestone Body from the Geomancy tree

Change

[Primalist] Runestone Body is now activated when you cast Volcanic Skin while in Body of Stone

Change

[Primalist] Stoneguard now grants 15% block down from 25%

Change

[Primalist] Replaced Earthen Might with a damage CD

Change

[Primalist] Stoneguard now lasts up to 40 sec

Change

[Primalist] Stoneguard now costs 20 Rage to activate

Change

[Primalist] Totemic Hammer now scales from Strength at a rate of 20% down from 40%

Change

[Primalist] Stoneguard now procs from avoided and abosrbed attacks, and no longer has a cooldown

Change

[Primalist] Added some new nodes to Geomancy

Change

[Primalist] Circle of Elements hidden passive no longer appears in the spec UI / on-learn card popup

Change

[Primalist] Primal Weapon: Magma now grants 15% spell haste up from 8%

Change

[Primalist] Cave In now has a 30yd range down from 40yd

Change

[Primalist] Volcanic Skin now scales from Strength

Change

[Primalist] Stonebreaker now scales from Strength

Change

[Primalist] Magmafury stacks no longer increase damage dealt/taken

Change

[Primalist] Gaze of Theredras now scales with Strength

Change

[Primalist] Return to Life now has 40yd range

Change

[Primalist] Rockhide no longer gives you a chance to gain Mountain's Might on block

Change

[Primalist] Earthen Aegis now scales from Strength and causes your Body of Stone to grant Armor from Strength

Change

[Primalist] Rockhide now scales from Strength, and also reduces chance to be crit in Body of Stone by 6%

Change

[Primalist] New VFX for Tectonic Shift

Change

[Primalist] Body of Stone's armor bonus has been removed from the baseline spell

Change

[Primalist] Body of Stone now boosts threat generation by 200% up from 100%

Change

[Primalist] Body of Stone now scales from Strength instead of Spirit

Change

[Primalist] Body of Stone no longer reduces healing done

2023/02/01

General

Change

[All] Path to Ascension: Choose Your Primary Stat is no longer available to CoA class characters

Change

[Ranger] Ranged weapon abilities no longer consume ammo (does not affect Auto Shots)

Change

[Pyromancer] Dragon's Leap now roots the target for 1 sec when charging

Change

[Pyromancer] Charge speed of Dragon's Leap insteased

Change

[Necromancer] The Unholy Command effect for Gurgling Horror now simply heals the Necromancer instead of healing in an AoE around the Gurgling Horror, and functions regardless of range

Change

[Pyromancer] Dormant & Erupting can no longer be manually removed/canceled, outside of swapping between the two

Change

[SoA] Shadowfang Shield is now a passive

Change

[Demon Hunter] Azzinoth's Rage procs now reduce remaining CD of Azzinoth's Assault by 1.5 sec up from 1 sec

Change

[SoA] All threat generated by Shadow Worgen is now redirected to the SoA and Shadow Worgen no longer provide 10% reduced damage taken to the SoA

Change

[Starcaller] The two Celesial Strike hidden passives will no longer appear in the spec UI / on-learn card popup

Change

[Demon Hunter] Wrathcleaver now causes Felstrikes to cleave 2 enemies down from 3, and reduces felstrike damage by 20%

Change

[Starcaller] Way of the Goddess hidden passive will no longer appear in the spec UI / on-learn card popup

Change

[Starcaller] Vengeance of Elune now deals Arcane Damage and works as a magical attack, but still retains some AP scaling (will now also scale with SP)

Change

[Starcaller] Scattered Stars now increases arcane damage taken by 1% per stack instead of reducing arcane resistance

Change

[Starcaller] Guardian of Elune now automatically applies every 15 sec instead of on dodge/block/parry

Change

[Starcaller] Ranged weapon abilities no longer consume ammo (does not affect Auto Shots)

Change

[Starcaller] Added a capstone node to Astral Warfare

Change

[Starcaller] Starry Knight can now also proc from blocks, dodges and parries

Change

[Starcaller] Alignment now has added functionality to temporarily nullify your threat against all enemies, similarly to Priest's Fade

Change

[Starcaller] Duration of Scattered Stars debuff increased to 15 sec from 10 sec

Change

[Starcaller] Lunar Channeling now also reduces the damage of Moon Arrow

Change

[Guardian] Slightly lowered threat generation of Warquake