View all of our changes in a minimal format.
Sorted in chronological order.
General
[Chronomancer] Decomposition can now miss
[Chronomancer] Sand Bomb now deals Arcane Damage instead of Nature
[Chronomancer] Fixed Spatial Distortion
[Chronomancer] Endless Sands fixed
[Chronomancer] Fixed Orb of Fate generation
[Chronomancer] Fixed Disenchant Weapon
[Chronomancer] Legendary Charm tooltip updated
[Chronomancer] Fixed Legendary Charm
[Guardian] Reworded tooltip of Forceful Impact
[Ranger] Fixed Reverberation
[Guardian] Fixed a bug where Bonebreaker's armor reduction would apply to self
[Reaper] Shudder Scythe's icon will no longer change while it's being used
[Demon Hunter] Legion Eye should now correctly cause Immolation Aura pulses to reduce enemy AP
[Demon Hunter] Fixed a bug where Felplate would not show in aura bar
[Barbarian] Axe Throwing's X Additional damage value upped from 1 to 15 and its scaling per level went up by 25%
[Barbarian] Axe Throwing now deals 50% of Ranged Weapon Damage down from 100%
[Venomancer] Fixed a bug where Chosen of Shadra & Sting shared a cooldown
[Barbarian] Axe Throwing's RAP scaling recuded to 9% down from 13%
[Tinker] Fixed a bug where Scrap was increasing melee haste
[Tinker] Fixed an issue where Persisting Nanobots was increasing the duration instead of the cooldown of Nanobots spells
[Witch Hunter] Fixed a bug where Repeater misses would end the effect
[Witch Hunter] Fixed a bug where Grim Duty would sometimes fall off in combat
[Witch Hunter] Grim Duty can no longer be dispelled
[Primalist] Moved the supporting talents for both Bear's Maw & Primal Shred to positions that make sense
[Primalist] Added a connection between Warding and Bestial Speed
[Primalist] Added new 2-rank node to Primal
[Primalist] Swapped the position of Bear's Maw & Primal Shred in the class tree
[KoX] Fixed an issue with Unseal, causing part of its effect to expect the player to have ammo
[Primalist] Fixed Endless Rage
[KoX] Fixed an issue where Plate Shatterer's debuff would not correctly appear in the aura bar
[KoX] Fixed an issue where Furious Cuts' buff would not correctly appear in the aura bar
[KoX] Consuming Blade now heals for 10% down from 14%
[KoX] Fixed Inversion of Strength
[Monk] Fixed Cat-Like Reflexes
[Pyromancer] Fixed Draconic Hunger
[Monk] Added new passive node to Discipline tree
[Monk] Fixed Staff Strike
[Monk] Added a new 2-tier node to early on the left side of class tree
[Monk] Increased duration of Jab Combo to 4 sec from 3 sec
[Monk] Increased base values of Jab to improve early level combat
[Runemaster] Fixed a bug where Plasma Ball (from Plasmacaster) would consume Spellweaving's proc
[Runemaster] Ace of Stars now correctly causes Thaumaturgy to grant Cosmic Impact
[Runemaster] Fixed a bug where Spellweaving's proc would make Open Riftgate incur no CD
[Runemaster] Fixed a bug where Prismatic Blade ranks >1 were unusable
[Runemaster] Scrying Orb now unusable while holding a BG flag
[Witch Doctor] Fixed tooltip of Devotion of Hir'eek
[Necromancer] Fixed Flesh Labaratory
[Necromancer] Refreshing Chill is now a 10% chance down from 30%
[Necromancer] Added the ICD to the tooltip of Refreshing Chill
[Sun Cleric] Fixed Cultivate Divinity
[Necromancer] Fixed a bug where Refreshing Chill could only proc from critical strikes
[Sun Cleric] Daybreak now affects Shine
[Sun Cleric] Mending Bulwark no longer scales with SP
[Sun Cleric] Fixed a bug where Sustained By Light was causing Glare to restore an additional 25% max hp
[Sun Cleric] Daybreak no longer affects Illumination
[Cultist] Increased AP scaling of Hammer of Twilight
[Cultist] Dual Nightmare fixed
[Cultist] Increased base damage of Hammer of Twilight from 75% to 80%
[Sun Cleric] Blazing Prayer's cast range reduced to 40 yds down from 60yds.
General
[Sun Cleric] Fixed a bug where Blazing Prayer would scale with Attack power if Attack power was higher than your Spell power.
[Sun Cleric] Blazing Prayer Spell Power scaling reduced from 200% to 20%, as the high scaling value was unintended.
[Runemaster] Fixed Echoing Blade
[Tinker] Fixed the buff tooltip text of Mechsuit: Overcharge
[Reaper] Fixed a bug where Annihilate was giving Desolate a chance to apply Essence Tear instead of reset Crimson Scythe
[Witch Hunter] Fixed Improved Searing Blade
[Witch Hunter] Fixed a bug causing Darkslayer Bolt to generate Mana instead of Rage
[Necromancer] Fixed Plague Horde
[Ranger] Quicker Shot now gives 20% reduction to Quick Shot base cast time instead of 0.5 sec reduction
[Ranger] Strider's Blade will now correctly affect Ravage
[Ranger] Increased base cast time of Quick Shot
[Pyromancer] Slightly reduced SP scaling of Ignite
[Demon Hunter] Fel Flamecasting now affects Nether Lance as well as Fel Fireball
[Witch Doctor] Malediction no longer on GCD
[Monk] Fixed a bug causing Blade Tempest to not remove Windwalk
[Witch Doctor] Malediction now buffs Jinxes by 50% down from 100%
[Witch Doctor] Mana Jinx now drains 3% mana every 2 sec instead of 3% every sec
[Barbarian] Fixed Improved Axe Twirling
[Witch Doctor] Malediction now has 14 sec duration up from 12 sec
[Barbarian] Savage Rage now buffs by 20% down from 30%
[Barbarian] Didn't See It Coming now boosts Keg Smash damage by 30% against enemies affected by Blind Stupor, down from 100%
[Barbarian] Savage Rage now boosts both melee and ranged haste
[Barbarian] You Want Axe? stacks now boost crit chance of Headhunter's Axe by 10% down from 20%
[Barbarian] Split You Want Axe? into 2 nodes
[Barbarian] Added 5 new nodes to class tree to promote first bracket flexbility and remove dead picks
[Barbarian] Added connection between Val'kyr Ressurection and Splash Zone
[Barbarian] Fixed Coldhammer
[Barbarian] Added connection between Glacial Echoes and Frost Giant
[Barbarian] Added connection between Ancestral Command and Dragonflayer Charge
[Barbarian] Swapped the positions of Splash Zone & Frost Giant
[Barbarian] Added connection between Thane's Guard and Didn't See It Coming
[Barbarian] Added connection between Cheers! and Dragonflayer Stout
[Primalist] Fixed a bug where Boon of the Turtle was not on the same cooldown category as other boons
[Barbarian] Added connection between Coldhammer and Improved Thunderous Leap
[Primalist] Added a new node to class tree on the right side
[Primalist] Shifted Wildwalker tree around and added new node connections
[Primalist] Added some new passives to Wildwalker spec
[Primalist] Increased the AP scaling of the Armor granted by Primal Wave
[Primalist] Replaced Reflective Hide with a new passive called Raptor Talon
[Primalist] Primal Wave now correctly grants MR
[Primalist] Talonstrike procs now increase damage from the primalist by 2% per stack down from 5%