Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/01/25

General

Change

[Reaper] Limbo now lasts 5 sec down from 8 sec

Change

[Stormbringer] Added SP & Spirit scaling to Updraft

Change

[Pyromancer] Reduced the mana cost of Burst

Change

[Pyromancer] Burst (Draconic) now on regular GCD

Change

[Pyromancer] Path of Flames damage (via Volcanic Ground) no longer causes pushback to enemies that are casting spells

Change

[Pyromancer] Phoenix Pet no longer learns Spellburn, now learns a spell called Trailblaze that causes it to take reduced damage and leave a path of flames behind it for 5 sec

Change

[Pyromancer] Phoenix Pet's Wrath of the Phoenix spell now reduces magic damage taken by 20% instead of granting immunity to magic

Change

[Pyromancer] Phoenix Pet's Wrath of the Phoenix spell is now called Scorching Talons and has a new icon

Change

[Pyromancer] Phoenix Pet's Binding Flames spell now boosts damage affected enemies take from your Path of Flames by 50% for its duration

Change

[Pyromancer] Phoenix Pet's Binding Flames spell now mentions that it slows enemies

Change

[Pyromancer] Phoenix Pet's Binding Flames spell now has new VFX

Change

[Pyromancer] Phoenix Pet's Binding Flames spell is now an 8yd radial AoE instead of a conal attack

Change

[Pyromancer] Fixed a bug where Archon of Flame would not proc from healing done by Path of Flames

Change

[Pyromancer] Archon of Flame now has a 1 sec ICD

Change

[Pyromancer] Burning Vigil now refunds 20 sec of its CD when conditions are met, down from 35 sec

Change

[Pyromancer] Burning Vigil can no longer target self

Change

[Runemaster] Plasmacaster now lasts 12 sec up from 10 sec

Change

[Runemaster] Plasmacaster is now a magic effect, and is limited by Silence

Change

[Runemaster] Plasmacaster now specifically buffs Spellsling

Change

[Runemaster] Scrying Orb now lasts 15 sec up from 10 sec

Change

[Runemaster] Changed impact visual of Primordial Blast

Change

[Runemaster] Spellhop now allows Thaumaturgy to spread Runic Brand to up to 4 additional enemies, in addition to current effects

Change

[Runemaster] Thaumaturgy now spreads Runic Brand to a nearby enemy

Change

[Runemaster] Spellsling against enemies affected by Runic Brand now only consumes the brand from the primary target, rather than all enemies struck

Change

[Runemaster] Increased scaling of Manastorm significantly

Change

[Runemaster] Reduced the Mana cost of Spellsling significantly

Change

[Runemaster] Increased SP & Int scaling of Spellsling

Change

[Runemaster] Reduced SP scaling of Spellwrath

Change

[Venomancer] Changed Serpent Lord's functionality a bit

Change

[Venomancer] Acidfang stacks now reduce the CD of Facemelter by 4% per stack up from 3%

Change

[Venomancer] Acidfang now only stacks to 20 down from 24

Change

[Venomancer] Facemelter's duration now scales down less than its tickrate speeds up with Acidfang stacks, meaning more stacks causes a greater total amount of ticks over a slightly longer duration for more overall damage

Change

[Venomancer] Arachnophobia is now a passive with a new effect

Change

[Venomancer] Nerubian Sting now on regular GCD

Change

[Venomancer] Nerubian Sting now costs 20 Rage down from 30

Change

[Venomancer] Widowmaker now causes Shadow Damage instead of Nature

Change

[Venomancer] Widowmaker no longer costs Mana

Change

[Venomancer] Fang of Shadra now on regular GCD

Change

[Venomancer] Fang of Shadra no longer costs Mana

Change

[Venomancer] Facemelter now costs 30 Rage

Change

[Venomancer] The Fortitude spec passive now causes you to spawn a pool of slime when you take damage, causing nature damage to enemies in the area

Change

[Venomancer] Leg Strike now on regular GCD

Change

[Venomancer] Leg Strike no longer costs Mana

Change

[Venomancer] Rotweaver Form should now correctly be toggleable

Change

[Venomancer] Fixed tooltip of the RoT DoT

Change

[Venomancer] Slightly altered Rotfang's missile motion

Change

[Venomancer] Reduced scaling of Rotfang's damage

Change

[Guardian] Added some AP scaling to Pulverize

Change

[Guardian] Upper Hand now has increased proc chance while using 2H Weapons

Change

[Starcaller] Wave Crash now gains increased knockback while in High Tide

Change

[Starcaller] Converted Spellchoke into a passive called Choking Water

Change

[Starcaller] Added a new passive to Tides

Change

[Starcaller] Flow of Water can now proc from both healing and damage

Change

[Tinker] Now gets a spell called Disassemble which deconstructs your active turrets

Change

[Tinker] Rearranged the level at which many spells are learned in the core kit

Change

[Tinker] Guns are now displayed in the stance bar

Change

[Tinker] Fixed an issue where Repair costed Mana instead of Energy

Change

[Ranger] New VFX for Survival Expertise

Change

[Ranger] Survival Expertise now cleanses all harmful effects when used, instead of 2 Poison and 2 Disease effects

Change

[Ranger] Survival Expertise now has a 1 min CD up from 40 sec, and a Focus cost of 30 up from 15

Change

[Witch Doctor] Vitality Ward now invokes Sseratus

Change

[KoX] Demonfury now makes movement speed unable to be reduced below 75% while active down from 100%

Change

[Primalist] Moved around some nodes in the Geomancy tree

Change

[Primalist] Changed the levels at which some core abilities are learned

Change

[Primalist] Primal Shred now starts ticking at application

Change

[Primalist] New VFX for Primal Wave

Change

[Primalist] New VFX/SFX for Primal Shred

Change

[Primalist] Body of Stone now causes the caster to be Stunned for 2.5 sec at 10 stacks of Tectonic Shift instead of dropping Body of Stone

Change

[Primalist] Primal Weapon: Bestial Might now increases AP total by 15% instead of boosting crit bonus damage

Change

[Primalist] Boon of the Wolf now makes movement speed unable to be reduced below 75% while active down from 100%

Change

[Demon Hunter] Infernal Quickness duration now capped at 20 sec

Change

[Witch Hunter] Repeater ticks now regenerate 3% mana

Change

[Witch Hunter] Increased AP scaling of Repeater

Change

[Witch Hunter] Fixed Darkslayer's proc

Change

[Witch Hunter] Added some weapon damage to Repeater's bolts

Change

[Starcaller] Fixed a bug where Celesital Strike's mana regeneration could proc on-struck effects on the caster

Change

[Barbarian] Fixed Hullbreaker

Change

[Barbarian] Dragonflayer Charge now lasts 10 sec up from 8 sec

Change

[Barbarian] Ancestral Strike now correctly costs energy instead of mana

Change

[Barbarian] Rampage now correctly costs health instead of mana

Change

[Barbarian] Axe Throwing now correctly costs energy instead of mana

Change

[Barbarian] Fixed tooltip of Ancestral Strike

Change

[Barbarian] Fixed buff tooltip of Ancestor's Fury

Change

[Witch Doctor] Fixed an issue causing Voodoo Serpent Beam to gain too much benefit from Devotion of Sseratus

Change

[Runemaster] Runed Orb's buff should now be correctly consumed by Runeblast

Change

[Runemaster] Runed Orb's buff should now be correctly consumed by Glyphic Ruin

Change

[Necro] Winds of Northrend now grounds enemies

Change

[Necro] Winds of Northrend has a new icon and its tooltip has been cleaned up

Change

[Necro] The Sleet passive now increases Deathchill proc chance by 5% passively

Change

[Necro] Splintering Ice no longer costs Runic Power

Change

[Necro] Splintering Ice now increases the proc chance of Deathchill while active

Change

[Necro] Frost Lich Form's cooldown is reduced by 4 sec every time you apply Deathchill to an enemy

Change

[Necro] Frost Lich Form is no longer on the GCD

Change

[Necro] Frost Lich Form is now instant and no longer costs mana

Change

[Necro] Lichborn is now called Frost Lich Form, and Lord of Winter's effect has been merged into it

Change

[Necro] Fixed a bug where Arctic Blast would generate Runic Power for every target hit when cleaving

Change

[Necro] Sleet no longer activates Lord of Winter

Change

[Necro] Fixed a bug where Chill Touch would generate Runic Power for every target hit when cleaving

Change

[Necro] Bonefreeze now slows for 50% up from 30%

Change

[Necro] Glacial Shift stacks now increase the cost of Glacial Dagger by 5 instead of by 50%