View all of our changes in a minimal format.
Sorted in chronological order.
General
[Reaper] Limbo now lasts 5 sec down from 8 sec
[Stormbringer] Added SP & Spirit scaling to Updraft
[Pyromancer] Reduced the mana cost of Burst
[Pyromancer] Burst (Draconic) now on regular GCD
[Pyromancer] Path of Flames damage (via Volcanic Ground) no longer causes pushback to enemies that are casting spells
[Pyromancer] Phoenix Pet no longer learns Spellburn, now learns a spell called Trailblaze that causes it to take reduced damage and leave a path of flames behind it for 5 sec
[Pyromancer] Phoenix Pet's Wrath of the Phoenix spell now reduces magic damage taken by 20% instead of granting immunity to magic
[Pyromancer] Phoenix Pet's Wrath of the Phoenix spell is now called Scorching Talons and has a new icon
[Pyromancer] Phoenix Pet's Binding Flames spell now boosts damage affected enemies take from your Path of Flames by 50% for its duration
[Pyromancer] Phoenix Pet's Binding Flames spell now mentions that it slows enemies
[Pyromancer] Phoenix Pet's Binding Flames spell now has new VFX
[Pyromancer] Phoenix Pet's Binding Flames spell is now an 8yd radial AoE instead of a conal attack
[Pyromancer] Fixed a bug where Archon of Flame would not proc from healing done by Path of Flames
[Pyromancer] Archon of Flame now has a 1 sec ICD
[Pyromancer] Burning Vigil now refunds 20 sec of its CD when conditions are met, down from 35 sec
[Pyromancer] Burning Vigil can no longer target self
[Runemaster] Plasmacaster now lasts 12 sec up from 10 sec
[Runemaster] Plasmacaster is now a magic effect, and is limited by Silence
[Runemaster] Plasmacaster now specifically buffs Spellsling
[Runemaster] Scrying Orb now lasts 15 sec up from 10 sec
[Runemaster] Changed impact visual of Primordial Blast
[Runemaster] Spellhop now allows Thaumaturgy to spread Runic Brand to up to 4 additional enemies, in addition to current effects
[Runemaster] Thaumaturgy now spreads Runic Brand to a nearby enemy
[Runemaster] Spellsling against enemies affected by Runic Brand now only consumes the brand from the primary target, rather than all enemies struck
[Runemaster] Increased scaling of Manastorm significantly
[Runemaster] Reduced the Mana cost of Spellsling significantly
[Runemaster] Increased SP & Int scaling of Spellsling
[Runemaster] Reduced SP scaling of Spellwrath
[Venomancer] Changed Serpent Lord's functionality a bit
[Venomancer] Acidfang stacks now reduce the CD of Facemelter by 4% per stack up from 3%
[Venomancer] Acidfang now only stacks to 20 down from 24
[Venomancer] Facemelter's duration now scales down less than its tickrate speeds up with Acidfang stacks, meaning more stacks causes a greater total amount of ticks over a slightly longer duration for more overall damage
[Venomancer] Arachnophobia is now a passive with a new effect
[Venomancer] Nerubian Sting now on regular GCD
[Venomancer] Nerubian Sting now costs 20 Rage down from 30
[Venomancer] Widowmaker now causes Shadow Damage instead of Nature
[Venomancer] Widowmaker no longer costs Mana
[Venomancer] Fang of Shadra now on regular GCD
[Venomancer] Fang of Shadra no longer costs Mana
[Venomancer] Facemelter now costs 30 Rage
[Venomancer] The Fortitude spec passive now causes you to spawn a pool of slime when you take damage, causing nature damage to enemies in the area
[Venomancer] Leg Strike now on regular GCD
[Venomancer] Leg Strike no longer costs Mana
[Venomancer] Rotweaver Form should now correctly be toggleable
[Venomancer] Fixed tooltip of the RoT DoT
[Venomancer] Slightly altered Rotfang's missile motion
[Venomancer] Reduced scaling of Rotfang's damage
[Guardian] Added some AP scaling to Pulverize
[Guardian] Upper Hand now has increased proc chance while using 2H Weapons
[Starcaller] Wave Crash now gains increased knockback while in High Tide
[Starcaller] Converted Spellchoke into a passive called Choking Water
[Starcaller] Added a new passive to Tides
[Starcaller] Flow of Water can now proc from both healing and damage
[Tinker] Now gets a spell called Disassemble which deconstructs your active turrets
[Tinker] Rearranged the level at which many spells are learned in the core kit
[Tinker] Guns are now displayed in the stance bar
[Tinker] Fixed an issue where Repair costed Mana instead of Energy
[Ranger] New VFX for Survival Expertise
[Ranger] Survival Expertise now cleanses all harmful effects when used, instead of 2 Poison and 2 Disease effects
[Ranger] Survival Expertise now has a 1 min CD up from 40 sec, and a Focus cost of 30 up from 15
[Witch Doctor] Vitality Ward now invokes Sseratus
[KoX] Demonfury now makes movement speed unable to be reduced below 75% while active down from 100%
[Primalist] Moved around some nodes in the Geomancy tree
[Primalist] Changed the levels at which some core abilities are learned
[Primalist] Primal Shred now starts ticking at application
[Primalist] New VFX for Primal Wave
[Primalist] New VFX/SFX for Primal Shred
[Primalist] Body of Stone now causes the caster to be Stunned for 2.5 sec at 10 stacks of Tectonic Shift instead of dropping Body of Stone
[Primalist] Primal Weapon: Bestial Might now increases AP total by 15% instead of boosting crit bonus damage
[Primalist] Boon of the Wolf now makes movement speed unable to be reduced below 75% while active down from 100%
[Demon Hunter] Infernal Quickness duration now capped at 20 sec
[Witch Hunter] Repeater ticks now regenerate 3% mana
[Witch Hunter] Increased AP scaling of Repeater
[Witch Hunter] Fixed Darkslayer's proc
[Witch Hunter] Added some weapon damage to Repeater's bolts
[Starcaller] Fixed a bug where Celesital Strike's mana regeneration could proc on-struck effects on the caster
[Barbarian] Fixed Hullbreaker
[Barbarian] Dragonflayer Charge now lasts 10 sec up from 8 sec
[Barbarian] Ancestral Strike now correctly costs energy instead of mana
[Barbarian] Rampage now correctly costs health instead of mana
[Barbarian] Axe Throwing now correctly costs energy instead of mana
[Barbarian] Fixed tooltip of Ancestral Strike
[Barbarian] Fixed buff tooltip of Ancestor's Fury
[Witch Doctor] Fixed an issue causing Voodoo Serpent Beam to gain too much benefit from Devotion of Sseratus
[Runemaster] Runed Orb's buff should now be correctly consumed by Runeblast
[Runemaster] Runed Orb's buff should now be correctly consumed by Glyphic Ruin
[Necro] Winds of Northrend now grounds enemies
[Necro] Winds of Northrend has a new icon and its tooltip has been cleaned up
[Necro] The Sleet passive now increases Deathchill proc chance by 5% passively
[Necro] Splintering Ice no longer costs Runic Power
[Necro] Splintering Ice now increases the proc chance of Deathchill while active
[Necro] Frost Lich Form's cooldown is reduced by 4 sec every time you apply Deathchill to an enemy
[Necro] Frost Lich Form is no longer on the GCD
[Necro] Frost Lich Form is now instant and no longer costs mana
[Necro] Lichborn is now called Frost Lich Form, and Lord of Winter's effect has been merged into it
[Necro] Fixed a bug where Arctic Blast would generate Runic Power for every target hit when cleaving
[Necro] Sleet no longer activates Lord of Winter
[Necro] Fixed a bug where Chill Touch would generate Runic Power for every target hit when cleaving
[Necro] Bonefreeze now slows for 50% up from 30%
[Necro] Glacial Shift stacks now increase the cost of Glacial Dagger by 5 instead of by 50%