Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/01/22

General

Change

[Witch Hunter] Your out-of-combat Rage decay will now pause for 10 sec after getting a kill

Change

[Witch Hunter] Bolts now generate Rage

Change

[Witch Hunter] Bolts now cost a small amount of Mana instead of Rage

Change

[Witch Hunter] Flintlock Shot now automatically activates Witchblast Musket

Change

[Witch Hunter] Bolts now have a shared 10 sec CD

Change

[Witch Hunter] Saber Slash now automatically activates Blazing Blade

Change

[Witch Hunter] Coiling Shot now automatically activates Dual Crossbows

Change

[Witch Hunter] Vault no longer gets Cooldown refund when dealing damage with Dual Crossbows baseline

Change

[Witch Hunter] New VFX/SFX for Daring Escape

Change

[Witch Hunter] Vault's base CD is now reduced for Boltsligner spec

Change

[Witch Hunter] Increased the base Rage cost of Vault to 20

Change

[Witch Hunter] Shadowhound's Track ability now Slows for 8 sec up from 4 sec

Change

[Witch Hunter] Added a character animation to Vault (Elves now have a chance to do a little flippy while Vaulting)

Change

[Witch Hunter] Vaulting directly backwards now teleports the caster instead of dashing

Change

[Witch Hunter] Vault now grants Momentum

Change

[Witch Hunter] Replaced Crossbow Frenzy with a new passive called Darkstalker

2023/01/21

General

Change

[SoA] Fixed weird issue with Bloodfang Bite tooltip

Change

[Stormbringer] New icon for Cloudburst added since it shared an icon with Raging Zephyr

Change

[Sun Cleric] Cleansing Flames stacks are now reset upon death

Change

[SoA] Issue where Taldaram's Torment was not receiving the damage increase from The Cup Runneth Over has been fixed

Talents & Abilities

Change

[Starcaller] Moon Arrow will put you into ranged combat and cause you to begin auto shotting the target.

2023/01/20

General

Change

[Necromancer] Issue where Glacial Dagger cost was not reduced when Lord of Winter is active has been fixed

Change

[Necromancer] Issue where Splintering Ice was not reducing the cost of Glacial Dagger has been fixed.

Change

[Necromancer] Issue where Endless Cold would grant you full runic power when casting Glacial Dagger has been fixed.

Change

[Barbarian] Ancestor's Strike will now start auto attack.

Change

[Ranger] Precision Shot now turns into Flamestrike Damage from Burning Quiver

Change

[Ranger] Fixed issue where Gloomstalker proc was not resetting the CD of Hail of Arrows

Change

[Runemaster] Fixed an issue where Magic Well debuff would state 50% increased damage, but is actually 150%

Change

[SoA] Issue where Furrious would increase Ironfur DR has been fixed, and now properly reduces DR to 20%

Change

[Venomancer] Possible fix for Venomtip Poison radius being too large.

Talents & Abilities

Change

Pyromancer - Previously Meteor would aggro creatures on cast. Now you will aggro creatures when the Meteor lands. This will prevent fast or charging creatures from escaping the blast.

2023/01/19

General

Change

[Ranger] Backstep no longer grants Farstrider's Quiver

Change

[Barbarian] Issue where Rampage was not generating a stack of Mounting Fury has been fixed.

Change

[Chronomancer] Issue where only the Grip part of Gravity Bomb would miss has been fixed.

Change

[Primalist] Fixed a bug where Earthspine was on the melee hit table and could be avoided by dodges/parries/blocks etc

Change

[Chronomancer] Fixed a bug where Gravity Bomb would not correctly scale as a spell with damage modifiers etc

Change

[Sun Cleric] Fixed an issue with Adjudication talent causing its proc to be instantly consumed without benefit when triggered by Spears of Light itself

Change

[KoX] Deathfire tooltip now displays correct max stack amount

Change

[Necromancer] Fixed SP scaling of Lichplauge

Change

[Necromancer] Lord of Winter can now affect Arctic Blast in addition to Glacial Dagger, Chill Touch and Icequake

Change

[Necromancer] Endless Cold now correctly makes Glacial Dagger free

Change

[Witch Doctor] Reduced the range of the Shadow Mark application from Zanza's Path

Change

[Reaper/Chrono] Fixed a crash caused by Past Self trying to mimic Wailing Soul

Change

[Witch Doctor] Fixed a bug where Zanza's Path would still allow the player to auto attack

Change

[Ranger] Sword Dancer now lasts a max of 8 sec down from 15 sec

Change

[Ranger] Sword Dancer no longer increases parry chance

Change

[Guardian] Weaponmaster (Polearms) now also reduces damage of offensive abilities

Change

[Guardian] Weaponmaster (Axes) now grants 4% bonus damage vs bleeding down from 10%

Change

[Reaper] Added missing AP scaling to Reap Magic (from Feast for Crows)

Change

[Reaper] New VFX/SFX for Soulwarden's Resolve

Change

[Tinker] Fixed AP scaling of Spider Tank mechsuit's Flak Guns

Change

[Tinker] Fixed a bug where the Gadgets learned by Tinkering Tools would not be saved after relog

Change

[Tinker] Changed impact sound of Repair

Change

[Tinker] Reduced the scale of Repair's impact visual

Change

[Tinker] Repair (with Shotgun equipped) now chains between allies rather visually rather than firing multiple beams

Change

[Tinker] Fixed Repair's beam animation

Change

[Tinker] Sniper Shots will no longer scale from SP

Change

[Tinker] Shotgun no longer makes Repair instant

Change

[Witch Hunter] Witchbane no longer costs Mana

Change

[Witch Hunter] Shadowblast no longer requires your pet to be active

Change

[Witch Hunter] Shadowblast no longer requires you to be within range of your pet to apply the Shadow Rage buff

Change

[Witch Hunter] Fixed Weaver of Sorrow

Change

[Barbarian] Improved tooltip of Ancestor's Fury

Change

[Barbarian] Improved tooltip of Ancestral Combat

Change

[Barbarian] Ancestor's Fury now requires a melee target

Change

[Barbarian] Improved tooltip of Barbaric Whirl

Change

[Barbarian] The Honored Ancestor's Grab ability now boosts the damage of the next Breath of the North or Keg Smash against the target by 100%

Change

[Barbarian] New VFX/SFX for Barbaric Rage

Change

[Barbarian] A Grisly Meal should now appear in the Brutality spellbook tab

Change

[SoA] Eternal Curse's rage generation proc is now 3 Rage down from 5 Rage

Change

[SoA] Blood Howl is now on the GCD

Change

[SoA] Blood Moon row reduces the healing boost of Arugal's Blessing to 15% from 35%

Change

[SoA] Goldrinn's Resolve is now on the GCD

Change

[SoA] Furrious now causes Ironfur to grant 20% DR down from 50%

Change

[SoA] Furrious passive now causes Ironfur to cost 20 Rage down from 35 Rage

Change

[SoA] Ironfur now lasts 4 sec up from 3 sec

Change

[SoA] Ironfur now reduces damage taken by 50% down from 75%

Change

[Sun Cleric] Guidance : Sanctify appears in the Blessings tab

Change

[Venomancer] Shadra's Vigil knockback effect removed lol

Change

[Sun Cleric] Sungate Tooltip issue has been fixed

Change

[Ranger] Heartseeker no longer gives Elude a 1s cooldown

Change

[Starcaller] Issue where Starlight was not increasing the damage from Starsunder or Starfire Shot has been fixed

Change

[Starcaller] Cosmic Guise is now in the Moonbow tab

Change

[Ranger] Flank now no longer mentions the Duelist specific buff in the tooltip.

Change

[Stormbringer] Issue where Storm Rage was not limiting the max amount of stacks of Flux on a target to 8 has been fixed

Change

[Ranger] Issue where Gloomstalker was only reducing the CD of Hail of Arrows rather than resetting it has been fixed.

Change

[Reaper/Chrono] Fixed a crash caused by Past Self trying to mimic Wailing Soul

Talents & Abilities

Change

Updated Ancestor's Fury to now be a direct attack ability, but will otherwise function the same. This ensures you are in range to deal damage to your target and now consistently applies Carnage on the initial damaging hit.

2023/01/18

General

Change

[Venomancer] Fixed the transform visual for Crypt Lord Form

Change

[Guardian] New VFX/SFX for Blitz

Change

[Guardian] Barbed Nets will now appear in the correct spellbook tab

Change

[Guardian] Cavalry Charge will now appear in the correct spellbook tab

Change

[Guardian] Glory passive now actually requires you to have learned Tactical Combat in order to pick it up

Change

[Guardian] Added new talent to Gladiator tree

Change

[Ranger] Gloomstalker now gives Nature and Fire damage a chance to reset Hail of Arrows

Change

[Ranger] Strategy no longer requires a ranged weapon to use

Change

[Ranger] Strategy no longer costs Focus

Change

[Ranger] Heartseeker passive's firing rate reduction is now a flat 1 sec instead of 150%

Change

[Ranger] Reworked Adaptation: Crossbowman

Change

[Ranger] Mighty Arbalest stacks now boost the damage of both Skullpiercer Shot and Ballista Shot