View all of our changes in a minimal format.
Sorted in chronological order.
General
[Witch Hunter] Your out-of-combat Rage decay will now pause for 10 sec after getting a kill
[Witch Hunter] Bolts now generate Rage
[Witch Hunter] Bolts now cost a small amount of Mana instead of Rage
[Witch Hunter] Flintlock Shot now automatically activates Witchblast Musket
[Witch Hunter] Bolts now have a shared 10 sec CD
[Witch Hunter] Saber Slash now automatically activates Blazing Blade
[Witch Hunter] Coiling Shot now automatically activates Dual Crossbows
[Witch Hunter] Vault no longer gets Cooldown refund when dealing damage with Dual Crossbows baseline
[Witch Hunter] New VFX/SFX for Daring Escape
[Witch Hunter] Vault's base CD is now reduced for Boltsligner spec
[Witch Hunter] Increased the base Rage cost of Vault to 20
[Witch Hunter] Shadowhound's Track ability now Slows for 8 sec up from 4 sec
[Witch Hunter] Added a character animation to Vault (Elves now have a chance to do a little flippy while Vaulting)
[Witch Hunter] Vaulting directly backwards now teleports the caster instead of dashing
[Witch Hunter] Vault now grants Momentum
[Witch Hunter] Replaced Crossbow Frenzy with a new passive called Darkstalker
General
[SoA] Fixed weird issue with Bloodfang Bite tooltip
[Stormbringer] New icon for Cloudburst added since it shared an icon with Raging Zephyr
[Sun Cleric] Cleansing Flames stacks are now reset upon death
[SoA] Issue where Taldaram's Torment was not receiving the damage increase from The Cup Runneth Over has been fixed
Talents & Abilities
[Starcaller] Moon Arrow will put you into ranged combat and cause you to begin auto shotting the target.
General
[Necromancer] Issue where Glacial Dagger cost was not reduced when Lord of Winter is active has been fixed
[Necromancer] Issue where Splintering Ice was not reducing the cost of Glacial Dagger has been fixed.
[Necromancer] Issue where Endless Cold would grant you full runic power when casting Glacial Dagger has been fixed.
[Barbarian] Ancestor's Strike will now start auto attack.
[Ranger] Precision Shot now turns into Flamestrike Damage from Burning Quiver
[Ranger] Fixed issue where Gloomstalker proc was not resetting the CD of Hail of Arrows
[Runemaster] Fixed an issue where Magic Well debuff would state 50% increased damage, but is actually 150%
[SoA] Issue where Furrious would increase Ironfur DR has been fixed, and now properly reduces DR to 20%
[Venomancer] Possible fix for Venomtip Poison radius being too large.
Talents & Abilities
Pyromancer - Previously Meteor would aggro creatures on cast. Now you will aggro creatures when the Meteor lands. This will prevent fast or charging creatures from escaping the blast.
General
[Ranger] Backstep no longer grants Farstrider's Quiver
[Barbarian] Issue where Rampage was not generating a stack of Mounting Fury has been fixed.
[Chronomancer] Issue where only the Grip part of Gravity Bomb would miss has been fixed.
[Primalist] Fixed a bug where Earthspine was on the melee hit table and could be avoided by dodges/parries/blocks etc
[Chronomancer] Fixed a bug where Gravity Bomb would not correctly scale as a spell with damage modifiers etc
[Sun Cleric] Fixed an issue with Adjudication talent causing its proc to be instantly consumed without benefit when triggered by Spears of Light itself
[KoX] Deathfire tooltip now displays correct max stack amount
[Necromancer] Fixed SP scaling of Lichplauge
[Necromancer] Lord of Winter can now affect Arctic Blast in addition to Glacial Dagger, Chill Touch and Icequake
[Necromancer] Endless Cold now correctly makes Glacial Dagger free
[Witch Doctor] Reduced the range of the Shadow Mark application from Zanza's Path
[Reaper/Chrono] Fixed a crash caused by Past Self trying to mimic Wailing Soul
[Witch Doctor] Fixed a bug where Zanza's Path would still allow the player to auto attack
[Ranger] Sword Dancer now lasts a max of 8 sec down from 15 sec
[Ranger] Sword Dancer no longer increases parry chance
[Guardian] Weaponmaster (Polearms) now also reduces damage of offensive abilities
[Guardian] Weaponmaster (Axes) now grants 4% bonus damage vs bleeding down from 10%
[Reaper] Added missing AP scaling to Reap Magic (from Feast for Crows)
[Reaper] New VFX/SFX for Soulwarden's Resolve
[Tinker] Fixed AP scaling of Spider Tank mechsuit's Flak Guns
[Tinker] Fixed a bug where the Gadgets learned by Tinkering Tools would not be saved after relog
[Tinker] Changed impact sound of Repair
[Tinker] Reduced the scale of Repair's impact visual
[Tinker] Repair (with Shotgun equipped) now chains between allies rather visually rather than firing multiple beams
[Tinker] Fixed Repair's beam animation
[Tinker] Sniper Shots will no longer scale from SP
[Tinker] Shotgun no longer makes Repair instant
[Witch Hunter] Witchbane no longer costs Mana
[Witch Hunter] Shadowblast no longer requires your pet to be active
[Witch Hunter] Shadowblast no longer requires you to be within range of your pet to apply the Shadow Rage buff
[Witch Hunter] Fixed Weaver of Sorrow
[Barbarian] Improved tooltip of Ancestor's Fury
[Barbarian] Improved tooltip of Ancestral Combat
[Barbarian] Ancestor's Fury now requires a melee target
[Barbarian] Improved tooltip of Barbaric Whirl
[Barbarian] The Honored Ancestor's Grab ability now boosts the damage of the next Breath of the North or Keg Smash against the target by 100%
[Barbarian] New VFX/SFX for Barbaric Rage
[Barbarian] A Grisly Meal should now appear in the Brutality spellbook tab
[SoA] Eternal Curse's rage generation proc is now 3 Rage down from 5 Rage
[SoA] Blood Howl is now on the GCD
[SoA] Blood Moon row reduces the healing boost of Arugal's Blessing to 15% from 35%
[SoA] Goldrinn's Resolve is now on the GCD
[SoA] Furrious now causes Ironfur to grant 20% DR down from 50%
[SoA] Furrious passive now causes Ironfur to cost 20 Rage down from 35 Rage
[SoA] Ironfur now lasts 4 sec up from 3 sec
[SoA] Ironfur now reduces damage taken by 50% down from 75%
[Sun Cleric] Guidance : Sanctify appears in the Blessings tab
[Venomancer] Shadra's Vigil knockback effect removed lol
[Sun Cleric] Sungate Tooltip issue has been fixed
[Ranger] Heartseeker no longer gives Elude a 1s cooldown
[Starcaller] Issue where Starlight was not increasing the damage from Starsunder or Starfire Shot has been fixed
[Starcaller] Cosmic Guise is now in the Moonbow tab
[Ranger] Flank now no longer mentions the Duelist specific buff in the tooltip.
[Stormbringer] Issue where Storm Rage was not limiting the max amount of stacks of Flux on a target to 8 has been fixed
[Ranger] Issue where Gloomstalker was only reducing the CD of Hail of Arrows rather than resetting it has been fixed.
[Reaper/Chrono] Fixed a crash caused by Past Self trying to mimic Wailing Soul
Talents & Abilities
Updated Ancestor's Fury to now be a direct attack ability, but will otherwise function the same. This ensures you are in range to deal damage to your target and now consistently applies Carnage on the initial damaging hit.
General
[Venomancer] Fixed the transform visual for Crypt Lord Form
[Guardian] New VFX/SFX for Blitz
[Guardian] Barbed Nets will now appear in the correct spellbook tab
[Guardian] Cavalry Charge will now appear in the correct spellbook tab
[Guardian] Glory passive now actually requires you to have learned Tactical Combat in order to pick it up
[Guardian] Added new talent to Gladiator tree
[Ranger] Gloomstalker now gives Nature and Fire damage a chance to reset Hail of Arrows
[Ranger] Strategy no longer requires a ranged weapon to use
[Ranger] Strategy no longer costs Focus
[Ranger] Heartseeker passive's firing rate reduction is now a flat 1 sec instead of 150%
[Ranger] Reworked Adaptation: Crossbowman
[Ranger] Mighty Arbalest stacks now boost the damage of both Skullpiercer Shot and Ballista Shot