Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/01/25

General

Change

[Necro] Bonefreeze now Grounds

Change

[Necro] Bonefreeze now applies Deathchill and generates 25 Runic Power up from 20

Change

[Necro] Bonefreeze now has an increased cooldown and duration

Change

[Necro] Coldwind is now a passive that causes Chill Touch to apply a Slow, and no longer grounds enemies

Change

[Necro] Flesh Golem's taunt will now only trigger with Foul Bidding: Assault active

Change

[Necro] Increased the cooldown of Flesh Golem's taunt, and reduced its duration

Change

[Necro] The heal from Rotling explosions now heals for 5% down from 10%

Change

[Necro] Reduced the stamina scaling of Flesh Golems

Change

[Necro] The heal from Rotling explosions now correctly shows in combat log

Change

[Necro] Fixed an issue where Black Ice costed mana instead of Runic Power

Change

[Necro] Fixed Frozen Heart's stacking cost reduction

Change

[Necro] Banshee's Wail can no longer be reflected/redirected

Change

[SoA] Running Wild is now limited by Silence

Change

[SoA] Furrious now correctly reduces the DR component of Ironfur

Change

[Sun Cleric] Reordered some nodes in Piety tree

Change

[SoA] Primal Frenzy now correctly requires Worgen Form

Change

[Sun Cleric] Changed the effects of Adjudication

Change

[Sun Cleric] Deliverance now stacks a maximum of 20 times

Change

[Sun Cleric] Ancient Etchings now also reduces the CD of Rapture by 1 sec, in addition to Horusath Blast

Change

[Sun Cleric] Added a new effect to Solar Conduit

Change

[Sun Cleric] Changed the effects of Swift Justice

Change

[Sun Cleric] Cleanser of Sins now grants 50% crit damage down from 60%

Change

[Sun Cleric] Twin Flames is now a 50% damage buff again up from 25%

Change

[Sun Cleric] Cleansing Flames now grants 10% damage down from 20% damage per stack

Change

[Sun Cleric] Reborn in Flames now increases holy damage/healing first, and fire damage/healing second

Change

[Sun Cleric] Cleansing Flames now stacks up to 10 times up from 6 times

Change

[Cultist] Issue where ranks of Protection From Light did not share a cooldown has been fixed.

Change

[Witch Hunter] Issue where Heartstop bolt was regenerating mana instead of Rage has been fixed.

Change

[Necromancer] Lords of Winter issue where Glacial Dagger would GRANT you Runic Power instead of reducing cost of Runic Power has been fixed.

Change

[Cultist] Tentacle of Yogg'Saron now appears in the Influence tab of the spellbook

Change

[SoA] Furrious, Shredding Claws, and Warhound now appear in the Packleader tab of the spellbook.

Change

[Witch Doctor] Issue where the Sluggish debuff would miss on targets when Lethargy hit 3 stacks has been fixed.

Change

[Necromancer] Issue where Lichplague was not allowing Expunge or Plaguewither has been fixed

Change

[Necromancer] Issue where Lichplague was not benefitting from the effects of increased disease tick rates has been fixed.

2023/01/22

General

Change

[Demon Hunter] Increased threat generation of Immolation Aura

Change

[Barbarian] Keg Smash's Frost damage effect can no longer miss

Change

[Chronomancer] Crystal Cannon is no longer considered a Magic effect

Change

[Barbarian] Keg Smash's Frost damage effect will now only trigger if the initial hit lands

Change

[Tinker] Repair now has a slightly longer range while Shotgun is equipped

Change

[Starcaller] Warrior of Elune now grants 20% movespeed instead of periodic mana regen

Change

[Reaper] Crimson Scythe now also resets Desolate with Bloody Ruin

Change

[Cultist] Ancient Curse is now a 25% damage boost down from 50%

Change

[Sun Cleric] Reduced damage granted by Twin Flames from 50% to 25%

Change

[Sun Cleric] Increased SP scaling of Sunflare

Change

[Primalist] Removed the cooldown of Body of Stone

Change

[Runemaster] Removed the Salvage Fragments talent

Change

[SoA] Roofstalker Leap's buff now lasts 5 sec up from 3 sec

Change

[SoA] Catch The Scent now resets the cooldown of Roofstalker Leap instead of Bloodfang Bite

Change

[SoA] Shadow Howl no longer removes Grounding effects

Change

[SoA] Increased AP scaling of Lupine Shred's DoT effect

Change

[SoA] Vestigial Muck is now usable while moving

Change

[SoA] Bloodsores now reduces the lifestealing return of Lifedrinker

Change

[SoA] Mark of the Vampyr's buffs now only affect up to 5 of the listed abilities before dissipating

Change

[SoA] Mark of the Vampyr now has a 45 sec CD and 30 sec duration

Change

[SoA] Liquify's exit effect now fears instead of rooting

Change

[SoA] Liquify's exit effect SP scaling increased

Change

[SoA] Liquify's exit effect now leeches health instead of just dealing damage

Change

[SoA] Vampiric Thirst now causes Fleshcraft to heal for 50% less up from 10% less

Change

[SoA] Sanguine Shield now consumes (and scales with) Exsanguination stacks rather than costing HP

Change

[SoA] Atherann's Anguish no longer spends or benefits from Exsanguination

Change

[SoA] Reduced SP scaling of Lifedrinker (damage)

Change

[SoA] Goldrinn's Resolve can no longer crit

Change

[SoA] Goldrinn's Resolve now heals for 5% down from 8%

Change

[Pyromancer] Triggering a spell's Overheat effect now also creates a Path of Flames beneath the target

Change

[Ranger] Envenom Munitions can now only proc a maximum of twice per sec

Change

[Ranger] Envenom Munitions can now proc on absorb hits, not only hits that deal damage

Change

[Ranger] Warmaster Shot now hits instantly rather than having a travel time

Change

[Ranger] Warmaster Shot is now on regular GCD

Change

[Ranger] Warmaster Shot now stuns for 1 sec per point

Change

[Ranger] Warmaster Shot no longer deals damage

Change

[Ranger] Warmaster Shot now only consumes up to 4 Archery Points instead of Exhausting all

Change

[Ranger] Dance of Blades (the stacking buff from Sword Dancer) now grants 15% damage to duelist strike down from 30% per stack

Change

[Ranger] Adaptation: Crossbowman's crit damage bonus is reduced to 60% from 100%

Change

[Ranger] Adaptation: Crossbowman's crit damage increase now only affects physical damage

Change

[Ranger] Fixed the new version of Gloomstalker

Change

[Ranger] Gloomstalker now grants 5 sec CD refund to Hail of Arrows instead of a full reset

Change

[Ranger] Precision Shot's range should now correctly scale with weapon type

Change

[Ranger] Fixed the precast/cast animations of Precision Shot

Change

[Ranger] Make Camp will now correctly appear in the Farstrider spellbook tab

Change

[Ranger] Quick Shot's precast and firing animations now change based on whether you're using a Crossbow or Bow

Change

[Ranger] Ranger's Horn of Triumph will now correctly appear in the Farstrider spellbook tab

Change

[Ranger] Exploit is now learned at level 20 for Dueling core, instead of 10

Change

[Ranger] Duelist Strike is now learned at level 10 for Dueling core, instead of 20

Change

[Necromancer] Reduced SP scaling of Sleet's damage

Change

[Necromancer] Frozen Heart stacks now reduce the cost of next Unholy Command instead of reducing the cast time of next Raise

Change

[Necromancer] Glacial Dagger now has 40yd range

Change

[Necromancer] Icequake now has 40yd range

Change

[Necromancer] Chill Touch now has 40yd range

Change

[Necromancer] Cooldown of Snap Freeze reduced to 1 min from 2 min

Change

[Necromancer] Glacial Shift now buffs the damage of Glacial Dagger uses by 25% down from 30%

Change

[Necromancer] Chill Touch now on regular GCD

Change

[Necromancer] Putrefy now on regular GCD

Change

[Necromancer] Grave March no longer on regular GCD

Change

[Necromancer] Unholy Command no longer on regular GCD

Change

[Necromancer] Bitter Cold now gives crits a chance to proc a free Glacial Dagger rather than granting Endless Cold

Change

[Necromancer] The spec selection tab now correctly shows Expunge as a Death example ability

Change

[Witch Hunter] New onhit VFX/SFX for Vampiric Tonic's leech effect

Change

[Witch Hunter] Killing an enemy now grants Momentum

Change

[Witch Hunter] Repeater now costs 50 Rage up from 40

Change

[Witch Hunter] Removed the cooldown of Repeater