Ve todos nuestros cambios en un formato minimalista.
Ordenado cronológicamente.
General
[Necromancer] Reworked Bone Armor talent in the class tree
[Necromancer] Created switch nodes for class tree Raise spells in the 4th row
[Necromancer] Created switch nodes for Animation tree Raise spells in the 2nd row
[Necromancer] Unrelenting Army tooltip redone for clarity
[Tinker] Clockwork Knight is now in the Mechanics spec tree with its associated class tree nodes
[Necromancer] Undead Tenacity damage increase up from 1% to 2%
[Venomancer] Facemelter now does Plague damage (Shadow + Nature) rather than just Nature
General
[Barbarian] Bloodfury is now applied baseline to Berserker Rush rather than talenting into it
[Witch Doctor] Effectiveness of Dark Loyalty reduced to 30%.
[Son of Arugal] Plague Sweep connected to
[Witch Doctor] Voodoo Creep value reduced to 3% per stack from 5% per stack.
[Son of Arugal] Shadows in the Night now increases proc chance to call Shadow Worgen.
[Son of Arugal] Switch node added with Plague Sweep a single target alternative.
[Son of Arugal] Shadow Worgen are no longer targetable and do not show a nameplate.
[Son of Arugal] Goldrinn's Resolve scaling increased. Threat increased.
[Son of Arugal] Massacre threat increased.
[Son of Arugal] Infected Claw initial damage increased. Threat increased.
[Son of Arugal] Bite Wound damage increased. Threat increased.
[Son of Arugal] Cursed Bites proc chance doubled.
[Son of Arugal] Instinctual Reflexes fixed and ICD lowered. Stamina scaling introduced.
[Sun Cleric] Fixed a bug where Solar Wrath was not consuming a Sunset charge
[Reaper] Underwalk no longer has a weapon requirement, but the health regen has been taken off of it baseline and put in the Soul spec
[Sun Cleric] Fixed a bug where Solar Ray shared a cooldown with Solar Wrath
[Barbarian] Lowered the damage of Headhunter's Spear
[Barbarian] Leroys Legacy and Whirling Death are now a switch node
[All] Added exclusivity rules for all of the standardised debuffs that classes can apply (E.G the increased spell crit taken on Radiant Mark, Frigid Tether, Wave of Magic & Pressuring Storms - these effects will not stack with eachother in a raid/group setting)
[All] Added standardised raidwide aura buffs to every class and added proper exclusivity rules so that they cannot stack with eachother
[Demon Hunter] Inevitable Doom now grants 30% reduced cast time and 20% increased damage down from 50% and 50%
[All] Applied some custom AP/SP coefficient standardisation based on research into WOTLK scaling paradigms - we have a backup of previous coefficients and will monitor this but it should help us get a lot closer to where things should be
[Demon Hunter] Reworked Demonic Attunement
[Tinker] Replaced Telescopic Focusing Lens with a switch node between itself and a passive that boosts shotgun damage
[Tinker] Replaced Combat Dash with a switch node between itself and a passive that boosts your speed by 15% for 3 sec for each enemy (up to 3) damaged by your sticky bomb explosion
[Tinker] Combat Dash now stacks 2 times down from 3
[Tinker] Combat Dash now costs 50 energy up from 25
[Tinker] Combat Dash now boost speed by 25% up from 15%
[Tinker] Replaced Take Aim with a switch node between itself and a passive that boosts the firing rate of BPS
[Tinker] Replaced Ammo Clip with a switch node between itself and a passive that passively regenerates ammo over time
[Tinker] Speed Clip's effect now changes based on whether you pick Ammo Clip or the passive
[Guardian] Banner of Recovery is now a switch node between itself and a passive that boosts healing taken and reduces damage taken
[Guardian] Warquake is now a switch node between itself and a passive that reduces the CD of Linebreaker and causes it to deal 100% of its initial damage over the next 10 sec to affected enemies
[Guardian] Shake It Off is now a switch node between itself and a passive that reduces the duration of slows and reduces the CD of Thundering Charge
[Sun Cleric] Staff of the Sun is now limited to the 10 nearest allies within 40yd instead of all allies within 40yd
[KOX] Fixed tooltip of Unleash Hellfire
[Barbarian] Replaced Ancestral Combat with a switch node between itself and a passive that gives all auto attacks a 5% chance to grant Fill Level
[Barbarian] Entrails' proc now reduces the remaining CD of Gutspiller by 3 sec up from 2 sec
[Barbarian] Pet's Grab spell now boosts damage of next Keg Smash or Breath of the North by 25% down from 100%
[Barbarian] Entrails now procs from Berserker Axe instead of Axe Throw
[Barbarian] Fixed a bug where Headhunter's Spear would not regenerate energy
[Barbarian] Improved Headhunter's Spear now increases its damage instead of crit chance
[Barbarian] Gutspiller no longer scales with missing HP
[Barbarian] Gutspiller base damage increased
[Barbarian] Gutspiller now costs 40 Energy up from 30
[SoA] Dark Intent now reduces the CD of Aneurysm by 6 sec and boosts its duration by 2 sec
[Barbarian] Fixed a bug causing Savage Smash's offhand attack to not deal the correct amount of weapon damage
[SoA] Increased base CD of Aneurysm to 30 sec
General
[Chronomancer] Fate Guard CD increased to 45s from 20s
[Witch Doctor] Reclaim Soul cast time now in line with other resurrection abilities.
[General] Auras providing crit chance to party/raid fixed.
[Tinker] Biomechanical Enhancements renamed Cynbernetic Augmentations.
[Barbarian] Whirling Death is now tracked by a debuff on a player.
[Demon Hunter] Glaivestorm CD increased.
[Demon Hunter] Glaivestorm tick rate reduced, now pacifies you but makes you immune to cc besides disarm.
[Demon Hunter] Felsworn Grit remade into Felfire Cascade, allowing Felglare to hit additional enemies.
[Demon Hunter] Spite's AP per stack reduced to 3% and damage increase to 2%.
[Demon Hunter] Felblood spec passive now makes Felstrikes generate 8 Rage instead of 15.
[Demon Hunter] Felblood spec passive now gives 100% crit damage mod.
[Necromancer] Rotten reworked to no longer give additional runic power to Putrefy
[Necromancer] Gravekeeper now summons a Rotling
[Necromancer] Putrefy's Runic Power cost increased
[Necromancer] Various QoL adjustments to the trees
[Necromancer] Plaguewither moved to the Death tree
[Necromancer] Glacial Ward moved to the class tree, Winter's Approach put in its place
[Necromancer] Increased the size of the Skeletal Warrior
[Necromancer] Call of the Scourge now turns you into an Undead for 1min, and slowly manifests you back to life by the end of the duration.
[DemonHunter] Added a switch node to Vengeance in the Tyranny tree
[DemonHunter] Added a new talent to the right side of the class tree: Felgorged
[DemonHunter] Added a new talent to the right side of the class tree: Disciple of Illidan
[DemonHunter] Eye of Archimonde is now core and learned at level 28
[Son of Arugal] Fixed a sleugh of pathing errors in the class tree
[DemonHunter] You no longer have to path through the new damage reduction aura to get Felstomp in the Tyranny tree
[Guardian] Adjusted all mentions of "Inspiration" to "Motivation" in the Gladiator and Vanguard trees
[Guardian] Adjusted Tactical Combat's tooltip for clarity
[Guardian] Adjusted all mentions of "Inspiring Strike" to "Motivating Strike"
[Sun Cleric] Ray of Illumination is now core and learned at level 28
[Sun Cleric] New node where Vitality was: Rise and Shine, and Vitality moved up in the tree
[Sun Cleric] Adjusted the class tree for better flow of talents/abilities across all 3 specs
[Sun Cleric] Guarded by the Light now has a new effect
[Primalist] Fixed a bug where Earthmother's Blessing wasn't correctly increasing the critical strike bonus damage of Earthspine
[Primalist] Molten Core base cast speed reduced from 1.8 to 1.5 sec
[Primalist] Magma Slinger changed to Cave Dweller and no longer reduces the cast time of Molten Core
[Primalist] New node added to class tree: Life Mender
[Barbarian] Blind Stupor now reduces Spell Haste by 30% instead of giving your target an increased chance to miss, and lasts 8 seconds up from 5
[Barbarian] Fixed a bug where Piercing Throw could be thrown through walls
[Barbarian] Reckless Fury's duration is now increased with Savage Smash and Brutal Strike instead of Barbaric Strike
[Barbarian] Base cd of Whirling Advance increased to 20 sec from 14 sec
[Barbarian] Impaled! now lasts 12 sec, up from 8
[Barbarian] Warlord now costs 20 energy, which could help you "bottom out" before you use Headhunter's Spear
[Reaper] Changed the visual for Soul Infusion to be less clunky and jarring
[Reaper] Fixed the 1-9 experience so that your spell acquisition flows better and makes more sense
[Reaper] GCD of Deathchanger reduced to 1 sec