Ve todos nuestros cambios en un formato minimalista.
Ordenado cronológicamente.
General
[Reaper] Fixed a bug where Soulslam was reducing the cooldown of Cull and Scythe Rush by 5 sec
[Sun Cleric] Re-arranged the Piety tree for clarity and more logical pathing
[Barbarian] Adjusted various Headhunter talents for balance after the most recent rework and re-arranged the tree slightly
[General] All CoA Class Quests disabled
[Sun Cleric] Blessings Tree - Focused Rays and Guidance: Touch of Light have swapped positions in the tree
[General] Several VFX scalings fixed
[Sun Cleric] Issue where Solar Ray (interrupt ability) was not being learned baseline has been fixed
[Sun Cleric] Fixed a slew of connection errors in talent trees
[Demon Hunter] Issue where Twin Slice -> Azzinoth's Assault combo was not working has been fixed
[Monk] Blademaster Strike now on standard GCD.
[Demon Hunter] Soar functionality has been improved
[Demon Hunter] Issue where Betray was not being learned has been fixed
[Demon Hunter] Issue where the ability acquisition card was not appearing for Burning Vengeance or Betray (due to moving spec baseline) has been fixed
[Demon Hunter] Breath of Tichondrius now on category CD with other breaths.
[Demon Hunter] Glaive Rush no longer costs energy and is on a charge system.
[Witch Hunter] Issue where Mail could not be equipped has been fixed
[Witch Hunter] Issue where Create Distance was working inconsistently has been fixed
[Witch Hunter] Issue where Kennel Master had no TE requirement has been fixed
[Witch Hunter] Issue where Kill it with Fire was missing connecting entry to Stoicism and You Can Run has been fixed
[Reaper] Deathchaser no longer resets auto attack swing timer
General
[Knight of Xoroth] New talent added to Defiance: Hellfire Barrier
[Knight of Xoroth] New talent added to Hellfire: Hellbringer
[WitchHunter] Witch Knight moved up in the Inquisition tree and added "Witchwarding" to it
[WitchHunter] New talent added to Darkness: Enveloped in Darkness
[WitchHunter] New talent added to Inquisition: Monster Hunting
[WitchHunter] New talent added to Boltslinger: Slayer
[WitchDoctor] New talent added to Voodoo: Gift of Sseratus
[WitchDoctor] New talent added to Shadowhunting: Strength of Da Loa
[WitchDoctor] New talent added to Brewing: Sen'jins Presence
[Sun Cleric] Added ranks to Radiant Flame
[Stormbringer] New talent added to Thunder: Thunderlord's Presence
[Sun Cleric] Solar Conquest no longer gives %AP and now gives 40% missing Rage up from 25%
[Stormbringer] New talent added to Lightning: Electrifying Aura
[Stormbringer] New talent added to class capstones: Electrify
[Son of Arugal] New talent added to Packleader: Arugal's Call
[Son of Arugal] New talent added to Ferocity: Bestial Fury
[Son of Arugal] New talent added to Blood: Arugal's Presence
[Venomancer] New talent added to Fortitude: Fortituous Presence
[All Classes] Resistance Auras brought down to 60 from 120, and they will now scale with your level
[Venomancer] New talent added to Rot: Fungal Link
[Barbarian] You should no longer see old ranks of Rending Axe in your spellbook when you learn Maiming Throw
[Barbarian] Pinned Down no longer has an icd
[Barbarian] Added a switch node below Maimed
[Barbarian] New talent added to the class tree on the Headhunter side: What You Want?
[Barbarian] Incursion now specifies that it will only proc from melee damage dealt
[Barbarian] Relentless Barbarian now has a chance to reset the cooldown of Brutal Swing with Barbaric Whirl as well as Barbaric Strike
[Barbarian] Horde Breaker now affects an additional enemy
[Barbarian] New talent added to Brutality: Whirling Assault
[Chronomancer] New talent added to Duality: Perfect Timing
[Chronomancer] New talent added to Displacement: Wonders of Time
[Pyromancer] Increased the scaling of Slagmend
[Ranger] New talent added to Dueling: Cutthroat
[Ranger] New talent added to Archery: Nimble
General
[Barbarian] As an amendment to the previous changelog from earlier this morning, Axe Throw does in fact still scale with energy!
[Primalist] Added a new talent to Geomancy: Earthen Protection
[Primalist] Lacerations is now only 1 node instead of 2 node
[Primalist] Added a new talent to Wildwalker: Killer's Path
[Primalist] Primal Weapon: Savage Might and Primal Weapon: Bestial Might now have 2h/1h wep requirements respectively
[Runemaster] Added a new talent to Spellslinger: Runic Barrier
[Primalist] Adjusted the Wildwalker tree to allow for better and more efficient pathing
[Runemaster] Added a new talent to Runic: Runic Power
[Runemaster] Added a new talent to Riftblade: Rune of Haste
[Tinker] Added a new talent to Invention: Fine Tuning
[Tinker] Added a new talent to Mechanics: Mechanical Enhancements
[Tinker] Added a new talent to Firearms: The BIG Guns
[Sun Cleric] Added a new talent to Seraphim: Sun Shield
[Sun Cleric] Added a new talent to Piety: Holy Fervor
[Demonhunter] Added a new talent to Tyranny: Demonic Constitution
[DemonHunter] Added a new talent to Slaying: Felguard
[DemonHunter] Added a new talent to Felblood: Fel Empowerment
[Reaper] Doomer gives +2% to the healing of Doomrend down from +4%
[Reaper] The heal from Doomrend can no longer crit
[Starcaller] Added new talent to Tides: Aegis of Ice
[Cultist] Added new talent to Corruption: Visions
[Starcaller] Added new talent to Moonbow: Elune's Blessing
[Cultist] Added new talent to Godblade: N'zoth's Cunning
[Necromancer] Added new talent to Death: Apothecaries Cauldron
[Pyromancer] Added new talent to Incineration: Warmth
[Necromancer] Added new talent to Rime: Chilling Presence
[Barbarian] Added ranks to Piercing Throw and Axe Volley
[Barbarian] Increased the slow of Cripple from 50% to 60% in the Brutality tree
[Barbarian] Added Hunting Party to Headhunter
[Barbarian] Skull Smash now removes all bleed effects
[Barbarian] Axe Volley is no longer a passive, and is now an active AoE spell
[Barbarian] Added Skull Smash to Headhunter
[Barbarian] Mow Them Down now only effects Gutspiller and Piercing Throw
[Barbarian] Re-pathed the Headhunter spec tree
[Barbarian] Fixed various typos and allusions to previous design for Headhunting
[Barbarian] Re-pathed the Barbarian class tree
[Barbarian] Adjusted Whirling Death to make your first Whirling Advance incur no cooldown
[Guardian] Banners can no longer auto attack lol
[Pyromancer] Issue where Phoenixforge was not working has been fixed
[Sun Cleric] Slew of broken talent tree connections fixed (missing connecting entry)
[Monk] Slew of issues with Discipline spec passive have been fixed
[Witch Doctor] Issue where Spirit Shock was not learning at 15 has been fixed
[Barbarian] Axe Throw no longer scales with energy, the headhunting passive now grants a stack of Axe Throwing, reducing the cast time of Axe Throw when you use Axe Throw, Piercing Throw, and Berserker Axe
[Barbarian] Fixed issue where some abilities had random cast times and cooldowns.
[Necromancer] Unholy Champion undead model size scaling reduced to 10% from 30%
[Demon Hunter] Chaos Nova VFX scaling fixed
[Demon Hunter] Felstrike VFX scaling fixed