Registro de Cambios de Ascension

Ve todos nuestros cambios en un formato minimalista.

Ordenado cronológicamente.

2023/10/13

General

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[Reaper] Fixed a bug where Soulslam was reducing the cooldown of Cull and Scythe Rush by 5 sec

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[Sun Cleric] Re-arranged the Piety tree for clarity and more logical pathing

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[Barbarian] Adjusted various Headhunter talents for balance after the most recent rework and re-arranged the tree slightly

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[General] All CoA Class Quests disabled

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[Sun Cleric] Blessings Tree - Focused Rays and Guidance: Touch of Light have swapped positions in the tree

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[General] Several VFX scalings fixed

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[Sun Cleric] Issue where Solar Ray (interrupt ability) was not being learned baseline has been fixed

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[Sun Cleric] Fixed a slew of connection errors in talent trees

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[Demon Hunter] Issue where Twin Slice -> Azzinoth's Assault combo was not working has been fixed

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[Monk] Blademaster Strike now on standard GCD.

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[Demon Hunter] Soar functionality has been improved

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[Demon Hunter] Issue where Betray was not being learned has been fixed

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[Demon Hunter] Issue where the ability acquisition card was not appearing for Burning Vengeance or Betray (due to moving spec baseline) has been fixed

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[Demon Hunter] Breath of Tichondrius now on category CD with other breaths.

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[Demon Hunter] Glaive Rush no longer costs energy and is on a charge system.

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[Witch Hunter] Issue where Mail could not be equipped has been fixed

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[Witch Hunter] Issue where Create Distance was working inconsistently has been fixed

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[Witch Hunter] Issue where Kennel Master had no TE requirement has been fixed

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[Witch Hunter] Issue where Kill it with Fire was missing connecting entry to Stoicism and You Can Run has been fixed

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[Reaper] Deathchaser no longer resets auto attack swing timer

2023/10/12

General

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[Knight of Xoroth] New talent added to Defiance: Hellfire Barrier

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[Knight of Xoroth] New talent added to Hellfire: Hellbringer

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[WitchHunter] Witch Knight moved up in the Inquisition tree and added "Witchwarding" to it

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[WitchHunter] New talent added to Darkness: Enveloped in Darkness

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[WitchHunter] New talent added to Inquisition: Monster Hunting

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[WitchHunter] New talent added to Boltslinger: Slayer

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[WitchDoctor] New talent added to Voodoo: Gift of Sseratus

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[WitchDoctor] New talent added to Shadowhunting: Strength of Da Loa

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[WitchDoctor] New talent added to Brewing: Sen'jins Presence

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[Sun Cleric] Added ranks to Radiant Flame

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[Stormbringer] New talent added to Thunder: Thunderlord's Presence

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[Sun Cleric] Solar Conquest no longer gives %AP and now gives 40% missing Rage up from 25%

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[Stormbringer] New talent added to Lightning: Electrifying Aura

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[Stormbringer] New talent added to class capstones: Electrify

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[Son of Arugal] New talent added to Packleader: Arugal's Call

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[Son of Arugal] New talent added to Ferocity: Bestial Fury

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[Son of Arugal] New talent added to Blood: Arugal's Presence

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[Venomancer] New talent added to Fortitude: Fortituous Presence

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[All Classes] Resistance Auras brought down to 60 from 120, and they will now scale with your level

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[Venomancer] New talent added to Rot: Fungal Link

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[Barbarian] You should no longer see old ranks of Rending Axe in your spellbook when you learn Maiming Throw

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[Barbarian] Pinned Down no longer has an icd

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[Barbarian] Added a switch node below Maimed

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[Barbarian] New talent added to the class tree on the Headhunter side: What You Want?

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[Barbarian] Incursion now specifies that it will only proc from melee damage dealt

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[Barbarian] Relentless Barbarian now has a chance to reset the cooldown of Brutal Swing with Barbaric Whirl as well as Barbaric Strike

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[Barbarian] Horde Breaker now affects an additional enemy

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[Barbarian] New talent added to Brutality: Whirling Assault

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[Chronomancer] New talent added to Duality: Perfect Timing

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[Chronomancer] New talent added to Displacement: Wonders of Time

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[Pyromancer] Increased the scaling of Slagmend

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[Ranger] New talent added to Dueling: Cutthroat

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[Ranger] New talent added to Archery: Nimble

2023/10/11

General

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[Barbarian] As an amendment to the previous changelog from earlier this morning, Axe Throw does in fact still scale with energy!

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[Primalist] Added a new talent to Geomancy: Earthen Protection

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[Primalist] Lacerations is now only 1 node instead of 2 node

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[Primalist] Added a new talent to Wildwalker: Killer's Path

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[Primalist] Primal Weapon: Savage Might and Primal Weapon: Bestial Might now have 2h/1h wep requirements respectively

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[Runemaster] Added a new talent to Spellslinger: Runic Barrier

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[Primalist] Adjusted the Wildwalker tree to allow for better and more efficient pathing

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[Runemaster] Added a new talent to Runic: Runic Power

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[Runemaster] Added a new talent to Riftblade: Rune of Haste

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[Tinker] Added a new talent to Invention: Fine Tuning

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[Tinker] Added a new talent to Mechanics: Mechanical Enhancements

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[Tinker] Added a new talent to Firearms: The BIG Guns

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[Sun Cleric] Added a new talent to Seraphim: Sun Shield

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[Sun Cleric] Added a new talent to Piety: Holy Fervor

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[Demonhunter] Added a new talent to Tyranny: Demonic Constitution

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[DemonHunter] Added a new talent to Slaying: Felguard

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[DemonHunter] Added a new talent to Felblood: Fel Empowerment

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[Reaper] Doomer gives +2% to the healing of Doomrend down from +4%

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[Reaper] The heal from Doomrend can no longer crit

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[Starcaller] Added new talent to Tides: Aegis of Ice

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[Cultist] Added new talent to Corruption: Visions

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[Starcaller] Added new talent to Moonbow: Elune's Blessing

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[Cultist] Added new talent to Godblade: N'zoth's Cunning

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[Necromancer] Added new talent to Death: Apothecaries Cauldron

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[Pyromancer] Added new talent to Incineration: Warmth

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[Necromancer] Added new talent to Rime: Chilling Presence

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[Barbarian] Added ranks to Piercing Throw and Axe Volley

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[Barbarian] Increased the slow of Cripple from 50% to 60% in the Brutality tree

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[Barbarian] Added Hunting Party to Headhunter

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[Barbarian] Skull Smash now removes all bleed effects

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[Barbarian] Axe Volley is no longer a passive, and is now an active AoE spell

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[Barbarian] Added Skull Smash to Headhunter

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[Barbarian] Mow Them Down now only effects Gutspiller and Piercing Throw

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[Barbarian] Re-pathed the Headhunter spec tree

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[Barbarian] Fixed various typos and allusions to previous design for Headhunting

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[Barbarian] Re-pathed the Barbarian class tree

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[Barbarian] Adjusted Whirling Death to make your first Whirling Advance incur no cooldown

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[Guardian] Banners can no longer auto attack lol

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[Pyromancer] Issue where Phoenixforge was not working has been fixed

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[Sun Cleric] Slew of broken talent tree connections fixed (missing connecting entry)

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[Monk] Slew of issues with Discipline spec passive have been fixed

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[Witch Doctor] Issue where Spirit Shock was not learning at 15 has been fixed

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[Barbarian] Axe Throw no longer scales with energy, the headhunting passive now grants a stack of Axe Throwing, reducing the cast time of Axe Throw when you use Axe Throw, Piercing Throw, and Berserker Axe

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[Barbarian] Fixed issue where some abilities had random cast times and cooldowns.

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[Necromancer] Unholy Champion undead model size scaling reduced to 10% from 30%

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[Demon Hunter] Chaos Nova VFX scaling fixed

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[Demon Hunter] Felstrike VFX scaling fixed