Registro de Cambios de Ascension

Ve todos nuestros cambios en un formato minimalista.

Ordenado cronológicamente.

2023/10/09

General

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[Monk] Base damage of Flaming Blade of Lantressor reduced early. AP scaling reduced. Per level increased.

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[Monk] Base damage of Staff Strike reduced early.

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[Monk] Base damage of Blade Rush reduced early.

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[Monk] Base AP increase of Engrave Fists reduced. Difference made up in Improved Engrave Fists.

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[Monk] Base damage of Jab reduced early.

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[Monk] Base damage of Iron Fists reduced early.

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[Monk] Clobber VFX scaling fixed

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[Monk] Martial Strike has received new VFX

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[Monk] Chastise VFX scaling fixed

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[Monk] Tyr's Strike VFX scaling fixed

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[Monk] Flaming Blade of Lantresor VFX scaling fixed

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[Monk] Bladegrease VFX scaling fixed

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[Monk] Blademaster Strike VFX scaling / SFX fixed

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[Ranger] Flank VFX scaling fixed

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[Ranger] Woodland Blade VFX scaling fixed

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[Ranger] Wild Strike VFX scaling fixed

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[Ranger] Skullpiercer Shot VFX scaling fixed

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[Ranger] Falcon's Call VFX scaling fixed

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[Ranger] Ravage VFX scaling fixed

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[Ranger] Power Shot VFX scaling fixed

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[Ranger] Hunting Shot VFX scaling fixed

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[Chronomancer] Chaos Shard VFX scaling fixed

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[Chronomancer] Timerend VFX scaling fixed

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[Chronomancer] Chronobeam VFX scaling fixed

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[Chronomancer] Chronurgy VFX scaling fixed / slightly updated

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[Chronomancer] Unmake / Remake VFX scaling fixed

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[Chronomancer] Decomposition VFX scaling fixed

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[General] Grounded VFX scaling has been fixed

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[Chronomancer] Melt Reality VFX scaling fixed and SFX updated

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[Barbarian] Carnage VFX scaling has been fixed

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[Reaper] Issue where Soul Harvester was not generating a Soul Fragment has been fixed

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[Reaper] Soul Harvester has changed to generate a reaped soul, but has a 3s ICD

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[Sun Cleric] Sunburn now deals flat fire damage instead of max health damage

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[KoX] Demon's Might now costs 15 Rage

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[Guardian] Fixed tooltip of Inspiration Guardian passive node

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[Runemaster] Clarified the tooltip of Master of Runes to communicate that it generates runes on direct spell crits

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[Runemaster] Fixed Deft Touch

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[Venomancer] You can now switch directly between shapeshift forms instead of having to leave a form and then enter a new one

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[Cultist] Shieldreaver now procs specifically from damage dealt by Eldritch Strike & Blade of the Empire

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[Ranger] Ranger's Guile now stacks a maximum of 3 times

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[Ranger] Ranger's Guile's buff is now actually called Ranger's Guile

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[Witch Doctor] Mark of Shrinking now deals flat shadow damage instead of max health damage

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[Witch Doctor] Fixed a missing connection between Improved Jinxes and Batscreech Blast

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[Barbarian] Drunken Brawler now provides 5% physical crit instead of 3% generic crit

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[Barbarian] New VFX for Berserker Axe

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[Barbarian] New VFX for Headhunter's Axe

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[Barbarian] Berserker changed

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[Barbarian] Berserker Axe now consumes a Surging Fury stack to incur no cooldown and cost no energy

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[Barbarian] Replaced Impaling Rush with a new passive called Amani Conquest

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[Barbarian] Headhunter's Axe base cooldown increased to 18 sec

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[Barbarian] Zul'jin's Fury now caleld Vengeance For Zul'jin and reduces the CD of Headhunter's Axe by 3 sec instead of 20%

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[Barbarian] Axe Twirling now lasts 12 sec up from 9 sec

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[Barbarian] Axe Twirling now also reduces the cost of Axe Throw

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[Barbarian] Light Axes now also affects the cost of Ancestral Strike

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[Barbarian] Rending Axe now called Maiming Throw

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[Barbarian] Headhunter's Axe now causes damage based on how low your energy is and regenerates 70% missing energy

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[Barbarian] Rending Axe cooldown reduced to 10 sec from 30 sec

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[Barbarian] Replaced Toughness passive node with a new one called Axe Volley

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[Barbarian] Headhunting Barbarian now reduces the cast time of Axe Throw based on missing energy

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[Barbarian] New VFX for Axe Throw

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[Barbarian] Brawl is updated to function more similar to a bloodlust type effect

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[Barbarian] Axe Throwing is now simply called Axe Throw and behaves more similarly to a Steady Shot effect with no autorepeating

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[Barbarian] Slightly updated VFX/SFX of Decapitate

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[Barbarian] Rearranged some class tree nodes

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[Barbarian] Bloodthirsty Assault proc chance reduced to 7%

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[Barbarian] Barbaric Strike no longer has a cost

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[Barbarian] Fixed a bug where Surging Fury was considered an enrage effect

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[Barbarian] Incursion now only procs from Physical Ability Damage instead of any Physical Damage

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[Barbarian] A True Barbarian is now called Wildling and causes Barbaric Strike to restore 15% Energy

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[Barbarian] Decapitate now requires a 2h Weapon

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[Barbarian] Storm of Steel now requires a 1h Weapon

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[Barbarian] Ogre's Might now requires a 2h Weapon

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[Barbarian] Brutal Swing now requires a 2h Weapon

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[Barbarian] Surging Fury now only affects Barbaric Whirl baseline

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[Barbarian] Replaced Rampage with a new passive called Unhinged that causes Barbaric Strike to consume a Surging Fury stack to become usable

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[Barbarian] Swapped the positions of Visceral Impact and Barbaric Vigor

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[Barbarian] Visceral Impact now affects Barbaric Strike

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[Barbarian] Blackhand's Might now affects Barbaric Strike

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[Barbarian] Mounting Fury now only procs from (and now buffs) Barbaric Strike

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[Barbarian] Barbaric Strike now has a 3 sec base CD down from 12 sec

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[Barbarian] Barbaric Strike now only usable while Enraged

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[Barbarian] Improved Rampage is now Improved Barbaric Strike

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[Barbarian] Savage Smash now requires one handed weapons

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[Barbarian] Ripper now requires one handed weapons

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[Barbarian] Deathless Resolve no longer enrages you

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[Barbarian] Devastating Blows no longer enrages you

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[Reaper] Fixed an issue where activating Underwalk while Phantom Waltz is active would not correctly enable stealth abilities during underwalk

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[Reaper] Soultwister is now a 2 point node

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[Reaper] Dreadwake now hits a maximum of 8 enemies

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[Reaper] Ethereal now give armor pen instead of removing Underwalk's movespeed reduc

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[Reaper] Soul Reaper spec passive now gives increased armor from cloth and removes Underwalk's movespeed reduc

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[Reaper] Corporeal Flay is now a Curse effect

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[Chronomancer] Fixed a bug with Aeon of Protection and Aeon of Renewal not passing through heal values correctly

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[Chronomancer] Moved around some talents in Displacement tree

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[Sun Cleric] Interrupt converted to a traditional interrupt

2023/10/08

General

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[Primalist] Adjusted Master Geomancer to make it approachable for tank Geomancers

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[Primalist] Adjusted some Geomancy tooltips and descriptions for clarity

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[Primalist] Earthmother's Embrace no longer affects Geode Barrage, values adjusted

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[Primalist] Improved Earthspine only gives 10% crit down from 15%

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[Primalist] Geomancy capstones adjusted