Ve todos nuestros cambios en un formato minimalista.
Ordenado cronológicamente.
General
[Monk] Base damage of Flaming Blade of Lantressor reduced early. AP scaling reduced. Per level increased.
[Monk] Base damage of Staff Strike reduced early.
[Monk] Base damage of Blade Rush reduced early.
[Monk] Base AP increase of Engrave Fists reduced. Difference made up in Improved Engrave Fists.
[Monk] Base damage of Jab reduced early.
[Monk] Base damage of Iron Fists reduced early.
[Monk] Clobber VFX scaling fixed
[Monk] Martial Strike has received new VFX
[Monk] Chastise VFX scaling fixed
[Monk] Tyr's Strike VFX scaling fixed
[Monk] Flaming Blade of Lantresor VFX scaling fixed
[Monk] Bladegrease VFX scaling fixed
[Monk] Blademaster Strike VFX scaling / SFX fixed
[Ranger] Flank VFX scaling fixed
[Ranger] Woodland Blade VFX scaling fixed
[Ranger] Wild Strike VFX scaling fixed
[Ranger] Skullpiercer Shot VFX scaling fixed
[Ranger] Falcon's Call VFX scaling fixed
[Ranger] Ravage VFX scaling fixed
[Ranger] Power Shot VFX scaling fixed
[Ranger] Hunting Shot VFX scaling fixed
[Chronomancer] Chaos Shard VFX scaling fixed
[Chronomancer] Timerend VFX scaling fixed
[Chronomancer] Chronobeam VFX scaling fixed
[Chronomancer] Chronurgy VFX scaling fixed / slightly updated
[Chronomancer] Unmake / Remake VFX scaling fixed
[Chronomancer] Decomposition VFX scaling fixed
[General] Grounded VFX scaling has been fixed
[Chronomancer] Melt Reality VFX scaling fixed and SFX updated
[Barbarian] Carnage VFX scaling has been fixed
[Reaper] Issue where Soul Harvester was not generating a Soul Fragment has been fixed
[Reaper] Soul Harvester has changed to generate a reaped soul, but has a 3s ICD
[Sun Cleric] Sunburn now deals flat fire damage instead of max health damage
[KoX] Demon's Might now costs 15 Rage
[Guardian] Fixed tooltip of Inspiration Guardian passive node
[Runemaster] Clarified the tooltip of Master of Runes to communicate that it generates runes on direct spell crits
[Runemaster] Fixed Deft Touch
[Venomancer] You can now switch directly between shapeshift forms instead of having to leave a form and then enter a new one
[Cultist] Shieldreaver now procs specifically from damage dealt by Eldritch Strike & Blade of the Empire
[Ranger] Ranger's Guile now stacks a maximum of 3 times
[Ranger] Ranger's Guile's buff is now actually called Ranger's Guile
[Witch Doctor] Mark of Shrinking now deals flat shadow damage instead of max health damage
[Witch Doctor] Fixed a missing connection between Improved Jinxes and Batscreech Blast
[Barbarian] Drunken Brawler now provides 5% physical crit instead of 3% generic crit
[Barbarian] New VFX for Berserker Axe
[Barbarian] New VFX for Headhunter's Axe
[Barbarian] Berserker changed
[Barbarian] Berserker Axe now consumes a Surging Fury stack to incur no cooldown and cost no energy
[Barbarian] Replaced Impaling Rush with a new passive called Amani Conquest
[Barbarian] Headhunter's Axe base cooldown increased to 18 sec
[Barbarian] Zul'jin's Fury now caleld Vengeance For Zul'jin and reduces the CD of Headhunter's Axe by 3 sec instead of 20%
[Barbarian] Axe Twirling now lasts 12 sec up from 9 sec
[Barbarian] Axe Twirling now also reduces the cost of Axe Throw
[Barbarian] Light Axes now also affects the cost of Ancestral Strike
[Barbarian] Rending Axe now called Maiming Throw
[Barbarian] Headhunter's Axe now causes damage based on how low your energy is and regenerates 70% missing energy
[Barbarian] Rending Axe cooldown reduced to 10 sec from 30 sec
[Barbarian] Replaced Toughness passive node with a new one called Axe Volley
[Barbarian] Headhunting Barbarian now reduces the cast time of Axe Throw based on missing energy
[Barbarian] New VFX for Axe Throw
[Barbarian] Brawl is updated to function more similar to a bloodlust type effect
[Barbarian] Axe Throwing is now simply called Axe Throw and behaves more similarly to a Steady Shot effect with no autorepeating
[Barbarian] Slightly updated VFX/SFX of Decapitate
[Barbarian] Rearranged some class tree nodes
[Barbarian] Bloodthirsty Assault proc chance reduced to 7%
[Barbarian] Barbaric Strike no longer has a cost
[Barbarian] Fixed a bug where Surging Fury was considered an enrage effect
[Barbarian] Incursion now only procs from Physical Ability Damage instead of any Physical Damage
[Barbarian] A True Barbarian is now called Wildling and causes Barbaric Strike to restore 15% Energy
[Barbarian] Decapitate now requires a 2h Weapon
[Barbarian] Storm of Steel now requires a 1h Weapon
[Barbarian] Ogre's Might now requires a 2h Weapon
[Barbarian] Brutal Swing now requires a 2h Weapon
[Barbarian] Surging Fury now only affects Barbaric Whirl baseline
[Barbarian] Replaced Rampage with a new passive called Unhinged that causes Barbaric Strike to consume a Surging Fury stack to become usable
[Barbarian] Swapped the positions of Visceral Impact and Barbaric Vigor
[Barbarian] Visceral Impact now affects Barbaric Strike
[Barbarian] Blackhand's Might now affects Barbaric Strike
[Barbarian] Mounting Fury now only procs from (and now buffs) Barbaric Strike
[Barbarian] Barbaric Strike now has a 3 sec base CD down from 12 sec
[Barbarian] Barbaric Strike now only usable while Enraged
[Barbarian] Improved Rampage is now Improved Barbaric Strike
[Barbarian] Savage Smash now requires one handed weapons
[Barbarian] Ripper now requires one handed weapons
[Barbarian] Deathless Resolve no longer enrages you
[Barbarian] Devastating Blows no longer enrages you
[Reaper] Fixed an issue where activating Underwalk while Phantom Waltz is active would not correctly enable stealth abilities during underwalk
[Reaper] Soultwister is now a 2 point node
[Reaper] Dreadwake now hits a maximum of 8 enemies
[Reaper] Ethereal now give armor pen instead of removing Underwalk's movespeed reduc
[Reaper] Soul Reaper spec passive now gives increased armor from cloth and removes Underwalk's movespeed reduc
[Reaper] Corporeal Flay is now a Curse effect
[Chronomancer] Fixed a bug with Aeon of Protection and Aeon of Renewal not passing through heal values correctly
[Chronomancer] Moved around some talents in Displacement tree
[Sun Cleric] Interrupt converted to a traditional interrupt
General
[Primalist] Adjusted Master Geomancer to make it approachable for tank Geomancers
[Primalist] Adjusted some Geomancy tooltips and descriptions for clarity
[Primalist] Earthmother's Embrace no longer affects Geode Barrage, values adjusted
[Primalist] Improved Earthspine only gives 10% crit down from 15%
[Primalist] Geomancy capstones adjusted