Ve todos nuestros cambios en un formato minimalista.
Ordenado cronológicamente.
General
[Cultist] Base damage of Twilight Shieldtoss reduced early.
[Cultist] Base damage of Entropic Slam reduced early.
[Cultist] Scaling of Blade of the Empire reduced.
[Cultist] Base damage of Horrorbolt reduced early.
[Cultist] Base damage of Blade of the Empire reduced early.
[Ranger] Issue where Flank was not scaling with AP has been fixed
[Ranger] Adaptation: Gloomstalker and Huntsman are now in a switch node. New node introduced where Gloomstalker once was.
[Ranger] Farstrider can now stack multiple horn effects
[Ranger] Issue where 10 stacks of Tactician increased Strider's Blade to 4.2% has been fixed, now increases Strider's Blade effect by 1% per stack for a total of 10% and also increases self melee damage by 3% per stack to balance out the ranged and melee phase
[Demon Hunter] New node placed in the original position of Burning Vengeance.
[Starcaller] New node placed in the original position of Warden of the Moon
[Son of Arugal] Packleader nodes requiring you to be hit to proc adjusted to work with avoidance.
[Starcaller] Warden of the Moon now allows Celestial Strike to cleave to 2 nearby enemies.
[Barbarian] Bring in the RIPPER now also reduced the duration of the lockout debuff of Ripper alonside it's CD.
[Runemaster] Spellwrath not drawing certain Cards in Spellslinger fixed.
[Guardian] Issue where after swap of names of Motivation and Inspiration, effects refering to them were not properly adjusted fixed.
[Cultist] Shieldreave proc fixed.
[Cultist] New node places in the original position of Herald of Y'shaarj.
[Cultist] New node added to influence tree.
[Knight of Xoroth] Hellfire talent tree rearranged slightly to account for Oath of Hellfire being made baseline
[Sun Cleric] Added Protect of the Flame node to the Seraphim tree for Tank Seraphims
[Knight of Xoroth] You now learn Oath of Hellfire when you choose Hellfire
[Knight of Xoroth] Shieldgore moved to Defiance tree
[Reaper] Increased the proc chance of Otherworldly Presence
[Reaper] Soul Slip adjusted
[Reaper] Spectre Stride range increased from 20 to 30 yds
[Reaper] Domination talent tree re-arranged slightly to account for Jailer of Souls being made baseline
[Reaper] New Harvest Talent: Blood Harvest
[Reaper] Hulking Harvester now increases max hp and crit chance, rather than just max hp
[Reaper] Doomrend healing values increased slightly
[Reaper] Dark Passage now only reduces the CD of Limbo by 30 sec, down from 1min
[Reaper] Limbo can now be used outside of execute range and has had its healing and duration reduced slightly
[Reaper] Moved Soul Slam up 2 rows and created a switch node for it
[Reaper] Possession healing reduced from 20% to 15%
[Reaper] Added a new switch node to Beyond Saving in the Harvest tree to allow for more pathing options
[Reaper] Added a new switch node to Soul Eater in the class tree
[Reaper] Removed the -healing done % and the increased damage on Harvest Reaper passive
[Primalist] New talent to replace the interrupt from the Primalist class tree
[Primalist] Geomancy has received 2 new nodes as well as Stonebreaker and Magmafury moving into spec passive as a switch node
[General] All tank stances and taunts moved baseline to level 10 on spec selection
[Son of Arugal] New packleader node in place of Eternal Curse
General
[General] All interrupts moved to baseline level 15
[Witch Doctor] Issue where Spirit Shock had mana burn without the Improved talent has been fixed
[Runemaster] Plasmacaster / Ethereal Oil switch node removed, now only Plasmacaster
[Barbarian] Class tree pathing slightly adjusted
[Barbarian] Mock has received ranks equal to Demoralizing Shout
[Barbarian] Savage Rage values reduced slightly
[Barbarian] Moved Massacre up a tier
[Barbarian] Added a new talent to the class tree, Savage Speed
[Barbarian] Rancor now only increases the damage of your next Wrecker
[Barbarian] Ogre's Endurance now increases energy by 10/20% down from 20/40%
[Barbarian] Added various new talents to support the dual wield vs 2H playstyle in the Brutality tree
[Barbarian] Ogres Might changed to synergize with Brutal Swing and Wrecker
[Barbarian] Mock changed to reduce the AP of all opponents in a 10yd radius
[Barbarian] Executioner changed to synergize with Surging Fury
[Barbarian] Savage Smash and Ripper now have an energy cost
[Barbarian] Relentless Barbarian changed to synergize with Brutal Swing and Barbaric Strike
[Barbarian] Ripper now costs energy
[Barbarian] Moved Decapitate higher in the tree so that it is no longer a capstone
[Barbarian] Added a new effect to Dauntless
[Reaper] Soul tree repathed.
[Reaper] New Soul Talent: Death Dealer - Dirge and Reave hit 3 additional enemies
[Reaper] Jailors Call and Mawshackle moved up from the capstone row and are now pickable in the Soul tree
[Reaper] Misfortune is now called Soulless Misfortune, and increases the critical strike chance of Murder and Soulrot by 10%
[Reaper] New Soul Talent: Harbinger of Souls, increases arcane and shadow damage by 4%
[Reaper] Wicked Shadows and Soul Eater added to the class tree
[Reaper] New Class Talent: Spectral Affinity, increases magic damage by 3%
[Reaper] Soul Catcher now reduces the cooldown of Murder by 3 seconds on top of its previous effects
[Reaper] Shifted around various talents in the class tree
[Reaper] Shift changed to a passive called "Beyond the Veil" which puts you in Wraith form when you use Underwalk, increasing your movement speed significantly
[Reaper] New Soul Talent: Death Comes, adds additional spectral damage to your melee abilities
[Reaper] Ghastly Power up from 35% to 50% crit damage
[Reaper] Moved Essence Tear back to the Soul Tree
[Reaper] New Soul Talent: Wraithlord, causes you to gain 10% increased Magic Damage after using Wraithstride
[Reaper] New Soul Talent: Soul Piercer, causes Reave to Root enemies in place
[Reaper] New Soul Talent: Spectral Reaver, replaced Improved Reave, and gives your periodic effects a chance to increase the damage of your next Murder and cause it to hit multiple targets
[Reaper] New Soul Talent: Spectre's Call, Give Dirge and Reave a chance to apply a debuff that increases the damage of Murder
[Reaper] New Class Talent: Soul Warden, gives Ap based on Armor
[Reaper] New Soul Talent: Chains of the Godless, increases the duration of Chains of Zovaal and causes it to remove curse effects
[Reaper] New Class Talent: Otherworldly Ambition, gives non-periodic shadow damage a chance to make your next Spectre Stride usable outside of Underwalk
[Reaper] The Wraith and The Harvest Lord have been simplified, Harvest Lord no longer increases the CD of Reap and Wraith no longer mentions reducing the cooldown
[Reaper] Shudder now has a very minor sp scaling on hit.
[Reaper] Soulstriker now has a minor SP scaling.
[Reaper] Murder range reduced.
[Reaper] Ghost Weapons hand visual adjusted.
[Reaper] Removed the weapon requirement on Wraithblade
[Reaper] Soulspear oriented talents converted to work with Murder where applicable
[Reaper] Soulspear removed as a pickable ability
[Reaper] Wraithblade requires Underwalk unless in Soul Spec.
[Reaper] Wraithblade moved to the first node of the class tree where Dirge was.
[Reaper] New Soul Talent: Curse Hoarder, giving the ability to crit to your periodic damage effects
[Reaper] New Soul Talent: Spectre's Call
[Reaper] Murderous Thirst now only generates 5% maximum mana, down from 10%
[Reaper] New class talent: Spectral Affinity
[Reaper] Improved Reave is now Spectral Reaver, the same as before but with an additional effect augmenting Murder
[Reaper] Increased the cooldown of Soul Shock by 8 sec.
[Reaper] Feasting Flock changed to increase the damage of Doomrend instead of Murder
[Reaper] Added two extra ranks to Deathchaser and increased the scaling
[Reaper] Realm of Darkness is now a capstone option and Mawshackle has been moved up
[Reaper] Added a new node "Chains of the Godless" for Chains of Zovaal right below it