Registro de Cambios de Ascension

Ve todos nuestros cambios en un formato minimalista.

Ordenado cronológicamente.

2023/10/07

General

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[Cultist] Base damage of Twilight Shieldtoss reduced early.

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[Cultist] Base damage of Entropic Slam reduced early.

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[Cultist] Scaling of Blade of the Empire reduced.

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[Cultist] Base damage of Horrorbolt reduced early.

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[Cultist] Base damage of Blade of the Empire reduced early.

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[Ranger] Issue where Flank was not scaling with AP has been fixed

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[Ranger] Adaptation: Gloomstalker and Huntsman are now in a switch node. New node introduced where Gloomstalker once was.

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[Ranger] Farstrider can now stack multiple horn effects

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[Ranger] Issue where 10 stacks of Tactician increased Strider's Blade to 4.2% has been fixed, now increases Strider's Blade effect by 1% per stack for a total of 10% and also increases self melee damage by 3% per stack to balance out the ranged and melee phase

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[Demon Hunter] New node placed in the original position of Burning Vengeance.

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[Starcaller] New node placed in the original position of Warden of the Moon

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[Son of Arugal] Packleader nodes requiring you to be hit to proc adjusted to work with avoidance.

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[Starcaller] Warden of the Moon now allows Celestial Strike to cleave to 2 nearby enemies.

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[Barbarian] Bring in the RIPPER now also reduced the duration of the lockout debuff of Ripper alonside it's CD.

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[Runemaster] Spellwrath not drawing certain Cards in Spellslinger fixed.

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[Guardian] Issue where after swap of names of Motivation and Inspiration, effects refering to them were not properly adjusted fixed.

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[Cultist] Shieldreave proc fixed.

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[Cultist] New node places in the original position of Herald of Y'shaarj.

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[Cultist] New node added to influence tree.

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[Knight of Xoroth] Hellfire talent tree rearranged slightly to account for Oath of Hellfire being made baseline

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[Sun Cleric] Added Protect of the Flame node to the Seraphim tree for Tank Seraphims

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[Knight of Xoroth] You now learn Oath of Hellfire when you choose Hellfire

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[Knight of Xoroth] Shieldgore moved to Defiance tree

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[Reaper] Increased the proc chance of Otherworldly Presence

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[Reaper] Soul Slip adjusted

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[Reaper] Spectre Stride range increased from 20 to 30 yds

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[Reaper] Domination talent tree re-arranged slightly to account for Jailer of Souls being made baseline

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[Reaper] New Harvest Talent: Blood Harvest

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[Reaper] Hulking Harvester now increases max hp and crit chance, rather than just max hp

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[Reaper] Doomrend healing values increased slightly

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[Reaper] Dark Passage now only reduces the CD of Limbo by 30 sec, down from 1min

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[Reaper] Limbo can now be used outside of execute range and has had its healing and duration reduced slightly

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[Reaper] Moved Soul Slam up 2 rows and created a switch node for it

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[Reaper] Possession healing reduced from 20% to 15%

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[Reaper] Added a new switch node to Beyond Saving in the Harvest tree to allow for more pathing options

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[Reaper] Added a new switch node to Soul Eater in the class tree

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[Reaper] Removed the -healing done % and the increased damage on Harvest Reaper passive

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[Primalist] New talent to replace the interrupt from the Primalist class tree

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[Primalist] Geomancy has received 2 new nodes as well as Stonebreaker and Magmafury moving into spec passive as a switch node

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[General] All tank stances and taunts moved baseline to level 10 on spec selection

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[Son of Arugal] New packleader node in place of Eternal Curse

2023/10/06

General

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[General] All interrupts moved to baseline level 15

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[Witch Doctor] Issue where Spirit Shock had mana burn without the Improved talent has been fixed

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[Runemaster] Plasmacaster / Ethereal Oil switch node removed, now only Plasmacaster

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[Barbarian] Class tree pathing slightly adjusted

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[Barbarian] Mock has received ranks equal to Demoralizing Shout

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[Barbarian] Savage Rage values reduced slightly

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[Barbarian] Moved Massacre up a tier

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[Barbarian] Added a new talent to the class tree, Savage Speed

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[Barbarian] Rancor now only increases the damage of your next Wrecker

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[Barbarian] Ogre's Endurance now increases energy by 10/20% down from 20/40%

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[Barbarian] Added various new talents to support the dual wield vs 2H playstyle in the Brutality tree

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[Barbarian] Ogres Might changed to synergize with Brutal Swing and Wrecker

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[Barbarian] Mock changed to reduce the AP of all opponents in a 10yd radius

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[Barbarian] Executioner changed to synergize with Surging Fury

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[Barbarian] Savage Smash and Ripper now have an energy cost

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[Barbarian] Relentless Barbarian changed to synergize with Brutal Swing and Barbaric Strike

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[Barbarian] Ripper now costs energy

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[Barbarian] Moved Decapitate higher in the tree so that it is no longer a capstone

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[Barbarian] Added a new effect to Dauntless

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[Reaper] Soul tree repathed.

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[Reaper] New Soul Talent: Death Dealer - Dirge and Reave hit 3 additional enemies

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[Reaper] Jailors Call and Mawshackle moved up from the capstone row and are now pickable in the Soul tree

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[Reaper] Misfortune is now called Soulless Misfortune, and increases the critical strike chance of Murder and Soulrot by 10%

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[Reaper] New Soul Talent: Harbinger of Souls, increases arcane and shadow damage by 4%

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[Reaper] Wicked Shadows and Soul Eater added to the class tree

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[Reaper] New Class Talent: Spectral Affinity, increases magic damage by 3%

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[Reaper] Soul Catcher now reduces the cooldown of Murder by 3 seconds on top of its previous effects

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[Reaper] Shifted around various talents in the class tree

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[Reaper] Shift changed to a passive called "Beyond the Veil" which puts you in Wraith form when you use Underwalk, increasing your movement speed significantly

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[Reaper] New Soul Talent: Death Comes, adds additional spectral damage to your melee abilities

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[Reaper] Ghastly Power up from 35% to 50% crit damage

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[Reaper] Moved Essence Tear back to the Soul Tree

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[Reaper] New Soul Talent: Wraithlord, causes you to gain 10% increased Magic Damage after using Wraithstride

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[Reaper] New Soul Talent: Soul Piercer, causes Reave to Root enemies in place

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[Reaper] New Soul Talent: Spectral Reaver, replaced Improved Reave, and gives your periodic effects a chance to increase the damage of your next Murder and cause it to hit multiple targets

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[Reaper] New Soul Talent: Spectre's Call, Give Dirge and Reave a chance to apply a debuff that increases the damage of Murder

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[Reaper] New Class Talent: Soul Warden, gives Ap based on Armor

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[Reaper] New Soul Talent: Chains of the Godless, increases the duration of Chains of Zovaal and causes it to remove curse effects

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[Reaper] New Class Talent: Otherworldly Ambition, gives non-periodic shadow damage a chance to make your next Spectre Stride usable outside of Underwalk

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[Reaper] The Wraith and The Harvest Lord have been simplified, Harvest Lord no longer increases the CD of Reap and Wraith no longer mentions reducing the cooldown

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[Reaper] Shudder now has a very minor sp scaling on hit.

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[Reaper] Soulstriker now has a minor SP scaling.

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[Reaper] Murder range reduced.

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[Reaper] Ghost Weapons hand visual adjusted.

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[Reaper] Removed the weapon requirement on Wraithblade

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[Reaper] Soulspear oriented talents converted to work with Murder where applicable

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[Reaper] Soulspear removed as a pickable ability

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[Reaper] Wraithblade requires Underwalk unless in Soul Spec.

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[Reaper] Wraithblade moved to the first node of the class tree where Dirge was.

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[Reaper] New Soul Talent: Curse Hoarder, giving the ability to crit to your periodic damage effects

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[Reaper] New Soul Talent: Spectre's Call

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[Reaper] Murderous Thirst now only generates 5% maximum mana, down from 10%

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[Reaper] New class talent: Spectral Affinity

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[Reaper] Improved Reave is now Spectral Reaver, the same as before but with an additional effect augmenting Murder

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[Reaper] Increased the cooldown of Soul Shock by 8 sec.

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[Reaper] Feasting Flock changed to increase the damage of Doomrend instead of Murder

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[Reaper] Added two extra ranks to Deathchaser and increased the scaling

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[Reaper] Realm of Darkness is now a capstone option and Mawshackle has been moved up

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[Reaper] Added a new node "Chains of the Godless" for Chains of Zovaal right below it