Ve todos nuestros cambios en un formato minimalista.
Ordenado cronológicamente.
General
[Reaper] Added increased damage to the Soul Infusion effect of Deathchaser
[Reaper] New Talent: Soul Warden, early in the class tree on the Dom/Harvest side
[Reaper] Reduced the critical strike chance from Ghostly Magic by 2%
[Reaper] Changed Anguish to no longer reduce the damage of your opponent by 90% for 3 seconds
[Reaper] New class talent that improves Soulrot added
[Reaper] Moved Wailing Soul to the Soul tree
[Reaper] Deathly Toughness is now Shadowbound, reducing magic damage taken
[Reaper] Damned changed to give you a 30% on Reap to collect a Soul Fragment
[Reaper] Improved Ghost Claw renamed Ghastly Nature
[Reaper] New switch node added alongside Ghastly Nature called Spectral Pursuit
[Reaper] Possess no longer does damage over time, but instead heals you for a % of your max health on use, and the duration of Possess now lasts longer, has a longer cooldown, and does slightly more damage when you burst out of your possessed target
[Reaper] New Talent in the class tree: Extinction, with Desolate and Shudder Scythe synergy
[Reaper] Limbo now only heals for 15% Max HP, down from 18%
[Reaper] Dark Quickness changed to Spectre's Call, increasing Intellect instead of increasing haste
[Reaper] New Soul Reaper spec passive added, reduces the health cost of Murder, makes it not consume Reaped Soul and gives it an additional effect when Soul Infusion is active, without consuming it.
[Reaper] Moved the current Soul Reaper passive to a switch node in the spec tree
[Reaper] Added a switch node to Bane that augments Ghostly Weapon
[Reaper] Moved Essence Tear to the Soul Tree
[Reaper] Repositioned some of the nodes in the Soul tree
[Reaper] Moved Shift to the Soul tree
[Reaper] Increased the % of Ghastly Powers from 30% to 50%
[Reaper] Switched Ghastly Powers and Wicked Shadows
[Reaper] Moved Soul Eater to the class tree
[Reaper] Soul Slip moved to Harvest Tree, and increased cooldown from 1.5min to 2min, movement speed gained reduced from 60% to 50%
[Reaper] Moved Death Comes to the Soul Tree
[Reaper] Shifted some Domination talents around so that you couldn't pick a passive that affected an active without having the active
[Reaper] Adjusted the position of Harvest spec tree nodes slightly
[Reaper] Adjusted Domination capstones
[Reaper] Added new talent "Blood Knight" to the right side of the Harvest tree
[Reaper] New Harvest spec passive, old passive moved to a node early on in the tree
[Reaper] Harvest Reaper capstones adjusted and Cull moved up 1 row
[Reaper] Counterscythe now requires 2H weapons to use
[Reaper] Jailer of Souls now requires 2H weapons to use
[Reaper] Dirge will now be the first node now in the Spec tree for Soul
[Reaper] Soulwarden's Resolve no longer consumes 1 Reaped Soul
[Reaper] Reap mana cost reduced to 12% from 24%
[Reaper] Previous spec passive (Now Slip into Darkness) is now part of a switch node with Corporeal Flay
[Reaper] Underwalk can no longer be used while Soulwarden's Resolve is learned (to incentivize Harvest and Domination to play 2 handed, and not be a 2 handed plate wearer that can stealth)
[Reaper] Realm of Darkness (Wraithblade Banish) has been moved to Capstone
[Reaper] Issue where Dark Conquest had a card popup whilst being in talent tree has been fixed
[Reaper] Damned now increases your movement speed by 15% for 10 sec when you spend Soul Infusion
[Reaper] Harvest Essence has become a passive node, dealing Spectral Damage and healing you for 100% of the amount when you spend Soul Infusion
[Reaper] Reap now generates a Soul Fragment on your third reap baseline
[Reaper] Dark Conquest now causes your third Reap to generate an additional Soul Fragment and critically strike
[Venomancer] Black Widow can now proc from damaging shields.
General
[Barbarian] Wrist Snap now gains increased range while you are in Headhunter spec
[Knight of Xoroth] Switched the positions of Oath of Defiance and Seeking Flame
[Barbarian] Ancestral Strike now deals Normalized Weapon Damage on top of its previous effects
[Barbarian] Moved Drunken Brawler out of the class tree and into the Ancestry Tree
[Barbarian] Updated the Brutality Capstones since Wrist Snap was moved
[Barbarian] Ripper now increases Attack Speed
[Barbarian] Cooldown of Wrist Snap reduced by 10 sec
[Barbarian] Improved Wrist Snap moved to the Class Tree
[Barbarian] Reworked Devastating Blows
[Barbarian] Ancestor's Fury now gives 15% attack speed, down from 25%. Duration increased
[Barbarian] Ruthless Redoubt reworked to Reckless Manuever
[Barbarian] Demolisher no longer interacts with Wrecker and the Exhaustion effect, it now causes Ancestral Strike to reduce enemy targets armor by 4%, stacking up to 5 times
[Barbarian] Wrecker now reduces armor by 5%, down from 20%
[Barbarian] Dauntless no longer gives you the ability to clear exhaustion and reduces the cooldown of Savage Smash by an additional 2 seconds
[Barbarian] Removed Exhaustion from Reckless Fury and replaced it with a different effect that causes you to take more damage for the duration
[Barbarian] Massacre now also increases your energy regeneration slightly
[Barbarian] Brutal Swing's energy cost was increased, added normalized weapon damage, and radius reduced slightly
[Barbarian] Fervor - instead of giving 5% increased healing taken, it now gives physical damage a chance to increase your attack power
[Barbarian] Headhunter's Thirst no longer shares a CD with Barbaric Rage, and does not remove Berserker
[Barbarian] Updated the capstones for the Ancestry spec, and shifted a couple talents around to account for their addition
[Sun Cleric] Warmup stacks now boost Illumination by 15% down from 25%
[Ranger] Swapped positions of Forest Herald & Wayfinder
[Ranger] Ranger's Horns now only affect party members
[Ranger] Forest Herald / Herald now only affects party members
[Ranger] Rally The Archers now only affects party members
[Ranger] Forward March now only affects party members
[Ranger] Battle Screech now affects a maximum of 5 allies
[Ranger] Fixed tooltip of War Falconer
[Ranger] Strider's Blade now only affects party members
[Demon Hunter] Improved wording of Infernal Whipcrack's tooltip
[Demon Hunter] Infernal Whipcrack now affects a maximum of 10 allies
[Demon Hunter] Tyrant's Presence now only affects party members
[Barbarian] War Cry now affects a maximum of 10 allies
[Barbarian] Northern Champion now affects a maximum of 5 allies
[Barbarian] Dragonflayer Stout now affects a maximum of 10 allies
[Barbarian] Splash Zone now affects a maximum of 5 allies
[Barbarian] Uniting Voice's aura now only applies to party members
[Barbarian] Rally The North's aura now only applies to party members
[Barbarian] Unified Rage now applies to the 5 nearest allies instead of all allies
[Barbarian] Unified Rage has a new icon
[Reaper] Added 2 new nodes to Domination tree
[Reaper] Replaced Essence Tear's position in Soul tree with a node that buffs the crit chance of Dirge
[Reaper] Moved Essence Tear to class tree
[Reaper] One of the new nodes in class tree boosts dmg and reduces CD of Spectre Stride
[Reaper] Increased base CD of Spectre Stride
[Reaper] Added new node to Domination that causes Reap damage to reduce the remaining CD of Dreadwake
[Reaper] Increased base CD of Dreadwake
[Reaper] Soul Harvester now provides a Soul Fragment for killing enemies instead of an entire Reaped Soul
[Reaper] Dark Conquest is now a node in the class tree where Ghostly Touch was
[Reaper] Ghostly Touch is now learned for free at lvl 15
[Reaper] Added a couple of new nodes to the class tree
[Reaper] Reap now only has a chance to harvest a Soul Fragment baseline instead of being 100% (goes to 100% via early talents)
[Reaper] Removed 20% parry from strength conversion from Domination passive
[Reaper] New node added to Reaper class tree to add 20% parry from strength
[Starcaller] Stellar Drift no longer goes off after dying