
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
[Witch Hunter] Boltslinger tree restructured.
[Witch Hunter] Giantslayer value up by 5%. Improved health check logic.
[Witch Hunter] Mechanized Crossbows no longer provides armor ignore (never actually worked)
[Witch Hunter] Lucky Shot armor ignore up by 5%.
[Witch Hunter] My Trusty Arbalest now provides damage increase instead of crit damage increase.
[Witch Hunter] Arbalest Mastery now provides same value to all affected spells.
[Witch Hunter] Kingdom Hearts now provides haste.
[Witch Hunter] Heartless now increases ranged critical damage.
[Witch Hunter] Heartstop Bolt now provides a healing reduction baseline.
[Witch Hunter] Dark Intent now also works with Pommel Smash
[Witch Doctor] The Shadowhunting Spec passive will now also reduce the mana cost of all spells and abilities.
[Venomancer] Cycle of Decay damage increase reduced by 15%.
[Venomancer] Serpent’s Embrace now increases damage instead of critical damage, value down by 5%.
[Venomancer] Intoxicating Venoms reducing Inoculate cast time even without conditions being met fixed.
[Venomancer] Envenom value reduced by 0.1.
[Venomancer] Mushroom scaling reduced by 12%.
[Venomancer] Prophetic Speaker value down by 10%.
[Venomancer] Catalyst instant Rage generation up by 5, periodic generation up by 2, cooldown increased by 15 sec. Now prevents out of combat rage decay while active.
[Venomancer] Venomancy Expert now also causes successful interrupts with Nullifying Poison to generate Rage.
[Venomancer] Sublime Extraction added as a switch node with Venom Fanatic
[Venomancer] Venom Fanatic up to 10 sec from 5 sec
[Venomancer] Big Mushrooms no longer apply Lethargy
[Venomancer] Spirit of the Jungle now increases the proc chance of Rejuvenating Venom by a significant amount instead of increasing the base healing of Gift of Shadra
[Tinker] Explosive Expert now procs from direct ability critical strikes instead of Sticky Bomb Explosions and restores base mana instead of maximum mana.
[Tinker] Tinker abilities now generally have a 40yd range and cannot be cast while moving
[Tinker] Blackpowder Shot now has a 2 sec cast time up from 1 sec
[Tinker] Mechanics Tinker has had its tree overhauled with the Blackpowder Shot change in mind
[Tinker] Upgrade! Is no longer a capstone
[Tinker] The buff and proc portion of Sprocket Strike has been separated from the base ability and is now a capstone called Sprocketeer
[Tinker] Sprocket Strike is now called Mechsuit: Sprocket Strike and requires a Mechsuit
[Tinker] Mechsuit: Flamethrower is now Mechsuit: Combustion and is in the mechanics tree alongside Sprocket Strike as its own standalone ability that is no longer a capstone.
[Tinker] Scraptron now reduces your Clockwork Assistances cooldowns by 50% up from 20%
[Tinker] Mechsuit is now a Build: ability
[Tinker] Mechsuit will now only transform Spanner Smash into Sawblade
[Tinker] Scrap Slam now has 2 charges and an 8 sec recharge
[Tinker] Blasting Charge now has a 15 sec cd down from 25 sec
[Tinker] Freeze Ray now has a 20 sec cd down from 30 sec
[Tinker] Rounds and the Ammunition system have been removed.The few associated talents have been adjusted with the new Augmentation system in mind
[Tinker] Spanner Smash and Scrap Slam now deal Physical Damage instead of Stormstrike Damage
[Tinker] Upgrade! Now actually visually upgrades your Turret
[Tinker] Sentry Turret now has a more neutral color palette
[Tinker] Added a switch node option to Rocket Bombardment with Nanobot synergy
[Tinker] Upgrade! Now also instantly generates 50 Scrap and now has a 30 sec cd down from 1 min
[Tinker] Added Augmentations to the Tinker class, these in some cases will take the place of previous the Round system (Standard, Buckshot, or Explosive Round use-cases)
[Tinker] Longshot Scope has been reworked
[Tinker] Deploy Shrapnel Mine removed as a learnable spell
[Tinker] Junkyard Loiter and its associated switch node have been reworked
[Tinker] Bot: Hydraulic Strike and Supercharge have been deprecated
[Tinker] Bot: Crash & Thrash now generates 10 Scrap
[Tinker] Battle Turret X-13 and Scraptron now costs 50 Scrap
[Tinker] Macro-Gravity Zone now has an 8 sec duration down from 15 sec
[Tinker] Mechanical Arm can now properly gain stacks from Mechsuit: Sawblade.
[Tinker] Basic Intuition buff tooltip corrected.
[Tinker] Scrappy now properly triggers off Scrap Slam and not Spanner Smash.
[Tinker] Basic Intuition now properly triggers the mana regeneration on Build spells.
[Tinker] Blast Mine now properly drops at your feet automatically instead of giving you a reticle and then dropping at your feet regardless of where you selected.
[Templar] Blessing of Aggramar no longer stops working when you change zones.
[Templar] Benediction ranks added. AP scaling removed. Stamina scaling reduced by 0.25.
[Templar] Benediction can now trigger Divine Fury.
[Templar] The Crusader tree has seen significant changes and has been overhauled
[Templar] Capstone row of Zealot remade.
[Templar] One Punch Man value doubled
[Templar] Divine Fury value increased by 5%.
[Templar] Radiance now also affects Sanctified Smash, value increased.
[Templar] Heaven’s Finest value increased to 15%.
[Templar] Dash of Light has been reworked
[Templar] Righteous Upheaval also knocks up and damages nearby enemies and its damage and scaling have been increased significantly with the change to Beat Down in mind
[Templar] Transcend value doubled.
[Templar] One With Light now also affects Templar Strike and increases damage
[Templar] Battle Hardened now has Righteous Upheaval and Righteous Lunge synergy
[Templar] Beat Down now works with Chastise instead of Righteous Upheaval
[Templar] Chastise no longer has a DoT component and its direct damage has been buffed considerably
[Templar] Argent Calling reworked
[Templar] Argent Blade visual reworked
[Templar] Oathkeeper tree repathed, Transcendent Guardian is no longer a pre-capstone and has been moved further up the tree into Tier 2
[Templar] Tithe buffs (e.g Tithe of Courage) no longer have cooldowns, you can now swap freely between them. The original Tithe spell to learn the buffs does still have its cooldown.
[Templar] Hybrid Style is now a static passive effect increasing the damage of Righteous Lunge, renamed to Brutal Lunge.
[Templar] Argent Tempest damage increase to Righteous Tempest is now a static effect passive (since it was at maximum value always due to how the rotation works)
[Templar] Hidden Knowledge removed.
[Templar] Holy Edge now increases damage dealt by Scourgebane.
[Templar] Legacy of the Silver Hand no longer causes Vindication to reduce the cooldown of Thousand Blades, effect moved to Righteousness.
[Templar] Righteousness reworked.
[Templar] Wind Dancer swapped with Tyr’s Guard, Tyr’s Guard no longer provides a cooldown reduction and Wind Dancer deprecated
[Templar] Argent Knight now increases damage and critical strike chance of Chastise as a static passive effect.
[Templar] Find the Weak spot now increases the damage of Templar Strike as a static passive effect instead of proc increasing your physical damage dealt.
[Templar] Touched By Light removed from switch with Blessed Strikes.
[Templar] Deliverance will now trigger on a slightly shorter delay
[Templar] Crusader tree repathed.
[Sun Cleric] Rapture base cooldown reduced by 15 sec.
[Sun Cleric] Moment of Triumph reworked.
[Sun Cleric] Burden of Sacrifice now increases Rapture’s critical chance by 5%.
[Sun Cleric] Burden of Sacrifice mana regen buffed from 3% to 5%
[Sun Cleric] Burden of Sacrifice is now triggered by Rapture instead of Radiant Flame
[Sun Cleric] Moment of Silence tooltip no longer mentions older version of deprecated silence effect on Calm
[Sun Cleric] Ascended Barrage’s cooldown reduction of Dawnfall removed.
[Sun Cleric] Burning Cascade now causes Solar Wrath to allow your Radiant Flame/Ascended Barrage to strike 3 additional targets.
[Sun Cleric] Radiant Surge now a flat CD reduction
[Sun Cleric] Seraphim tree restructured.
[Sun Cleric] Paying the Tithe now increases value of Seraphic Bulwark instead of extending Chosen of the Light.
Talentos & Habilidades
[Necromancer] Soulfreeze now has a 15 sec base cooldown down from 20 sec