Registro de Cambios de Ascension

Ve todos nuestros cambios en un formato minimalista.

Ordenado cronológicamente.

2022/09/05

General

Cambio

[KoX] Improved VFX of Demon's Blood

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[KoX] Gore now always applies Torn Flesh

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[KoX] Torn Flesh now starts ticking instantly when applied

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[KoX] Increased proc chance of Torn Flesh from Oath of War

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[KoX] Torn Flesh can now proc from any direct physical damage, not just abilities

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[KoX] Added AP scaling to Infernal Strike's bonus fire damage against nearby enemies affected by FoX

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[KoX] Mutual Agony now simply causes the target to replicate 20% of all damage they take on their nearby allies for 8 sec

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[KoX] Increased the Strength scaling of Infernal Strike's bonus fire damage against nearby enemies affected by FoX

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[KoX] Infernal Strike now costs 25 Rage down from 30 Rage baseline

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[KoX] Consuming Blade now heals for 12% hp up from 8%

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[KoX] Consuming Blade now also deals physical damage scaling with AP and strength

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[KoX] Consuming Blade now causes your next 3 Infernal Strikes to cost 20 less Rage

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[KoX] Consuming Blade is now 15 sec CD, no longer costs Rage

2022/09/04

General

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[Stormbringer] Fixed a bug where Crackling Surge was consuming/triggering Thunderclaw

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[Sun Cleric] Let Them Come (taunt) can no longer miss

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[Stormbringer] Lightning Whip is now correctly affected by Thunderclaw

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[Stormbringer] Thunderclaw is now only consumed by spells that it affects

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[KoX] Ticks of Tear Flesh now have a chance to fully reset the CD of Bounding Blade instead of refreshing 2 sec of its CD

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[Stormbringer] Fist of Lei Shen is now correctly affected by Thunderclaw

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[KoX] Bouncing Blade is now a 20 sec CD and deals 200% weapon damage

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[KoX] Tear Flesh is now called Butcher's Blade, has a 20 sec CD and 10 sec duration, increases AP of next 3 melee attacks against the target

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[KoX] Oath of War now gives your Physical Damage abilities a chance to apply Torn Flesh, which is the bleed effect from the previous Tear Flesh ability, but lasts 12 sec up from 10 sec

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[SoA] Goldrinn's Thirst now increases physical damage the target takes from you by 15%

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[SoA] Goldrinn's Thirst is now a 20 sec CD 8 sec duration, but has massively increased scaling and tickrate

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[SoA] Increased AP scaling of Lupine Shred

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[Ranger] Fixed a bug where Horns would not apply correctly while Farstrider is learned

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[Ranger] Fixed a bug where Steadiness still broke on moving

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[Ranger] Fixed the CDR provided by the Farstrider passive

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[Barbarian] War Cry now also gives 20% ranged attack speed, in addition to melee attack speed

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[Necro] Crypt Leaper's Unholy Command now causes Plague Damage instead of Physical Damage, and has its own scaling that is unaffected by the auto attack damage scaling of the Crypt Leaper

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[Witch Doctor] Potion Toss is now only usable while you have at least 1 Ingredient active

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[Monk] Windhaste now gives 2 sec CD refund to Force Rush when it procs

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[Monk] Wardguard now gives 120% increased Threat up from 80%

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[Monk] Ward Against Harm now lasts indefinitely when used on self

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[Monk] Added some Agility scaling to the damage of Bladebreaker

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[Monk] Masively boosted Agility scaling of Quickpalm

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[Monk] Increased Agility scaling of Runeslam

2022/09/03

General

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[Barbarian] Berserking no longer affects Headhunter's Axe crit chace

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[Chrono] Hourglass of Eternity now causes Sandblast to rebalance your Order/Chaos stacks by 1 instead of having a chance to generate an order charge

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[Barbarian] Axe Throw now has a unique buff that buffs Headhunter's Axe, stacking to 5, increasing crit chance by 20% per stack

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[Witch Hunter] The supplementary buff provided by Witchblast Musket that teaches auto shot is now correctly hidden and cannot be removed

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[Necro] Crypt Leaper's unholy command will now stop activating while CCd

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[Stormbringer] Stormforge Blast now correctly has increased casting speed while Supercharged

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[SoA] Fixed the last change to Blood Trails

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[Ranger] Steadiness now lasts 8 sec up from 2 sec

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[Ranger] Spreading Arrows now correctly makes Spread Shot free

2022/09/02

General

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[Cultist] Increased scaling of Entropic Comet

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[Witch Hunter] Fixed a bug where Auto Shot was learned in all stances

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[SoA] Slightly reduced the chance for attacks to apply Worgen Bite in Shadowfang Rage (50% -> 40%)

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[SoA] Shadowfang Rage now lasts 12 sec down from 15 sec

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[SoA] Shadowfang Rage now grants 20% increased damage down from 25%

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[SoA] Shadowfang Rage can now proc Worgen Bite when the damage is absorbed

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[SoA] Blood Trails no longer applies a visual animation each time a stack is applied

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[SoA] Blood Trails is no longer consumed on dealing damage, and its duration is reduced to 3 sec

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[SoA] Blood Trails now gives 2% damage per stack and 10% movespeed per stack

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[SoA] Blood Trails now only stacks 5 times and the stack accumulation rate is halved

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[All] Classes that can use thrown weapons now start with the Throw ability

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[SoA] Reckless Abandon now gives Ravenous Bite 175% increased damage up from 100%

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[All] Classes that can use bows now start with the Shoot ability

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[Barbarian] Rancor no longer roots, but now causes your next savage smash or rampage to deal 150% increased damage to the target

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[Barbarian] Counterstrike is now called Rancor, and now deals 100% weapon damage in addition to its normal physical damage

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[Venomancer] Nightweb Poison now targets any target not just enemies, and affects enemies around the target (similar targeting system to circle of healing)

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[Sun Cleric] Solar Strike now off GCD and its effect refunds 9 sec of its 10 sec CD

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[Necro] Fixed a bug where Foul Bidding would not apply indoors

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[Necro] Added default targeting to Transfer Life

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[KoX] Razorflame now specifically affects Flames of Xoroth, Seeking Flame, Calamity or Blade of Xoroth instead of any fire damage

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[Ranger] Horns now last indefinitely baseline

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[Ranger] Horns now have 30 sec shared CD, 1 min individual CD

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[Ranger] Steadiness no longer breaks when moving

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[Ranger] Appling Steadiness now instantly generates Focus instead of doing it over time

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[Ranger] Adaptation: Bowman now procs Steadiness from Ranged Autos instead of standing still

2022/09/01

General

Cambio

[Reaper] Fixed a bug where Soulrot was still getting double duration via Soul Infusion

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[Reaper] Slightly reduced AP scaling of Soulrot

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[Reaper] Added AP scaling to Reap Magic's leech

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[Runemaster] Updated tooltip of Cosmic Impact to reflect that it stacks to 4

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[Witch Doctor] Revitalize stacks now correctly boost the healing of Revitalize

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[Monk] Staff Strike's bonus damage can no longer miss if the auto attack lands

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[Monk] Meditate ticks can no longer crit

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[Barbarian] Fixed the CD increase on Ogre's Might

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[Barbarian] Included missing update to Ancestral Armor, turning it into Axe Twirling

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[Barbarian] Berserking stacks now only grant 5% crit to Headhunter's Axe but are no longer consumed when critting with it

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[Barbarian] Headhunter passive now correctly consumes Berserking stacks instead of Carnage

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[Barbarian] Fixed a bug with Crushing Slam ranks not having correct base values

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[Barbarian] Crushing Slam now gains 25% damage per Carnage stack up from 20%

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[Barbarian] Fixed AP scaling of Berserker Axe

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[Barbarian] Fixed AP scaling of Rending Axe

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[Barbarian] Hulk is now correctly only active while above 75% health and its tick will no longer appear in combat log

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[Necro] Reduced tick rate of Crypt Frenzy (Crypt Leaper's Unholy Command)

2022/08/31

General

Cambio

[KoX] Call Hellfire Imp now costs 10 Rage down from 15

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[Guardian] Weak Offense & Weak Defence now last 12 sec up from 5 sec

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[Son of Arugal] Bloodmoon Blast now has AP scaling

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[Stormbringer] Child of the Storm is now a passive that applies its normal effect to your pet while you have the passive learned

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[Tinker] Increased SP scaling of Nanobot Deconstruction to compensate

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[Tinker] Nanobot Deconstruction is now 45yd range, 15 sec duration down from 60yd range, 30 sec duration

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[Venomancer] Fang Venom: Creeping Poison range fixed in tooltip

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[Venomancer] Fang Venoms now have VFX

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[Venomancer] Regeneration now heals the target ally for 10% max HP, then applies its normal effect to allies near the target affected by Shadra's Vigil

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[Chronomancer] Activating Shield of Disintegration now pulls in nearby enemies and slows them by 50% for 6 sec

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[Tinker] Air Strike & Sticky Bomb debuffs should now be removed when you teleport to graveyard in BGs

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[Chronomancer] Shield of Disintegration now lasts 6 sec baseline but is affected by Spell Haste