Ve todos nuestros cambios en un formato minimalista.
Ordenado cronológicamente.
General
[Son of Arugal] Shadowfang Ritual now boosts healing taken from Dark Liturgy and Transfusion
[Stormbringer] Child of the Storm now also causes your Wind Servant to become Unbound while at 20 Typhoon stacks, giving its attacks a chance to trigger a Lightning Lash which deals damage and debuffs movespeed & nature res, and allowing Windpelt to cleave multiple enemies, and granting 25% spell haste
[Stormbringer] Child of the Storm's effect now restores 1% mana per tick down from 2% mana per tick
[Stormbringer] Child of the Storm's mana restoration effect now starts ticking instantly, so it can benefit from being reapplied while it is already active
[Stormbringer] Each tick of Invigorating Surge on your Wind Servant now grants it a stack of Typhoon for 30 sec, boosting its damage and the effects of its abilities, stacking 20 times
[Stormbringer] Invigorating Surge no longer provides a bonus to Dodge rating
[Stormbringer] Invigorating Surge will now actually cancel itself if it runs out of Static to drain
[Stormbringer] Reduced visual size of Hastening Winds buff
[Stormbringer] Wind Servant's Haze will now cause the servant to face the target for its duration
[Stormbringer] Wind Servant's Haze will no longer ignore LoS
[Stormbringer] Wind Servant's Haze is now considered a Magic effect instead of a Curse effect
[Stormbringer] Wind Servant's Blessing of Air buff radius will now move with the servant rather than applying to allies near where it was cast
[Stormbringer] Kiss of the Clouds now siphons 30% Wind Servant HP
[Stormbringer] Invigorating Surge no longer has a cooldown
[Stormbringer] Illusory Fog tooltip updated to show its duration
[Stormbringer] Piercing Wind is now called Slicing Wind and its tooltip has been updated to show its duration
[Stormbringer] Slicing Wind is now Ball Lightning, with a new icon and visual
[Stormbringer] Changed icon of Forked Lightning
[Stormbringer] Added new visual for Mystic Thunder
[Stormbringer] Fixed tooltip of Crackling Surge
[Primalist] Mountain Hammer now lasts 30 sec up from 15 sec
[Primalist] Mountain Hammer tooltip fixed
[Primalist] Mountain Hammer now gives Spirit -> Block Value with its aura instead of Spirit -> Armor
[KoX] Gore now generates 15 Rage
[Runemaster] Prismatic Knight can no longer be manually removed
[SoA] Fixed a bug where leaving Eternal Curse would not remove Fury of Goldrinn
[Reaper] Fixed a bug where Limbo would remove itself once it heals you past 35% hp
[Reaper] Soul Harvester can now correctly apply even if the Reaper is Silenced
[Reaper] Soul Harvester now lasts 3 sec down from 10 sec
[Reaper] Soul Harvester is no longer a Magic effect
[Witch Doctor] Fixed Weakener's scaling
[Reaper] The Harvest Lord and The Wraith are no longer able to be manually removed
[Reaper] Fixed the visual bug that makes it appear as if your character gets 'hit' when you use Reap
[Reaper] The Reap 'chain' can now progress properly even if Reap kills the target
[Reaper] Reap now deals 75% weapon damage plus a flat amount of Physical rather than using traditional normalised weapon damage scaling as this seems to have some really strange behaviours. (This is still increased when using a 2h wep)
[Reaper] Reap's offhand damage, Backscythe, should now correctly scale with the same reap 'level' as your actual reap
[Reaper] Condensed the tooltip of Reap
[Reaper] Wailing Soul's damage/stun should now correctly remove the reaper from stealth
[All] Fixed the bug regarding abilities that cost health
[Guardian] All of Death Ram's effects should now apply if the initial hit trigger lands on a target (Previously the MS effect and the damage could hit independently of eachother)
[Guardian] The helper auras for Death Ram are no longer visible to the client
[Guardian] Fixed a bug where Death Ram would not work correctly while Silenced
[Stormbringer] Fixed a bug causing Discharge to still grant haste
[Pyromancer] Phoenix Breath now has a 30s cooldown, but lasts 8 sec up from 4 sec
[Pyromancer] Burst will now correctly consume stacks of Blazing Speed
[Reaper] Lament now correctly breaks Stealth/Underwalk
[Monk] Runes of Consecration now correctly triggers when you are attacked, instead of when you attack
[Ranger] Adaptation: Crossbowman no longer reduces the Range of Skullpiercer Shot
General
[Runemaster] Runemasters now gain Parry Rating from Int while they have a 2h equipped
[Runemaster] Prismatic Knight's proc effect and rate fixed
[KoX] Razorflame will now correctly be consumed by all crits
[Runemaster] Using Ley Walk while Warplink is active will cause you to do a whirling attack called Warpcleave at the location you Ley Walk to before quickly ending the Warplink effect, teleporting you back to where you cast it at
[Runemaster] Fixed a bug causing the Battlemage weapon buff modifiers to not apply correctly
[Runemaster] Fixed a bug causing the Battlemage weapon buff modifiers to not apply correctly
[Tinker] Gunsling will now visually show as unusable with no ammo
[Reaper] Backscythe (Reap's offhand dmg) will now scale with Reap modifiers and crit on third reap
[Monk] Eradicator no longer requires staves
[Monk] Quickness now generates 3 Holy Runes instead of progressing combo chain
[Monk] Exposed Side debuffs will no longer refresh on their own
[Monk] Exposed Side will now correctly randomise
[Monk] Runes of Zeal should now correctly last 25sec
[Cultist] Renounce Darkness added to next patch
[Pyromancer] Breath of Alexstrasza SP scaling fixed
[Pyromancer] Breath of Alexstrasza should now benefit from Deep Breaths
[Cultist] Fixed the proc/consumption conditions of Faceless Servant's Twilight Shroud
[Runemaster] Manastrike can now be used with two handed weapons as well as daggers
[Reaper] Soulslam's Stun should now be included as a losecontrol popup
[Reaper] Withering Touch now on the Charm DR clock
[Tinker] Quickscope should now correctly be consumed when you use Snipe
General
[Monk] Hooks should now correctly reapply an exposed side
[Monk] Fixed the effect enabling 10-rune abilities at 10 runes
[Ranger] Fixed Beastslayer's new effect
[Reaper] While using a 2h weapon, your Reap ability now deals more damage and heals for more, but has a 2 sec CD
[Reaper] While dual-wielding, your Reap ability now also hits with your offhand
[Reaper] Reap no longer has a 2nd use effect, but it's 3rd use effect remains similar (2H reap's 3rd use effect is now the same as the original 2nd use effect)
[Reaper] Each use of Reap now increases reap's damage by 50%. on the 3rd use reap will crit, but the first 2 uses cannot crit
[Reaper] Reap's base dmg reduced
[Tinker] Fixed a bug where Quickscipe appeared as a channeled effect
[Runemaster] Prismatic Form is know a passive effect called Prismatic Knight tied to using a 2h weapon that gives you armor from int and causes parries to grant an inscribed rune and a short attack speed boost
[Runemaster] Fixed a bug where Warpdagger would stun outside arcane attunement
[Runemaster] Prismatic Blade now reduces magic damage taken by 5% for each enemy hit instead of all damage taken by 10% staticly
[Runemaster] Fixed a bug causing Prismatic Blade's threat bonus to increase with level
[Runemaster] Prismatic Blade now cleaves multiple enemies with a 2h weapon equipped
[Runemaster] Prismatic Blade is now usable with all weapon types
[Tinker] Summonables, turrets, bots, pets, beacons etc are now all Mechanical creatures
[Necromancer] Spellblight no longer has a travel time but now has a 35 sec CD
[Venomancer] Threatening Posture is now a 30 sec CD that gives 8 sec of 10% DR and increases threat against enemies within 8yd by 20%. While active, you generate 5 Rage every second
[Ranger] Reduced the damage of Exploit
[Ranger] Increased the AP scaling of Duelist Strike's bonus against Counterstruck enemies
[Ranger] Duelist Striking a Counterstruck enemy now applies Unbalanced, increasing the damage they take from Duelist Strike's bonus against Counterstruck enemies by 10% for 4 sec, stacking 8 times
[Ranger] Beastslayer now gives 10% melee AP and 15% reduced Beastslayer cost for 30 sec, stacking 3 times
[Ranger] Fixed a bug causing Exploit's % weapon damage dealt to scale with AP
[Ranger] Added some Agility scaling to Exploit
[Tinker] Gunsling now costs 1 Ammunition
[Tinker] Gunsling now generates 30 Energy up from 25
[Reaper] Soulslam Stun can no longer miss/be avoided
[Monk] The Iron Fists passive now has a 100% chance to give you a rune on hook/auto again
[Monk] Runes spells now last 25 sec and have been adjusted accordingly
[Monk] Runes of Darkwrath is now Runes of Zeal, which boosts attack and movement speed and gives your Physical Attacks a chance to generate a Holy Rune
[Monk] Runes of Discipline now causes attacks to deal Holyflame Damage in a small AoE, and adds a stacking effect to enemies that increases all damage they take from Runes of Discipline