
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Templar] Titanstrike has been reworked and is now available to the entire class at level 34
[Templar] Fervent Castigation will now instead start your next Oath chain with Oath: Retribution.
[Sun Cleric] Everglow/Sun Strength swapped with Hope due to Radiant Cascade acquisition placing being out of line for them to benefit.
[Sun Cleric] Vow of Light now triggers from healing taken instead of done to remove unintended overlap with Vow of Radiance.
[Sun Cleric] Vow of the Eclipse Fulfilment damage is now dealt as an additional damage instance.
[Sun Cleric] Vow of the Eclipse burn damage increased by 4%. (400% increase)
[Stormbringer] Call of the Maelstrom cast time reduced by 1 sec.
[Stormbringer] Uncaged Lightning has been reworked to Storm Barrier with a new effect for Lightning Cage
[Stormbringer] Stormbreaker cost reduced by 20%.
[Stormbringer] Electrocute cost reduced by 10%. Now generates 20 Static up from 10.
[Reaper] Corrected application process of Doomrends healing absorb. The value now scales with spell rank, no longer is partially split between level scaling and source damage scaling.
[Runemaster] Blade Rift down to 10% from 20%
[Runemaster] Glyphic Overload and Glyphic Infusion have been combined and a new Level 30 passive has been added. Note: This was done because both abilities were often clicked together and because it was not implicit to many players that Glyphic Overload buffed glyphs but did not generate them.
[Runemaster] Smolder rank acquisition evened out. Value changed appropriately.
[Pyromancer] You can now mount up without dropping Draconic Aspect.
[Necromancer] Unholy Runes no longer increase general periodic damage.
[Necromancer] Withering max stack count addition reduced by 5.
[Necromancer] Crypt Plague tick rate halved.
[Necromancer] Skeletal Warriors command no longer double benefits from the creatures attack power (gained from player) and player stat on top of it.
[Necromancer] Hulking Hordes value reduced by 1% per point to reduce multiplicative gain of health sources.
[Knight of Xoroth] Burning Blade swapped with To Ashes
[Knight of Xoroth] Demonic Bulwark value reduced by 10%, now scales with Imp count instead of Deathfire count.
[Knight of Xoroth] Hellfire Imps will now correctly transfer threat generated by them to the player.
[Knight of Xoroth] Duration of Hellfire Imp reduced by 3 sec.
[Guardian] Seasoned Fighter’s effect has been merged with Heavy Expert and Seasoned Fighter now has a new effect
[Bloodmage] You can now use 2H axes as a Bloodmage. Note: this adds additional weapon options specifically to the Accursed spec.
[Bloodmage] Clotting now uses a more appropriate level scaling, increasing its base value but reducing its AP scaling.
[Bloodmage] Accursed Form and Eternal Curse will now protect you from being polymorphed.
[Barbarian] Throw Weapon now deals 125% weapon damage up from 100%
[Barbarian] Corrected value of Born in Blood which was gaining value per level faster than intended.
[Barbarian] Ancestral Roar scaling reduced by 50%. Base value increased by 50%.
[Barbarian] Fixed an issue which would cause Thane’s Grip to lose its physical damage penalty.
[Barbarian] Fixed rank level value of Ale of the God-King.
[Barbarian] Owner Agility -> Pet Attack Power scaling of Honored Ancestor reduced by 20%.
[Barbarian] Defiance will no longer suffer from self diminishing returns. The buff tooltip now also reads its current applied value.
[General] Updated buff values across the board to be more in line with their acquisition level.
[General] NPCs using Weapon based Abilities will now properly get prevented from casting when disarmed of the weapon type the spell requires.
[Necromancer] Permafrost now lasts for 12 seconds up from 6 seconds and has an activation overlay visual.
[Necromancer] Deathly Chill now also reduces cast time.
Talents & Compétences
Developer's Note: Shadra's Prayer was underperforming in certain brackets due to two main reasons. In early levels, it just did not grow enough, so rank 2 sees a pretty significant increase to ensure that it is growing enough to be noticeable compared to rank 1. As it stood, you gained exactly 1 point of healing going from the max value of rank 1 to the minimum value of rank 2. Another issue was that cast time was staggered when it was not intended to be. Ranks 1-4 had a cast time of two seconds, but then at rank 5 it increased to 2.5 seconds. We have changed this to a consistent 2s cast time across all ranks. Finally, rank 10 in specific was overperforming due to some heavy handed buffs that were given out previously in the alpha, we have reined this back in to be a more consistent gain. Going from rank 9 to rank 10, you gained about 70% healing, which is too significant of a spike, so rank 10 was reined in to be in line with expected growth.
[Pending Restart] - [Venomancer] - Shadra's Prayer Ranks 5-10 have had their cast time reduced by 0.5seconds to match the cast time of ranks 1-4 (2s).
[Pending Restart] - [Venomancer] - Shadra's Prayer (Rank 10 Direct) - Healing decreased by 21.4%. This rank is available at level 58.
[Pending Restart] - [Venomancer] - Shadra's Prayer (Rank 10 HoT) - Healing decreased by 19.7%. This rank is available at level 58.
[Pending Restart] - [Venomancer] - Shadra's Prayer (Rank 9 Direct) - Healing increased by 13.4%. This rank is available at level 52.
[Pending Restart] - [Venomancer] - Shadra's Prayer (Rank 9 HoT) - Healing increased by 16.3%. This rank is available at level 52.
[Pending Restart] - [Venomancer] - Shadra's Prayer (Rank 8 Direct) - Healing increased by 11.9%. This rank is available at level 46.
[Pending Restart] - [Venomancer] - Shadra's Prayer (Rank 8 HoT) - Healing increased by 12.8%. This rank is available at level 46.
[Pending Restart] - [Venomancer] - Shadra's Prayer (Rank 7 Direct) - Healing increased by 15.3%. This rank is available at level 40.
[Pending Restart] - [Venomancer] - Shadra's Prayer (Rank 7 HoT) - Healing increased by 12.5%. This rank is available at level 40.
[Pending Restart] - [Venomancer] - Shadra's Prayer (Rank 6 Direct) - Healing increased by 12.9%. This rank is available at level 34.
[Pending Restart] - [Venomancer] - Shadra's Prayer (Rank 6 HoT) - Healing increased by 15.4%. This rank is available at level 34.
[Pending Restart] - [Venomancer] - Shadra's Prayer (Rank 5 Direct) - Healing increased by 10.5%. This rank is available at level 28.
[Pending Restart] - [Venomancer] - Shadra's Prayer (Rank 5 HoT) - Healing increased by 14.3%. This rank is available at level 28.
[Pending Restart] - [Venomancer] - Shadra's Prayer (Rank 3 Direct) - Healing increased by 7.5%. This rank is available at level 16.
[Pending Restart] - [Venomancer] - Shadra's Prayer (Rank 3 HoT) - Healing increased by 8.3%. This rank is available at level 16.
[Pending Restart] - [Venomancer] - Shadra's Prayer (Rank 2 Direct) - Healing increased by 31.3%. This rank is available at level 10.
[Pending Restart] - [Venomancer] - Shadra's Prayer (Rank 2 HoT) - Healing increased by 28.6%. This rank is available at level 10.
Developer's Note: While we want thorns effects to exist, there was some disparity in their strength. Razorice was strictly better at most level brackets, and since they are grouped together, Bloodthorns was never usable. In general as well, the free damage granted by thorns analogues was just a little higher than we would like to see from a completely passive form of damage. For these reasons, they have been brought down, with Razorice brought down a bit more than Bloodthorns as it was outpacing it at all brackets. This only touched base values, scaling remains as it was to still allow gear to make a meaningful impact.
[Pending Restart] - [Necromancer] - Razorice (Rank 7) - Damage decreased by 63.1%. This rank is available at level 58.
[Pending Restart] - [Necromancer] - Razorice (Rank 6) - Damage decreased by 65.3%. This rank is available at level 52.
[Pending Restart] - [Necromancer] - Razorice (Rank 5) - Damage decreased by 60.8%. This rank is available at level 46.
[Pending Restart] - [Necromancer] - Razorice (Rank 4) - Damage decreased by 54.5%. This rank is available at level 36.
[Pending Restart] - [Necromancer] - Razorice (Rank 3) - Damage decreased by 45.7%. This rank is available at level 26.
[Pending Restart] - [Necromancer] - Razorice (Rank 2) - Damage decreased by 23.5%. This rank is available at level 16.
[Pending Restart] - [Necromancer] - Razorice (Rank 1) - Damage decreased by 36.4%. This rank is available at level 8.
[Pending Restart] - [Bloodmage] - Bloodthorns (Rank 7) - Damage decreased by 37.7%. This rank is available at level 60.
[Pending Restart] - [Bloodmage] - Bloodthorns (Rank 6) - Damage decreased by 27.5%. This rank is available at level 56.
[Pending Restart] - [Bloodmage] - Bloodthorns (Rank 5) - Damage decreased by 16.2%. This rank is available at level 46.
[Pending Restart] - [Bloodmage] - Bloodthorns (Rank 4) - Damage decreased by 7.4%. This rank is available at level 36.
[Pending Restart] - [Bloodmage] - Bloodthorns (Rank 1) - Damage increased by 22.2%. This rank is available at level 14.
[Sun Cleric] - Fixed an issue where Sunlight, the level 10 Blessings spec passive, would not trigger until you reached level 20 and learned Sun Worship. This has been fixed live.
[Necromancer] - Fixed an issue where if a target left your range between the cast of a Glacial Impact and it landing, it would fail to do damage. This has been fixed live.
Talents & Compétences
[Pyromancer] Fixed a math error on Essence of Malygos that was causing it to restore significantly more mana (200-500% per tick depending on your mana) than advertised and intended (4% per tick). This has been fixed live.
[Pending Restart] - [Guardian] - Banner Boy will now increase the movement speed granted by Line Formation, instead of granting its own that would just be overridden.
Talents & Compétences
[Felsworn] Consume Magic now only steals 1 buff baseline, but now has no cooldown and an increased Energy cost.
[Runemater] Earthen Codex now lasts for 3 attacks, but now also loses charges from auto attacks. Its critical damage bonus has been reduced to 20% from 30%.
[Runemaster] Reduced the Weapon Damage dealt by Smolder to 120% from 140%.
[Runemaster] Wind Runes will now increase the duration of Hurricane by 1 sec in order to give you 2 additional strikes, instead of increasing the tick rate. In addition, Hurricane now does 25% less damage in the current level bracket (but will still scale to its same intended goal % at 60)
[Stormbringer] Whirlwind Aegis will now have ranks and give flat Armor instead of % Armor contribution with the next restart and Storm Channeling will now have a new effect, its old effect to increase the chance to trigger Stormcloak has been made baseline to the spell.
[Felsworn] Demonic Embrace now requires 6 Felfury up from 2, but now restores additional energy
Note: Although further ranks are not available until next bracket, upon review the rank pacing was all over the place on this spell, so ranks have been delayed and value adjusted to make up for the new level. Rank pacing was 32/36/46/56, will now be 32/40/48/56, a steady 8 levels between each rank to ensure consistent pacing and value gains.
[Pending Restart] - [Bloodmage] - Blood Veil (Rank 3) - Absorb increased by 7.2%. This rank is available at level 48, was 46.
[Pending Restart] - [Bloodmage] - Blood Veil (Rank 2) - Absorb increased by 18.1%. This rank is now available at level 40, was 36.
Talents & Compétences
[Bloodmage] Bloodfang Bite Rank 6 is now learned at level 34 instead of 36
[Witch Doctor] Spirits now tick every 4 sec from 5 sec and last 12 sec baseline up from 10 sec. This now means the Beware Da Voodoo talent will work properly with Spirits.
[Venomancer] Damage gained through Fungal Growth stacks for Mycosis has been increased by 5%.
[Venomancer] Wilt Rank 4 is now available at level 34 instead of 36.
[Felsworn] Elemental Bane now has an additional effect on top of its original effect
[Felsworn] Legion March now no longer increases the charges on Chaos Rush and Chaos Rush will instead have 3 charges baseline again
[Felsworn] Doomstride and Legion March now have unique effects when Fel Torpedo is learned
Talents & Compétences
[Witch Doctor] Puppeteer's Grasp now also works with Bad Juju
[Witch Doctor] Jin'do's Wrath, Voodoo Spirits, and the Hollow Spirit/It's Da Voodoo switch node have had their talent positions adjusted (Pending Restart)
[Witch Doctor] Shadow Puppets is no longer channeled and now collects Spirits
[Witch Doctor] Jin'do's Wrath's effect has been moved to the Voodoo level 40 passive and it now has a new effect
[Stormbringer] Conduit will now have a new effect synergizing with Electrocute. Note: This change happened because its old effect no longer worked with many of its Maelstrom's spells since they were changed to deal Frost Damage.
Talents & Compétences
[Pending Restart] - Primalist - Geode Barrage rank 2 base damage reduced by 20% (from 20 to 16 per Geode). Two weeks ago, the damage of Geode Barrage ranks was increased to make sure that we compensated enough for the increasing cast time. While most of the ranks ended up in a spot we are happy with, rank 2 specifically is overperforming for its level, and has been reduced slightly. It still maintains a significant enough damage increase to be noticeable upon rank up, but we were seeing some elites be killed in just a few casts.
[Stormbringer] Gust of Wind now has a moderate knockback effect.
[Stormbringer] Body of Lightning now has a 1.5min cd up from 1min and restores additional mana in order to cement its primary use as a regeneration tool rather than a damaging cooldown. Note: This is important because Stormbringer has a huge amount of damaging and damage-increasing cooldowns which will come in later brackets. BoL on top of those with its primary purpose not intact muddied the waters.
Talents & Compétences
[Stormbringer] Drown now has an additional effect so that it can thematically feel like you are drowning an enemy while it is active.
[Stormbringer] Altered Course now stacks twice.