
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
[Witch Doctor] Added Bwonsamdi’s Edge as a switch node with Dambala’s Lethality
[Venomancer] Fungic replaced with Nature’s Assailant talent
[Venomancer] Fungic is now the level 50 passive for Rot
[Tinker] Bomb on a Stick no longer erroneously causes Rocket Launcher to light up as well as Scrap Shot.
[Tinker] Basic Intuition no longer restores mana.
[Tinker] Sticky Bomb mana cost reduced.
[Tinker] Magic Augmentation now restores base mana.
[Tinker] Zap! Is now instant cast but its cost has been increased.
[Tinker] Mana Capacitors now reduce the mana cost of Overcharge and its cooldown.
[Tinker] Invention - Level 15 Passive value reduced by 5%.
[Tinker] Cybernetic Revivification now also reduces cost of Repair Shot by 5%.
[Tinker] Over-Repaired value down by 5%.
[Tinker] Repair Shot cast time increased, value increased.
[Tinker] Overcharge Shield Beacon stamina scaling increased by 10%.
[Tinker] Overcharge cooldown increased to 30 sec. Now has a mana cost.
[Tinker] Replenishment Beacon now restores 2% base mana instead of % missing mana.
[Tinker] Beacon mana cost reduced.
[Tinker] Build: Replenishment Beacon Overcharge effect now properly restores missing % mana.
[Sun Cleric] Blessings - Level 50 Passive now reduces the cast time of Illumination by 0.5 sec up from 0.25 sec
[Sun Cleric] Sun Ray now additionally fulfills your Vow
[Sun Cleric] Gleaming Glory now increases your healing on low health targets.
[Sun Cleric] Holy Blessings (Nysoni’s Blessing) no longer grants mana.
[Sun Cleric] Fixed Blessings - Level 40 Passive.
[Sun Cleric] An’She’s Prayer now provides a damage reduction by default, Guided now increases its healing value and causes it to heal faster.
[Sun Cleric] Solar Word: Daybreak now has a longer cast time and higher mana cost.
[Sun Cleric] Angelic Light now reduces the cooldown of Glare by 60 sec up from 30 sec
[Sun Cleric] Blessing of Purity duration increased by 4 sec.
[Sun Cleric] Glare is now instant cast but now has a 3min cd up from 2min
[Sun Cleric] Justicar’s Wrath now also fulfills your vow
[Sun Cleric] Vow of Radiance now has a new Fulfillment effect
[Sun Cleric] The Fulfillment effect from Vow of the Eclipse now stacks 5 times up from 2 times
[Sun Cleric] Daybreak (Valkyrie Aura) has been renamed to Sunwalker
[Sun Cleric] Vow of Grace now has an additional fulfillment effect
[Sun Cleric] Vow of Grace now restores mana only from damaging abilities.
[Sun Cleric] Vow of Grace now generates missing mana
[Sun Cleric] Vow of the Valkyr’s Fulfillment effect now gives an additional auto attack
[Sun Cleric] Blessed Bulwark reworked
[Stormbringer] Level 50 Lightning passive has been reworked
[Stormbringer] Lightning tree has been repathed slightly with the above changes in mind
[Stormbringer] Wicked Storms now only works with Volt
[Stormbringer] Thunder Wave now works with Forked Lightning
[Stormbringer] Static Electricity has been reworked
[Stormbringer] Stormflow no longer gives more damage to Crackle and Shock baseline while channeling, it instead is part of the level 30 Maelstrom passive
[Stormbringer] Endless Storm is now the Maelstrom level 15 passive
[Stormbringer] Conjure Storm no longer has a target cap but its damage has been reduced
[Stormbringer] Lightning - Level 15 Passive now reduces the cooldown of Eye of the Storm instead of making Conjure Storm instant cast.
[Stormbringer] Eye of the storm now has ranks.
[Stormbringer] With the above change, Maelstrom’s level 15 and 30 vertical line spec passives have been reworked, as they were reducing its cd.
[Stormbringer] Stormflow no longer has a cooldown. (Note: It having a cooldown put you in an awkward position at times where you were forced to either overcap static and waste value on cooldowns or cancel early and put yourself on CD, both options felt bad, so we are just removing the cooldown baseline.)
[Stormbringer] Winds vertical line has been completely redone
[Stormbringer] Razorwind is no longer a capstone, replaced with a new passive called Aurat Scripts
[Stormbringer] Gift of Air now works with Kiss of the Clouds
[Stormbringer] Storm Bond added to the Wind tree
[Stormbringer] Aeromancy reworked
[Starcaller] Lunar Eclipse effect of Moonflow now generates Scattered Stars instead of consuming.
[Starcaller] Moonwell now provides allies with increased % mana regeneration instead of providing mana per second based on the Starcallers Intellect.
[Starcaller] Moonflow now provides AP or SP to allies.
[Starcaller] The Moon Priest tree has seen significant work, has been overhauled, and is now considered a Support Healer
[Starcaller] Added Tears of Elune active spell to Moon Priest
[Starcaller] Starlight removed and effects interacting with it now work with Rain of Comets.
[Starcaller] Scattered Stars appliers no longer have RNG and now always apply the Scattered Star
[Starcaller]
[Starcaller] Warden Level 10 Passive now provides Armor Penetration based on Intellect.
[Starcaller] Warden melee spells now deal Physical Damage instead of Arcane Damage, with the exception of Starsunder
[Starcaller] Fury of the Stars now works with Astral Blade
[Starcaller] Eye of Elune reworked, now has Moon Arrow synergy
[Starcaller] Infused Blades reworked and now has Astral Blade synergy
[Starcaller] Aspect of the Huntress now works on all ranged damage, but drains mana each time it deals damage
[Starcaller] Aspect of the Huntress and Warden are now baseline, replaced with new passives
[Starcaller] Aspect of the Cosmos no longer generates mana
values
[Starcaller] Moon Arrow and Celestial Strike now generate 8% mana up from their previous
[Reaper] Ghost now lasts 3 sec down from 5
[Ranger] Horn of Endurance no longer heals allies around the target, instead targets just heal themselves
[Pyromancer] Cleansing Flames now uses flat mana per second instead of periodic max % mana draining.
[Pyromancer] Flames of Fate mana increase value reduced to 50% from 100%
[Pyromancer] Fire and Brimstone no longer increases mana costs
[Pyromancer] Nexus Lord mana increase value reduced to 15% from 25%
[Primalist] Torn to Shreds no longer requires a critical strike
[Primalist] Torn to Shreds now also works with Rylak’s Bite
[Primalist] Heart of the Bear now also works with Totemic Smash
[Primalist] Primal Shred range increased to 40 yds from 30 yds
[Primalist] Totemic Smash Weapon Damage increased by 10%
[Primalist] Raptor Talons now also affects Wildclaw
[Primalist] Pulverize has been reworked (Goal here is a stronger Totemic Smash overall that is less overbearing on the rage cost and easier to get off consistently when it is up, but no reset/casino play in a spec where Wild and Dangerous already exists)
[Primalist] Totemic Smash now costs 35 rage down from 45
[Primalist] Primal Wave now additionally does Nature Damage in reduced radius instead of providing magic resistance buff.
[Primalist] Spirit Charge now also deals damage. (same for Lesser Spirit Charge)
[Primalist] Flourishing Growth and Primal Infusion have been reworked
[Primalist] The Life tree has seen significant work, has been overhauled, and is now considered a Support Healer
[Necromancer] Cryoshroud added as a passive in the Rime tree
[Necromancer] Level 50 passive added to the Rime tree
[Necromancer] Bonefreeze deprecated and its associated talents repurposed for other abilities in the kit
[Necromancer] Malady of Damnation now reduces spell haste instead of reducing damage dealt.
[Necromancer] Curse of the North now increases duration of Winds of Northrend instead of providing a magic resistance debuff.
[Knight of Xoroth] Warbringer is now the level 20 passive for War instead of the starter node. Gore took its place as the starting node.
[Knight of Xoroth] Hellfire Breath now transforms Flames of Xoroth
[Knight of Xoroth] Implosion now spends Deathfire and gives you 1 Imp for each Deathfire
[Knight of Xoroth] Hellmaw now spends Deathfire instead of generating it
[Knight of Xoroth] Blade of Xoroth removed, replaced with a passive augmenting Skulltaker for Hellfire players