
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Talentos e Habilidades
[Sun Cleric] Guidance spells are now referred to as Blessings
[Sun Cleric] Added Vow of Radiance, Vow of Light, Vow of the Eclipse, Vow of the Valkyr, Vow of Grace, and Vow of Dawnbreak
[Cultist] Embrace the Void added to the Cultist class tree
[Sun Cleric] Solar Power is no longer generated from spells individually and now comes from talents and your active Vow
Em Geral
[Sun Cleric] Radiant Flame is no longer channel while moving.
[Sun Cleric] All four specs have seen significant reworks and changes. More detailed changelog to come later today.
[Sun Cleric] Gavel of Atonement reworked, is now an 8 second cooldown that heals on hit.
[Sun Cleric] Sunslam added to Valkyrie.
[Sun Cleric] Justice is now a transform of Spears of Light.
[Sun Cleric] Reworked Dawn into Radiant Alignment. During Radiant Alignment, you will fulfill your Vow, causing different effects based off which one is active.
[Sun Cleric] Added the Vows system, buffs that generate Solar Power based on various actions (auto attacks, heals, crits, etc) and give you Fulfillment effects that decide how you spend it.
[Sun Cleric] Solar Power no longer passively generates and is no longer generated by spells directly.
[Primalist] Blessing of Azeroth now once again only works with Seismic Spike
[Sun Cleric] Rage removed as a resource. (Note: Juggling three different resources: mana, rage and solar power, was just unnecessary. Rage costing spells now cost mana.)
[Felsworn] Tyrannical Resolve now has a 3min cd up from 1.5min
[Felsworn] Fel Rifts: Stonard, Undercity, Thunderbluff and Orgrimmar can now only be learned by Horde Felsworn.
[Felsworn] Fel Rifts: Theramore, Darnassus, Ironforge and Stormwind can now only be learned by Alliance Felsworn.
[Felsworn] Hateforged Barrier now has ranks. Scaling values reduced.
[Felsworn] Vile Practices now also works with Felwrath
[Felsworn] Felwracking reworked
[Felsworn] Fel Guardian reworked and now has a switch node
[Felsworn] Fel Flamecasting should now also trigger from Sargeron Smites Inner Demon damage
[Felsworn] Vile Practices duration increased to 15 sec from 10 sec
[Felsworn] Demonic Crusade now gives critical damage instead of cast time reduction
[Felsworn] Demonic Blood added as a switch node with Demonic Fortitude
[Cultist] Fixed armor increase from shield through Void Touched Regalia
[Cultist] Null Zone removed. Replaced by Reactive Tendrils. (Note: Cultist already had strong raid utility in Tentacle of Yogg-saron which did the exact same thing but better and was more flavorful. Having both made cultist a bit too strong in regards to utility.)
[Bloodmage] Blood Rituals will now prioritize allies not already affected by it
[Bloodmage] Born in Blood now triggers from damage dealt by Taldaram’s Torment
[Bloodmage] Dark Mending now also works with Bloodbolt
[Bloodmage] Level 30 Fleshweaver Passive now also includes Pooled Vitality triggers
[Bloodmage] Dark Essence scaling and base healing increased
Talentos e Habilidades
[Felsworn] Felwracked reworked. Now has Felfury synergy.
Em Geral
[Witch Doctor] Shadow and Hexing Effigies added to the base kit learned at level 14/30
[Witch Doctor] Added Sen’jin’s Wisdom as a switch node with Sen’jin’s Swiftness
[Witch Doctor] Reclamation now collects a Spirit instead of healing you for a portion of the damage dealt
[Witch Doctor] Malefic Arrow now heals you equal to a portion of the damage dealt
[Witch Doctor] Dark Loyalty and Hexfire Wrath have been moved to the Voodoo passive line. Their place in the tree has been replaced with 2 new nodes.
[Witch Doctor] Spirit Hunting added as a switch node with Hex of Death
[Witch Doctor] Big Bad Voodoo now has a 5min cd up from 3min, but is now baseline and learned at level 40
[Witch Doctor] Souleater now is called Malefic Arrow and instead of being its own separate ability, your Malefic Wrath now transforms into it when you select the Shadowhunting spec.
[Witch Doctor] Shadowhunting level 20 passive reworked
[Witch Doctor] Some changes to Wards have been pushed experimentally, pending further changes
[Venomancer] Bursting Sores now properly applies Lethal Toxin to nearby enemies regardless of your distance from them.
[Venomancer] Blistering Fangs now causes Blistering Sores damage to extend duration of Withering Venom and Nerubian Poison.
[Venomancer] Venomous Cascade now causes Nerubian Sting to hit additional enemies.
[Venomancer] Nerubian Sting now applies Nerubian Poison to nearby enemies affected by Lethal Toxin.
[Venomancer] Lethality now also removes the cost of Widowmaker as part of the proc.
[Venomancer] Relentless fixed.
[Tinker] Demolition tree pathing adjusted slightly with the above changes in mind
[TInker] Gazlowe’s Wisdom now works with Sticky Bomb instead of Rocket Launcher
[Tinker] Explosives Expert now properly works.
[Tinker] Rocket Barrage now increases the duration of Tracer Augmentation by 7 seconds, up from 4. (This window is intended to be somewhat tight, but it was a little too oppressive, so we are adding some wiggle room)
[Tinker] Hyperblast Barrage no longer requires you to stack Napalm or crit with Firepot Drone to be castable, but its cooldown has been increased to 30s.
[Tinker] Bombastic and Machine Synergy now also works on your pet
[Sun Cleric] Valkyrie Sun Cleric will now deal an additional 10% damage in PvP (a bug was found where Titan’s Grip had a hidden -10% damage mod in PvP, which has been removed)
[Sun Cleric] You should now be able to cast Radiant Flame and Ascended Barrage while moving
[Reaper] Harvest tree pathing adjusted with the above changes in mind
[Reaper] Deathchaser designed adjusted, it now deals rapid damage over a small period of time and has an additional effect if enemies are below execute range
[Reaper] Veilpiercer now correctly refreshes the duration of SoulREND not soulROT.
[Reaper] Lamenting and Death Dealer have been adjusted with the removal of Reave in mind and now affect Ghostly Weapon
[Reaper] Reaver talent added to Soul tree
[Reaper] Ghostly Weapon now deals 75% additional damage baseline up from 50%
[Reaper] Reave deprecated
[Reaper] Essence Harvest reworked
[Reaper] Ravenous Thirst reworked
[Reaper] Shrieker reworked
[Reaper] Soul Furnace no longer provides a damage increase to Soul Harvest but now heals you for more
[Reaper] Encore reworked to ghost
[Reaper] Sinister Litany now requires Underwalk
[Reaper] Ruin now triggers from Murder/Shudder Scythe instead of Wraithblade/Slaughter
[Reaper] Blood Fueled now works with Darkrend Scythe
[Reaper] Sanguine Harvest now works exclusively with Slaughter
[Reaper] Crimson Harvest reworked into Crimson Wake
[Reaper] Crimson Thirst now has a switch node
[Ranger] Archery Points is now called Advantage. No further changes to the system, just a rename/reflavor.
[Pyromancer] Draconic capstone/pre-capstone row positioning has been adjusted with the above changes in mind
[Pyromancer] Aspect of Earth can now also trigger from Echo of Nozdormu
[Pyromancer] Death from Above has been swapped with Descender, Descender reworked into Blackflight Resurgence.
[Pyromancer] Perpetual Burning added as a switch node with Flames of Execution
[Pyromancer] Alexstrasza’s Gift duration increased from 6 sec to 8 sec
[Pyromancer] The Class tree pathing has been adjusted
[Pyromancer] Ashen Skin now works with all damage but now has a longer icd
[Pyromancer] Valdrakken Adept value down to 25% from 30% (it visually said 40% in the tooltip, but was actually doing 30% the entire time)
[Pyromancer] Grace of Alexstrasza now has a 5min cd up from 3min
[Pyromancer] Grace of Alexstrasza is no longer usable while stunned
[Primalist] Added Earthmother’s Warden to the Life tree
[Primalist] Stonefaced now works with all Seismic abilities but now only generates 2 stacks down from 5
[Primalist] Stoning the Enemy now works with Seismic Grasp and now reduces casting speed as well as melee and ranged haste, but no longer adds a slow
[Primalist] Added Seismic Grasp to the base kit learned at level 12
[Primalist] Totemic Smash no longer slows
[Primalist] Earth Destroyer now reduces the CD of Mountain Fury by 20 sec down from 60 sec
[Primalist] Mountain Fury now has a 45 sec cd down from 2min, but now grants 2% DR per stack down from 4%
[Primalist] Never Trust a Quake is now called Seismically Efficient and now works on Seismic Spike instead of Quake
[Primalist] Quake no longer generates Rage
[Primalist] Seismic Smash now costs 40 Rage
[Primalist] Seismic Smash now also grants you Fissures
[Primalist] Spiritbound took Primal Warrior Masks place in the tree
[Primalist] Primal Warriors Mask is now the level 40 passive for Mountain King. The previous one was combined with the level 15 passive
Talentos e Habilidades
[Felsworn] Added Dreadlords Pact to the base kit