
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
[Knight of Xoroth] Blade of Xoroth removed, replaced with a passive augmenting Skulltaker for Hellfire players
[Felsworn] Unleashed Fury replaced by Magic Erosion, causing Cripple to dispel magic.
[Felsworn] Fel Cursed no longer dispels magic.
[Cultist] Eldritch Mending now has one more level. Level spacing adjusted.
[Cultist] Void Hunter moved to the Godblade - Level 50 Passive, its place in the tree has been reworked into a new passive node
[Chronomancer] Added level 40/50 passives to the Artificer tree
[Chronomancer] Artificer capstones have seen a small overhaul, adding Pulse Driver, a reworked Threads of Eternity, and an addition to Wand Mastery
[Chronomancer] Empowered Wand spells are now either Continuum or Distortion spells with their own synergies and categorized effects
[Chronomancer] All active abilities have been reflavored in the Artificer tree
[Chronomancer] Artificer is now a 40 yd range spec and cannot cast while moving
[Chronomancer] Time - Level 20 Passive now increases duration of Aeons.
[Chronomancer] Healing spells cost increased and base values increased.
[Chronomancer] Time - Level 30 Passive now increases healing bonus of Reverse Wound.
[Chronomancer] Unearthed Pools now reduces the cost of instant cast spells.
[Chronomancer] Mend Timeline no longer has a cooldown but its mana cost has been doubled.
[Chronomancer] Added a level 20 passive to the Infinite tree
[Chronomancer] Unearthed Power reworked to give Discordance and Timerend synergy
[Chronomancer] Unearthed Passage is now a switch node with Gift of the Timeways
[Chronomancer] Time Means Nothing now also works with Anomaly Spikes
[Chronomancer] Added Warpstriker, Pure Chaos, Chaos Fusion to the Infinite tree
[Chronomancer] Shards of Chaos are now called Anomaly Spikes
[Chronomancer] Added a level 50 passive to Infinite
[Chronomancer] Melt Reality now has an increased cooldown and additional effects that push it as a more staple and unique spell in the Infinite kit
[Bloodmage] Infuse and Vampyr’s Kiss have been reworked
[Bloodmage] Black Heart now also works with Vampyr’s Kiss
[Bloodmage] The entire Fleshweaver vertical line of passives has been rebuilt with it being a Support Healer in mind
[Bloodmage] Drenched in Blood now works with Animated Blood instead of Bloodbolt
[Bloodmage] Acquired Taste added to the Fleshweaver tree
[Bloodmage] Lingering Essence,Heart Rupturer, Sovereignty, Consolidation, Universal Donor have been reworked
[Bloodmage] Heartbreak now has a new Pooled Vitality effect and no cooldown, but its Rage cost has been increased to 40 from 30.
[Bloodmage] Dark Essence duration increased from 1.5 sec to 3 sec
[Bloodmage] Transfusion and Bloodbolt now have Pooled Vitality effects
[General] Raids will now optimally require at least 2 Supports instead of just 1
[Bloodmage] Fleshbending proc chance increased from 25% to 100%.
[General] Supports now have 2 general archetypes, DPS and Healer supports. All of them will do damage, but Healer-oriented supports will do less damage and make up for it with powerful off-healing potential. This will be shown in spec selection as DPS→SUPPORT or HEALER→SUPPORT depending on spec.
[General] Bloodlusts, Curse of the Elements-esque effects, and a new powerful Armor buff have been made exclusive to the support role.
[General] Supports now have a series of choice nodes in their passive Vertical Line, each support makes the same choice in their own specs flavor to grab the unique support buffs.
[General] Supports have had their paradigm overhauled but kept within the same previous design premise and 3 new specs are now considered supports: Fleshweaver, Life, and Moon Priest. This gives us a total of 7 Supports, or 10% of the available specs in CoA. Each tree has been adjusted to match their new role but their previous playstyles have been kept. Expect many spells to have been adjusted and talents reworked within these 3 trees.
[General] Base mana per level increased for Sun Cleric, Cultist, Tinker, Venomancer, Witch Doctor, Chronomancer, Pyromancer and Primalist.
Talentos e Habilidades
[Sun Cleric] The Seraphim - Level 20 Passive has been reworked
[Sun Cleric] Lights of Absolution and Flames of Absolution no longer require critical strikes from Horusath Blast
[Sun Cleric] Dawnfall now triggers Solar Flares every 3 sec down from every 1.5 sec
[Sun Cleric] Burning Heat capstone reworked, now has Sunflare and Sunrise synergy
[Sun Cleric] Piety - Level 20 Passive now gives 1 Solar Power as well as a Solar Flare
[Sun Cleric] Sunset now gives Fire Damage instead of Fire critical damage
[Sun Cleric] Solar Champion now additionally increases the critical damage of Dawnsear
[Sun Cleric] Radiant Flame now deals Holyflame Damage so it works with both phases
[Sun Cleric] Ascended Barrage reworked into a passive
[Sun Cleric] Radiant Halberd now works with Champion of the Sun
[Sun Cleric] Herald of Purity reworked and now has Justice synergy
[Sun Cleric] Solar Empowerment now triggers from unleashing Vows
[Sun Cleric] Champion of the Sun no longer deals bonus holy damage or gives attack speed, instead grants you increased magic damage dealt and armor penetration
[Sun Cleric] Vindicator talent reworked, now gives additional armor penetration to Glorious Execution and Sunslam
[Sun Cleric] Champion’s Arrival now increases the duration of Champion of the Sun
[Sun Cleric] Odyn’s Vanguard now works with Sunslam
[Sun Cleric] Arbiter of Flames now reduces the cooldown of Judgement Day significantly
[Sun Cleric] It’s Always Sunny now has the effects of the previous Valkyrie - Level 30 Passive CDR and is now a switch node with Atone, or Else which has Fervor of the Sun synergy
[Sun Cleric] Fervor of the Sun now has Vow and Sunslam synergy
[Sun Cleric] Valkyr’s Calling now has a 3min cd up from 2min
[Sun Cleric] Solar Crusader now has Dawn synergy
[Sun Cleric] Dawn now also deals damage and heals nearby enemies and allies on use
[Sun Cleric] Impartial talent reworked to now give armor penetration
[Sun Cleric] Horusath Blast added to Daybreak
[Sun Cleric] Leap of the Valkyrie is no longer a switch node and it now reduces the cooldown of Seraphim Stride
[Sun Cleric] Justice no longer deals fire damage
[Sun Cleric] Sunsworn is now part of the Valkyrie - Level 10 Passive, the talent itself now increases the damage of Justice
[Sun Cleric] Valkyrie - Level 20 Passive now adds weapon damage scaling to Glorious Execution and Gavel of Atonement
[Sun Cleric] Valkyrie - Level 30 Passive has been reworked to have Sunslam CDR synergy
[Sun Cleric] Valkyrie - Level 15 Passive now transforms Vow of Radiance into Vow of the Valkyr
[Sun Cleric] Sunwalking has been reworked into Sunslam, which now fulfills your Vow automatically
[Sun Cleric] Wings of Courage reworked
[Sun Cleric] Scroll of Hope now has an additional effect
[Sun Cleric] Solar Resplendence is now called Radiance
[Sun Cleric] Righteous Slam now has a 5 sec cooldown
[Sun Cleric] The damage reduction portion of An’she’s Prayer has been moved to a talent called Guided
[Sun Cleric] Blessings - Level 10 Passive now only reduces the cost of Illumination and Shine
[Sun Cleric] Blessings - Level 40 Passive now also gives Solar Power
[Sun Cleric] Blessings - Level 20 Passive has been reworked to have Vow and AoE healing synergy
[Sun Cleric] Holy Form now has Vow of Light synergy that allows the application of Sunshine to targets
[Sun Cleric] Cultivate Divinity has been reworked and now has Solar Word: Daybreak and Illumination synergy
[Sun Cleric] Solar Priest reworked, now has Solar Invigoration and Illumination synergy
[Sun Cleric] Sun Run movement speed value reduced to 8% from 10%
[Sun Cleric] Solar Invigoration has been reworked, now has Shine and raid-wide synergy
[Sun Cleric] Solar Scripture moved to the class tree as a capstone, An’she’s Blessing moved to the base kit learned at level 40
[Sun Cleric] Sunfury reworked to reduce the cooldowns of Gavel of Atonement and Horusath Blast
[Sun Cleric] Gleaming Vigil now works with direct physical damage taken
[Sun Cleric] Dawnbringer, Sunshine, and Valkyrie Spear removed and their associated augmenting talents have been removed or reworked
[Sun Cleric] Guarded by the Light now only triggers from Magic Damage taken
[Sun Cleric] Revelation, Exorcism, Hegemony, Judgement, and Taking Vows talents added to the class tree to fill the space previously taken by talents that were associated with the Rage resource
[Sun Cleric] Warmup now only stacks 1 time but for higher value
{Sun Cleric] Devoted to the Sun moved to the class tree, but it now works with all Solar Word spells
[Sun Cleric] Angelic Chains moved to the Blessings tree, now has Solar Word: Solace synergy
[Sun Cleric] Harmonious Bells is now a switch node with Blightbreaker (previously known as Vanquisher)
[Sun Cleric] Gleaming Glory reworked, now has Vow of Grace synergy
[Sun Cleric] Lightspeed added as a switch node with Lightward
[Sun Cleric] Hot Spot reworked, now has Illumination and Shine synergy
[Sun Cleric] Blessing of Purity now has a 5min cd up from 3min
[Sun Cleric] Touch of Light reworked to work with Blessing of Absolution (Previously Guidance: Calamity)
[Sun Cleric] Solar Words have been added as a Sun Cleric spell type. They include the following: Solar Word: Mercy (previously Blightbreaker), Solar Word; Resplendence (previously Resplendence), Solar Word: Censure (previously Chains of Light), Solar Word: Solace (previously Prayer of the Sands), Solar Word: Daybreak (previously Solar Beam), and Solar Word: Ascension (previously Devotion)
[Sun Cleric] Solar Guidance is now called An’she’s Prayer