
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
[Pyromancer] Sunstrider Array now periodically generates Embers and increases the heat generation of Cinderheart
[Pyromancer] Sunstrider Array re-added to the Flameweaving tree as an active spell
[Pyromancer] All 3 specs have seen significant overhauls resulting in many talents being reworked
[Pyromancer] Sizzle reworked
[Pyromancer] Fired Up! spell added to the Incineration tree
[Pyromancer] Level 50 passive added to the Incineration tree
[Pyromancer] Cleansing Flames now also generates Heat with each tick
[Pyromancer] Pillar of Flames re-added to the Incineration tree with a new effect and a 20 sec cooldown
[Pyromancer] Tide of Fire no longer has a cooldown and now costs 1 Ember
[Pyromancer] Ember Touch now has no charges or cooldown and costs 1 Ember, but is instant cast
[Pyromancer] Lantern Tender and its associated talents have all been reworked
[Pyromancer] Slagmend has been reflavored to Cinderheart and now has a 2.5 sec cast time up from 1.5 sec
[Pyromancer] Twinflame now generates Heat
[Pyromancer] Slagstone has been reflavored to Molten Blast and it now has a 10 sec cd up from 8 and generates 1 Ember
[Pyromancer] Ignite now generates Heat with each tick
[Pyromancer] Explode now has no cooldown and costs 1 Ember, but no longer has a periodic effect attached to it
[Pyromancer] Draconic Form is now called Draconic Aspect and now gives you wings instead of turning you into a Dracthyr.
[Pyromancer] Death from Above now has a 30 sec cd down from 1min
[Pyromancer] Flames of Neltharion has been added baseline to the 1-9 kit
[Pyromancer] All breath spells have been removed
[Pyromancer] Echo of Nozdormu has been added to the Draconic tree
[Pyromancer] Firefall has been moved to the Draconic tree
[Pyromancer] Aspect’s Blessing has been added to the Draconic tree
[Pyromancer] Ember Touch is now baseline and learned in the 1-9 experience
[Pyromancer] Breath Charges removed from Draconic
[Pyromancer] Overheat removed, its associated talents have been reworked
[Pyromancer] Grace of Alexstrasza moved to the class tree and now has a 3min cd up from 1.5min, but its effect now works on nearby allies
[Pyromancer] Dragon’s Bane added to the class tree
[Pyromancer] Boil and Rekindle have been reflavored to represent the Dragon Aspects
[Pyromancer] Heated and Blessing of the Firelands switch node added to the class tree
[Pyromancer] Dragon Leap reworked into a targeted leap
[Pyromancer] Infernus reworked and a version of it added to the Incineration level 10 spec passive
[Pyromancer] The Flameweaving tree has been overhauled. It now focuses more on the Phoenix pet gameplay, slower powerful heals, unique AoE healing tools, and absorption effects
[Pyromancer] The Incineration tree has been overhauled. It now has a bit heavier active DoT focus than previous iterations.
[Pyromancer] A new resource system has been added to Pyromancer: Embers and Heat. Pending a new visual UI to display the resources, but available for testing. The Pyromancer class has been overhauled.
[Pyromancer] The Draconic spec tree has been completely reworked. It is now a 40 yd, slow casting but hard-hitting, hardcaster instead of a 15 yd cast while moving bruiser.
[Primalist] Quaking Thane added as a switch node with Seismic Crash
[Primalist] Rock Tomb reworked
[Primalist] Spiritbound added as a switch node with Earthbound
[Primalist] Earthen Avatar now costs mana instead of rage
[Primalist] Rock Solid added as a switch node with Earthenforged Barrier
[Primalist] Thane’s Rage now also increases Stamina
[Primalist] Rupturer now also works with Seismic Crash
[Primalist] Wild Rage added as a switch node with Primal Rage
[General] The M+ scaling curve has been updated. Check the #changelog channel in the CoA discord for more details.
Em Geral
[Venomancer] Enduring Exoskeleton now has a switch node Relentless, increasing energy regeneration rate.
[Venomancer] Stalking Level 40 and 50 Passives added.
[Venomancer] Venom Fang no longer applies a damage over time.
[Venomancer] Serpent Lord no longer causes Venom Fang to generate resource.
[Venomancer] Stalker Form no longer generates resource when attacking from behind.
[Venomancer] Stalking - Level 20 Passive now affects Facemelter instead of Venomtip Poison.
[Venomancer] Venomtip Poison now requires Scorpid Form.
[Venomancer] Leg Strike now costs mana and generates both Rage and Energy.
[Venomancer] Venom Fang, Widowmaker, Nerubian Poison and Withering Venom now cost Energy.
[Venomancer] Stalker Form now uses Energy instead of Rage.
[Tinker] Scrapper has been added to the Mechanics tree
[Tinker] Scrap Shot now transforms to Gatling Gun while in your Mechsuit
[Tinker] Blackpowder Shot has been reflavored to Scrap Shot
[Tinker] Augmentor has been reworked
[Tinker] Offensive Utility added as a switch node with Defensive Utility
[Tinker] Sprocket Loaded has been reworked
[Tinker] Clockwork Guardians now also spawn when you use Upgrade!
[Tinker] Clockwork Titan now has a 2min cd up from 1min, but the damage values from its procs have been increased
[Tinker] Upgrade now has a 1min cd up from 30 sec
[Tinker] Engine Augmentation has been reworked
[Tinker] Mechanics level 20 passive has been reworked
[Tinker] Mechanics level 30 passive has been reworked
[Tinker] Grinding Gears is now the Mechanics level 50 passive
[Tinker] Nano-Repair Tech talent added to the Mechanics tree
[Tinker] Hydraulic Charge has been reworked to Mechsuit: Activate Jets
[Tinker] Scrappy is now called Overload and values reduced to 25% and it now triggers from Mechsuit abilities
[Tinker] Core Overload is now called Shock Factor
[Tinker] Mechsuit no longer costs 100 Scrap and instead drains Scrap over time. Reaching 0 Scrap removes you from the Mechsuit. The playstyle plays around a significantly higher uptime on Mechsuit if you can maintain it.
[Tinker] Self-Sustaining Technology talent added to Invention
[Tinker] Med Pack now has ranks
[Tinker] Scrapshielding has taken the spot of Med Pack as a pre-capstone
[Tinker] Icy Spanner is now Concussive Spanner with a reworked effect
[Tinker] Mechanics Tinker is now a 30 yd Cast While Moving playstyle instead of a melee spec and its spells have been reflavored with this in mind
[Tinker] Clockwork Ingenuity now increases the health of your summons
[Tinker] I’m the Creator Now and Mechaplating now work with summons attacks
[Tinker] Quick Thinking reworked
[Tinker] Basic Intuition has been reworked and moved to the class tree
[Tinker] New switch node added to the class tree Medical Degree/Enhanced Procedures
[Tinker] Med Pack is no longer a capstone
[Tinker] Bomb on A Stick now works only with Scrap Shots, but now affects your next 2
[Tinker] Napalm and Molotov have been consolidated into just a Napalm DoT
[TInker] Demolition Level 20 Passive reworked and replaced with the old Re-Spark effect
[Tinker] Incendiary Bullets talent reworked
[Tinker] Rockadier talent now deals 100% of the damage dealt by Scrap Shot or Rocket Launcher
[Tinker] Short Fuse talent reworked
[Tinker] Rocket Barrage talent reworked
[Tinker] Stim Shots talent added to the Invention tree
[Tinker] Invention level 40/50 passives added to the Invention tree
[Tinker] Nanobot Shield is now Nanobot Swarm
[Tinker] Mana Capacitors talent added to the Invention tree
[Tinker] Graftbolts talent added to the Invention tree
[Tinker] Build: ZIGGI-6K has been reworked
[Tinker] Scraptron replaced with Scrapmaw.
[Tinker] Now has different pets class wide. Some abilities (ex: Freeze Ray, Arcanoreflector, Blasting Charge) have been put into the pet kits and removed from the class tree.
[Tinker] The Tinker class has gone through a small overhaul of some talents and abilities.