
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
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[Runemaster] The Transcriptions from the Manuscription chapters now deal 20% reduced damage for each target hit past the initial.
[Runemaster] Primordial Pulse SP scaling reduced by 10%.
[Runemaster] Earthbrand SP scaling reduced by 4%.
[Runemaster] Coldrune Fusion now deals 50% reduced damage for each target hit past the initial (like chain lightning logic). Note: Coldrune Fusion was vastly overperforming in AoE, to the point where it outperformed the actual AoE intended abilities like Primordial Pulse and the optimal rotation was just to do full single target into a coldrune blast affected enemy. This was not the design intent, so we are reigning in the AoE of Fusion. Damage in single target remains unchanged.
[Runemaster] Earth Engraving SP scaling reduced by 3%.
[Runemaster] Coldrune Fusion now hits only 5 targets.
[Runemaster] Waveforged duration increased from 3 sec to 4 sec.
[Runemaster] Damage profiles for the Runemaster specs have been adjusted across the board
[Runemaster] Devastating Flames reworked
[Runemaster] Earthen Endurance reworked
[Runemaster] Wind Surge no longer has a conditional requirement for the proc
[Runemaster] Flames of Fury now gives you 3 additional instances of damage with Fire Sigil
[Runemaster] Runelord reworked to have Zenith synergy
[Runemaster] Echoes of Eternity reworked
[Runemaster] Magic Etchings now provides a buff to Runeblade instead of chip damage
[Runemaster] Attunement Master is now the level 50 Engravement spec passive
[Runemaster] New talent added to Engravement: Wind Walker
[Runemaster] Runic Tempest has been reworked to have Fist of the Ancients synergy
[Runemaster] Ley Power now has a 1.5min cd down from 3 min and its damage dealt has been increased
[Runemaster] Volcanic Etching reworked
[Runemaster] Steam Conjurer reworked
[Runemaster] Wild Steam now has 2 charges and a 14 sec recharge and no longer deals periodic damage, instead dealing a larger amount of direct damage
[Runemaster] Earthen Wind is now a passive and part of the reworked Earth, Wind, and Fire talent
[Runemaster] Fist of the Ancients base damage across ranks increased by ~240
[Runemaster] Waterbrand healing reduction reduced to 30% from 50% baseline
[Runemaster] Water Runes reworked to now allow Hurricane to also apply Waterbrand and increase the healing reduction effect of it by 20%
[Runemaster] Surging Slash base damage increased across all ranks, but its AoE damage now decreases with each target struck
[Runemaster] Hypothermia reworked to Elements, Heed My Call!
[Runemaster] Primordial Fury no longer gives chip damage procs, but now allows Runeblade to strike 2 additional targets (now 5 total)
[Runemaster] Sigil Strike base damage increased by ~125
[Runemaster] Runic Obliteration has been moved to the level 50 spec passive for Glyphic
[Runemaster] Residual Power reworked
[Runemaster] Attunement of Air has been reworked to give movement speed and movement impairing effect resistance
[Runemaster] All Attunements have had their base values increased
[Runemaster] Granite Resolve now provides a shield to you if used with Attunement of Earth active instead of increasing the DR provided by Attunement of Earth
[Runemaster] Elemental Inscriptions now also reduces the cooldown of Zenith
[Runemaster] You can now only trigger Brands while their respective Weapon Engraving is active. Associated talents that would have broken this rule have been adjusted
[Runemaster] Frostburn reworked
[Runemaster] Phaser now has a switch node called Duplicating Energy
[Runemaster] Rune of Resonance and associated talents have been removed/reworked
[Runemaster] Collecting Fragments has been reworked to Phaser
[Runemaster] New talent added to Riftblade: Freezing Codex
[Runemaster] Cooldown of Hurricane reduced to 20 sec from 30 sec
[Runemaster] Searing Codex reworked
[Runemaster] Runic Invocation now allows Hoarfrost to critically strike
[Runemaster] Swift Etching now gives 5% attack speed down from 10% but also gives 3% crit
[Runemaster] Surging Slash is now an aoe spell baseline
[Runemaster] Battle Engravings now affect Smolder instead of Surging Slash
[Runemaster] Increased the damage of Smolder by 20%
[Reaper] Ghostly Weapon can no longer be cast while it is already active, preventing you from accidentally double tapping it and wasting both charges.
[Runemaster] Turbulence now only strikes 1 nearby enemy target for dramatically increased damage
[Reaper] Dominator reworked
[Reaper] Mawshackle reworked
[Reaper] Harvester’s Scythe reworked
[Reaper] Essence Invigoration reworked
[Reaper] Souls for the Slaughter now only triggers from Darkrend Scythe and only affects Red Wake
[Reaper] Dark Fate deprecated and replaced with a passive with Crow’s Harvest synergy
[Reaper] Blood Knight reworked
[Reaper] Ruin now also works with Wraithblade
[Reaper] Genocide no longer triggers from Murder but its % chance to proc has been increased to 20%
[Reaper] Crimson Harvest now deals damage equal to a portion of the damage dealt by Murder
[Reaper] Crimson Thirst value increased to 10% per stack up from 5% and now also reduces the cost of Murder by the same amount
[Reaper] Purgatory value increased to 15% from 10%
[Reaper] Soulforged Weaponry reduced to 25% from 75%
[Reaper] Veilpiercer Weapon Damage reduced to 150% from 250%
[Reaper] Misfortune reworked
[Reaper] Unbound reduced by 1%
[Reaper] Fixed a bug where Fractured Soul existed
[Reaper] Soul Furnace now also increases the amount leeched from Soul Harvest by 10%
[Reaper] Shadowbound has been reflavored to Bolstered Form
[Reaper] Bolstered Form is no longer a capstone and its place in the talent tree has been deprecated
[Reaper] Encore reworked
[Reaper] Sinister Litany now has no cooldown
[Reaper] Deathwail reworked
[Reaper] Spectre’s Call now triggers from Soulrot
[Reaper] Spectral Affinity replaced Concentration of Souls as a switch node with Death’s Presence
[Reaper] Spiritual Reflexes added as a switch node with The Jailer’s Call
[Reaper] Spectral Reaper reworked
[Reaper] Essence Harvest reworked
[Reaper] Gravesite reworked
[Reaper] Lamenting reworked to increase the amount leeched from Reave
[Reaper] Spirit Chaser reworked
[Reaper] New talent: Three Spirits added with Ghostly Weapon synergy
[Reaper] Ghastly Hilt now also causes the damage proc from Ghostly Weapon to strike 2 additional targets
[Reaper] Ghostly Weapon now deals 50% bonus Shadow Damage up from 20%
[Reaper] Death Dealer now also affects Soulrend
[Reaper] Soulrots % damage replication effect has been increased to 75% from 50%
[Reaper] Soulrot is no longer a Soul Infusion ability and now strikes all enemies around you within 8 yds
[Reaper] Cull now generates 1 Soul Fragment for each target struck
[Reaper] Wraithblade now stuns baseline, the talent that did it in the Soul tree has been reworked into Bleeding Spirits
[Reaper] Shattered Soul reworked to now have Wraithblade synergy
[Reaper] Reaped Soul spenders now generate Runic Power
[Reaper] Spectral Scythe is now a Soul Infusion ability and scales with the amount of Reaped Souls spent
[Reaper] Spirit Culling now gives a chance on Reap Soul generation to summon a Spectral Scythe instead of increasing the maximum amount summoned by 1
[Reaper] Warden of Lost cooldown reduction is now 1 sec from 2 sec
[Reaper] Soul Strike no longer requires you to dodge or parry an attack to use it and now also heals for a % of your missing health, but its Weapon Damage has been reduced to 80% from 100%
[Reaper] Slaughter, Crow’s Harvest, Cull, Ghostly Weapon, Gravesite, Jailer’s Bargain, Sinister Litany, Hungering Scythe, Soulrot, Wraithblade, Soul Strike, Deathmist, Ghastly Screech, and Dreadwake now have Runic Power costs
[Reaper] Shadowbound now generates Runic Power instead of refreshing the duration of Essence Binder
[Reaper] Dirge now generates Runic Power alongside 2 Soul Fragments
[Reaper] Reap now generates Runic Power alongside a Soul Fragment