
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
[Primalist] Rupturer now also generates Geomolding with Stonefall damage dealt
[Primalist] Corebreaker no longer generates Rage, instead increases the damage the target takes from your Earthquake
[Primalist] Cracking the Earth now triggers from Shattered Stone
[Primalist] Earthen Core deprecated and replaced with Shattered Stone talent
[Primalist] Cave Dweller has been swapped with the Geomancy Level 20 Passive
[Primalist] Cragforming now works with Mountain Hammer and deals more damage, no longer splits its damage, and is a 100% chance up from 10% chance
[Primalist] World Shaper now ticks every 5 sec up from every 2 sec, but now you also have a % chance with all direct spell damage to generate a stack.
[Tinker] Demolitions Expert replaced with Grenadier talent which allows you to refresh a charge of Firepot Drone
[Primalist] Geothermal Vent base damage reduced by ~140
[Tinker] Firepot Drone is now on a 3 charge system rather than always requiring a Napalm proc to use.
[Pyromancer] Overheat can no longer be cast if you already have Overheat active, preventing cases where you double tap it and waste both charges.
[Pyromancer] Tide of Fire’s healing and damage now share the same target cap
[Necromancer] Animate: Putrid Thralls is now instant cast
[Pyromancer] Lucifron’s Blessing now increases all haste, instead of just spell haste.
[Necromancer] Mucksplosion (the triggered Muckworm explosion from casting a Command) is now properly centered on the Muckworm, instead of on the Necromancer.
[Necromancer] Raise: Ghost has been reflavored to Raise: Skeletal Slime
[Necromancer] Tomb King now costs 30 Runic Power up from 25
[Necromancer] Tomb King now deals significantly more damage on auto attacks, but attacks far slower than before. In addition, its aura is now a baseline effect and its Unholy Command effect is now its previous Tomb Claw attack.
[Necromancer] Summoning Prodigy now causes Animate: Putrid Thrall to summon an additional thrall and last for 2 sec longer.
[Guardian] Ram’s Mortal Strike effect buffed from 30% to 40%.
[Necromancer] Graverobber now increases the amount of zombies spawned by Animate: Zombies.
[Bloodmage] Drenched in Blood now also works with Bloodbolt but its healing increase to Crimson Tide has been removed and baked in baseline to the spell
[Bloodmage] Blood Rituals now lasts 15 sec baseline up from 10 sec
[Bloodmage] Daily Rituals reworked into Black Heart, with Taldarams Torment synergy
[Bloodmage] Bite Wound changed to heal off auto attacks instead of specific abilities
[Bloodmage] Duration of Bloodbolt increased to 8sec from 6sec
[Bloodmage] Grimclaws is now called Grim Omen and now works with Howls instead of Bloodbolt
[Bloodmage] Gore now causes Bloodfang Bite to heal for a portion of its damage dealt.
[Bloodmage] Aortic Assault now extends the duration of Accursed Form by 2 sec.
[Bloodmage] Clotting no longer only works on your next ability cast and now affects all single-target damaging abilities instead of a handful of specific abilities
[Bloodmage] Bloodborne Assault reworked
[Bloodmage] Savagery, now called Crimson Feast, no longer affects Aortic Assault
[Bloodmage] Fleshbending now has a reworked effect
[Bloodmage] Thirsting Jaws reworked into Nightmare
World
Corrected an issue in which an encounter with the Forgotten Avatar was dealing significantly more damage than intended with some abilities.
Em Geral
[General] PvP Mods have been updated across the board. Many spells with negative mods from past iterations of the spell have been adjusted to have no mod at all.
Em Geral
[Pyromancer] Slagmend will now prioritize chaining from Player>Pet>Guardian.
[Pyromancer] Inferno’s last tick of big healing now properly happens.
[Stormbringer] Thorim’s Gift value halved.
[Stormbringer] Thunder Wave no longer scales with Call Lightning.
[General] Periodic check of Tremor Totem now starts with a first trigger immediately on cast.
[Cultist] Nutcase value reduced by 5%.
[Cultist] Eldritch Obelisk value reduced by 5%.
[Cultist] Twilight Domination CD reduction down by 5%. Value to damage increase up by 5%.
[Cultist] Umbral Warrior now properly increases damage instead of increasing base value of spells.
[Cultist] Who needs sanity now affects Gaze of C’thun instead of Entropic Slam.
[Cultist] Void Hunter now reduces the cooldown of Reaving Blade.
[Cultist] Reaver no longer connects to Eldritch Obelisk and Voidborne.
[Cultist] Hysterical Momentum stack count reduced by 1.
[Cultist] N’zoth’s Rage proc chance reduced by 15%.
[Cultist] Proc value of Reaver halved.
[Cultist] Reaver no longer causes Hammer of Twilight to trigger Nightmare.
[Cultist] Reaver now correctly procs after using Hammer of Twilight and now also affects Netherstrike.
[Cultist] Warrior of the Old Gods value reduced by 15%.
[Cultist] Writhing Mass value reduced by 10%.
[Cultist] Null Zone CD increased by 30 sec and value reduced by 10%.
[Cultist] Dark Celerity value reduced by 10%.
[Cultist] Heretic - Level 10 Passive increase to Presence of Yogg-Saron up by 10%. (compensation for damage reduction)
[Cultist] Blade of the Empire no longer benefits from AP twice.
[Cultist] Blade of the Empire Rank 9 no longer has a 250% value increase from previous rank instead of intended 30%.
[Cultist] Blade of the Empire now has a static scaling across all ranks.
[Cultist] Deprecated approx 10 old auras connected to Cultist specs which were not intended to persist.
[Cultist] Removed an old aura linked to spec that was increasing healing of Void-Touched by 15%.
[Bloodmage] Blood Pact now increases damage of Bloodbolt and Bloodfang Bite.
[Bloodmage] Bloodlord’s Curse now causes you to heal for 10% of critical damage.
[Bloodmage] Barely Human and Bloodlord’s Curse swapped.
[Bloodmage] Thirst For Blood no longer grants armor on triggering of Endless Thirst.
[Bloodmage] Bloodhunt now increases damage of Vital Shred and Veinburst.
[Bloodmage] Hunger now affects Bloodfang Bite.
[Bloodmage] Fang over Fang now procs from Bloofang Bite.
[Bloodmage] Bloomoon Blast now becomes Ravenous Strike and Taldaram’s Torment becomes Bloodfang Bite (previously opposite)
[Bloodmage] Final Embrace, Aortic Assault, and Veinburst now also have a health cost
[Bloodmage] Veinburst is now a Cursed ability with a transform instead of an ability with both a Mortal Form and Cursed Form effect
[Bloodmage] Animated Blood cooldown reduced to 30 sec.
[Bloodmage] Blood Moon now causes Animated Blood to spawn two amalgams.
[Bloodmage] Enthraller reworked.
[Bloodmage] Cascading Torment now works with Bloodbolt.
[Bloodmage] Fleshbending now causes Taldaram’s Torment damage to generate rage and increase the healing of next Dark Liturgy.
[Bloodmage] Taldaram’s Torment now a bleed.
[Bloodmage] Marrowbite replaced by Bloodbolt. An instant no CD spell costing rage.
[Bloodmage] Bloodbolt now also works with Night Hunter
[Bloodmage] Veinburst has been reflavored and now costs health and no longer restores health, but now its mortal form effect reduces enemy resistances
[Bloodmage] Gore Barrage now leeches health
[Bloodmage] Terror now instead works with Vital Shred and Taldaram’s Torment
[Bloodmage] Insatiable for Accursed now renamed to Hunger and now instead works on all damage
[Bloodmage] Taldaram’s Torment now transforms into Finger of Death (previous the Cursed Form variant of Veinburst) and Veinburst now transforms into Vital Shred. Vital Shred now has a 15 sec cd up from 8 sec and Finger of Death now has a 10 sec cd down from 15 sec
[Bloodmage] Accursed Form is now what reduces the cost of your Cursed Form abilities instead of the Accursed Spec level 10 passive
[Bloodmage] Level 40 Accursed passive has been reworked into a passive that allows cast while moving with damaging abilities while in mortal form, but sets the maximum range of damaging mortal form abilities to 30 yds.
[Bloodmage] The Accursed level 10 passive has been reworked to work with the new Bloodbolt ability in mind and Accursed players will no longer remove the health cost of Mortal Form abilities
[Bloodmage] Feast Upon Flesh now works with Taldarams Torment and is now renamed to Corrupted Blood
[Bloodmage] Thirst cost increase reduced to 5% from 8%. No longer provides AOE damage reduction.
[Bloodmage] Blood Clot talent no longer has an ICD but now adds a cast time to Vestigial Muck
[Bloodmage] Blood Curse no longer has a rage cost, now has a minor health cost.
[Bloodmage] Insatiable no longer reduces healing taken.
[Bloodmage] Darkcasting now also works with Bloodbolt
[Barbarian] Axes, Axes Everywhere stack count reduced by 1, value increased by 5%.
[Barbarian] Fixed an issue which caused Vengeance For Zul'jin to prevent Gutspiller to not cause Guts Spilled more than once.
[Barbarian] Frothing Savage now affects Barbed Spear instead of Javelin Toss
[Barbarian] Hunting for Sport value increased by 25%.
[Barbarian] Rage Tosser now causes Axe Volley to hit additional damage instead of Axe Twirling.