
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
[Necromancer] Summoning Adept now has an additional stack.
[Necromancer] Fixed an issue which caused Crypt Keeper talent to make Crypt Swarm generate a full bar of Runic Power.
[Necromancer] Fetid Mark value doubled.
[Necromancer] Skeletal Arrow scaling and base damage reduced.
[Necromancer] Command: Skeletal Archer and Skeletal Warrior now have no cooldown for Death.
[Necromancer] Touch of Death now increases the stack count of Expunge.
[Necromancer] Wormfood now triggers from periodic damage of Crypt Swarm at a chance.
[Necromancer] Festering Decay now allows Crypt Plague to critically strike for 50% increased damage.
[Necromancer] Foul Contagion value increased by 5%.
[Necromancer] Harvest Plague SP scaling increased by 4%.
[Necromancer] Expunge no longer deals direct damage.
[Necromancer] Expunge now procced as a stacking DoT by using Command: Skeletal Archer and Skeletal Warrior.
[Necromancer] Plaguebomb removed, replaced by a talent causing Command: Skeletal Archer and Skeletal Warrior to apply AOE Crypt Plague.
[Necromancer] Befouling now increases damage dealt of Lich Bolt per disease active and grants Crypt Swarm a chance to reset Lich Bolt cooldown.
[Necromancer] Death Incarnate has been reworked into a passive called Call of Anub’arak
[Necromancer] Corpse Wagon now guarantees a charge refresh of Animate: Zombie, but gives it to you on cast instead of on damage dealt
[Necromancer] Noxious Corpserot now a passive capstone, causing Lich Bolt to explode for 50% of its direct damage to nearby enemies.
[Necromancer] Lich Bolt now costs runic power.
[Necromancer] Lich Bolt now available as a level 17 talent and has ranks.
[Necromancer] Bonefreeze visual updated.
[Necromancer] Piercing Icicle value increased by 5%.
[Necromancer] Blight now generates Runic Power on damage dealt
[Necromancer] Necrotic Chills value increased by 5%.
[Necromancer] Refreshing Chill damage increase up by 5%.
[Necromancer] Command: Skeletal Warrior SP scaling increased by 5%.
[Necromancer] Death Incarnate is now a switch node with Skeletal Archer Mastery
[Necromancer] Tundra Warriors haste increased by 2% per stack.
[Necromancer] Issue where Animate: Zombie would not place its higher rank on your bars automatically is now fixed.
[Necromancer] Knight Of The Living Dead now increases the duration of Animate: Bone Wraith.
[Necromancer] March of the Dead now costs Runic Power instead of Mana and summons 6 zombies instead of 8, but now has no cooldown down from a 30 sec cd
[Necromancer] Grave Defiler is now the level 50 vertical line node for Animation, new switch node added in its place
[Necromancer] Animate: Putrid Thralls now has a minor cast time but can be cast while moving.
[Necromancer] Animation - Level 20 Passive now works with all commands.
[Necromancer] Unholy Command is now called Command: Animates and has no cooldown.
[Primalist] Maximum Mending value reduced by 10%.
[Primalist] Life - Level 20 Passive can now also proc from offhand weapon hits.
[Primalist] Earthen Resolve cooldown increased by 10 sec, now also makes target immune to the dispelled effects for 3 seconds.
[Primalist] Therazane’s Gift no longer reduces cooldown.
[Primalist] Infusion of Neptulon no longer generates mana.
[Primalist] Primal Rush now also mentions it causes your pet to charge forward too
[Primalist] Rylak’s Bite charge clunkiness improved
[Primalist] Spirit Animal visual improved
[Primalist] Earthquake has a new icon and now only applies one aura to the enemy
[Primalist] Rylak’s Bite range increased to 15yds, talents adjusted accordingly
[Primalist] Fury of the Wild talent fixed
[Primalist] Issue where Primal Weapons were still being learned has been fixed
[Primalist] Geomancy talent now introduces a CD, and makes it instant cast
[Primalist] Earthquake now has a cast time and no cd baseline
[Primalist] Wildwalking talent damage increased, but proc chance reduced, and now includes Earthquake.
[Primalist] Boons now persist through death.
[Witch Hunter] Dawn and Dusk Blade cost reduced by 20. Talents affecting its cost reworked.
[Witch Hunter] Smite Evil & Fiery Judgement visuals adjusted
[Sun Cleric] Rapture now has ranks.
[Sun Cleric] Sunset and Sunrise value reduced baseline. Increased through Piety- Level 40 Passive back to previous value.
[Sun Cleric] Spears of Light base damage reduced. SP scaling increased by 4%.
[Sun Cleric] Dawn no longer causes the cast time reduction of Daybreak to not work.
[Sun Cleric] Seraphim’s level 40 spec passive is now properly granted at level 40 instead of 30.
[Sun Cleric] Righteous Slam will no longer disappear off your bars every time you relog.
[Stormbringer] Torrential Wrath no longer shares a cooldown with bandages xd
[Bloodmage] Hematophage no longer generates its rage from Blood Parasites without critting.
[Bloodmage] Marrowbite now properly procs Enraging Wounds.
[Starcaller] Lunar Anomaly’s damage increase reduced to 100%, down from 150%.
[Starcaller] Starsunder max mana scaling reduced from 4.1% to 3.5%
[Starcaller] Reverse Magic now properly reduces the mana cost of its affected abilities.
[Starcaller] Moonwell Vial now immediately allows you to use Lunar Eclipse, instead of requiring the next tick of natural generation even though you are already capped.
Em Geral
[Reaper] Greater Crimson Pact is no longer improperly capped to 5 targets.
[Pyromancer] Inferno can now be cancelled early, but will only do the big pulse of healing if you channel the full duration.
[Pyromancer] Rekindle no longer improperly triggers Offering of Executus.
[Pyromancer] Overheat now properly causes Slagstone to cleave to one additional nearby target.
[Primalist] Call of Ursoc now instantly resets the cooldown of both Bear’s Maw and Totemic Smash, instead of causing the next one of them to not incur a cooldown, but the cooldown has been increased. (Note: Through other talents, a core loop of Rylak’s Bite -> Bear’s Maw -> Totemic Smash has been established, and this talent broke that core loop by resetting one of them and not the other, desyncing it.)
[Knight of Xoroth] Melt can now properly trigger Pestilence Unbound.
[Knight of Xoroth] Inferno Blast now properly increases the damage of Seeking Flame instead of Infernal Strike.
[Knight of Xoroth] Flames of Xoroth rank 2 no longer splits damage (this was removed on other ranks last week, this rank accidentally got missed)
[Guardian] Elegant Combat now highlights Pulverize.
[Felsworn] Immolation Aura now properly generates threat, puts you in combat, etc.
[Cultist] Hammer of Twilight now properly cleaves 2 additional nearby targets, instead of only 1.
[Cultist] The Heretic level 30 and level 40 spec passives now require the correct level (they were reversed).
[Cultist] Malevolent Power can no longer build stacks while you have the instant cast buff active.
[Cultist] Saronite Shield now requires Black Blood on the target, instead of Void-Touched.
[Bloodmage] The free Vampiric Fang from casting Transgression now properly triggers its heal.
[Bloodmage] Bloodborn now just affects the spell haste of your next 3 casts instead of specifying specific spells
[Necromancer] Value of Summoning Adept reduced by 5%.
[Necromancer] Value of Fetid Mark reduced by 1%.
[Necromancer] Base damage and scaling of Command: Skeletal Archer reduced by 5%.
[Necromancer] You can no longer cast Command spells while casting or channeling other spells.
[Chronomancer] Discordance no longer triggers Unearthed Pools without the talent.
[Witch Hunter] Darkness capstone row has seen the following talents reworked: Low Dawn, Anguishing Flock, Deal with the Devil, Magical Blasting Powder
[Witch Hunter] Boltslinger Spec Passive now grants ranged attacks and abilities a chance to shoot a shot dealing damage based on ranged attack power.
[Witch Hunter] Bane of Witches now increases your Physical Damage for a short period after using a Bolt.
[Witch Hunter] Darkness, No More replaced with Neverending Pursuit, causing Damnation crits to refund rage.
[Witch Hunter] Tormentor Bolt renamed to Tormentor.
[Witch Hunter] Abrasive now causes Tormentor Bolt to tick faster.
[Witch Hunter] Strafing Shot now causes ranged direct crits to spread Tormentor Bolt to one nearby enemy.
[Witch Hunter] Expect the Unexpected makes Witchbane and Darkslayer do more damage against targets affected by Tormentor Bolt.
[Witch Hunter] Giantslayer now affects both bolts.
[Witch Hunter] Lucky Shot no longer increases bolt crit chance.
[Witch Hunter] Rapid now makes Witchbane do its full damage over shorter period of time.
[Witch Hunter] Crossbow Expert now affects Damnation and Darkslayer.
[Witch Hunter] Trophy Hunter now makes Heartseeking Bolt crits increase the damage of next Darkslayer.
[Witch Hunter] One Shot now causes Heartseeking Bolt and Witching Bolt crits to bleed.