
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
[Barbarian] Perfect Aim now also affects Impaling Spear.
[Barbarian] Frothing Savage value increased by 5%.
[Barbarian] Headhunting - Level 50 Passive added.
[Barbarian] Puncture Wounds can now proc from all direct ranged crits at 2 second longer duration.
[Barbarian] Berserker cost reduced by 10.
[Barbarian] Fixed an issue which caused Throw Weapon to have a cooldown.
[Barbarian] Crushing Slam CD increased by 2 sec.
[Barbarian] Overkill value reduced by 10%.
[Witch Hunter] One Shot can now stack. (Note: If you got lucky during the Bolt and Dash window and got several crits, you lost a lot of potential value from this talent).
[Barbarian] Hail of Hammers now also triggers through critical strikes with Smash
[Witch Hunter] Boltslinger - Level 50 Passive proc value increased by 20%.
[Witch Hunter] Damnation RAP scaling increased by 5%.
[Witch Hunter] Silver Bolts now provides a baseline damage increase to Damnation, doubled vs Undead and Demons and Shadow Trap.
[Witch Hunter] Lucky Shot now increases damage of Heartseeking Bolt.
[Witch Hunter] Sin Spreader removed.
[Witch Hunter] Misbegotten’s Lantern can no longer recursively proc from AOE sources.
[Witch Hunter] Down with the Wicked now makes Pyro Tonic increase your critical strike chance.
[Witch Hunter] Flourish (Wickedness) no longer increases damage dealt by Flames of Sin and affects 3 less enemies.
[Necromancer] Cost of Lich Bolt reduced by 10.
[Witch Hunter] Fiery Judgement will now still properly trigger Sensed Evil stacks if you do not have any already built.
[Necromancer] Chronic Disease now causes Lichfrost to increase the target's damage taken from Expunge.
[Bloodmage] Pursuit now causes you to face your target when you teleport to them.
[Reaper] Spectre Stride now properly teleports you behind the target, instead of inside of them.
[Ranger] Guile of the Ranger now applies to your next 10 casts, instead of your next 10 hits.
[Primalist] Issue where Primalist pets were double dipping into scaling has been fixed.
[Primalist] Rylak’s Bite no longer triggers a Lesser Rylak’s Bite on your pet (your pet still charges, just the damaging aspect was removed)
[Primalist] Issue where Elemental Berserker was cleaving 3 targets but was not mentioned in the tooltip has been fixed, it is now mentioned in the tooltip
[Primalist] Pulverize talent reworked with Totemic Smash baseline aoe in mind
[Primalist] Totemic Smash now deals AoE Damage baseline
[Primalist] Wildwalking proc chance increased to 50%
Entering an inn will grant you a "Resting" buff. Once inside the inn for atleast 10 minutes, you will gain a 5% experience boost to killing monsters for 2 hours
Em Geral
[Necromancer] Crypt Fiend scaling reduced.
[Necromancer] Call of Anub’Arak now reduces the duration of Crypt Fiend.
[Necromancer] Command: Animates Putrid Thrall scaling doubled. Base damage increased by 25%.
[Necromancer] Zombies no longer do Zombie Plague on their first hit. Zombie Plague from Command: Animates base damage and scaling doubled.
[Necromancer] March of the Dead base damage and scaling reduced by 15%.
Em Geral
[Venomancer] Scorpid Alacrity Venomtip Poison value reduced to 5 from 12.
[Runemaster] Airbrand can now properly trigger.
[Runemaster] Battle Engravings is no longer a 2 rank talent.
[Witch Hunter] Darkslayer now on standard GCD. Quickdraw on separate category.
[Witch Hunter] Darkness - Level 40 Passive value halved.
[Witch Hunter] Vigilante of Darkshire now reduces the cost of Witchblaster and Darkflock and increases their damage.
[Witch Hunter] Fixed an issue where Darkness - Level 40 Passive also affected Darkness - Level 50 Passive.
[Witch Hunter] Dark Penance now triggers from both Dawn Blade and Desecrate.
[Witch Hunter] Darkness level 20 passive now properly increases crit rating by 20% of your intellect, instead of your strength.
[Witch Hunter] Trap Card no longer reduces the damage of Desecrate by 10000. Xd
[Witch Doctor] Umbral Glaive is now properly on the GCD (It was in this weird state where it was not triggering a GCD but was still obeying it if it was triggered by other spells. It will now trigger a proper gcd itself.)
[Witch Doctor] Hex of Malice damage in tooltip corrected (it was saying you were getting vastly more benefit from your spell power than you actually were)
[Venomancer] Rank 7 of Alkahest now properly obeys its charges.
[Venomancer] Impale no longer has a knockback component and is just a stun. (Note: this was breaking mob pathing.)
[Chronomancer] Decomposition is now castable while casting for Artificer.
[Runemaster] Attunements and Runeshroud now follow a set order on the buff bar to prevent them from shuffling around and messing up keybinds.
[Bloodmage] Blood Rituals will now properly only trigger off of Dark Liturgy, and not any other heal/cast.
[Pyromancer] Ember Touch will no longer fail to selfcast if you have an enemy targeted.
[Felsworn] Consumed By Flames now reduces the cooldown of Fel Consumption when it triggers.
[Felsworn] Fel Smite tooltip clarified.
[Felsworn] Fel Smite now properly grants 20 energy on cast.
[Felsworn] Stomp now calculates based off melee crit chance, not spell crit chance.
[Chronomancer] Rippling Renewal can now properly crit and properly benefits from spell power.
[Chronomancer] Pierce the Time no longer triggers off Crystal Cannon.
[Cultist] Reduced Presence of Yogg-Saron healing by 20% and increased Heretic level 10 passives by an equal amount.
[Guardian] Vanguard tree slightly repathed.
[Guardian] Hammer of Kings now available earlier.
[Guardian] Shield Unit now in a capstone section instead of Vanguard’s Shield, causing damage taken to increase your attack power.
[Guardian] Brave Leader and Mighty Steel swapped.
[Guardian] Brave Leader now reduces duration of incoming fears.
[Guardian] Unscuffable now provides reduced damage taken from area affects to your allies.
[Guardian] Vanguard’s Shield moved out of capstone row.
[Guardian] King’s Guard now provides a chance at a full reset.
[Guardian] Vanguard - Level 20 Passive no longer generates Energy.
[Guardian] Wreck Formation now causes Pulverize and Sever to extend Motivation buffs.
[Guardian] Valiant Defender and Vanguard - Level 30 Passive swapped.
[Guardian] With Honor no longer reduces the cooldown of Valiant Stand.
[Guardian] Quakemaker no longer reduces the cooldown of Valiant Stand.
[Guardian] Casting speed reduction from Hammer of Kings has now been taken off baseline and put into the Valorous Hammer talent
[Guardian] Dragonslayer’s Courage now increases the value of buffs provided by Motivations.
[Guardian] Break Through and Dragonslayer’s Courage swapped.
[Guardian] Shield Tosser and One Man Army removed.
[Guardian] Motivation buffs now affect your whole party.
[Guardian] Brace no longer has a Motivation effect.
[Guardian] Gladiator - Level 20 Passive now grants Pulverize and Sever a chance to reset the cooldown of Spear Throw and make its next use cost no Energy.
[Guardian] Sever is now baseline at level 12.
[Guardian] Base cost of Pulverize reduced by 5.
[Guardian] Ballad of the Conqueror now has Motivation: Pulverizing (Ram reset)
[Guardian] Ballad of the Dragonslayer now has a Motionation: Battlemaster
[Guardian] Slayer and Making an Entrance talents reworked
[Guardian] Grand Entrance now ignores armor.
[Guardian] Chivalrous Presence is now called Commanding Presence, its cooldown has been increased to 5min from 90 sec, duration increased to 30 sec from 20 sec, and it now also resets the cooldown of Chivalry and Knight’s Calling
[Guardian] Valiant Stand cooldown reduced by 5 sec.
[Guardian] Linebreaker removed and talents associated with it have been replaced with either Sever or Valiant Stand synergies.
[Guardian] Valiant Warrior reworked
[Guardian] Pulverize’s healing reduction debuff has been moved to Ram, and its duration increased from 6 sec to 8 sec.
[Guardian] Spear Throw cooldown reduced from 14 sec to 10 sec.
[Guardian] Glory is now proc’d by Ram instead of Pulverize at increased value.
[Necromancer] Lichplague now has a cast time.
[Necromancer] Sludge Belcher removed.
[Necromancer] Plague of Undeath no longer has a cooldown.
[Necromancer] Foul Hands now reduces movement speed of nearby enemies. Cut from Plague Revenant.
[Necromancer] Skeletal Archer Mastery value increased by 25%.
[Necromancer] Command Skeletal Archer SP scaling reduced by 10%.