Visualize todas as nossas alterações em um formato minimalista.
Ordenado em ordem cronológica.
Talentos e Habilidades
[Venomancer] Venomizer now also affects effectiveness of Venom Fangs and their healing. Value halved. (previously did not affect periodic damage of Venom Fangs).
[Venomancer] Ranks added to Wilt, Toxic Sludge and Spore.
[Venomancer] Blight renamed Spore (necromancer also had a spell called Blight)
[Venomancer] Fang Venom: Blight/Toxic Blast, Tail Strike, Serpent's Coil, and Fang of Shadra are now baseline
[Venomancer] Versatility now affects Venom Bolt instead of Blight
[Venomancer] Hallucinogenic Venoms down to 5% from 10%
[Venomancer] Spider Jump removed
[Venomancer] Shadra's Lair duration reduced to 6 from 15
[Felsworn] Class tree overhauled to shift power out of the class tree and more cc / defensives into it. Spec passive moved to being learned automatically upon selecting the spec.
[Felsworn] Fury of the Illidari no longer grants Felfury, cooldown reduced by 30 sec
[Primalist] Ursine Crush moved to class tree as a switch node with Magma Fissure
[Primalist] Heart of Azeroth no longer affects Magma Fissure or Boulderdash and now works with Bramblepatch and Bearskin, cooldown reduced to 2min from 3min
[Primalist] Predator removed
[Barbarian] Class tree overhauled to shift power out of the class tree and more cc / defensives into it. Spec passive moved to being learned automatically upon selecting the spec.
[Barbarian] Unbreakable Grip now a passive reducing duration of Disarms by 30%.
[Barbarian] Spiked Weapons now interact with Brutal Swing and Crushing Slam.
[Barbarian] Savage Massacre now interacts with Ancestral Strike.
[Barbarian] Brutality now exclusively twohanded spec. Tree rebuilt.
[Barbarian] Drunken Dive/Impaling Leap
[Barbarian] Grit now a passive procced by Barbaric Rage.
[Barbarian] Surge of Vigor/Ancestral Roar now in the position of Drunken Dive/Impaling Leap
[Barbarian] Mock Removed.
[Barbarian] Ancestor's Presence (originally in spec passive) now a switch with Galakrond's Fury.
[Barbarian] Avatar of War no longer provides damage reduction. Cooldown reduced by 1 min.
[Barbarian] Lesser God of War value reduced by 30.
[Barbarian] Dauntless stack count reduced by 1.
[Barbarian] Blood Hunt AP scaling reduced by 6%.
[Barbarian] To The End healing reduced by 2%.
[Barbarian] Surge of Vigor energy cost removed (enrage cost remains)
[Barbarian] Barbaric Rage now provides temporary maximum health instead of a heal.
[Barbarian] To The End healing reduced by 2% (now properly tagged as To The End on the healing ticks in combat log)
[Barbarian] Zul'Jin's Way removed, replaced by Hunting Party.
[Barbarian] Unrelenting now gives Agility per every 10 energy instead of critical strike chance with specific abilities
[Barbarian] Savage Strength now no longer gives haste
[Barbarian] Barbaric Whirl now has a 4 sec cd down from 8 sec baseline
[Barbarian] One With The Ancestors now gives crit instead of Agility
[Barbarian] Incursion no longer reduces the cooldown of Barbaric Whirl
[Barbarian] Barbaric Rage no longer gives Physical Damage, cooldown reduced to 2min from 3min
[Barbarian] Base cost of Axe Volley increased by 10
[Barbarian] Drunken Dive no longer reduces the cooldown of Drunken Dive
[Barbarian] Impaling Leap now costs 20 energy
[Barbarian] Drunken Dive now switch node with Impaling Leap
[Barbarian] Unstoppable Rage no longer causes all single target abilities to strike an additional nearby target
[Barbarian] Drunken Dive cooldown reduced to 90 sec from 2min
[Barbarian] Removed Whirling Death and Juggernaut switch node
[Barbarian] Zul'jin's Way no longer gives maximum health
[Barbarian] Endless Fury no longer gives health every few sec, but now gives 50% movement speed up from 30%
[Barbarian] Dual Wield side of Brutality tree has been removed, the tree now focuses on 2H gameplay
[Stormbringer] Class tree overhauled to shift power out of the class tree and more cc / defensives into it. Spec passive moved to being learned automatically upon selecting the spec.
[Stormbringer] Storm Channeling down to 5% from 10% maximum mana over 4 sec
[Stormbringer] Thunder Ward now clarifies that you cannot generate Static while it holds (only tooltip change).
[Stormbringer] Airlok removed
[Stormbringer] Aethermancy no longer provides guaranteed critical strike chance to Invigorating Surge. Value increased by 5.
[Stormbringer] Tidal Guard removed.
[Stormbringer] Body of Lightning mana regeneration reduced by 1%.
[Stormbringer] Stormcloak now provides and is tied to an absorb shield.
[Stormbringer] Stormflow ranks added.
[Stormbringer] Thunder King now also works with periodic crits.
[Stormbringer] Body of Lightning now gives 1% down from 2% mana per tick
[Stormbringer] Aethermancy no longer allows Invigorating Surge to be guaranteed to critically strike
[Stormbringer] Disciple of Thorim no longer provides critical strike chance
[Stormbringer] Insulate no longer provides magic damage reduction, but now lasts 2 additional seconds
[Stormbringer] Stormcloak no longer provides damage reduction and now has a new secondary effect
[Stormbringer] Updraft now has 2 charges
[Stormbringer] Aeromancy now allows you to strike 3 total targets down from 5
[Stormbringer] Call Lightning now transforms into Aeroblast, replacing the Breezeway talent
[Stormbringer] Invigorating Surge now has 2 charges down from 3
[Stormbringer] Crackle now transforms into Gale for Wind Stormbringers and Gale now has 3 charges
Geral
[Sun Cleric] - Purgation reworked, Holy damage now increases the crit chance of Rapture by 20%, stacking 5 times
[Witch Hunter] - Shadow Rage proc chance increased from 35% to 50%
[Sun Cleric] - Duality of Light damage bonus buffed from 5% per stack to 8%
[Runemaster] - Water Engraving slow reduced from 40% to 20%
[Sun Cleric] - Duality of Light now only affects Horusath Blast/Rapture/Sun Ray
[Runemaster] - Frigid Tempest slow reduced from 70% to 40%
[Cultist] - Void Rage reworked, now causes Abyssal Strike to increase the crit chance and damage of your next Blade of the Emprie by 20%, or the damage of your next Gaze by 50%.
[Cultist] - Bulwark of Y'shaarj now allows for 100% of mana regen to continue while in combat and above 100% Insanity.
[Cultist] - New talent for Corruption, Apocalyptic Skies, which spawns a void portal that casts a random cultist ability after using Wrath of the Black Empire
[Cultist] - Void is Power now also affects Eldritch Devastation
[Cultist] - Shadow of the Void now generates 2% max mana on proc.
[Cultist] - Eldritch Devastation now generates 5 Insanity per tick, up from 3
Most of these are already in the game, sorry for the delayed changelog!
[Stormbringer] Class tree overhauled to shift power out of the class tree and more cc / defensives into it. Spec passive moved to being learned automatically upon selecting the spec.
[Guardian] Shieldforge is back in the Vanguard tree!
[Knight of Xoroth] Hellfire now properly learns its Greater Imp at level 10 with the spec passive.
[Witch Doctor] Changing from Shadowhunting to Brewing no longer prevents you from picking up Spirits.
[Barbarian] Class tree overhauled to shift power out of the class tree and more cc / defensives into it. Spec passive moved to being learned automatically upon selecting the spec.
[Chronomancer] Artificer's Amplifications removed.
[Chronomancer] Sandblaster proc now highlights Sandblast.
[Starcaller] Huntress Strafe reworked.
[Ranger] Arrow Slinger will no longer trigger while stealthed.
[Ranger] Ravage now learns at level 10 with the spec passive.
[Templar] Holy Warstaff (Oathkeeper Talent) reimagined
[Templar] Blessed Strikes and Touched By Light are now combined into a switch node where Touched by Light was
[Templar] Deep Secrets moved down one position in the class tree
[Felsworn] Infernal Doom rank acquisition fixed.
[Sun Cleric] Bulwark of Blessings fixed to no longer recursively trigger.
[Sun Cleric] Sun Ray now properly resets Horusath in Sunrise and Rapture in Sunset, instead of both all the time.
[Sun Cleric] Sunshine hitting multiple targets via Glaring Rays will now prioritize players>pets>guardians.
[Sun Cleric] Sungate is now properly usable while silenced.
[Sun Cleric] Sun Strider now properly builds stacks with Gavel of Atonement, Glorious Execution and Righteous Slam, and properly spends them with Illumination.