Visualize todas as nossas alterações em um formato minimalista.
Ordenado em ordem cronológica.
Geral
[Sun Cleric] Sanctified Hammer now properly triggers off all rage-spending heals.
[Cultist] Dreadnought mana costs reduced by 20%.
[Cultist] Void Drain reworked.
[Cultist] Twilight Incarnate generation of Insanity reduced by 2.
[Cultist] Wave of Doubt reworked into Presence of Y'Shaarj.
[Cultist] Strength of the Black Empire reworked.
[Cultist] Wavering Hope is now a flat reduction to cooldown of Twilight Shieldtoss when above 60 Insanity.
[Cultist] General of Y'shaarj and Strength of the Black Empire swapped.
[Cultist] Bulwark of Horror now reduces the cooldown and cost of Void Shield while above 80 Insanity.
[Cultist] Insane Defense now provides half of its value upfront and half at 60 Insanity check.
[Cultist] Void-Enhanced Shield now provides half of its value upfront and half at 60 Insanity check.
[Cultist] Void Strikes now provide damage increase instead of cooldown reset.
[Cultist] Dreadnought no longer has an ICD and now generates mana, depletes all Insanity and prevents its generation for its duration and 5 seconds afterward. (all insanity bracket gains are lost for the duration)
[Cultist] Dreadnought absorb value now scales with defense rating instead of block rating (more items throughout the game have defense than block rating, diversifying your choice)
[Cultist] Dreadnought no longer provides Strength but its absorb value has been increased significantly and now additionally scales with Stamina.
[Cultist] Malevolent Power's buff tooltip updated for clarity.
[Manastorms] You will no longer be able to queue into Manastorms for content that is not out yet. This includes things like Onyxia's Lair at 366, for example.
[Molten Core] Heroic has had all mob HP reduced by 8%, Mythic by 15%, and Ascended by 25%. We will continue to monitor this!
Geral
[Barbarian] Murderer now lasts 8 sec up from 6 sec
[Witch Doctor] Frenzied Spirits no longer requires the Spirit buff or increases Spirit buff duration
[Ranger] Survival Potion no longer affects diseases
[Witch Doctor] Spirit buff now regenerates a flat amount scaling with SP/AP instead of missing health/mana
[Ranger] Skydiver now gives 6% per stack up from 3%, moved to Archery tree
[Guardian] Class tree overhauled to shift power out of the class tree and more cc / defensives into it. Spec passive moved to being learned automatically upon selecting the spec.
[Guardian] Valiant Strike, Tower Formation, Warbreaker, and Linebreaker are now baseline
[Knight of Xoroth] Hellgate removed.
[Knight of Xoroth] Perpetual Flame now in Defiance tree
[Knight of Xoroth] Brimstone Splinters now under Seeking Flame, Demonic Visage now in its former position.
[Knight of Xoroth] Unbound Inferno and Combusting Blade now in Hellfire tree.
[Knight of Xoroth] Class tree overhauled to shift power out of the class tree and more cc / defensives into it. Spec passive moved to being learned automatically upon selecting the spec.
[Knight of Xoroth] Hellfire Reprimand now in Defiance tree.
[Knight of Xoroth] Path of Helnurath now initial node of Hellfire class tree.
[Knight of Xoroth] Mounted Champion now in class tree.
[Knight of Xoroth] Hell Scream now initial node of War class tree.
[Knight of Xoroth] War Pig and Xorothian Flames now in a switch node.
[Knight of Xoroth] Xorothian precision no longer provides crit chance.
[Knight of Xoroth] Hellbreaker/Warpath now in class tree.
[Knight of Xoroth] Xorothian strength now a 1 point node.
[Sun Cleric] Purgation reworked, Holy damage now increases the crit chance of Rapture by 20%, stacking 5 times
[Knight of Xoroth] Path of Helnurath CD increased by 10 sec.
[Sun Cleric] Duality of Light damage bonus buffed from 5% per stack to 8%
[Sun Cleric] Duality of Light now only affects Horusath Blast/Rapture/Sun Ray
[Runemaster] Airbrand now does 33% of the initial hits damage up from 25%
[Runemaster] Water Engraving slow reduced from 40% to 20%
[Cultist] New talent for Corruption, Apocalyptic Skies, which spawns a void portal that casts a random cultist ability after using Wrath of the Black Empire
[Runemaster] Frigid Tempest slow reduced from 70% to 40%
[Cultist] Void is Power now also affects Eldritch Devastation
[Cultist] Shadow of the Void now generates 2% max mana on proc.
[Cultist] Eldritch Devastation now generates 5 Insanity per tick, up from 3
[Cultist] Void-Touched now applies a separate HoT for Entropic Slam and Abyssal Strike, rather than them replacing eachother
[Cultist] Void-Touched scaling increased by 30%
[Primalist] Running on Instinct reworked
[Cultist] Malevolence now only affects 1 nearby ally down from 2
[Primalist] Reduced the base cooldown of Bear's Maw to 8 sec from 12 sec
[Primalist] Wildshape no longer forces you to drop the flag in BGs.
[Starcaller] Huntress Shot now also properly triggers Constellation Strikes.
[Starcaller] Moonscreen's buff now has a tooltip.
[Starcaller] Moon Guard (part of the spec passive) now increases the hit rating conversion of Moonsteel Enchantment.
[Witch Hunter] Class tree overhauled to shift power out of the class tree and more cc / defensives into it. Spec passive moved to being learned automatically upon selecting the spec.
[Witch Hunter] Dark Tonic swapped with Stoicism
[Venomancer] Precision Bites now also provides 10 expertise.
[Witch Hunter] Noctis Blade is now usable after a dodge as well as a parry.
[Templar] Guidance now also provides 10 expertise.
Talentos e Habilidades
[Ranger] Class tree overhauled to shift power out of the class tree and more cc / defensives into it. Spec passive moved to being learned automatically upon selecting the spec.
Geral
[Pyromancer] Explode ranks redone.
[Pyromancer] Explode cooldown reduced by 10 sec.
[Chronomancer] Crystal Cannon, Lesser Sandblast, Discovery and Wand of Time have had their pvp damage reduced by 10-15%.
[Tinker] Stun Grenade no longer deals damage.
[Chronomancer] Empower Wand: Expulso RAP scaling reduced by 7%.
[Tinker] Boomshot GCD increased to 1 sec.
[Tinker] Bug where Modular Charges affected Deadeye fixed.
[Tinker] Duration of Medpack immunity reduced by 5 sec.
[Starcaller] Arrow of the Goddess reworked.
[Tinker] Bomb Toss duration reduced by 4 sec.
[Starcaller] Trueshow now provides a stacking damage increase from Scattered Stars.
[Starcaller] Cast time of Moon Arrow, Huntress Shot and Starfire Shot increased.
[Starcaller] Drawstring of Elune no longer provides attack speed and mana regeneration, now instead causes Huntress Shot, Trueshot and Starcall to apply an additional stack of Scattered Stars. Duration increased by 2 sec.
[Bloodmage] Hemoburst now deals damage near the initial target.
[Bloodmage] Cleaving Strikes and Killer Instinct swapped.
[Venomancer] Enchanted Exoskeleton defense rating gain reduced by 10%.
[Bloodmage] Dakcasting now also affects Claw Sweep.
[Witch Hunter] Knight of Woe (tank passive) conversion from int to dodge reduced by 5%.
[Venomancer] Enchanted Chitin healing can no longer crit.
[Witch Hunter] Legend armor increase down by 25%.
Geral
[General] All of the above changes are already in, they just were missed from the last changelog.
[Runemaster] Hoarfrost now properly applies the Frozen check.
[Runemaster] Frost Sigil's Frozen check now lasts the full duration of the Sigil, instead of a ending in the middle of it.
[Runemaster] Frostburn now properly no longer applies a slow, this was changelogged a while ago but wasn't implemented.
[Starcaller] Way of the Goddess Int>Expertise no longer hidden.
[Knight of Xoroth] Rank 2 of Xorothian Strength now also has the 10 expertise.
[Starcaller] Way of the Goddess hidden Int>Expertise reduced from 30% to 8%.
[Reaper] Soulrend now properly replaces Shudder Scythe at level 10 instead of 11.
Geral
[Reaper] Sanguine Harvester reworked.
[Reaper] Haunter now increases damage of Shudder Scythe instead of providing extra hit vs execute targets.
[Reaper] Ruin now also affects Slaughter.
[Reaper] Doomer now ticks twice as fast and does an instant tick on application.
[Reaper] Class tree slightly repathed.
[Reaper] Soulfused Constition added to class tree.
[Reaper] From the Shadows added to class tree.
[Tinker] Flak Guns armor penetration per level reduced.