
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
[Reaper] Murder now has no cooldown and costs 30 Runic Power
[Reaper] The Reaper kit has been overhauled to utilize Runic Power. Overall gameplay style should remain mostly unchanged.
[Reaper] Mana removed from the class. Runic Power added as the new secondary resource alongside Reaped Souls
[Pyromancer] Scorching Ray reflavored to Twinflame, Draconic Fang deprecated and its talents now work with Twinflame
[Ranger] Pecking now also causes your War Falcons to have a chance to deal additional damage to nearby enemies.
[Ranger] Rub It In now provides Archery Point spenders a chance to refund an Archery Point, chance based on amount spent.
[Ranger] Brigand - Level 30 Passive now provides off-hand weapon damage.
[Ranger] Venom-Soaked Daggers no longer increase off-hand weapon damage.
[Ranger] Brandished Blades is now a flat CD reduction to Ravage.
[Ranger] Ravager now affects Flank and Ambush on top of Ravage.
[Ranger] Brigand - Level 15 Passive removed.
[Ranger] Brigand - Level 20 Passive is now Dice Games.
[Ranger] Blackjack now available at level 15 down from 20.
[Ranger] Guidance value doubled.
[Ranger] Deft Hands now removes cooldown of Whipvine Arrow.
[Ranger] Quickdraw now also increases weapon damage of Quick Shot
[Ranger] Banditry no longer increases damage of Way of the Defias.
[Ranger] Quills reworked. Now a default AOE spell benefitting from Archery Points and benefitting from Quivers.
[Ranger] Spray Quiver replaced by Poison Quiver.
[Pyromancer] Explode DoT Bonus reduced from 50% to 30%.
[Primalist] Some talents have been adjusted with the Seismic ability change in mind
[Primalist] Mountain King level 30 spec passive and Terrasmash now also work with Seismic abilities
[Primalist] Totemic Rage passive ability is now an active called Seismic Smash
[Primalist] Stone Solder and Mountain King level 20 spec passive reworked
[Primalist] Bear’s Maw deprecated, talents associated with it have been replaced with Seismic Crash
[Primalist] Rockslider now triggers from Terrasurge crits instead of Seismic Spike
[Primalist] Cracking the Earth now requires 5 targets hit instead of 8
[Primalist] While Blessing of Azeroth is active your Seismic spells will not generate Rage
[Primalist] Everlasting Rage added as a switch node with Trembling Rage and has Seismic Tremor synergy
[Primalist] Trembling Rage now increases the amount of Rage generated by Seismic Tremor by 2
[Primalist] Seismic Tremor (previously Fracture) now only generates Rage over time and no longer generates it on every cast
[Primalist] Seismic Spike (previously Earthspine) now generates 3 Rage for each target it damages, instead of 10 flat rage on every cast
[Primalist] Dream reworked
[Necromancer] Plaguefather Command now causes an instant damage AOE explosion instead of a persistent area damage cloud.
[Primalist] Earthspine, Fracture, and Stonefall are now classified as “Seismic” spells, have been renamed, and share an 8 sec cooldown
[Knight of Xoroth] Warbeast value reduced by 10%.
[Knight of Xoroth] Hand of Doom value reduced by 5%.
[Knight of Xoroth] Murderous Might no longer increases critical damage.
[Cultist] Twisted Sanity no longer works with Void-Touched
[Chronomancer] Aeons cooldown halved.
[Chronomancer] Bronze Protector Chrono Mend is now an activatable aura that causes the protector to pulse healing. (Pulses of healing happen at the 1 second slower frequency as previous Chrono Mend cast time)
[Bloodmage] Blood Tears from Darkcasting now do significantly reduced damage.
[Bloodmage] Clotting now requires you to strike 5 targets to obtain the buff
[Bloodmage] Accursed Form/Final Embrace will now reduce the spawning range of the orbs from Darkcasting to prevent disrupting the melee phase.
[Bloodmage] Crimson Maw no longer double dips on the target increase from Clotting.
[Bloodmage] Hematoma no longer generates rage.
[Bloodmage] Base duration of Blood Rituals increased to 20 sec from 15 sec
[Bloodmage] Bloodbolt now leeches baseline, further increased in the Accursed tree, and its healing reduction effect has been put into the Bloodbound Etchings talent
[Bloodmage] Bloodveil now restores 2% missing health down from 3%
[Bloodmage] Ultra Instinct now works with all ability damage
[Bloodmage] Infected Fangs now also works with Ravenous Strike
[Barbarian] Steel Fury stacks required reduced to 10 and value increased. Talent now also increases the duration of Storm of Steel by 2 sec.
[Barbarian] Keep It Going! Now also increases tick rate and specifies that it triggers Savagery regardless of your health percentage
Em Geral
[Pending Restart] - Fixed a bug where the dungeon kill experience for bosses was lower than intended.
Em Geral
Mounting in Battle Grounds will now increase your movement speed by 100% even if you do not have the riding training for it.
Em Geral
[Felsworn] Pacts now properly behave like Paladin auras, multiple Felsworns can bring different Pacts, but they cannot overlap the same one.
[Runemaster] Ley Lock is now melee range baseline and 40 yds for Glyphic
[Runemaster] Firebrand now has a small DoT alongside the explosion damage at the end to ensure you always gain some benefit from applying Firebrand.
[Runemaster] Empowered Magi no longer guarantees Firebrand on Primordial Blast, and is now a 50% chance to proc.
[Runemaster] Coldrune Blasts base damage has been nerfed greatly on lower ranks, and moderately at higher ranks
[Runemaster] Elemental Bursts base damage has been nerfed moderately
[Runemaster] Glyphic - Level 15 Passive crit scaling reduced from 20% of Spirit, to 15% of Spirit.
[Ranger] Deadshot now generates 2 Archery Points.
[Ranger] Venom Blade no longer deals direct damage.
[Ranger] Spread Shots reworked into Mortal Shots.
[Ranger] Serrated Shot now has 2 more ranks.
[Ranger] New node Deep Serrations added.
[Ranger] Splintered Arrows reworked.
[Ranger] Searing Quiver now deals % Fire Damage based on attack that triggers it.
[Ranger] Incendiary Shot now interacts will all direct damage archery point spenders and deals fire damage based on their damage.
[Ranger] Piercing Arrows now allows your abilities to ignore 25% of enemy armor.
[Ranger] New- Age Archery now causes ranged damage to increase damage of next Precision Shot.
[Ranger] Archery - Level 50 Passive added.
[Ranger] Archery Level 30 Passive now increases Quick Shot weapon damage %.
[Ranger] Quick Shot base weapon damage % reduced by 20%.
[Ranger] Archery - Level 40 Passive now allows auto shot to restore Focus instead of making periodic damage scale with haste.
[Ranger] Serrated Shot no longer deals direct damage, periodic damge increased.
[Ranger] Lethal Wounds value doubled.
[Ranger] Headshots Only also procs from Barbed Shot and affects Precision Shot.
[Ranger] Elven Enchantments now increases magic damage dealt and dealing damage with Searing Quiver reduces cast time of Precision Shot.
[Ranger] Swift Arrows now provides a chance to not consume Archery Points.
[Ranger] An Arrow For Everything is now a static passive.
[Ranger] Hunting With Precision now causes Hunting Shot to deal increased damage per bounce.
[Ranger] Piercing Shot now increases ranged weapon damage.
[Ranger] Stone Mason’s Secret (the capstone that makes Way of Defias cleave) renamed to Pilfering, as there was already a talent with the same name.
[Ranger] Both hits of Wild Strike can now properly trigger Bounty, instead of just the main hand one.
[Ranger] All ranks of Wild Strike now have the same cost as Rank 1. And cost lowered by 5.
[Ranger] Venom Blade now shows full damage it will do over time in tooltip.
[Reaper] Harvest - level 20 Passive now affects Doomrend.
[Reaper] Soul - Level 10 Passive now reduces the cooldown of Wraithblade
[Reaper] Spiritual Pressure now increases damage of Soulrend.
[Reaper] Haunter no longer increases Soulrend Scaling, increases its duration by 1 additional second.
[Reaper] Soulrend now has no cooldown.
[Reaper] Phantom Harvest now replaced by Soul Harvest. Soul Harvest does AOE damage by default.
[Reaper] Soul Harvester removed.
[Reaper] Harvest - level 30 Passive now causes Reap to generate an additional Soul Fragment when striking a target affected by Crimson Harvest instead of generating a full Reaped Soul.
[Reaper] Reaper now starts with Reap and Soulrend.
[Primalist] Geomancy tree has been repathed with the above changes in mind
[Primalist] Earthen Mandate is now the level 50 Geomancy passive. The current level 50 Geomancy passive is now the level Geomancy 30 passive and it now generates Rumbler off a % chance from generating Earthshaping instead of every 2 Geode Barrage casts.
[Primalist] Journey to the Core now works with Terrasurge and Earthquake and triggers with Seismic Lance