Просмотрите все наши изменения в минимальном формате.
Сортировка в хронологическом порядке.
Общее
[Necromancer] Putrification now also works with Ice Barrage
[Necromancer] Evolved Diseases now also works with Icecrown
[Necromancer] Increased the cooldown of Tomb King to 3min up from 1.5min
[Necromancer] Fixed a bug where Bone Legion didn't have proper scaling attached to it
[Necromancer] Zombies will now only strike with Zombie Plague once per Zombie
[Necromancer] Death Knight now also increases the runic power cost of Knight of Decay by 20
[Necromancer] Corpse Wagon changed to increase the effectiveness of Cryptfury
[Necromancer] Desecrator changed to allow Command spells and damage dealt by Crypt Swarm to extend the duration of Flesh to Worms and Harvest Plague
[Necromancer] Spectral Decay switched with Toxic Plagues
[Necromancer] Increased the recharge time of Animate Zombies/Rotlings by 5 sec
[Necromancer] Animation spec damage profile adjusted
[Venomancer] Greatly improved the HP scaling logic when shifting into Scorpid Form
Таланты и Способности
[Witch Hunter] Scaling has been adjusted across the board for the Boltslinger spec
[Witch Hunter] Vault no longer scales with movement speed and now always gets 10 yds
[Witch Hunter] Reduced the cooldown of Caltrops by 15 sec
[Witch Hunter] Vault now costs 10 rage down from 20 baseline
[Witch Hunter] Witchbane now costs 35 rage up from 15
[Witch Hunter] Witchbane now has a short cast time, and deals Twilight Damage
[Witch Hunter] Bolts now generate significantly less rage
[Witch Hunter] Boltslinger capstones have been adjusted
[Witch Hunter] Boltslinger tree has been adjusted, talents adjusted with PvE in mind (PvP-oriented utility and talents unchanged)
[Witch Hunter] Repeater Bolt is now Heartseeker Bolt and has been reimagined
[Guardian] Centurion Strike is no longer a capstone and is now pickable
[Guardian] Tactical Combat no longer gives AoE synergy and instead increases the chance to crit with Pulverize
[Guardian] Valiant Cleave renamed and now works with Sunder instead of Valiant Strike
[Guardian] Impale now hits 5 targets baseline
[Guardian] Pulverize Motivation effect changed to reset the cooldown of Ram
[Guardian] Sunder no longer has a Motivation effect, its Motivation effect was moved to Ram
[Guardian] Pulverize adjusted, has no cd and increased energy cost
[Guardian] Gladiators 50% chance to reset the cd of Ram on crit has been removed
[Guardian] Gladiator tree pathing adjusted, talents adjusted with PvE in mind (PvP-oriented utilty and talents unchanged)
Таланты и Способности
[Templar] Class, Crusader and Zealot trees adjusted for better pathing and clarity with the above QoL changes in mind
[Templar] Benediction now heals by a flat amount rather than a percentage of maximum health, but now also scales with Stamina.
[Templar] Tyr's Strike no longer requires a 2Handed weapon
[Templar] Crippling Blow is now passive and in the class tree
[Templar] Precision Strikes reworked to Righteousness
[Templar] Disciplined Combat now allows you to dodge and parry while channeling Righteous Tempest or Thousand Blades
[Templar] Quenching Blow is now passive
[Templar] Tyr's Strike is now the first node pick for Crusader in the class tree
[Templar] Righteous Lunge (Crusader) removed. All nodes associated with it now work with the new baseline Righteous Lunge
[Templar] New talent added: Radiant Blade to the Crusader tree, augmenting the combo effect of Righteous Lunge
[Templar] Radiant Blade is now called Righteous Lunge and is usable with all weapons
Общее
[Witch Hunter] Witch Hunter Inquisition talent adjusted to work with Pursuit and not Slash
[Son of Arugal] Ferocity spec tree adjusted
[Runemaster] Issue where enemies killed by the Runic Familiar would not drop loot or XP has been fixed
[Son of Arugal] Lunge now generates rage, and does not cost Rage
[Necromancer] Issue where you would not receive XP or loot from enemies killed by Animates and Summons fixed
[Sun Cleric] Guidance spells now correctly display as greyed out if the guided ally is not within range and if you do not have a guided ally.
[Tinker] Tinkering Tools removed, some spells put in new locations in the tree/made baseline
[Primalist] Earthen Avatar slight vfx changes
[Tinker] Mechanics tree positioning adjusted
[Cultist] Tale of Woe is now a passive
[Tinker] Mechanics capstones adjusted
[Venomancer] Lethal Toxin can no longer be consumed by other Venomancers
[Venomancer] Baseline regular ressurect added to Venomancers
Общее
[Stormbringer] Lightning Cage reworked
[Witch Hunter] Each bolt ability now starts auto shot
[Witch Hunter] Shadowblast now starts auto shot
[Ranger] Quick Shot now starts auto shot
[Ranger] Commander now gives 100% more effectiveness up from 30%
[Ranger] Added Command Aura to Farstrider tree
[General] Added some custom lore-nugget NPCs and unique vendors hidden throughout the world
[Templar] Added more holy VFX to spells
[General] Added new custom vendors, with new custom items, to most towns between levels 5-40
Общее
[Guardian] Linebreaker CD reduced by 10 sec.
[Guardian] Valiant Efford CD refund reduced by 2 sec.
[Guardian] Arcing Strike now named Sunder, no longer deal cleave damage.
[Ranger] New node Coordination added to Farstrider tree.
[Guardian] New node Indimidation added to Inspiration tree.
[Guardian] Battle Bard can now proc from any melee attack but its proc chance has been reduced by 5%.
[Guardian] New node To Victory added to Inspiration tree.
[Guardian] Harmonious Combat cost reduction down to 10 from 20.
[Guardian] Song of Steel buff no longer scales with Attack Power, Spirit scaling increased.
[Guardian] Minstrel now provides crit chance based on Spirit and its duration is extended alongside Song of Steel.
[Guardian] Song of Battle reworked into Song of Steel, causing 4 swings of weapon damage in front of you over its channel time instead of providing energy.
[Knight of Xoroth] Imprison CD reduced to 1 minute.
[Guardian] Feats of Strength now provides Strength, Agility and Intellect instead of all stats.
Общее
[Sun Cleric] Class capstones adjusted
[Sun Cleric] Stay of Execution moved to the Valkyrie tree, new node created in its place
Общее
[Barbarian] Skull Smash now has a 1 sec cast time
[Stormbringer] Storm Alert adjusted, swapped with Lightning Cage
[Stormbringer] Lightning Cage adjusted
[Pyromancer] Flame Step now removes movement impairing effects
[Pyromancer] Boiling Point now reduces the cast time of Boil by .5 sec rather than removing the cast time
[Pyromancer] Boil CD increased by 15 sec. Boiling Point increases the CD by further 15 seconds, up from 10 seconds.
[Pyromancer] Flame Retardant Intellect to Armor conversion doubled.
[Primalist] Hand of the Earthmother range reduced by 10 yds. (40 -> 30)
[Cultist] Enslave now has a 1.5 second cast time. CD reduced by 15 sec.
[Cultist] Sow Fear now has a 1 sec cast time
[Cultist] Edicts now on Shadow spell school.
[Cultist] Forbidden Protection now on Shadow spell school.
[Cultist] Abyssal Reconstruction mana cost increased by 2%.
[Cultist] Healing spells now on Arcane spell school.
[Cultist] Influence Passive still increasing success rate of Edicts from its previous iteration removed.
[Knight of Xoroth] Pestilence of Conquest now silences for 3 sec down from 4 sec
[Cultist] Inevitable Prophecy cast time reduction reduced to 0.25 sec.
[Knight of Xoroth] Fist of Xoroth now stuns for .75 sec per Deathfire down from 1 sec
[Knight of Xoroth] Cooldown of Imprison increased to 90 sec
[Knight of Xoroth] Pestilence of War tooltip clarified to reflect the level scaling of the healing absorb.
[Knight of Xoroth] Pestilence of Famine unleash leech AP scaling reduced by 3%.