Просмотрите все наши изменения в минимальном формате.
Сортировка в хронологическом порядке.
Общее
[Witch Hunter] Evil Doers, Beware! now procs off of Slash instead of Smite Evil
[Witch Hunter] Fiery Judgement no longer consumes the effect on Saber Slash
Общее
[Witch Hunter] Swoop no longer visually lags behind the actual position of the player on other players screen.
[Pyromancer] Flamewalking value reduced from 5% to 3% per stack.
[Pyromancer] Invigoration maximum stack count reduced from 10 to 8.
[Starcaller] Lunar Zenith value reduced by 15%.
[Starcaller] Issue where pressing Huntress Shot during another cast would cause a GCD to occuur fixed.
[Starcaller] Moon Touch providing 10% healing SP instead of 10% healing done fixed. Value reduced to 8%.
[Barbarian] Punisher value reduced from 10/20% to 8/16%.
[Barbarian] Brutal Swing base damage reduced by approx 12% of each rank.
[Pyromancer] Base healing of Ember Touch reduced. SP scaling increased slightly.
[Barbarian] Overkill gain per energy lowered from 1.5 to 1.
[Witch Doctor] Who Called For Da Docta? tick rate boost of Voodoo Serpent Beam reduced by 5%.
[Witch Doctor] Glory to Zandalar reduced by 25%.
[Witch Hunter] Anguish scaling reduced.
[Witch Hunter] Nefarious Accuracy value reduced by 2%.
[Witch Hunter] Marksman value reduced by 5%.
[Reaper] Shudder Scythe now has ranks
Общее
[Sun Cleric] Knight of Dawn vlue reduced by 5%.
[Templar] Improved Uppercut values reduced from 10/20% to 8/16%.
[Templar] Holy Constitution and Diamondskin swapped.
[Templar] Diamondskin removed.
[Templar] Bastion/Holy Constitution switch node decoupled.
[Templar] Soul Bind and Diamondskin spots swapped.
[Barbarian] Murderer now works with Crushing Slam
[Templar] Martial Templar now stacks up to 5 times. Damage scaling from stats removed. Tooltip calculation adjusted to show the actual scaling process. Weapon damage increased.
[Barbarian] Wrecking Crew removed
[Barbarian] Baseline proc chance of Wrecker increased to 15% up from 10%
[Barbarian] Relentless Barbarian now works with Ancestral Strike instead of Barbaric Whirl.
[Barbarian] Malice now only adds 1 additional stack of Carnage to Ripper but causes Ripper critical strikes to do a small frontal cone damage.
[Barbarian] Pathing of Brutality slightly adjusted.
[Barbarian] Debilitating Strikes reworked into Keep it Going!
[Barbarian] Hullbreaker now procs from Executioner.
[Barbarian] Steelbringer reworked.
[Reaper] Purgatory value reduced by 5%.
[Reaper] Ghostly Magic value reduced by 5%.
[Barbarian] Mighty Strikes value reduced by 5%.
[Reaper] Spectre's Call value reduced by 5%.
[Primalist] New node Wild Rampage added to a switch with Crushing Paws.
[Primalist] Torn to Shreds scaling increased by 2% (27% effective increase)
[Primalist] Primal Resurgence now increases Torn to Shreds stack count by 1 down from 2.
[Primalist] Fury of the Wild value reduced by 15%.
[Primalist] Emerald Protection value corrected.
[Knight of Xoroth] Furious Cuts crit chance bonus reduced by 2%.
[Primalist] Waters of Neptulon now correctly extend Boons on all targets hit instead of just targets in front of you.
[Knight of Xoroth] War Knight of Xoroth bonus for Infernal Strike reduced by 5%.
[Tinker] Explosives Expert value reduced by 1%.
[Tinker] Boom Hour value reduced 10%.
[Tinker] Precision Scopes crit mod reduced by 5%.
[Cultist] Voidseeker value reduced by 5%.
[Cultist] Sow Fear range reduced by 10 yds.
[Cultist] Void Rage value reduced to 5% per Void Rune.
[Cultist] Seething Void damage slightly reduced.
[Son of Arugal] Feast Upon Flesh value increased by 5%.
[Son of Arugal] Ferocious Pursuit damage reduction reduced by 10%.
[Son of Arugal] Mortal Wounds tick rate reduced, duration slightly increased.
[Son of Arugal] Goldrin's Fang AP scaling reduced by 6%.
[Son of Arugal] Damage of Grimclaw lowered slightly.
[Son of Arugal] Veins of Vengeance unintentionally affecting physical damage removed.
[Templar] Heaven's Finest damage increase reduced to 10% from 15%.
[Templar] One-Punch Man damge of combo breakers reduced to 5% from 10%.
[Templar] Disciplined Combat damage increase down to 3% from 5%.
[Templar] Martial Templar damage increase of combo breakers per stack reduced from 3% to 2%.
[Templar] Pure Dedication AP to SP conversion reduced from 20% to 15%.
Общее
[Templar] Divine Intervention now roots instead of knocking up.
[Templar] Dash of Light knock back removal reverted.
[Monk] Dash of Light no longer knocks back.
[Monk] Dash of Light now immobilizes target for 3 seconds instead of stunning for 1 second.
[Monk] Unburden CD reduced by 15 sec.
[Monk] Divine Intervention CD reduced by 5 sec.
[Monk] Zeal and Unburden now a switch node.
[Runemaster] Runic Engraving no longer increases mana costs.
[Runemaster] Warpslide now hits enemies in small immediate AOE of familiar to prevent inconsistent hitbox misses.
Общее
[Templar] VFX updated
[Templar] Mirror Image no longer resets the cooldown of Wind Walk
[Templar] Combo chain stacks interaction improved
[Templar] Blademaster tree adjusted slightly
[General] Added various new race/class combinations for Pyromancer, Chronomancer, Necromancer, Templar, Witch Doctor, Son of Arugal, Barbarian, and Felsworn
Общее
[Reaper] Wraithblade no longer requires stealth
[Reaper] Deathwail adjusted
[Reaper] Soul spec passive adjusted
[Necromancer] Glacial Ward can now target allies.
[Necromancer] Kel'Thuzad's Calling replaced by Frigid Death, causing Icecrown to deal more damage with each successive tick.
[Necromancer] Permafrost and Heartchill swapped.
[Necromancer] Permafrost damage reduced.
[Necromancer] New node Piercing Icicle added to a switch with Refreshing Chill, increasing damage and runic power generation of Arctic Blast.
[Necromancer] Permafrost now additionally works with Bonefreeze by default.
[Necromancer] Arctic Blast runic power generation reduced by 10%.
Общее
[Chronomancer] Healing increase to Epoch from Aeon of Protection and Oblivion now 50%.
[Cultist] Into The Abyss duration reduced by 2 sec.
[Son of Arugal] Lunge Cooldown reduced from 15 sec to 8 sec.
[Cultist] Sow Fear cooldown increased by 15 sec.
[Son of Arugal] A hidden modifying to Ferocity cooldown of Lunge removed (10 sec).
[Runemaster] Runic Familar no longer has 2x reduced damage in PVP :skull:
[Starcaller] Starshatter no longer deals damage, cooldown reduced.
[Runemaster] Runic Pulse now resotres % of Runic Familiar's health.
[Runemaster] Runic Pulse now resotres % of Runic Familiar's health.
[Runemaster] Runes of Quickness now additionally reduce the cast time of Conjure: Runic Familiar by 50%.
[Runemaster] Runic Intuition now additional lowers mana cost increase of Runic Engraving.
[Reaper] Harvest and class tree adjusted