Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2024/03/09

General

Change

[Primalist] Magmafury replaced with Earthshaping in its interactions

Change

[Primalist] New talent in the Mountain King tree: Bash

Change

[Primalist] Stoneguard removed

Change

[Primalist] Mentions of Block in the MK tree have been converted to parry or other effects

Change

[Primalist] Mountain King is now a dual wield tank and not a shield-based block tank

Change

[Primalist] All mentions of Stonebreaker in Mountain King now apply to Bear's Maw

Change

[Primalist] Stonebreaker removed

Change

[Primalist] Mountain's Might removed

Change

[Primalist] Stoneslam removed

Change

[Primalist] Earthmother's Pendant now has a 2min cd up from 1min

Change

[Primalist] Fracture now generates stacks of Earthshaping rather than consuming them

Change

[Primalist] New talent in the Geomancy tree: Sharded

Change

[Primalist] Emerald Dream reduces the cooldown of Emerald Slumber by 10 sec up from 5

Change

[Primalist] New Talent in the Geomancy tree: Earthen Mandate

Change

[Primalist] Geode Empowerment now reduces the cooldown of Earthspine by 5 sec up from 3

Change

[Primalist] Therazane's Might now causes Earthspine to always critically strike

Change

[Primalist] Earthmother's Spine now allows Earthspine to reduce melee and ranged attack speed

Change

[Primalist] Blessing of Therazane now only increases the critical strike bonus damage of Earthspine

Change

[Primalist] Earthmother's Embrace now reduces the cost of Earthshard and increases its damage

Change

[Primalist] It's Time To Slam! is now One With The Earth and has Rupture synergy

Change

[Primalist] Quicksand now increases the stack count of Earthshaping by 5 up from 3

Change

[Primalist] Cave Dweller now increases the casting speed of Earthshard

Change

[Primalist] Earthen Core now has a 10 sec cd down from 30

Change

[Primalist] Strength in Numbers switched with Spirit Rush

Change

[Primalist] Molten Core now does Nature Damage and is called Earthen Core

Change

[Primalist] Fist of Al'Akir switched with Tribalism

Change

[Sun Cleric] Wake switched with Radiant Convergence

Change

[Monk] Holy Slam added to the Discipline tree as a choice node with Inner Strength

Change

[Stormbringer] Lightning spec passive now only triggers from Voltaic Burst and Call Lightning instead of all lightning crits

Change

[Witch Hunter] Can now use 2h maces (Black Knight)

Change

[Chronomancer] Timeway Blast cast from Order Empowerment now cleaves instead of applying Passage of Time.

Change

[Chronomancer] Timeway Blast cast time reduced by 0.5 sec.

Change

[Chronomancer] Word of Order: Bind replaced by Instilling Order.

Change

[Chronomancer] From Darkness and Time Out! swapped.

Change

[Chronomancer] Unearth tooltip fixed to reference the correct numbers.

Change

[Chronomancer] Balance of Power now a two point node with increased effectiveness.

Change

[Chronomancer] Clasp of Infinity and Perfect Timing swapped.

Change

[Chronomancer] Master of Order and Master of Chaos reduced to one point nodes.

Change

[Ranger] Hunting Shot target count increased by 1.

Change

[Knight of Xoroth] Butcher now allows Torn Flesh to critically hit for its proc duration.

Change

[Knight of Xoroth] Warden of Chains now in original place of Apocalypse Edge.

Change

[Knight of Xoroth] Apocalpse Edge now in original place of Good Riddance.

Change

[Knight of Xoroth] Good riddance now connected to Demonfury and switch node of Speed Screamer/Screamin Demon.

Change

[Knight of Xoroth] Hand of Doom now in original place of Warden of Chains. Value increased.Now also hits nearby enemies.

Change

[Knight of Xoroth] Good Riddance now in original place of Hand of Doom.

Change

[Knight of Xoroth] Boundless Fury refund increased bz 2 sec.

Change

[Knight of Xoroth] Torn Flesh AP scaling increased slightly.

Change

[Knight of Xoroth] Killing Frenzy damage increase reduced to 15%.

Change

[Knight of Xoroth] Unnatural Wounds now guarantee Gore to apply a Torn Flesh and increase your movement speed for a short period.

Change

[Knight of Xoroth] Gore ranks added.

2024/03/07

General

Change

[Chronomancer] Unearth now increases the damage of subsequent Unearths instead of reducing movement speed.

Change

[General] Fixed an issue where same DoTs and HoTs from different casters would overwrite each other.

Change

[Primalist] Issue with Earth's Rage not providing instant cast geode barrage has been fixed

Change

[Primalist] Issue where using Stoneslam with 5 stacks of Mountain's Might was granting Earth's Rage has been fixed.

Change

[Witch Doctor] Berserking now also works on your Serpent Wards and Dinosaur Avatar

Change

[Monk] Burning Thrust no longer gives cleave on its chain effect.

Change

[Monk] Sweeping Kick no longer cleaves baseline, but its chain effect lets you cleave 3 targets, stacking 3 times, up from 2

Change

[Monk] Monk's now start in leather and not cloth

Change

[Monk] Chain Effects are now called Combos now

Change

[Ranger] Increased AP scaling of Venom-Dipped Blades.

Change

[Monk] Combat Moves are called Follow Ups now

Change

[Ranger] You now learn Reposition at level 6

Change

[Ranger] Skull Barrage now works with Ballista Shot instead of Rapid Barrage

Change

[Ranger] Bushcraft is now baseline

Change

[Ranger] Rapid Ballista added to the class tree

Change

[Ranger] You now start with Ballista as Archery at level 10

Change

[Ranger] Fixed a bug where Hawkeye only worked if you took A True Hunter

Change

[Ranger] Devastating Wounds is no longer a capstone

Change

[Ranger] Devastating Shots now works with Skullpiercer Shot instead of Power Shot

Change

[Ranger] Even Quicker Shots is now a 2 point node again

Change

[Ranger] New talent in the Archery spec tree: An Arrow For Everything

Change

[Ranger] Cooldown of Woodland Adept is now 1.5min up from 45 sec

Change

[Ranger] Opportunist now works with Woodland Adept

Change

[Ranger] Double Shot is now in the Archery spec tree

Change

[Ranger] Skirmish is no longer a capstone

Change

[Ranger] Skullpiercer Shot adjusted

Change

[Ranger] Maximum Power now works with Skullpiercer Shot

Change

[Ranger] Swiftshot reworked

Change

[Ranger] Venomous Shot now properly has a 30yd range

Change

[Ranger] New talent in the class tree: Set Up

Change

[Ranger] Elusive Blade is now in the class tree

Change

[Ranger] Power Shot is now a capstone in the Archery tree

Change

[Ranger] Diversion is no longer a capstone

Change

[Ranger] Rapid Barrage removed

Change

[Ranger] Ranger class tree adjusted for better pathing and clarity

Change

[Ranger] Archery spec tree adjusted for better pathing and clarity

Change

[Necromancer] Gravechill no longer pacifies and has been switched with Cloak of Ice

Change

[Necromancer] Death and Ice reworked and switched with Curse of the Lich

Change

[Necromancer] Rotlings no longer heal allied Undead when they explode. They never did, but now it also doesn't mention it in the tooltip.

Change

[Necromancer] Meat Hook now lasts 2s from 3s

Change

[Necromancer] Cryoshroud now has a 2min cd up from 1.5min

Change

[Necromancer] Catch A Cold now has no ICD but slows for 30% from 50% and for 2 sec from 4 sec

Change

[Necromancer] Sacrifice Undead now has a 10 sec cd up from 8 sec

Change

[Necromancer] Putrefy now gives 5 Runic Power baseline down from 10

Change

[Necromancer] Cooldown of Shadewalk is now 1min baseline up from 50 sec

Change

[Necromancer] Black Ice removed

Change

[Necromancer] Plague Horde now has a 1min cd up from 40 sec

2024/03/05

General

New

[Pending Restart] Several new areas have begun to appear within the Manastorm.

Change

[Primalist] Earthmother, Guide Me now gives 5% effectiveness down from 10%, but now only consumes 3 stacks instead of all stacks.

Change

[Reaper] Masochistic Rage now absorbs all damage instead of Magic Damage, base value of the shield also increased by 250