View all of our changes in a minimal format.
Sorted in chronological order.
General
[Primalist] Magmafury replaced with Earthshaping in its interactions
[Primalist] New talent in the Mountain King tree: Bash
[Primalist] Stoneguard removed
[Primalist] Mentions of Block in the MK tree have been converted to parry or other effects
[Primalist] Mountain King is now a dual wield tank and not a shield-based block tank
[Primalist] All mentions of Stonebreaker in Mountain King now apply to Bear's Maw
[Primalist] Stonebreaker removed
[Primalist] Mountain's Might removed
[Primalist] Stoneslam removed
[Primalist] Earthmother's Pendant now has a 2min cd up from 1min
[Primalist] Fracture now generates stacks of Earthshaping rather than consuming them
[Primalist] New talent in the Geomancy tree: Sharded
[Primalist] Emerald Dream reduces the cooldown of Emerald Slumber by 10 sec up from 5
[Primalist] New Talent in the Geomancy tree: Earthen Mandate
[Primalist] Geode Empowerment now reduces the cooldown of Earthspine by 5 sec up from 3
[Primalist] Therazane's Might now causes Earthspine to always critically strike
[Primalist] Earthmother's Spine now allows Earthspine to reduce melee and ranged attack speed
[Primalist] Blessing of Therazane now only increases the critical strike bonus damage of Earthspine
[Primalist] Earthmother's Embrace now reduces the cost of Earthshard and increases its damage
[Primalist] It's Time To Slam! is now One With The Earth and has Rupture synergy
[Primalist] Quicksand now increases the stack count of Earthshaping by 5 up from 3
[Primalist] Cave Dweller now increases the casting speed of Earthshard
[Primalist] Earthen Core now has a 10 sec cd down from 30
[Primalist] Strength in Numbers switched with Spirit Rush
[Primalist] Molten Core now does Nature Damage and is called Earthen Core
[Primalist] Fist of Al'Akir switched with Tribalism
[Sun Cleric] Wake switched with Radiant Convergence
[Monk] Holy Slam added to the Discipline tree as a choice node with Inner Strength
[Stormbringer] Lightning spec passive now only triggers from Voltaic Burst and Call Lightning instead of all lightning crits
[Witch Hunter] Can now use 2h maces (Black Knight)
[Chronomancer] Timeway Blast cast from Order Empowerment now cleaves instead of applying Passage of Time.
[Chronomancer] Timeway Blast cast time reduced by 0.5 sec.
[Chronomancer] Word of Order: Bind replaced by Instilling Order.
[Chronomancer] From Darkness and Time Out! swapped.
[Chronomancer] Unearth tooltip fixed to reference the correct numbers.
[Chronomancer] Balance of Power now a two point node with increased effectiveness.
[Chronomancer] Clasp of Infinity and Perfect Timing swapped.
[Chronomancer] Master of Order and Master of Chaos reduced to one point nodes.
[Ranger] Hunting Shot target count increased by 1.
[Knight of Xoroth] Butcher now allows Torn Flesh to critically hit for its proc duration.
[Knight of Xoroth] Warden of Chains now in original place of Apocalypse Edge.
[Knight of Xoroth] Apocalpse Edge now in original place of Good Riddance.
[Knight of Xoroth] Good riddance now connected to Demonfury and switch node of Speed Screamer/Screamin Demon.
[Knight of Xoroth] Hand of Doom now in original place of Warden of Chains. Value increased.Now also hits nearby enemies.
[Knight of Xoroth] Good Riddance now in original place of Hand of Doom.
[Knight of Xoroth] Boundless Fury refund increased bz 2 sec.
[Knight of Xoroth] Torn Flesh AP scaling increased slightly.
[Knight of Xoroth] Killing Frenzy damage increase reduced to 15%.
[Knight of Xoroth] Unnatural Wounds now guarantee Gore to apply a Torn Flesh and increase your movement speed for a short period.
[Knight of Xoroth] Gore ranks added.
General
[Chronomancer] Unearth now increases the damage of subsequent Unearths instead of reducing movement speed.
[General] Fixed an issue where same DoTs and HoTs from different casters would overwrite each other.
[Primalist] Issue with Earth's Rage not providing instant cast geode barrage has been fixed
[Primalist] Issue where using Stoneslam with 5 stacks of Mountain's Might was granting Earth's Rage has been fixed.
[Witch Doctor] Berserking now also works on your Serpent Wards and Dinosaur Avatar
[Monk] Burning Thrust no longer gives cleave on its chain effect.
[Monk] Sweeping Kick no longer cleaves baseline, but its chain effect lets you cleave 3 targets, stacking 3 times, up from 2
[Monk] Monk's now start in leather and not cloth
[Monk] Chain Effects are now called Combos now
[Ranger] Increased AP scaling of Venom-Dipped Blades.
[Monk] Combat Moves are called Follow Ups now
[Ranger] You now learn Reposition at level 6
[Ranger] Skull Barrage now works with Ballista Shot instead of Rapid Barrage
[Ranger] Bushcraft is now baseline
[Ranger] Rapid Ballista added to the class tree
[Ranger] You now start with Ballista as Archery at level 10
[Ranger] Fixed a bug where Hawkeye only worked if you took A True Hunter
[Ranger] Devastating Wounds is no longer a capstone
[Ranger] Devastating Shots now works with Skullpiercer Shot instead of Power Shot
[Ranger] Even Quicker Shots is now a 2 point node again
[Ranger] New talent in the Archery spec tree: An Arrow For Everything
[Ranger] Cooldown of Woodland Adept is now 1.5min up from 45 sec
[Ranger] Opportunist now works with Woodland Adept
[Ranger] Double Shot is now in the Archery spec tree
[Ranger] Skirmish is no longer a capstone
[Ranger] Skullpiercer Shot adjusted
[Ranger] Maximum Power now works with Skullpiercer Shot
[Ranger] Swiftshot reworked
[Ranger] Venomous Shot now properly has a 30yd range
[Ranger] New talent in the class tree: Set Up
[Ranger] Elusive Blade is now in the class tree
[Ranger] Power Shot is now a capstone in the Archery tree
[Ranger] Diversion is no longer a capstone
[Ranger] Rapid Barrage removed
[Ranger] Ranger class tree adjusted for better pathing and clarity
[Ranger] Archery spec tree adjusted for better pathing and clarity
[Necromancer] Gravechill no longer pacifies and has been switched with Cloak of Ice
[Necromancer] Death and Ice reworked and switched with Curse of the Lich
[Necromancer] Rotlings no longer heal allied Undead when they explode. They never did, but now it also doesn't mention it in the tooltip.
[Necromancer] Meat Hook now lasts 2s from 3s
[Necromancer] Cryoshroud now has a 2min cd up from 1.5min
[Necromancer] Catch A Cold now has no ICD but slows for 30% from 50% and for 2 sec from 4 sec
[Necromancer] Sacrifice Undead now has a 10 sec cd up from 8 sec
[Necromancer] Putrefy now gives 5 Runic Power baseline down from 10
[Necromancer] Cooldown of Shadewalk is now 1min baseline up from 50 sec
[Necromancer] Black Ice removed
[Necromancer] Plague Horde now has a 1min cd up from 40 sec
General
[Pending Restart] Several new areas have begun to appear within the Manastorm.
[Primalist] Earthmother, Guide Me now gives 5% effectiveness down from 10%, but now only consumes 3 stacks instead of all stacks.
[Reaper] Masochistic Rage now absorbs all damage instead of Magic Damage, base value of the shield also increased by 250